Western La Noscea is a location in Final Fantasy XIV.
Story[edit | edit source]
Players who begin their adventure as an arcanist or marauder will eventually be sent here to help at Swiftperch. The Limsa Lominsa starting storyline culminates in driving off a raid of Serpent Reavers from attacking the hamlet. After the Reavers are routed, the masked mage suddenly appears and attacks the Adventurer for interfering. As he summons a lesser gargoyle from the void, Y'shtola arrives to help fend off the dark mage.
Locations[edit | edit source]
Western La Noscea lies along the northern end of Galadion Bay. Most settlements were devastated by the Calamity, and those that weren't would be claimed by the Sahagin. The Tidegate was constructed as a barrier against further incursions from the Sapsa Spawning Grounds.
This zone connects to Upper La Noscea in the north, and to Middle La Noscea in the east. Ferry services at Aleport travel to Candlekeep Quay in Lower La Noscea, the Isle of Umbra, and to the city-state of Limsa Lominsa.
Aetherytes[edit | edit source]
There are two Aetherytes:
- Swiftperch: A settlement struggling to rebuild after the Calamity.
- Aleport: A popular sea port in Western La Noscea, known for its namesake breweries.
Areas[edit | edit source]
Western La Noscea contains the following areas:
- Quarterstone – Ruined farmsteads in the east.
- Skull Valley – The central region.
- Isle of Umbra – A treacherous island containing the Pharos Sirius.
- Halfstone - A region taken by the Sahagin, and considerably redecorated with coral deposits.
- Sapsa Spawning Grounds - The stronghold of the Sahagin beast-tribe.
Weather[edit | edit source]
Western La Noscea's climate may exhibit any of the following weather conditions:
- Clear Skies
Places of interest[edit | edit source]
Brewer's Beacon[edit | edit source]
A lighthouse located between Swiftperch and Aleport, built to replace Swiftperch Tower after it was destroyed in the Calamity. As the name implies, the lighthouse is principally for the benefit of ale shipments leaving Aleport.
Camp Skull Valley[edit | edit source]
Formerly a mere outpost, it is now a major military garrison of the Maelstrom that manages the Tidegate—a walled barrier into Sahagin spawning grounds at Halfstone.
Sastasha Seagrot[edit | edit source]
A series of caverns believed to have been used as a hideout by the Serpent Reavers.
Pharos Sirius[edit | edit source]
A towering lighthouse with a castle-like architecture, it was impaled by a shard of corrupted aether during the Calamity. Since then, it has become home to a siren who has bewitched many a mariner with her song.
Moonshade Isle[edit | edit source]
A small remote island off the coastline, used by the Sahagin for collecting food.
Sapsa Spawning Grounds[edit | edit source]
The stronghold of the Sahagin at the far end of Western La Noscea, created in the aftermath of the Calamity. Its presence has led to increasing skirmishes with the Maelstrom, largely instigated by the militant Coral Tridents faction of the beastmen.
Activities[edit | edit source]
Duties[edit | edit source]
|After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea─killing the men, kidnapping the women and children, plundering the storehouses, and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?|
|The once-proud Pharos Sirius is twice dishonored─once by the Calamity, and now by the deadly siren of Umbra, who plots to hold the lighthouse as a personal stronghold with the aid of her minions. Silence her lunatic song, dispatch the usual suspects─ashkin and winged monstrosities─and reclaim the light of the civilized world.|
|Tucked deep inside the dank caverns of the Sastasha Seagrot, there is a secret port said to have been built by the pirate Mistbeard. In the years following the Calamity, the notorious Serpent Reavers claimed it as their lair, until the cutthroats were vanquished by a band of dauntless adventurers. The place subsequently came under the control of Lominsan authorities, who maintained a security presence within.
Alas, that control did not last, for an unknown faction has arisen─seemingly from the briny depths─and overwhelmed the occupying Yellowjackets. Opinion is divided over the identity of these foes. Some say that they are pirates, while others swear that they are fiends. Yet it does not take a scholar to see that these two things need not be mutually exclusive.
Hall of the Novice
FATEs[edit | edit source]
Other[edit | edit source]
Enemies[edit | edit source]
- Wild Jackal
- Fat Dodo
- Sewer Mole
- Rhotano Buccaneer
- Arbor Buzzard
- Puk Hatchling
- Dusk Bat
- Goblin Hunter
- Rothlyt Pelican
- Killer Mantis
- Dead Man's Moan
- Preying Mantis
- Trenchtooth Sahagin
- Sea Wasp
- Shelfclaw Sahagin
- Shelfscale Sahagin
- Shelfspine Sahagin
- Sapsa Elbst
- Sapsa Shelfclaw
- Sapsa Shelfscale
- Sapsa Shelfspine
- Dark Helmet (B-Rank Elite Mark)
- Nahn (A-Rank Elite Mark)
- Bonnacon (S-Rank Elite Mark)