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{{sideicon|FFXI|FFXII|FFXIII|XIII2|FFXIV|FFXV|FFT|Type0}}
 
[[File:Giza Rains.jpg|right|300px|thumb|Cloudy in [[Giza Plains (Final Fantasy XII)|Giza Plains]] in ''Final Fantasy XII''.]]
 
[[File:Giza Rains.jpg|right|300px|thumb|Cloudy in [[Giza Plains (Final Fantasy XII)|Giza Plains]] in ''Final Fantasy XII''.]]
 
'''Weather''' {{J|天候|Tenkou}} is a natural phenomenon in several ''[[Final Fantasy series|Final Fantasy]]'' games. While it has appeared in earlier games as a cosmetic effect, in later games it is an actual gameplay mechanic, often affecting the potency of [[Element (term)|elemental]] attacks, or the creatures that appear in the area.
 
'''Weather''' {{J|天候|Tenkou}} is a natural phenomenon in several ''[[Final Fantasy series|Final Fantasy]]'' games. While it has appeared in earlier games as a cosmetic effect, in later games it is an actual gameplay mechanic, often affecting the potency of [[Element (term)|elemental]] attacks, or the creatures that appear in the area.
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==Appearances==
 
==Appearances==
 
===''[[Final Fantasy XI]]''===
 
===''[[Final Fantasy XI]]''===
{{sideicon|FFXI}}
 
 
Weather can affect most areas in [[Vana'diel]]. There are twenty types of weather, sixteen related to the eight elements:
 
Weather can affect most areas in [[Vana'diel]]. There are twenty types of weather, sixteen related to the eight elements:
 
*[[Fire (element)|Fire]]: Hot spells/Heat waves [[File:FFXI Fire Element.JPG]]
 
*[[Fire (element)|Fire]]: Hot spells/Heat waves [[File:FFXI Fire Element.JPG]]
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;Weather effects
 
;Weather effects
Elemental weather has approximately a 1/3 chance to add a 10% bonus to the power of corresponding elemental spells, by player or by enemy. As an example, [[Fire (ability)|Fire]] or [[List of Final Fantasy XI enemy abilities#Fireball|Fireball]] would have a chance to be increased in power during a hot spell. Enhancement spells such as [[Enfire (ability)|Enfire]] or [[Blaze Spikes]] will also have their effects have a chance to deal more damage. In addition, [[Skillchain]]s with the relevant element, such as Fusion or Liquefaction, also have a chance to be increased in power.
+
Elemental weather has approximately a 1/3 chance to add a 10% bonus to the power of corresponding elemental spells, by player or by enemy. As an example, [[Fire (ability)|Fire]] or [[Final Fantasy XI enemy abilities#Fireball|Fireball]] would have a chance to be increased in power during a hot spell. Enhancement spells such as [[Enfire (ability)|Enfire]] or [[Blaze Spikes]] will also have their effects have a chance to deal more damage. In addition, [[Skillchain]]s with the relevant element, such as Fusion or Liquefaction, also have a chance to be increased in power.
   
 
An elemental Obi, obtainable via a quest, overrides the "chance" of the effect occurring, allowing for a constant 10% bonus during the relevant elemental effect or day of the week. Weather also has a chance to have the same effects on the element it is strong against, only in the opposite manner. Continuing the example, any ice spells or related skillchains would have a chance to take a 10% penalty towards damage.
 
An elemental Obi, obtainable via a quest, overrides the "chance" of the effect occurring, allowing for a constant 10% bonus during the relevant elemental effect or day of the week. Weather also has a chance to have the same effects on the element it is strong against, only in the opposite manner. Continuing the example, any ice spells or related skillchains would have a chance to take a 10% penalty towards damage.
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===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
 
{{See|Mist (Final Fantasy XII)}}
{{sideicon|FFXII}}
 
 
Depending on the current weather conditions, certain magick elements and weapons behave differently. Certain enemies are only seen during specific weather conditions. Some enemies have the Ignore Weather passive ability, which makes them immune to weather and terrain effects, and the player can achieve the same by equipping the [[Final Fantasy XII accessories#Agate Ring|Agate Ring]].
{{see Also|Mist (Final Fantasy XII)}}
 
  +
Weather is a phenomenon and depending on the current weather conditions, certain Magick elements and weapons behave differently. Certain enemies are only seen during specific weather conditions. Some enemies have the Ignore Weather passive ability, which makes them immune to weather and terrain effects, and the player can achieve the same by equipping the [[List of Final Fantasy XII accessories#Agate Ring|Agate Ring]]. The player may speak with [[Weather Eye]] to determine when the weather within the [[Giza Plains (Final Fantasy XII)|Giza Plains]] will change.
 
  +
The player may speak with [[Weather Eye]] to determine when the weather within the [[Giza Plains (Final Fantasy XII)|Giza Plains]] will change. The weather cycles are based on the in-game clock: 1 hour of rain followed by 2 hours of dry. The change happens at the top of the hour regardless of when the cycle was triggered. Giza's weather can begin to cycle when the player enters [[Jahara]], but the timer won't start until the player either returns to Giza Plains or enters [[Eruyt Village]]; i.e. the player can roam an hour on the [[Ozmone Plain]] and it'll remain wet at Giza, but after entering Giza Plains/Eruyt Village, the weather will change at the top of the hour.
   
 
;Elemental effects
 
;Elemental effects
{|class="full-width table FFXII" style="text-align:center"
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{|class="full-width article-table FFXII" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!width="40%"|Weather / Terrain
 
!width="40%"|Weather / Terrain
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;Weapon effects
 
;Weapon effects
Windy weather reduces the accuracy of bows and crossbows. Bows and crossbows will work poorly during Windy, Heavy Rain, Blizzard and Sandstorm.
+
Windy weather reduces the accuracy of bows and crossbows. Bows and crossbows will work poorly during Windy, Heavy Rain, Blizzard and Sandstorm. Bow accuracy is reduced by 20% and crossbow accuracy is reduced by 50%.<ref>{{Refwebsite| page url = https://gamefaqs.gamespot.com/ps2/459841-final-fantasy-xii/faqs/45900| page name = Final Fantasy XII – Game Mechanics FAQ by maltzsan| site url = https://gamefaqs.gamespot.com| site name = GameFAQs| access time = 09:29, September 24, 2019 (UTC)}}</ref>
   
 
;Field effects
 
;Field effects
In addition to these effects, there are also a number of field effects that occur during certain battles, such as when the player is fighting against [[Ultima (Final Fantasy XII boss)|Ultima]]. In the ''Zodiac'' versions, these effects are also present during certain stages of [[Trial Mode]].
+
In addition to these effects, there are also a number of field effects that occur during certain battles, such as against [[Ultima (Final Fantasy XII boss)|Ultima]]. In the ''Zodiac'' versions, these effects are also present during certain stages of the [[Trial Mode]].
   
 
*HP Drain - Characters lose 1% of maximum HP three times every second
 
*HP Drain - Characters lose 1% of maximum HP three times every second
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===''[[Final Fantasy XIII]]''===
 
===''[[Final Fantasy XIII]]''===
{{sideicon|FFXIII}}
 
 
[[File:FFXIII-ClimateControlOrb.PNG|thumb|250px|Vanille standing next to a Climate Control Orb.]]
 
[[File:FFXIII-ClimateControlOrb.PNG|thumb|250px|Vanille standing next to a Climate Control Orb.]]
{{Q|A device that makes bad weather.|Sazh commenting on the climate control orb.}}
+
{{Quote|A device that makes bad weather.|Sazh commenting on the climate control orb.}}
{{Q|These spheres modulates precipitation levels in the surrounding area.<br/>Certain indigenous fauna exhibit rain-shy behavior, taking cover during storms. However, inducing showers can result in encounter with otherwise elusive hydrophilic wildlife.|Game Information}}
+
{{Quote|These spheres modulates precipitation levels in the surrounding area.<br/>Certain indigenous fauna exhibit rain-shy behavior, taking cover during storms. However, inducing showers can result in encounter with otherwise elusive hydrophilic wildlife.|Game information}}
 
Climate Control Orb is a mechanism that changes weather in the [[Sunleth Waterscape]]. These orbs are strategically placed to allow players to change the weather between parts of the area in an attempt to avoid the more difficult battles against opponents like the [[Wyvern (Final Fantasy XIII)|Wyvern]] or the [[Scalebeast]].
 
