The White Mage is a job in Final Fantasy Dimensions obtained at the start of the story, and is shared by both parties. Like the traditional White Mage in most Final Fantasy games, the role is strictly geared for supportive magic and healing and keeping the party alive using White Magic.
Appearance[]
The party will wear either the traditional White Mage from the series: a white robe with a red trim, or a white robe with a gray trim. Both variations wear their hoods up.
In the iOS and Android versions, the males wear their hoods down and the females wear their hoods up. All have white robes with red trimmings. Most characters wear beaded necklaces with their respective colors, except the females, and Dusk, who wears a brown beaded necklace.
Overview[]
The White Mage is the game's quintessential healing and support role, whose effectiveness becomes more necessary as the story progresses and the random encounters become more difficult. The job is esepcially important for the Warriors of Darkness, who don't have access to Seer or Unicorn until the parties merge, or even many of the supportive Fusion Abilities that the Warriors of Light can access, leaving the White Mage as their sole access to powerful healing and defensive buffs. Although powerful in support, White mages suffer from poor physical stats, including speed. Staves are their main weapon, but they can also equip bows. As they progress in level, White Mage helps provide access to a number of Fusion Abilities, such as the three tiers of Magic Bomb, Dark for the Warriors of Darkness, and potent support spells for the Warriors of Light.
Statistics[]
White mages have high Spirit and MP, average HP, Speed and Vitality, and below average Strength and Intellect.
Level | HP | MP | STR | SPD | VIT | INT | MND |
1 | 33 | 21 | 5 | 8 | 8 | 6 | 14 |
10 | 144 | 66 | 7 | 11 | 11 | 9 | 19 |
20 | 442 | 123 | 10 | 14 | 14 | 11 | 25 |
30 | 944 | 181 | 12 | 18 | 17 | 14 | 31 |
40 | 1576 | 252 | 14 | 21 | 20 | 17 | 36 |
50 | 2231 | 323 | 16 | 24 | 24 | 19 | 42 |
60 | 2823 | 396 | 18 | 27 | 26 | 21 | 46 |
70 | 3309 | 481 | 20 | 30 | 29 | 24 | 52 |
80 | 3686 | 566 | 22 | 33 | 32 | 26 | 57 |
90 | 3965 | 651 | 24 | 36 | 35 | 29 | 62 |
99 | 4150 | 728 | 26 | 38 | 38 | 31 | 67 |
Abilities[]
- Innate Abilities: White Magic LV7
- Equipment: Staves, Bows, Pointed Hats, Robes, Bangles
White Magic[]
Ability Name | Job Level | AP Needed | Slots | Description |
---|---|---|---|---|
White Magic LV1 | 1 | 20 | 2 | Grants the ability to use white magic. |
---- | 2 | 40 | ||
White Magic LV2 | 3 | 60 | 2 | |
---- | 4 | 80 | ||
MND+20% | 5 | 100 | 1 | Increases MND by 20%. |
---- | 6 | 120 | ||
White Magic LV3 | 7 | 140 | 2 | |
---- | 8 | 160 | ||
White Magic LV4 | 9 | 180 | 2 | |
Slot+1 | 10 | 200 | Number of slots increase by one. | |
---- | 11 | 220 | ||
White Magic LV5 | 12 | 240 | 2 | |
---- | 13 | 260 | ||
---- | 14 | 280 | ||
White Magic LV6 | 15 | 300 | 2 | |
---- | 16 | 330 | ||
---- | 17 | 360 | ||
White Magic LV7 | 18 | 390 | 2 | |
Slot+1 | 19 | 420 | Number of slots increase by one. | |
Mental Discipline | 20 | 450 | 2 | Reduces the MP amount consumed in battle by half. |
Fusion Abilities[]
Levelling a White Mage can help provide access to eleven Fusion Abilities; five for the Warriors of Light, one for the Warriors of Darkness, and five that are shared by both. They are:
Fusion Ability | Required Abilities | Use | MP Needed | Image | Notes |
---|---|---|---|---|---|
Magic Bomb | Cure + Fire | Both | 10 | Magic-based. Slightly weaker than tier 2 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Magic Bomb 2 | Cura + Fira | Both | 16 | Magic-based. Slightly more powerful than tier 2 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Magic Bomb 3 | Curaga + Firaga | Both | 48 | Magic-based. Slightly more powerful than Comet, around 85% more powerful than tier 3 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Magic Missile | Poisona + Poison | Both | 8 | Magic-based. Slightly more powerful than tier 1 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Dark | Cura + Curse | Warriors of Darkness | 32 | Magic-based. About 40% more powerful than tier 2 Black Magic spells. | |
Deals dark damage to a single/all enemy(ies). | |||||
Aura | Protect + Power Song | Warriors of Light | 16 | ||
Reduces physical damage received and increases ATK for a single ally. | |||||
White Draw | Blink + Lancet | Warriors of Light | 12 | Restores MP equal to about 20~25% of the caster's Mind stat. | |
Consumes MP to restore MP to all allies. | |||||
Hastega | Haste + Swift Shanty | Warriors of Light | 64 | ||
Speeds up the passing of time for all allies. | |||||
Meltdown | Berserk + Hellfire | Both | 45 | Magic-based, cannot be reflected. About 10% weaker than a single-target Firaga. | |
Deals fire damage to all allies and enemies. | |||||
Esunaga | Esuna + Angelic Aria | Warriors of Light | 82 | ||
Removes all status effects from all allies. | |||||
Full Cure | Curaga + Dragon Soul | Warriors of Light | 150 | ||
Restores all HP and removes all status effects for all allies. |