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Large rats that appeared in the slums in search of food. Wary and alert, they always move in packs.

Enemy Intel

Wererat is an enemy in Final Fantasy VII Remake and "Episode INTERmission". Easily the most common enemy fought in the base game, it can be found across multiple chapters in the Sector 5 Slums, the Sector 7 Slums, the Corkscrew Tunnel, the Sewer System, the Train Graveyard, and the Underground Shinra Lab. In "Episode INTERmission", they appear in the Sector 7 slums outskirts if the player returns there during "Wutai's Finest"; they don't appear when the player first goes through on their way to the town.

Wererats often attack in packs, but generally pose no real threat to the party. They are weak to Ice Ice and can summon more of their kind to battle to replenish their numbers.



Physical damage = Physical damage
Magic damage = Magical damage
Attack Description Block KB(Knockback)
Physical damageBite Lunges to bite a target. Y N
Physical damageDust Cloud Kicks up a cloud of dust. Y Y
Call to Arms Summons 1–3 wererats into battle. - -


Wererats are among the most basic enemies in the game. Their limited mobility, range, and low defenses make them easy to dispatch. They attack mainly by lunging at their targets, but may also kick a dust cloud that can knock characters down unless they're blocking. Lastly, they can use Call to Arms to summon more wererats.

Much like most of the biological creatures, wererats are weak to Ice Ice.


The wererats can be easily dispatched with normal attacks. Cloud can simply use Operator Mode's Square hold attack to sweep them easily.

In the early game, the player can use them for early grinding, by leaving one alive and waiting until it uses Call to Arms to summon more wererats.

Hard Mode[]

On the hard difficulty, they still pose little to no threat to the player. Cloud can quickly dispatch with Triple Slash while having Elemental Materia Elemental Materia linked with Ice Materia Ice Materia.



In folklore and fantasy fiction, were- is often used as a prefix applied to an animal name to indicate a type of lycanthropy and/or shapeshifter (e.g. "were-boar"). Hyphenation used to be mandatory but is now commonly dropped, as in werecat and wererat. This usage can be seen as a back-formation from werewolf (literally, "man-wolf"), as there is no equivalent wifewolf.

Related enemies[]