Climate Control Orb is a mechanism that changes weather in the [[Sunleth Waterscape]]. These orbs are strategically placed to allow players to change the weather between parts of the area in an attempt to avoid the more difficult battles against opponents like the [[Wyvern (Final Fantasy XIII)|Wyvern]] or the [[Scalebeast]].
   
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====''[[Final Fantasy XIII-2]]''====
 
====''[[Final Fantasy XIII-2]]''====
 
A tribe of hunting nomads on the [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] has a device which can change weather. Each change brings about different music and monsters. The four types of weather are: "rainy", "sunny", "thunder", and "cloudy". An [[Final Fantasy XIII-2 achievements and trophies|achievement/trophy]] called "Big Game Hunter" requires defeating the most powerful enemies from each weather type—[[Long Gui (Final Fantasy XIII-2)|Long Gui]] (Sunny), [[Ochu (Final Fantasy XIII-2)|Ochu]] (Rainy), [[Immortal (Final Fantasy XIII-2)|Immortal]] (Cloudy) and [[Yomi]] (Stormy). Some cactuar tablets only appear during certain weather conditions, and [[sheep]] are found roaming the plains in cloudy weather only. Interestingly, stormy weather makes only [[Cie'th]] to appear on the plains and causes other monsters to hide.
{{sideicon|XIII2}}
 
A tribe of hunting nomads on the [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] has a device which can change weather. Each change brings about different music and monsters. The four types of weather are: "rainy", "sunny", "thunder", and "cloudy". An [[List of Final Fantasy XIII-2 achievements and trophies|achievement/trophy]] called "Big Game Hunter" requires defeating the most powerful enemies from each weather type—[[Long Gui (Final Fantasy XIII-2)|Long Gui]] (Sunny), [[Ochu (Final Fantasy XIII-2)|Ochu]] (Rainy), [[Immortal (Final Fantasy XIII-2)|Immortal]] (Cloudy) and [[Yomi]] (Stormy). Some cactuar tablets only appear during certain weather conditions, and [[sheep]] are found roaming the plains in cloudy weather only. Interestingly, stormy weather makes only [[Cie'th]] to appear on the plains and causes other monsters to hide.
 
   
 
Other areas also have weather conditions, but their change is dictated by the storyline. It first rains sometime after the player arrives at the [[Bresha Ruins]] 5 AF and defeats Paradox Alpha, but after having defeated [[Atlas (Final Fantasy XIII-2)|Atlas]], the rain stops. The Bresha Ruins 300 AF and [[Vile Peaks]] 10 AF have snowfall, which also changes the characters' appearance on the field, the tops of their heads and parts of their equipment turn white from the snow. [[Academia]] 400 AF is in a continual state of rain during the game. When it rains, rain drops appear on the player's screen, like droplets on a camera lens.
 
Other areas also have weather conditions, but their change is dictated by the storyline. It first rains sometime after the player arrives at the [[Bresha Ruins]] 5 AF and defeats Paradox Alpha, but after having defeated [[Atlas (Final Fantasy XIII-2)|Atlas]], the rain stops. The Bresha Ruins 300 AF and [[Vile Peaks]] 10 AF have snowfall, which also changes the characters' appearance on the field, the tops of their heads and parts of their equipment turn white from the snow. [[Academia]] 400 AF is in a continual state of rain during the game. When it rains, rain drops appear on the player's screen, like droplets on a camera lens.
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===''[[Final Fantasy XIV]]''===
 
===''[[Final Fantasy XIV]]''===
{{sideicon|FFXIV}}
 
 
[[File:FFXIV Minimap.png|thumb|The mini-map showing the current weather.]]
 
[[File:FFXIV Minimap.png|thumb|The mini-map showing the current weather.]]
The weather in each area randomly changes to a small set of possible weather conditions, commonly sunny, rainy, or stormy. It is marked by an icon on the upper right corner of the mini-map. The weather changes every eight hours - at midnight, 8:00 AM, or 4:00 PM in Eorzean time, and 12:02am, 8:02am and 4:02pm in real time. Cutscenes in outdoor areas will depict the current weather and time-of-day. While it has no direct effect on battles or [[Synthesis (Final Fantasy XIV)|crafting]], weather can affect conditions needed for [[Gathering (Final Fantasy XIV)#Fishing|fishing]] or completing the [[Sightseeing Log]].
+
The weather in each area randomly changes to a small set of possible weather conditions, commonly sunny, rainy, or stormy. It is marked by an icon on the upper right corner of the mini-map. The weather changes every eight hours—at midnight, 8:00 AM, or 4:00 PM in Eorzean time, and 12:02am, 8:02am and 4:02pm in real time. Cutscenes in outdoor areas will depict the current weather and time-of-day. While it has no direct effect on battles or [[Synthesis (Final Fantasy XIV)|crafting]], weather can affect conditions needed for [[Gathering (Final Fantasy XIV)#Fishing|fishing]] or completing the [[Sightseeing Log]].
   
 
The weather in [[Duty|duties]] are generally constant, however there are certain times that the weather may change, such as when the player reaches the final boss of a dungeon. The weather also indicates whether bosses of [[Full Active Time Event|FATEs]] ([[Odin (Final Fantasy XIV boss)|Odin]] or [[Ixion]]) have spawned or not.
 
The weather in [[Duty|duties]] are generally constant, however there are certain times that the weather may change, such as when the player reaches the final boss of a dungeon. The weather also indicates whether bosses of [[Full Active Time Event|FATEs]] ([[Odin (Final Fantasy XIV boss)|Odin]] or [[Ixion]]) have spawned or not.
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These weather conditions occur in normal areas. Some of these are unique to an area.
 
These weather conditions occur in normal areas. Some of these are unique to an area.
{|class="full-width sortable table FFXIV" style="text-align:center"
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{|class="full-width sortable article-table FFXIV" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Weather
 
!style="width:20%"|Weather
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!class="b"|{{A|Wind}}{{foot|previously "Windy"}}<br>[[File:FFXIV Weather Wind icon.png|30px]]
 
!class="b"|{{A|Wind}}{{foot|previously "Windy"}}<br>[[File:FFXIV Weather Wind icon.png|30px]]
 
|Winds
 
|Winds
|[[Middle La Noscea]], [[Lower La Noscea]], [[Western La Noscea]], [[Coerthas]], [[Peaks|The Peaks]], [[Ruby Sea|The Ruby Sea]], [[Azim Steppe|The Azim Steppe]], [[Sea of Clouds|The Sea of Clouds]]
+
|[[Middle La Noscea]], [[Lower La Noscea]], [[Western La Noscea]], [[Coerthas]], [[Peaks]], [[Ruby Sea]], [[Azim Steppe]], [[Sea of Clouds]]
 
|-
 
|-
 
!class="b"|{{A|Gales}}<br>[[File:FFXIV Weather Gale icon.png|30px]]
 
!class="b"|{{A|Gales}}<br>[[File:FFXIV Weather Gale icon.png|30px]]
 
|Gusty
 
|Gusty
|[[Western La Noscea]], [[Azim Steppe|The Azim Steppe]], [[Churning Mists|The Churning Mists]]
+
|[[Western La Noscea]], [[Azim Steppe]], [[Churning Mists]]
 
|-
 
|-
 
!class="b"|{{A|Fog}}{{foot|previously "Misty"}}<br>[[File:FFXIV Weather Fog icon.png|30px]]
 
!class="b"|{{A|Fog}}{{foot|previously "Misty"}}<br>[[File:FFXIV Weather Fog icon.png|30px]]
 
|Foggy
 
|Foggy
|All except [[Ruby Sea|The Ruby Sea]], [[Churning Mists|The Churning Mists]], and [[Azys Lla]]
+
|All except [[Ruby Sea]], [[Churning Mists]], and [[Azys Lla]]
 
|-
 
|-
 
!class="b"|{{A|Rain}}{{foot|previously "Rainy"}}<br>[[File:FFXIV Weather Rain icon.png|30px]]
 
