
Eastern Thanalan subjected to showers.
Weather (天候, Tenkou?) is a natural phenomenon in Final Fantasy XIV. Each area is subjected to its own weather patterns, with the weather potentially changing every eight Eorzean hours (23 minutes 20 seconds)—at midnight, 8:00 AM, or 4:00 PM. Most cutscenes in outdoor areas will depict the current weather and time-of-day. In addition to naturally occurring weather, there are several special weather conditions that can only appear in certain areas or under specific circumstances.
The weather in duties are generally constant, however there are certain times that the weather may change, such as when the player reaches the final boss of a dungeon or a boss enters a new phase of the battle.
Gameplay[]
Weather is mostly a cosmetic phenomenon with no effect on gameplay, though it does have a few exceptions. Some FATEs, S-rank hunts, enemies in public duties such as Eureka, and fish will only appear under specific weather conditions, and several vistas for the Sightseeing Log require specific conditions as well.
Chocobo Racing also features weather effects that can improve the performance of chocobos racing in their preferred weather.
Skywatchers[]
Skywatchers are NPCs found who provide a 24-hour forecast for most public areas. Skywatchers can be found in all major cities and as well as a handful of other locations. Dedicated skywatchers also provide their services to public duties such as eureka. Skywatcher forecasts do not include special weather conditions induced by FATEs.
When weather in some regions is disrupted by story events in Shadowbringers onwards, skywatchers are unable to provide forecasts for the affected regions, replacing their forecast with a comment that the current weather conditions are either too obvious or unable to be properly understood, depending on the situation.
Skywatchers can provide forecasts for the following areas:
Common weather conditions[]
The following are common weather conditions reported in Skywatcher-observed open-world areas.
Special weather conditions[]
The folllowing are special weather conditions that only appear in duties or under specific circumstances.
Weather | Description | Areas |
---|---|---|
Apocalypse![]() |
Apocalyptic | Radz-at-Han and Thavnair from ![]() ![]() Garlemald from ![]() ![]() ![]() |
Auroras![]() |
Experiencing auroral activity | All during the Fall of Dalamud, August - September 2012 |
Beyond Time![]() |
Temporal | ![]() ![]() |
Brilliance![]() |
Brilliant | ![]() |
Cherry Blossoms![]() |
— | All Little Ladies' Day venues during 1.0 |
Climactic![]() |
Climactic | ![]() |
Concordance![]() |
Concordant | ![]() |
Core Radiation![]() |
Radioactive | ![]() |
Cyclones![]() |
Cyclonic | ![]() |
Dalamud![]() |
— | All regions during the Fall of Dalamud, September - November 2012 |
Darkness![]() |
Dark | ![]() ![]() |
Delirium![]() |
Delirium | Cid's Memory in ![]() memoria misera |
Demonic Infinity![]() |
Demonically infinite | ![]() |
Dimensional Disruption![]() |
Extradimensional | All omega raids |
Dragonstorms![]() |
Unnaturally stormy | ![]() |
Dreams![]() |
Dreamy | ![]() |
Eruptions![]() |
Erupting | ![]() ![]() ![]() |
Eternal Bliss![]() |
Blissful | ![]() |
Everlasting Light![]() |
Bright | The Crystarium and Lakeland until ![]() Il Mheg until the quest ![]() The Rak'tika Greatwood until ![]() Amh Araeng until ![]() All prior regions again from ![]() ![]() Eulmore, Kholusia, and the Tempest until ![]() |
Firestorm![]() |
Hellacious | ![]() |
Flames![]() |
Fiery | ![]() |
Gales![]() |
Gusty | ![]() ![]() ![]() |
Geostorms![]() |
Shakey | ![]() |
Gloom![]() |
Gloomy | thornmarch |
Heat Waves* previously "Heatwave"![]() |
Blistering | ![]() ![]() ![]() |
Hot Spells![]() |
Hot | Thanalan (1.X) |
Hyperelectricity![]() |
Hyperelectric | Azys Lla during ![]() The Diadem during ![]() |
Inevitability![]() |
Inevitable | ![]() |
Irradiance![]() |
Irradiant | akh afah amphitheatre![]() |
Louring* previously "Lour"![]() |
Loury | ![]() ![]() |
Moonlight![]() |
Moonlit | ![]() |
Multiplicity![]() |
Experiencing multiplicity | ![]() |
Oppression![]() |
Oppressive | ![]() |
Pandæmonium![]() |
Demonic | pandæmonium: asphodelos |
Polarization![]() |
Polarized | ![]() ![]() |
Projection![]() |
Projected | ![]() |
Quicklevin![]() |
Hypervoltaic | The Lochs during ![]() |
Red Moon![]() |
Portentious | ![]() |
Revelstorms![]() |
Revelry | ![]() |
Rough Seas* previously "Torrential"![]() |
Experiencing rough seas | the whorleater![]() |
Royal Levin![]() |
Experiencing royal levin | The Dravanian Forelands during ![]() ![]() ![]() |
Sandstorms![]() |
Sandy | Thanalan (1.X)![]() |
Scarlet![]() |
Scarlet | ![]() |
Shelf Clouds![]() |
Unnaturally cloudy | the limitless blue |
Smoke![]() |
Smoky | thok ast thok |
Spectral Current![]() |
Spectral | ![]() |
Starshower![]() |
Calamitous | All regions in Norvrandt during ![]() ![]() heroes' gauntlet |
Storm Clouds![]() |
Threatened by rain | the striking tree![]() |
Subterrain![]() |
Subterranean | ??? |
Tension* previously "Hopelessness"![]() |
Crackling with tension | Central, East, North, and South Shroud during ![]() ![]() |
Termination![]() |
Terminal | ![]() ![]() ![]() |
True Blue![]() |
True blue | ![]() |
Tsunamis![]() |
Wet | ![]() |
Ultimania![]() |
Ultimaniacal | ![]() |
Ultimatum![]() |
Ultimate | Beyond the Stars in ![]() |
Umbral Duststorm![]() |
Darkly dusty | diadem 5.21 |
Umbral Flare![]() |
Darkly burning | diadem 5.21 |
Umbral Levin![]() |
Darkly thunderous | diadem 5.21 |
Umbral Tempest![]() |
Darkly tempestuous | diadem 5.21 |
Umbral Turbulence![]() |
Umbrally turbulent | Eureka Hydatos during ![]() ![]() |
Wyrmstorms![]() |
Unnaturally stormy | ![]() |
Rainbows[]

A rainbow appears in the Central Shroud after a period of rain.
Rainbows are rare phenomina that may occur after a period of precipitation. They can occur when the weather changes at 8:00 AM or 4:00 PM Eorzean time from rain, showers, or thunderstorms to any other condition, though it is not guaranteed one will appear. They appear 10 Eorzean minutes (29⅙ seconds) past the hour and only last 30 Eorzean minutes (1 minute 27½ seconds) before disappearing. Leaving and returning to the area they appeared in will cause them to disappear.