Simply put, a weaver transforms thread into cloth and cloth into clothing. More specifically, Weavers craft light, flowing garments such as robes and coatees--the kind favored by mages and craftsmen. While a novice weaver should focus on producing serviceable wares, we expect our more experienced members to blend form with function. But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve and maintain success.
Weavers create fiber and fabric from base materials before using them to sew and stitch the vast array of garments worn by all. From fiber to thread, thread to cloth, cloth to dress, the path of these artisans literally weaves its way from basic beginnings to extravagant ends. Just as the Spinner, Nymeia, spins the fates of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. This holds truest in the city-state of Ul'dah, where appearances are considered akin to reality, and where master weavers wield tremendous influence.
Lodestone
From fiber to thread, thread to cloth, cloth to dress, the path of a tailor literally weaves its way from basic beginnings to extravagant ends. And while this alone can prove a long and arduous journey, a weaver’s work spans more than just the spinning of strings and the sewing of seams.
Those who wish to excel as clothcrafters must also stay attuned to the latest fashion trends, ensuring their custom are never scoffed by their peers for looking anything less than posh. Just as the Spinner, Nymeia, spins the fates of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. Perhaps this is why so many of the realm’s tailors pay homage to the fickle goddess.
Weavers can create various garments made from textiles, such as light armor for the Disciples of Magic. They can also process the various plants and certain animal fibers into spools of yarn and cloth, which are often needed by armorers and leatherworkers for bulkier armor.
Weavers use needles as their primary tool and spinning wheels as their secondary. Their armor is primarily made up of "Crafting" gear that they share with other disciples of the hand. Crafting gear provides bonuses to the craftsmanship, control, and CP attributes. Craftsmanship and control respectively improve their progress and quality gains when crafting. CP is the resource they use in place of MP for their abilities.
Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50%
Manipulation II
65(Complete the quest "The Crane's Caveat")
96
WVR
Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
Prudent Touch
66
21
WVR
Increases quality at half the durability cost. Efficiency: 100% Success Rate: 70%
Unavailable when Waste Not or Waste Not II are active.
May reduce CP consumption while status is active. When a specialist, cancelling the status grants the use of a single Specialty action. Available only on the first step.
Preparatory Touch
71
36
WVR
Increases quality at a greater cost to durability. Additional Effect: Increases Inner Quiet stack by one (up to 11) Efficiency: 200% Success Rate: 70% Durability Cost: 20
Rapid Synthesis III
72
24
WVR
Increases progress at a greater cost to durability. Efficiency decreases significantly when durability is below 20. Efficiency: 600% Success Rate: 60% Durability Cost: 20
Reuse
74
60
WVR
Grants Reusing. Chance to become available upon reaching maximum item quality. Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete.
Delicate Synthesis
76
32
WVR
Increases both progress and quality. Efficiency: 100% Success Rate: 100%
Specialist System is an advancement system for Crafting classes introduced in Heavensward (3.0). By completing a special quest, players can receive a specialized soul for each of the Disciples of the Hand. Equipping this soul will give access to unique actions that allow for more efficient and higher-quality synthesis for that class.
Action
Level
GP Cost
Description
Satisfaction
55
—
Uses one Whistle to restore 15 CP. Success Rate: 100%
Available only when the Whistle stack size is a multiple of three.
Whistle While You Work
55
36
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off. Finishing Touches Efficiency: 200% Finishing Touches Success Rate: 50%