!class="b"|{{A|Rain}}{{foot|previously "Rainy"}}<br>[[File:FFXIV Weather Rain icon.png|30px]]
 
|Rainy
 
|Rainy
|All except [[Western La Noscea]], [[Upper La Noscea]], [[South Shroud]], [[Southern Thanalan]], [[Northern Thanalan]], [[Mor Dhona]], [[Coerthas]], [[Abalathia's Spine]], [[Dravanian Forelands|The Dravanian Forelands]], [[Churning Mists|The Churning Mists]], [[Gyr Abania]], [[Ruby Sea|The Ruby Sea]]
+
|[[Eastern La Noscea]], [[Lower La Noscea]], [[Middle La Noscea]], [[Outer La Noscea]], [[Central Shroud]], [[East Shroud]], [[North Shroud]], [[Central Thanalan]], [[Eastern Thanalan]], [[Western Thanalan]], [[Dravanian Hinterlands]], [[Idyllshire]], [[Yanxia]], [[Azim Steppe]]
 
|-
 
|-
 
!class="b"|{{A|Showers}}<br>[[File:FFXIV Weather Showers icon.png|30px]]
 
!class="b"|{{A|Showers}}<br>[[File:FFXIV Weather Showers icon.png|30px]]
 
|Showery
 
|Showery
|[[Eastern La Noscea]], [[North Shroud]], [[Eastern Thanalan]], [[Dravanian Hinterlands|The Dravanian Hinterlands]], [[Idyllshire]], [[Yanxia]]
+
|[[Eastern La Noscea]], [[North Shroud]], [[Eastern Thanalan]], [[Dravanian Hinterlands]], [[Idyllshire]], [[Yanxia]]
 
|-
 
|-
 
!class="b"|{{A|Thunder}}<br>[[File:FFXIV Weather Thunder icon.png|30px]]
 
!class="b"|{{A|Thunder}}<br>[[File:FFXIV Weather Thunder icon.png|30px]]
 
|Thundery
 
|Thundery
|[[Upper La Noscea]], [[Central Shroud]], [[East Shroud]], [[South Shroud]], [[Azys Lla]], [[Dravanian Forelands|The Dravanian Forelands]], [[Rhalgr's Reach]], [[Fringes|The Fringes]], [[Ruby Sea|The Ruby Sea]]
+
|[[Upper La Noscea]], [[Central Shroud]], [[East Shroud]], [[South Shroud]], [[Azys Lla]], [[Dravanian Forelands]], [[Rhalgr's Reach]], [[Fringes]], [[Ruby Sea]]
 
|-
 
|-
 
!class="b"|{{A|Thunderstorms}}{{foot|previously "Stormy"}}<br>[[File:FFXIV Weather Thunderstorm icon.png|30px]]
 
!class="b"|{{A|Thunderstorms}}{{foot|previously "Stormy"}}<br>[[File:FFXIV Weather Thunderstorm icon.png|30px]]
 
|Experiencing Thunderstorms
 
|Experiencing Thunderstorms
|[[Upper La Noscea]], [[South Shroud]], [[Lochs|The Lochs]]
+
|[[Upper La Noscea]], [[South Shroud]], [[Lochs]]
 
|-
 
|-
 
!class="b"|{{A|Dust Storms}}{{foot|previously "Duststorm"}}<br>[[File:FFXIV Weather Dust Storms icon.png|30px]]
 
!class="b"|{{A|Dust Storms}}{{foot|previously "Duststorm"}}<br>[[File:FFXIV Weather Dust Storms icon.png|30px]]
 
|Dusty
 
|Dusty
|[[Central Thanalan]], [[Dravanian Forelands|The Dravanian Forelands]], [[Peaks|The Peaks]]
+
|[[Central Thanalan]], [[Dravanian Forelands]], [[Peaks]]
 
|-
 
|-
 
!class="b"|{{A|Sandstorms}}<br>[[File:FFXIV Weather Sandstorm icon.png|30px]]
 
!class="b"|{{A|Sandstorms}}<br>[[File:FFXIV Weather Sandstorm icon.png|30px]]
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!class="b"|{{A|Umbral Static}}<br>[[File:FFXIV Weather Umbral Static icon.png|30px]]
 
!class="b"|{{A|Umbral Static}}<br>[[File:FFXIV Weather Umbral Static icon.png|30px]]
 
|Experiencing Umbral Static
 
|Experiencing Umbral Static
|[[Churning Mists|The Churning Mists]]
+
|[[Churning Mists]]
 
|-
 
|-
 
!class="b"|{{A|Umbral Wind}}<br>[[File:FFXIV Weather Umbral Wind icon.png|30px]]
 
!class="b"|{{A|Umbral Wind}}<br>[[File:FFXIV Weather Umbral Wind icon.png|30px]]
 
|Experiencing Umbral Wind
 
|Experiencing Umbral Wind
|[[Sea of Clouds|The Sea of Clouds]]
+
|[[Sea of Clouds]]
 
|-
 
|-
 
!class="b"|{{A|Cherry Blossoms}}<br>[[File:FFXIV Weather Sakura icon.png|30px]]
 
!class="b"|{{A|Cherry Blossoms}}<br>[[File:FFXIV Weather Sakura icon.png|30px]]
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These special weather conditions occur in instanced duties or FATEs. Some weather conditions appear when a boss enters a certain phase, while some stay constant throughout the battle.
 
These special weather conditions occur in instanced duties or FATEs. Some weather conditions appear when a boss enters a certain phase, while some stay constant throughout the battle.
{|class="full-width sortable table FFXIV" style="text-align:center"
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{| class="full-width sortable article-table FFXIV" style="text-align:center"
|-class="a"
+
|- class="a"
!style="width:20%"|Weather
+
! style="width:20%" |Weather
!style="width:20%"|Description
+
! style="width:20%" |Description
!style="width:60%"|Areas
+
! style="width:60%" |Areas
 
|-
 
|-
!class="b"|{{A|Beyond Time}}<br>[[File:FFXIV Weather Beyond Time icon.png|30px]]
+
! class="b" |{{A|Beyond Time}}<br>[[File:FFXIV Weather Beyond Time icon.png|30px]]
 
|Temporal
 
|Temporal
 
|[[Alexander - The Soul of the Creator]]
 
|[[Alexander - The Soul of the Creator]]
 
|-
 
|-
!class="b"|{{A|Concordance}}<br>[[File:FFXIV Weather Concordance icon.png|30px]]
+
! class="b" |{{A|Brilliance}}<br>[[File:FFXIV Weather Brilliance icon.png|30px]]
  +
|—
  +
|[[The Crown of the Immaculate]]
  +
|-
  +
! class="b" |{{A|Concordance}}<br>[[File:FFXIV Weather Concordance icon.png|30px]]
 
|Concordant
 
|Concordant
 
|Containment Bay P1T6 (Normal and Extreme)
 
|Containment Bay P1T6 (Normal and Extreme)
 
|-
 
|-
!class="b"|{{A|Core Radiation}}<br>[[File:FFXIV Weather Core Radiation icon.png|30px]]
+
! class="b" |{{A|Core Radiation}}<br>[[File:FFXIV Weather Core Radiation icon.png|30px]]
 
|Radioactive
 
|Radioactive
 
|[[Binding Coil of Bahamut|The Binding Coil of Bahamut]], [[Second Coil of Bahamut|The Second Coil of Bahamut]], and [[Final Coil of Bahamut|The Final Coil of Bahamut]]
 
|[[Binding Coil of Bahamut|The Binding Coil of Bahamut]], [[Second Coil of Bahamut|The Second Coil of Bahamut]], and [[Final Coil of Bahamut|The Final Coil of Bahamut]]
 
|-
 
|-
!class="b"|{{A|Darkness}}<br>[[File:FFXIV Weather Darkness icon.png|30px]]
+
! class="b" |{{A|Darkness}}<br>[[File:FFXIV Weather Darkness icon.png|30px]]
 
|Dark
 
|Dark
 
|The Stone Vigil ([[Stone Vigil|Normal]] and [[Stone Vigil (Hard)|Hard]])
 
|The Stone Vigil ([[Stone Vigil|Normal]] and [[Stone Vigil (Hard)|Hard]])
 
|-
 
|-
!class="b"|{{A|Demonic Infinity}}<br>[[File:FFXIV Weather Demonic Infinity icon.png|30px]]
+
! class="b" |{{A|Demonic Infinity}}<br>[[File:FFXIV Weather Demonic Infinity icon.png|30px]]
 
|Demonically Infinite
 
|Demonically Infinite
 
|Containment Bay Z1T9 (Normal and Extreme)
 
|Containment Bay Z1T9 (Normal and Extreme)
 
|-
 
|-
!class="b"|{{A|Dimensional Disruption}}<br>[[File:FFXIV Weather Dimensional Disruption icon.png|30px]]
+
! class="b" |{{A|Dimensional Disruption}}<br>[[File:FFXIV Weather Dimensional Disruption icon.png|30px]]
 
