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Priests who use white magic to heal and protect allies.

Description

The White Mage is a job in Final Fantasy V, obtained after the Wind Crystal shatters. It is the game's first job to focus primarily on healing and support. The White Mage has less Magic Power than the Black Mage and Summoner, and cannot harness the power of elements outside of Holy with a rare staff as they are unable to equip rods or knives without equipment abilities. Nonetheless, the job is useful in keeping units alive and healthy during tough battles.

Mastering White Mage for all four characters in the mobile and Steam versions earns the player the achievement "Master of White Magic".

Profile[]

The White Mage attire is that of a traditional White Mage from the series: a white robe with a red trim. Bartz and Galuf wear their hoods down. Lenna and Faris wear their hoods up. Krile wears a white cloak with cat ears and red clothes, referencing the Devout class from Final Fantasy III.

The White Mage attire is an indication that Faris is female, before the party even finds out, as she wears her robes the same way Lenna does. This also applies to the Black Mage job.

The White Mage, the Monk and the Oracle are the only jobs that cannot equip knives at all, as there is no "Equip Knives" ability. The only knife they can use is the Man-Eater if they first equip the "Equip Ribbons" ability gained from the Dancer.

Abilities[]

Ff5White.gif

White Magic is all about healing the party and granting positive status effects. The only offensive spell the White Mage gets is the late-game Holy spell.

Any job equipped with White Magic Level 1 will gain their character's base Freelancer Magic +15 if their default stat is lower. For each additional White Magic level up to level 6, the Magic bonus is increased by 2 per level, for a maximum of +25 Magic at White Magic Level 6.

Thus, the base Magic stat for a character with White Magic equipped is as follows:

  • White Magic Level 1 = Base Freelancer Magic +15
  • White Magic Level 2 = Base Freelancer Magic +17
  • White Magic Level 3 = Base Freelancer Magic +19
  • White Magic Level 4 = Base Freelancer Magic +21
  • White Magic Level 5 = Base Freelancer Magic +23
  • White Magic Level 6 = Base Freelancer Magic +25

Upon mastery, Freelancers and Mimes gain the White Mage's base Magic unless they already have a higher base from another mastered job.

After leveling up the White Mage job, a character can have the White Magic ability equipped on any other job and use any White Magic spell whose associated level has been attained by the White Mage. Therefore, to be able to use all White Magic spells as a non-White Mage, a character must level their White Mage job up to level 6. White Magic is the primary ability for White Mages, who can use all White Magic spells without the need to attain a spell's associated level first.

Level-up abilities[]

The job's innate command ability is White Magic, natively able to use all spells of this classification. Leveling up as a White Mage allows the character's other jobs to use increasingly powerful spells in the skillset as well.

Level 1 Ability
Mobile/PC Name White Magic (1)
Advance Name White (1)
Anthology Name White 1
AP Required 10
Type Command
Innate Y
Description Perform white magic.
Information Lets any job cast Cure, Libra, and Poisona.
Level 2 Ability
Mobile/PC Name White Magic (2)
Advance Name White (2)
Anthology Name White 2
AP Required 20
Type Command
Innate Y
Description Perform white magic.
Information Lets any job additionally cast Silence, Protect, and Mini.
Level 3 Ability
Mobile/PC Name White Magic (3)
Advance Name White (3)
Anthology Name White 3
AP Required 30
Type Command
Innate Y
Description Perform white magic.
Information Lets any job additionally cast Cura, Raise, and Confuse.
Level 4 Ability
Mobile/PC Name White Magic (4)
Advance Name White (4)
Anthology Name White 4
AP Required 50
Type Command
Innate Y
Description Perform white magic.
Information Lets any job additionally cast Blink, Shell, and Esuna.
Level 5 Ability
Mobile/PC Name White Magic (5)
Advance Name White (5)
Anthology Name White 5
AP Required 70
Type Command
Innate Y
Description Perform white magic.
Information Lets any job additionally cast Curaga, Reflect, and Berserk.
Level 6 Ability
Mobile/PC Name White Magic (6)
Advance Name White (6)
Anthology Name White 6
AP Required 100
Type Command
Innate Y
Description Perform white magic.
Information Lets any job additionally cast Arise, Holy, and Dispel.
Level 7 Ability
Mobile/PC Name MP +10%
Advance Name MP +10%
Anthology Name MP +10%
AP Required 300
Type Support
Innate N
Description Increase maximum MP by 10%.
Information Increases the character's Max MP by 10%.


Other appearances[]

Final Fantasy Airborne Brigade[]

FFAB Holy - Lenna UR.png

White Mage appears in Final Fantasy Airborne Brigade using White Magic spells from Final Fantasy V.

Final Fantasy Trading Card Game[]

White Mage from Final Fantasy V appears in Final Fantasy Trading Card Game as Water-elemental cards.

Triple Triad[]

097a White Mage.png

White Mage from Final Fantasy V appears on a Triple Triad card in the version available via Final Fantasy Portal App.

Gallery[]

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