|Extradimensional
 
|Extradimensional
 
|Deltascape v4.0 (Normal and Savage)
 
|Deltascape v4.0 (Normal and Savage)
 
|-
 
|-
!class="b"|{{A|Dragonstorm}}<br>[[File:FFXIV Weather Dragonstorm icon.png|30px]]
+
! class="b" |{{A|Dragonstorm}}<br>[[File:FFXIV Weather Dragonstorm icon.png|30px]]
 
|Unnaturally Stormy
 
|Unnaturally Stormy
 
|[[Aery|The Aery]]
 
|[[Aery|The Aery]]
 
|-
 
|-
!class="b"|{{A|Eruptions}}<br>[[File:FFXIV Weather Eruptions icon.png|30px]]
+
! class="b" |{{A|Eruptions}}<br>[[File:FFXIV Weather Eruptions icon.png|30px]]
 
|Erupting
 
|Erupting
|The Navel ([[The Navel|Normal]], [[The Navel|Hard]], and [[The Navel|Extreme]])
+
|The Navel ([[The Navel|Normal]], [[The Navel|Hard]], and [[The Navel|Extreme]]), [[Eden's Gate: Sepulture]]
 
|-
 
|-
!class="b"|{{A|Eternal Bliss}}<br>[[File:FFXIV Weather Eternal Bliss icon.png|30px]]
+
! class="b" |{{A|Eternal Bliss}}<br>[[File:FFXIV Weather Eternal Bliss icon.png|30px]]
 
|Blissful
 
|Blissful
 
|Emanation (Normal and Extreme)
 
|Emanation (Normal and Extreme)
 
|-
 
|-
!class="b"|{{A|Gale|Gales}}<br>[[File:FFXIV Weather Gales 2 icon.png|30px]]
+
! class="b" |{{A|Everlasting Light}}<br>[[File:FFXIV Weather Everlasting Light icon.png|30px]]
  +
|—
  +
|All areas in [[the First]] prior to defeating their [[Lightwarden]]s
  +
|-
  +
! class="b" |{{A|Firestorm}}<br>[[File:FFXIV Weather Firestorm icon.png|30px]]
  +
|—
  +
|Eden's Verse: Furor (Raktapaksa phase)
  +
|-
  +
! class="b" |{{A|Gale|Gales}}<br>[[File:FFXIV Weather Gales 2 icon.png|30px]]
 
|Gusty
 
|Gusty
|The Howling Eye ([[The Howling Eye|Normal]], [[The Howling Eye|Hard]], and [[The Howling Eye|Extreme]])
+
|The Howling Eye ([[The Howling Eye|Normal]], [[The Howling Eye|Hard]], and [[The Howling Eye|Extreme]]), [[Eden's Verse: Furor]] (Garuda phase)
 
|-
 
|-
!class="b"|{{A|Gloom Special|Gloom}}<br>[[File:FFXIV Weather Gloom 2 icon.png|30px]]
+
! class="b" |{{A|Gloom Special|Gloom}}<br>[[File:FFXIV Weather Gloom 2 icon.png|30px]]
 
|Gloomy
 
|Gloomy
 
|Thornmarch ([[Thornmarch|Hard]] and [[Thornmarch|Extreme]])
 
|Thornmarch ([[Thornmarch|Hard]] and [[Thornmarch|Extreme]])
 
|-
 
|-
!class="b"|{{A|Heat Waves Special|Heat Waves}}{{foot|previously "Heatwave"}}<br>[[File:FFXIV Weather Heat Waves 2 icon.png|30px]]
+
! class="b" |{{A|Heat Waves Special|Heat Waves}}{{foot|previously "Heatwave"}}<br>[[File:FFXIV Weather Heat Waves 2 icon.png|30px]]
 
|Blistering
 
|Blistering
|The Bowl of Embers ([[The Bowl of Embers|Normal]], [[The Bowl of Embers|Hard]], and [[The Bowl of Embers|Extreme]])
+
|The Bowl of Embers ([[The Bowl of Embers|Normal]], [[The Bowl of Embers|Hard]], and [[The Bowl of Embers|Extreme]]), [[Eden's Verse: Furor]] (Ifrit phase)
 
|-
 
|-
!class="b"|{{A|Hyperelectricity}}<br>[[File:FFXIV Weather Hyperelectricity icon.png|30px]]
+
! class="b" |{{A|Hyperelectricity}}<br>[[File:FFXIV Weather Hyperelectricity icon.png|30px]]
 
|Hyperelectric
 
|Hyperelectric
 
|[[Diadem|The Diadem]]
 
|[[Diadem|The Diadem]]
 
|-
 
|-
!class="b"|{{A|Irradiance}}<br>[[File:FFXIV Weather Aurora icon.png|30px]]
+
! class="b" |{{A|Irradiance}}<br>[[File:FFXIV Weather Aurora icon.png|30px]]
 
|Irradiant
 
|Irradiant
|Akh Afah Ampitheatre (Hard and Extreme)
+
|Akh Afah Ampitheatre (Hard and Extreme), [[Eden's Verse: Refulgence]]
 
|-
 
|-
!class="b"|{{A|Louring}}{{foot|previously "Lour"}}<br>[[File:FFXIV Weather Louring icon.png|30px]]
+
! class="b" |{{A|Louring}}{{foot|previously "Lour"}}<br>[[File:FFXIV Weather Louring icon.png|30px]]
 
|Loury
 
|Loury
 
|[[The Ultima Weapon|The Minstrel's Ballad: Ultima's Bane]]
 
|[[The Ultima Weapon|The Minstrel's Ballad: Ultima's Bane]]
 
|-
 
|-
!class="b"|{{A|Multiplicity}}<br>[[File:FFXIV Weather Multiplicity icon.png|30px]]
+
! class="b" |{{A|Multiplicity}}<br>[[File:FFXIV Weather Multiplicity icon.png|30px]]
 
|Experiencing Multiplicity
 
|Experiencing Multiplicity
 
|Containment Bay S1T7 (Normal and Extreme)
 
|Containment Bay S1T7 (Normal and Extreme)
 
|-
 
|-
!class="b"|{{A|Oppression}}<br>[[File:FFXIV Weather Oppression icon.png|30px]]
+
! class="b" |{{A|Oppression}}<br>[[File:FFXIV Weather Oppression icon.png|30px]]
 
|Oppressive
 
|Oppressive
 
|[[King Thordan|The Singularity Reactor]], [[King Thordan|The Minstrel's Ballad: Thordan's Reign]]
 
|[[King Thordan|The Singularity Reactor]], [[King Thordan|The Minstrel's Ballad: Thordan's Reign]]
 
|-
 
|-
!class="b"|{{A|Quicklevin}}<br>[[File:FFXIV Weather Quicklevin icon.png|30px]]
+
! class="b" |{{A|Quicklevin}}<br>[[File:FFXIV Weather Quicklevin icon.png|30px]]
 
|Hypervoltaic
 
|Hypervoltaic
 
|[[Ixion|A Horse Outside]] [[Full Active Time Event|FATE]] in [[Lochs|The Lochs]]
 
|[[Ixion|A Horse Outside]] [[Full Active Time Event|FATE]] in [[Lochs|The Lochs]]
 
|-
 
|-
!class="b"|{{A|Revelstorm}}<br>[[File:FFXIV Weather Revelstorm icon.png|30px]]
+
! class="b" |{{A|Revelstorm}}<br>[[File:FFXIV Weather Revelstorm icon.png|30px]]
 
|Revelry
 
|Revelry
 
|The Pool of Tribute ([[The Pool of Tribute|Normal]] and [[The Pool of Tribute|Extreme]])
 
|The Pool of Tribute ([[The Pool of Tribute|Normal]] and [[The Pool of Tribute|Extreme]])
 
|-
 
|-
!class="b"|{{A|Rough Seas}}{{foot|previously "Torrential"}}<br>[[File:FFXIV Weather Rough Seas icon.png|30px]]
+
! class="b" |{{A|Rough Seas}}{{foot|previously "Torrential"}}<br>[[File:FFXIV Weather Rough Seas icon.png|30px]]
 
|Experiencing Rough Seas
 
|Experiencing Rough Seas
|The ''Whorleater'' ([[Leviathan (Final Fantasy XIV boss)|Hard]] and [[Leviathan (Final Fantasy XIV boss)|Extreme]])
+
|The ''Whorleater'' ([[Leviathan (Final Fantasy XIV boss)|Hard]] and [[Leviathan (Final Fantasy XIV boss)|Extreme]]), [[Eden's Gate: Inundation]]
 
|-
 
|-
!class="b"|{{A|Royal Levin}}<br>[[File:FFXIV Weather Royal Levin icon.png|30px]]
+
! class="b" |{{A|Royal Levin}}<br>[[File:FFXIV Weather Royal Levin icon.png|30px]]
 
|Experiencing Royal Levin
 
|Experiencing Royal Levin
 
|Long Live the Coeurl, Coeurls Chase Boys, Coeurls Chase Boys Chase Coeurls FATE in [[Dravanian Forelands|The Dravanian Forelands]]
 
|Long Live the Coeurl, Coeurls Chase Boys, Coeurls Chase Boys Chase Coeurls FATE in [[Dravanian Forelands|The Dravanian Forelands]]
 
|-
 
|-
!class="b"|{{A|Shelf Clouds}}<br>[[File:FFXIV Weather Shelf Clouds icon.png|30px]]
+
! class="b" |{{A|Shelf Clouds}}<br>[[File:FFXIV Weather Shelf Clouds icon.png|30px]]
 
|Unnaturally Cloudy
 
|Unnaturally Cloudy
 
|The Limitless Blue (Hard and Extreme)
 
|The Limitless Blue (Hard and Extreme)
 
|-
 
|-
!class="b"|{{A|Smoke}}<br>[[File:FFXIV Weather Smoke icon.png|30px]]
+
! class="b" |{{A|Smoke}}<br>[[File:FFXIV Weather Smoke icon.png|30px]]
 
|Smoky
 
|Smoky
 
|Thok ast Thok (Hard and Extreme)
 
|Thok ast Thok (Hard and Extreme)
 
|-
 
|-
!class="b"|{{A|Storm Clouds}}<br>[[File:FFXIV Weather Storm Clouds icon.png|30px]]
+
! class="b" |{{A|Storm Clouds}}<br>[[File:FFXIV Weather Storm Clouds icon.png|30px]]
 
|Threatened By Rain
 
|Threatened By Rain
|The Striking Tree ([[Ramuh (Final Fantasy XIV boss)|Hard]] and [[Ramuh (Final Fantasy XIV boss)|Extreme]])
+
|The Striking Tree ([[Ramuh (Final Fantasy XIV boss)|Hard]] and [[Ramuh (Final Fantasy XIV boss)|Extreme]]), [[Eden's Verse: Fulmination]]
 
|-
 
|-
!class="b"|{{A|Tension}}{{foot|previously "Hopelessness"}}<br>[[File:FFXIV Weather Tension icon.png|30px]]
+
! class="b" |{{A|Tension}}{{foot|previously "Hopelessness"}}<br>[[File:FFXIV Weather Tension icon.png|30px]]
 
|Crackling With Tension
 
|Crackling With Tension
 
|[[Odin (Final Fantasy XIV boss)|Steel Reign]] FATE in [[Black Shroud|The Black Shroud]]
 
|[[Odin (Final Fantasy XIV boss)|Steel Reign]] FATE in [[Black Shroud|The Black Shroud]]
 
|-
 
|-
!class="b"|{{A|Wyrmstorm}}<br>[[File:FFXIV Weather Wyrmstorm icon.png|30px]]
+
! class="b" |{{A|Termination}}<br>[[File:FFXIV Weather Termination icon.png|30px]]
  +
|—
  +
|[[Amaurot]], [[The Dying Gasp]]
  +
|-
  +
! class="b" |{{A|Wyrmstorm}}<br>[[File:FFXIV Weather Wyrmstorm icon.png|30px]]
 
|Unnaturally Stormy
 
|Unnaturally Stormy
 
|[[The Royal Menagerie]]
 
|[[The Royal Menagerie]]
Line 400: Line 414:
 
FFXIV Fog.png|Fog.
 
FFXIV Fog.png|Fog.
 
FFXIV Umbral Wind.png|Umbral Wind.
 
FFXIV Umbral Wind.png|Umbral Wind.
FFXIV Weather Gloom.jpg|Gloom.
+
FFXIV Gloom.png|Gloom.
 
FFXIV Weather Blizzard.jpg|Blizzard.
 
FFXIV Weather Blizzard.jpg|Blizzard.
 
FFXIV Weather Dust Storms.png|Dust Storms.
 
FFXIV Weather Dust Storms.png|Dust Storms.
Line 412: Line 426:
   
 
===''[[Final Fantasy XV]]''===
 
===''[[Final Fantasy XV]]''===
 
Weather affects the characters' appearance on the field; in rain the party's hair and clothes get a damp look, and in windy weather the party's hair and clothes blow about wildly. The [[Final Fantasy XV accessories#Hair Gel|Hair Gel]] accessory bought from the market in [[Lestallum]] stops the characters' hair from changing with the weather.
{{sideicon|FFXV}}
 
[[File:Prompto-rain-FFXV.png|thumb|Rain.]]
 
Weather affects the characters' appearance on the field; in rain the party's hair and clothes get a damp look. The [[List of Final Fantasy XV accessories#Hair Gel|Hair Gel]] accessory bought from the market in [[Lestallum]] stops the characters' hair from changing with the weather.
 
   
Weather has a tactical impact on battle conditions, with different types of [[Elemancy]] magic having varying effects. Using fire on a clear day, for example, will not only hurt monsters, but also ignite the surrounding area. Weather is random, but depends on the region. It rarely rains in [[Leide]], being a desert, whereas rains in the north of [[Cleigne]], in the [[Vesperpool]], are common.
+
Weather has a tactical impact on battle conditions, with different types of [[Elemancy]] magic having varying effects. Using fire on a clear day can ignite the surrounding area. Some magic spells also "change the weather" temporarily, such as [[Behemoth King (Final Fantasy XV)|Behemoth King's]] ice attack that envelops the battle area in a blizzard (using ice Elemancy spells can have the same effect). Using -ga or "limit break" tier magic (or [[Holy (ability)|Holy]] from the [[Ring of the Lucii]] or [[Armiger Unleashed]]) will cancel out any active elemental effect on the field.
  +
  +
Weather is random, but depends on the region. It rarely rains in [[Leide]], being a desert (it rains only once during a main quest segment), whereas rains in the north of [[Cleigne]], in the [[Vesperpool]], are common. Weather never changes in the areas around [[Galdin Quay]], but if it was raining when the party drove into the tunnel that leads there, the ground will be wet when they arrive although it has stopped raining. Leide has sandstorms (especially the [[Three Valleys]] region), whereas [[Cape Caem]] is commonly windy.
   
 
[[File:FFXV-Rain-Effect.png|left|thumb|Hair in the rain.]]
 
[[File:FFXV-Rain-Effect.png|left|thumb|Hair in the rain.]]
Some monsters only appear during the rain, such as the [[Gigantoad (Final Fantasy XV)|Gigantoad]]. This also affects some [[Quest (Final Fantasy XV)/Hunts|hunts]]. The [[Regalia]] automatically puts up its hood when it starts raining. If the player sets up [[camp]] in the rain they won't get a "sitting around the fire" camping scene, as the party won't want to spend time outside in bad weather.
+
Some monsters only appear during the rain, such as the [[Gigantoad (Final Fantasy XV)|Gigantoad]]. This also affects some [[Quest (Final Fantasy XV)/Hunts|hunts]]. The [[Regalia]] automatically puts up its hood when it starts raining. If the player sets up [[camp]] in the rain they won't get a "sitting around the fire" camping scene, as the party won't want to spend time outside in bad weather. The ability to fast-forward time was added in [[Final Fantasy XV patches|patch 1.21]], and doing this can also change the weather.
   
The weather also affects the [[Fishing (Final Fantasy XV)|fishing minigame]], as lures work depending on whether it is clear skies, rainy or cloudy. The characters might complain about it being cold when it rains, and [[Gladiolus Amicitia|Gladiolus]] will advise [[Noctis Lucis Caelum|Noctis]] to put on his jacket if he is not wearing one, but it won't affect gameplay.
+
The weather affects the [[Fishing (Final Fantasy XV)|fishing minigame]], as [[Final Fantasy XV lures|lures]] work depending on whether it is clear skies, rainy or cloudy. Some special fruit that appear during [[Chocobo Races (Final Fantasy XV)|chocobo races]] only appear during rain. The characters might complain about it being cold when it rains, and [[Gladiolus Amicitia|Gladiolus]] will advise [[Noctis Lucis Caelum|Noctis]] to put on his jacket if he [[attire|is not wearing one]], but it won't affect gameplay.
  +
{{-}}
 
  +
<gallery>
 
Prompto-rain-FFXV.png|Rain
  +
Adamantoise in dust storm in FFXV.png|Dust storm.
  +
</gallery>
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
{{sideicon|FFT}}
 
 
{{main|Weather (Tactics)}}
 
{{main|Weather (Tactics)}}
Weather conditions affect ranged weapons' accuracy and elemental damage. In stormy weather the accuracy of bows and crossbows is reduced, and during rain Lightning attacks are more powerful, and fire weakened. For [[random encounter]]d the weather varies between seasons dictated by the [[Calendar system#Final Fantasy Tactics|calendar]], but set battles have fixed weather conditions.
+
Weather conditions affect ranged weapons' accuracy and elemental damage. In stormy weather the accuracy of bows and crossbows is reduced, and during rain Lightning attacks are more powerful, and fire weakened. For [[random encounter]]s the weather varies between seasons dictated by the [[Calendar system#Final Fantasy Tactics|calendar]], but set battles have fixed weather conditions.
   
 
===''[[Final Fantasy Type-0]]''===
 
===''[[Final Fantasy Type-0]]''===
 
With the exception of normal weather, all weather has an effect on battle. Some [[Final Fantasy Type-0 accessories|accessories]] nullify weather effects, but do not correct the negative effects the weather puts on [[King (Type-0)|King's]] ranged attacks. The enemies that appear in battle sometimes depend on the weather; when enemies are influenced by the weather, there will be a change to damage amount depending on the type of weather.
{{sideicon|Type0}}
 
With the exception of normal weather, all weather has an effect on battle. Some [[List of Final Fantasy Type-0 accessories|accessories]] nullify weather effects, but do not correct the negative effects the weather puts on [[King (Type-0)|King's]] ranged attacks. The enemies that appear in battle sometimes depend on the weather; when enemies are influenced by the weather, there will be a change to damage amount depending on the type of weather.
 
   
{|class="full-width table Type0" style="text-align:center"
+
{| class="full-width article-table Type0" style="text-align:center"
|-class="a"
+
|- class="a"
!colspan="9"|Weather Impacts
+
! colspan="9" |Weather Impacts
|-class="a"
+
|- class="a"
!style="width:20%"|Type
+
! style="width:20%" |Type
!style="width:10%"|Fire
+
! style="width:10%" |Fire
!style="width:10%"|Ice
+
! style="width:10%" |Ice
!style="width:10%"|Lightning
+
! style="width:10%" |Lightning
!style="width:10%"|Water
+
! style="width:10%" |Water
!style="width:10%"|Earth
+
! style="width:10%" |Earth
!style="width:10%"|Wind
+
! style="width:10%" |Wind
!style="width:10%"|King's Gun
+
! style="width:10%" |King's Gun
!style="width:10%"|Lock-On Distances
+
! style="width:10%" |Lock-On Distances
 
|-
 
|-
!class="b"|Normal
+
! class="b" |Normal
 
|100%
 
|100%
 
|100%
 
|100%
Line 457: Line 473:
 
|40m
 
|40m
 
|-
 
|-
!class="b"|Fog
+
! class="b" |Fog
 
|50%
 
|50%
 
|113%
 
|113%
Line 467: Line 483:
 
|10m
 
|10m
 
|-
 
|-
!class="b" rowspan="2"|Snow Storm
+
! rowspan="2" class="b" |Snow Storm
 
|6%
 
|6%
 
|150%
 
|150%
Line 477: Line 493:
 
|10m
 
|10m
 
|-
 
|-
|colspan="8"|HP reduces at a rate of 3.75 per second apart from when standing still.
+
| colspan="8" |HP reduces at a rate of 3.75 per second apart from when standing still.
 
|-
 
|-
!class="b"|Snow
+
! class="b" |Snow
 
|25%
 
|25%
 
|113%
 
|113%
Line 489: Line 505:
 
|40m
 
|40m
 
|-
 
|-
!class="b"|Sandstorm
+
! class="b" |Sandstorm
 
|100%
 
|100%
 
|25%
 
|25%
Line 499: Line 515:
 
|10m
 
|10m
 
|-
 
|-
!class="b" rowspan="2"|Heat Wave
+
! rowspan="2" class="b" |Heat Wave
 
|150%
 
|150%
 
|6%
 
|6%
Line 509: Line 525:
 
|40m
 
|40m
 
|-
 
|-
|colspan="8"|HP reduces at a rate of 2.8 per second apart from when doing nothing.
+
| colspan="8" |HP reduces at a rate of 2.8 per second apart from when doing nothing.
 
|-
 
|-
!class="b"|Heavy Rain
+
! class="b" |Heavy Rain
 
|13%
 
|13%
 
|50%
 
|50%
Line 521: Line 537:
 
|10m
 
|10m
 
|-
 
|-
!class="b"|Rain
+
! class="b" |Rain
 
|25%
 
|25%
 
|100%
 
|100%
Line 539: Line 555:
 
</gallery>
 
</gallery>
   
  +
==References==
{{recurring elements}}
 
{{FFXI}}
+
{{Reflist}}
 
{{navbox recurring}}
{{FFXII}}
 
 
[[Category:Recurring gameplay components]]
{{FFXIII}}
 
{{XIII2}}
 
{{FFXIV}}
 
{{FFXV}}
 
{{FFT}}
 
{{Type0}}
 
[[Category:Recurring gameplay elements]]
 
 
[[Category:Final Fantasy XI]]
 
[[Category:Final Fantasy XI]]
 
[[Category:Final Fantasy XII]]
 
[[Category:Final Fantasy XII]]
 
[[Category:Final Fantasy XIII]]
 
[[Category:Final Fantasy XIII]]
[[category:Final Fantasy XIII-2]]
+
[[Category:Final Fantasy XIII-2]]
 
[[Category:Final Fantasy XIV]]
 
[[Category:Final Fantasy XIV]]
 
[[Category:Final Fantasy XV]]
 
[[Category:Final Fantasy XV]]

Revision as of 15:21, 13 June 2020

Template:Sideicon

Giza Rains

Cloudy in Giza Plains in Final Fantasy XII.

Weather (天候, Tenkou?) is a natural phenomenon in several Final Fantasy games. While it has appeared in earlier games as a cosmetic effect, in later games it is an actual gameplay mechanic, often affecting the potency of elemental attacks, or the creatures that appear in the area.

Appearances

Final Fantasy XI

Weather can affect most areas in Vana'diel. There are twenty types of weather, sixteen related to the eight elements:

  • Fire: Hot spells/Heat waves FFXI Fire Element
  • Earth: Dust storms/Sand storms FFXI Earth Icon
  • Water: Rains/Squalls FFXI Water Element
  • Wind: Winds/Gales FFXI Wind Element
  • Ice: Snow/Blizzards FFXI Ice Element
  • Lightning: Thunder/Thunderstorms FFXI Lightning Element
  • Light: Auroras/Stellar glare FFXI Light Element
  • Dark: Gloom/Miasma FFXI Darkness Element

There are also four other weather conditions unrelated to elements: fair, sunshine, cloudy and foggy. While these conditions usually are only used to imply a lack of elemental weather conditions, the foggy elemental condition can cause bombs and Poroggo to appear. Weather can be predicted by non-player characters with the official weather Linkshell. These NPCs are usually wearing white cloaks.

Weather effects

Elemental weather has approximately a 1/3 chance to add a 10% bonus to the power of corresponding elemental spells, by player or by enemy. As an example, Fire or Fireball would have a chance to be increased in power during a hot spell. Enhancement spells such as Enfire or Blaze Spikes will also have their effects have a chance to deal more damage. In addition, Skillchains with the relevant element, such as Fusion or Liquefaction, also have a chance to be increased in power.

An elemental Obi, obtainable via a quest, overrides the "chance" of the effect occurring, allowing for a constant 10% bonus during the relevant elemental effect or day of the week. Weather also has a chance to have the same effects on the element it is strong against, only in the opposite manner. Continuing the example, any ice spells or related skillchains would have a chance to take a 10% penalty towards damage.

In addition, many pieces of equipment have a Latent Effect based on the current weather. Fulfilling these weather requirements allows for their full potential to be harnessed. Most Elementals also spawn only during their related weather effect. Chocobo digging during weather effects also gives a chance of the chocobo digging up a crystal of the same element as the weather effect.

Weather spells

Scholars are capable of replicating the effects of any weather condition, using their Storm spells on allies to grant them weather conditions as necessary to grant benefits to the elemental spells they're casting, or to automatically trigger weather-based Latent Effects on equipment.

Final Fantasy XII

Depending on the current weather conditions, certain magick elements and weapons behave differently. Certain enemies are only seen during specific weather conditions. Some enemies have the Ignore Weather passive ability, which makes them immune to weather and terrain effects, and the player can achieve the same by equipping the Agate Ring.

The player may speak with Weather Eye to determine when the weather within the Giza Plains will change. The weather cycles are based on the in-game clock: 1 hour of rain followed by 2 hours of dry. The change happens at the top of the hour regardless of when the cycle was triggered. Giza's weather can begin to cycle when the player enters Jahara, but the timer won't start until the player either returns to Giza Plains or enters Eruyt Village; i.e. the player can roam an hour on the Ozmone Plain and it'll remain wet at Giza, but after entering Giza Plains/Eruyt Village, the weather will change at the top of the hour.

Elemental effects
Weather / Terrain Fire Ice Thunder Water Wind Earth
Sunny
Cloudy
Sunny / Cloudy (strong winds) x1.2 x0.5 x1.2
Rain x0.5 x1.2
Rain (strong winds) / Heavy Rain x0.6 x1.2 x0.5 x1.2
Foggy / Dense Fog x1.2
Snow / Snowstorm x1.2 x1.2 x0.5 x1.2
Sandstorm x1.2 x0.5 x1.2 x1.2
Sand Terrain x1.2
Water Terrain x1.2 x1.2 x0.5
Snow Terrain x1.2

The effects of Sand Terrain and Sandstorm do not stack.

Weapon effects

Windy weather reduces the accuracy of bows and crossbows. Bows and crossbows will work poorly during Windy, Heavy Rain, Blizzard and Sandstorm. Bow accuracy is reduced by 20% and crossbow accuracy is reduced by 50%.[1]

Field effects

In addition to these effects, there are also a number of field effects that occur during certain battles, such as against Ultima. In the Zodiac versions, these effects are also present during certain stages of the Trial Mode.

  • HP Drain - Characters lose 1% of maximum HP three times every second
  • MP Drain - Characters lose 2% of maximum MP three times every second
  • Attack command disabled
  • Magick command disabled
  • Technick command disabled
  • Item command disabled
  • Magnetic field - Charge time will increase for characters that are using metallic equipment.
Gallery

Final Fantasy XIII

FFXIII-ClimateControlOrb

Vanille standing next to a Climate Control Orb.

A device that makes bad weather.

Sazh commenting on the climate control orb.

These spheres modulates precipitation levels in the surrounding area.
Certain indigenous fauna exhibit rain-shy behavior, taking cover during storms. However, inducing showers can result in encounter with otherwise elusive hydrophilic wildlife.

Game information

Climate Control Orb is a mechanism that changes weather in the Sunleth Waterscape. These orbs are strategically placed to allow players to change the weather between parts of the area in an attempt to avoid the more difficult battles against opponents like the Wyvern or the Scalebeast.

The weather also appears to randomly change on Archylte Steppe between sunny and cloudy, although this has no effect on gameplay, apart from affecting what kind of wool the sheep give. Accepting a mission from the Cie'th Stone circle triggers a cutscene with Titan which makes dust blow across the plains, but this has no effect on gameplay either.

Final Fantasy XIII-2

A tribe of hunting nomads on the Archylte Steppe has a device which can change weather. Each change brings about different music and monsters. The four types of weather are: "rainy", "sunny", "thunder", and "cloudy". An achievement/trophy called "Big Game Hunter" requires defeating the most powerful enemies from each weather type—Long Gui (Sunny), Ochu (Rainy), Immortal (Cloudy) and Yomi (Stormy). Some cactuar tablets only appear during certain weather conditions, and sheep are found roaming the plains in cloudy weather only. Interestingly, stormy weather makes only Cie'th to appear on the plains and causes other monsters to hide.

Other areas also have weather conditions, but their change is dictated by the storyline. It first rains sometime after the player arrives at the Bresha Ruins 5 AF and defeats Paradox Alpha, but after having defeated Atlas, the rain stops. The Bresha Ruins 300 AF and Vile Peaks 10 AF have snowfall, which also changes the characters' appearance on the field, the tops of their heads and parts of their equipment turn white from the snow. Academia 400 AF is in a continual state of rain during the game. When it rains, rain drops appear on the player's screen, like droplets on a camera lens.

Final Fantasy XIV

FFXIV Minimap

The mini-map showing the current weather.

The weather in each area randomly changes to a small set of possible weather conditions, commonly sunny, rainy, or stormy. It is marked by an icon on the upper right corner of the mini-map. The weather changes every eight hours—at midnight, 8:00 AM, or 4:00 PM in Eorzean time, and 12:02am, 8:02am and 4:02pm in real time. Cutscenes in outdoor areas will depict the current weather and time-of-day. While it has no direct effect on battles or crafting, weather can affect conditions needed for fishing or completing the Sightseeing Log.

The weather in duties are generally constant, however there are certain times that the weather may change, such as when the player reaches the final boss of a dungeon. The weather also indicates whether bosses of FATEs (Odin or Ixion) have spawned or not.

In patch 2.35, Skywatchers are NPCs who provide a 24-hour forecast for a given area.

Chocobo Racing also features weather effects.

These weather conditions occur in normal areas. Some of these are unique to an area.

Weather Description Areas
Clear Skies*(previously "Clear")
File:FFXIV Weather Clear icon.png
Clear All
Fair Skies*(previously "Fair")
File:FFXIV Weather Fair icon.png
Fair All
Clouds*(previously "Overcast" and "Cloudy")
File:FFXIV Weather Clouds icon.png
Overcast All
Wind*(previously "Windy")
File:FFXIV Weather Wind icon.png
Winds Middle La Noscea, Lower La Noscea, Western La Noscea, Coerthas, Peaks, Ruby Sea, Azim Steppe, Sea of Clouds
Gales
File:FFXIV Weather Gale icon.png
Gusty Western La Noscea, Azim Steppe, Churning Mists
Fog*(previously "Misty")
File:FFXIV Weather Fog icon.png
Foggy All except Ruby Sea, Churning Mists, and Azys Lla
Rain*(previously "Rainy")
File:FFXIV Weather Rain icon.png
Rainy Eastern La Noscea, Lower La Noscea, Middle La Noscea, Outer La Noscea, Central Shroud, East Shroud, North Shroud, Central Thanalan, Eastern Thanalan, Western Thanalan, Dravanian Hinterlands, Idyllshire, Yanxia, Azim Steppe
Showers
File:FFXIV Weather Showers icon.png
Showery Eastern La Noscea, North Shroud, Eastern Thanalan, Dravanian Hinterlands, Idyllshire, Yanxia
Thunder
File:FFXIV Weather Thunder icon.png
Thundery Upper La Noscea, Central Shroud, East Shroud, South Shroud, Azys Lla, Dravanian Forelands, Rhalgr's Reach, Fringes, Ruby Sea
Thunderstorms*(previously "Stormy")
File:FFXIV Weather Thunderstorm icon.png
Experiencing Thunderstorms Upper La Noscea, South Shroud, Lochs
Dust Storms*(previously "Duststorm")
File:FFXIV Weather Dust Storms icon.png
Dusty Central Thanalan, Dravanian Forelands, Peaks
Sandstorms
File:FFXIV Weather Sandstorm icon.png
Sandy Thanalan/Legacy
Heat Waves
File:FFXIV Weather Heat Waves icon.png
Blistering Southern Thanalan
Hot Spells
File:FFXIV Weather Hot Spells icon.png
Hot Southern Thanalan
Snow
File:FFXIV Weather Snow icon.png
Snowy Coerthas
Blizzards
File:FFXIV Weather Blizzards icon.png
Blizzardy Coerthas
Gloom*(previously "Miasma")
File:FFXIV Weather Gloom icon.png
Gloomy Mor Dhona
Umbral Static
File:FFXIV Weather Umbral Static icon.png
Experiencing Umbral Static Churning Mists
Umbral Wind
File:FFXIV Weather Umbral Wind icon.png
Experiencing Umbral Wind Sea of Clouds
Cherry Blossoms
File:FFXIV Weather Sakura icon.png
All Little Ladies' Day venues
Auroras
File:FFXIV Weather Aurora icon.png
Experiencing Auroral Activity All during the Fall of Dalamud, August - September 2012
Dalamud
File:FFXIV Weather Dalamud icon.png
All during the Fall of Dalamud, September - November 2012

These special weather conditions occur in instanced duties or FATEs. Some weather conditions appear when a boss enters a certain phase, while some stay constant throughout the battle.

Weather Description Areas
Beyond Time
File:FFXIV Weather Beyond Time icon.png
Temporal Alexander - The Soul of the Creator
Brilliance
File:FFXIV Weather Brilliance icon.png
The Crown of the Immaculate
Concordance
File:FFXIV Weather Concordance icon.png
Concordant Containment Bay P1T6 (Normal and Extreme)
Core Radiation
File:FFXIV Weather Core Radiation icon.png
Radioactive The Binding Coil of Bahamut, The Second Coil of Bahamut, and The Final Coil of Bahamut
Darkness
File:FFXIV Weather Darkness icon.png
Dark The Stone Vigil (Normal and Hard)
Demonic Infinity
File:FFXIV Weather Demonic Infinity icon.png
Demonically Infinite Containment Bay Z1T9 (Normal and Extreme)
Dimensional Disruption
File:FFXIV Weather Dimensional Disruption icon.png
Extradimensional Deltascape v4.0 (Normal and Savage)
Dragonstorm
File:FFXIV Weather Dragonstorm icon.png
Unnaturally Stormy The Aery
Eruptions
File:FFXIV Weather Eruptions icon.png
Erupting The Navel (Normal, Hard, and Extreme), Eden's Gate: Sepulture
Eternal Bliss
File:FFXIV Weather Eternal Bliss icon.png
Blissful Emanation (Normal and Extreme)
Everlasting Light
File:FFXIV Weather Everlasting Light icon.png
All areas in the First prior to defeating their Lightwardens
Firestorm
File:FFXIV Weather Firestorm icon.png
Eden's Verse: Furor (Raktapaksa phase)
Gales
File:FFXIV Weather Gales 2 icon.png
Gusty The Howling Eye (Normal, Hard, and Extreme), Eden's Verse: Furor (Garuda phase)
Gloom
File:FFXIV Weather Gloom 2 icon.png
Gloomy Thornmarch (Hard and Extreme)
Heat Waves*(previously "Heatwave")
File:FFXIV Weather Heat Waves 2 icon.png
Blistering The Bowl of Embers (Normal, Hard, and Extreme), Eden's Verse: Furor (Ifrit phase)
Hyperelectricity
File:FFXIV Weather Hyperelectricity icon.png
Hyperelectric The Diadem
Irradiance
File:FFXIV Weather Aurora icon.png
Irradiant Akh Afah Ampitheatre (Hard and Extreme), Eden's Verse: Refulgence
Louring*(previously "Lour")
File:FFXIV Weather Louring icon.png
Loury The Minstrel's Ballad: Ultima's Bane
Multiplicity
File:FFXIV Weather Multiplicity icon.png
Experiencing Multiplicity Containment Bay S1T7 (Normal and Extreme)
Oppression
File:FFXIV Weather Oppression icon.png
Oppressive The Singularity Reactor, The Minstrel's Ballad: Thordan's Reign
Quicklevin
File:FFXIV Weather Quicklevin icon.png
Hypervoltaic A Horse Outside FATE in The Lochs
Revelstorm
File:FFXIV Weather Revelstorm icon.png
Revelry The Pool of Tribute (Normal and Extreme)
Rough Seas*(previously "Torrential")
File:FFXIV Weather Rough Seas icon.png
Experiencing Rough Seas The Whorleater (Hard and Extreme), Eden's Gate: Inundation
Royal Levin
File:FFXIV Weather Royal Levin icon.png
Experiencing Royal Levin Long Live the Coeurl, Coeurls Chase Boys, Coeurls Chase Boys Chase Coeurls FATE in The Dravanian Forelands
Shelf Clouds
File:FFXIV Weather Shelf Clouds icon.png
Unnaturally Cloudy The Limitless Blue (Hard and Extreme)
Smoke
File:FFXIV Weather Smoke icon.png
Smoky Thok ast Thok (Hard and Extreme)
Storm Clouds
File:FFXIV Weather Storm Clouds icon.png
Threatened By Rain The Striking Tree (Hard and Extreme), Eden's Verse: Fulmination
Tension*(previously "Hopelessness")
File:FFXIV Weather Tension icon.png
Crackling With Tension Steel Reign FATE in The Black Shroud
Termination
File:FFXIV Weather Termination icon.png
Amaurot, The Dying Gasp
Wyrmstorm
File:FFXIV Weather Wyrmstorm icon.png
Unnaturally Stormy The Royal Menagerie

Final Fantasy XV

Weather affects the characters' appearance on the field; in rain the party's hair and clothes get a damp look, and in windy weather the party's hair and clothes blow about wildly. The Hair Gel accessory bought from the market in Lestallum stops the characters' hair from changing with the weather.

Weather has a tactical impact on battle conditions, with different types of Elemancy magic having varying effects. Using fire on a clear day can ignite the surrounding area. Some magic spells also "change the weather" temporarily, such as Behemoth King's ice attack that envelops the battle area in a blizzard (using ice Elemancy spells can have the same effect). Using -ga or "limit break" tier magic (or Holy from the Ring of the Lucii or Armiger Unleashed) will cancel out any active elemental effect on the field.

Weather is random, but depends on the region. It rarely rains in Leide, being a desert (it rains only once during a main quest segment), whereas rains in the north of Cleigne, in the Vesperpool, are common. Weather never changes in the areas around Galdin Quay, but if it was raining when the party drove into the tunnel that leads there, the ground will be wet when they arrive although it has stopped raining. Leide has sandstorms (especially the Three Valleys region), whereas Cape Caem is commonly windy.

FFXV-Rain-Effect

Hair in the rain.

Some monsters only appear during the rain, such as the Gigantoad. This also affects some hunts. The Regalia automatically puts up its hood when it starts raining. If the player sets up camp in the rain they won't get a "sitting around the fire" camping scene, as the party won't want to spend time outside in bad weather. The ability to fast-forward time was added in patch 1.21, and doing this can also change the weather.

The weather affects the fishing minigame, as lures work depending on whether it is clear skies, rainy or cloudy. Some special fruit that appear during chocobo races only appear during rain. The characters might complain about it being cold when it rains, and Gladiolus will advise Noctis to put on his jacket if he is not wearing one, but it won't affect gameplay.

Final Fantasy Tactics

Weather conditions affect ranged weapons' accuracy and elemental damage. In stormy weather the accuracy of bows and crossbows is reduced, and during rain Lightning attacks are more powerful, and fire weakened. For random encounters the weather varies between seasons dictated by the calendar, but set battles have fixed weather conditions.

Final Fantasy Type-0

With the exception of normal weather, all weather has an effect on battle. Some accessories nullify weather effects, but do not correct the negative effects the weather puts on King's ranged attacks. The enemies that appear in battle sometimes depend on the weather; when enemies are influenced by the weather, there will be a change to damage amount depending on the type of weather.

Weather Impacts
Type Fire Ice Lightning Water Earth Wind King's Gun Lock-On Distances
Normal 100% 100% 100% 100% 100% 100% 100% 40m
Fog 50% 113% 100% 150% 100% 25% 100% 10m
Snow Storm 6% 150% 25% 25% 100% 150% Decreases 10m
HP reduces at a rate of 3.75 per second apart from when standing still.
Snow 25% 113% 50% 50% 100% 100% Decreases 40m
Sandstorm 100% 25% 13% 13% 100% 200% 100% 10m
Heat Wave 150% 6% 100% 6% 100% 50% 100% 40m
HP reduces at a rate of 2.8 per second apart from when doing nothing.
Heavy Rain 13% 50% 398% 100% 13% Decreases 10m
Rain 25% 100% 113% 200% 100% 25% Decreases 40m

In the town of Amiter, tonberries only appear when the town is shrouded in fog.

References