Weather (天候, Tenkou?) is a natural phenomenon in several Final Fantasy games. While it has appeared in earlier games as a cosmetic effect, in later games it is an actual gameplay mechanic, often affecting the potency of elemental attacks, or the creatures that appear in the area.
Weather can affect most areas in Vana'diel. There are twenty types of weather, sixteen related to the eight elements:
- Fire: Hot spells/Heat waves
- Earth: Dust storms/Sand storms
- Water: Rains/Squalls
- Wind: Winds/Gales
- Ice: Snow/Blizzards
- Lightning: Thunder/Thunderstorms
- Light: Auroras/Stellar glare
- Dark: Gloom/Miasma
There are also four other weather conditions unrelated to elements: fair, sunshine, cloudy and foggy. While these conditions usually are only used to imply a lack of elemental weather conditions, the foggy elemental condition can cause bombs and Poroggo to appear. Weather can be predicted by non-player characters with the official weather Linkshell. These NPCs are usually wearing white cloaks.
- Weather effects
Elemental weather has approximately a 1/3 chance to add a 10% bonus to the power of corresponding elemental spells, by player or by enemy. As an example, Fire or Fireball would have a chance to be increased in power during a hot spell. Enhancement spells such as Enfire or Blaze Spikes will also have their effects have a chance to deal more damage. In addition, Skillchains with the relevant element, such as Fusion or Liquefaction, also have a chance to be increased in power.
An elemental Obi, obtainable via a quest, overrides the "chance" of the effect occurring, allowing for a constant 10% bonus during the relevant elemental effect or day of the week. Weather also has a chance to have the same effects on the element it is strong against, only in the opposite manner. Continuing the example, any ice spells or related skillchains would have a chance to take a 10% penalty towards damage.
In addition, many pieces of equipment have a Latent Effect based on the current weather. Fulfilling these weather requirements allows for their full potential to be harnessed. Most Elementals also spawn only during their related weather effect. Chocobo digging during weather effects also gives a chance of the chocobo digging up a crystal of the same element as the weather effect.
- Weather spells
Scholars are capable of replicating the effects of any weather condition, using their Storm spells on allies to grant them weather conditions as necessary to grant benefits to the elemental spells they're casting, or to automatically trigger weather-based Latent Effects on equipment.
Depending on the current weather conditions, certain magick elements and weapons behave differently. Certain enemies are only seen during specific weather conditions. Some enemies have the Ignore Weather passive ability, which makes them immune to weather and terrain effects, and the player can achieve the same by equipping the Agate Ring.
The player may speak with Weather Eye to determine when the weather within the Giza Plains will change. The weather cycles are based on the in-game clock: 1 hour of rain followed by 2 hours of dry. The change happens at the top of the hour regardless of when the cycle was triggered. Giza's weather can begin to cycle when the player enters Jahara, but the timer won't start until the player either returns to Giza Plains or enters Eruyt Village; i.e. the player can roam an hour on the Ozmone Plain and it'll remain wet at Giza, but after entering Giza Plains/Eruyt Village, the weather will change at the top of the hour.
- Elemental effects
|Weather / Terrain||Fire||Ice||Thunder||Water||Wind||Earth|
|Sunny / Cloudy (strong winds)||x1.2||x0.5||x1.2|
|Rain (strong winds) / Heavy Rain||x0.6||x1.2||x0.5||x1.2|
|Foggy / Dense Fog||x1.2|
|Snow / Snowstorm||x1.2||x1.2||x0.5||x1.2|
The effects of Sand Terrain and Sandstorm do not stack.
- Weapon effects
Windy weather reduces the accuracy of bows and crossbows. Bows and crossbows will work poorly during Windy, Heavy Rain, Blizzard and Sandstorm. Bow accuracy is reduced by 20% and crossbow accuracy is reduced by 50%.
- Field effects
In addition to these effects, there are also a number of field effects that occur during certain battles, such as against Ultima. In the Zodiac versions, these effects are also present during certain stages of the Trial Mode.
- HP Drain - Characters lose 1% of maximum HP three times every second
- MP Drain - Characters lose 2% of maximum MP three times every second
- Attack command disabled
- Magick command disabled
- Technick command disabled
- Item command disabled
- Magnetic field - Charge time will increase for characters that are using metallic equipment.
A device that makes bad weather.
These spheres modulates precipitation levels in the surrounding area.
Certain indigenous fauna exhibit rain-shy behavior, taking cover during storms. However, inducing showers can result in encounter with otherwise elusive hydrophilic wildlife.
Climate Control Orb is a mechanism that changes weather in the Sunleth Waterscape. These orbs are strategically placed to allow players to change the weather between parts of the area in an attempt to avoid the more difficult battles against opponents like the Wyvern or the Scalebeast.
The weather also appears to randomly change on Archylte Steppe between sunny and cloudy, although this has no effect on gameplay, apart from affecting what kind of wool the sheep give. Accepting a mission from the Cie'th Stone circle triggers a cutscene with Titan which makes dust blow across the plains, but this has no effect on gameplay either.
A tribe of hunting nomads on the Archylte Steppe has a device which can change weather. Each change brings about different music and monsters. The four types of weather are: "rainy", "sunny", "thunder", and "cloudy". An achievement/trophy called "Big Game Hunter" requires defeating the most powerful enemies from each weather type—Long Gui (Sunny), Ochu (Rainy), Immortal (Cloudy) and Yomi (Stormy). Some cactuar tablets only appear during certain weather conditions, and sheep are found roaming the plains in cloudy weather only. Interestingly, stormy weather makes only Cie'th to appear on the plains and causes other monsters to hide.
Other areas also have weather conditions, but their change is dictated by the storyline. It first rains sometime after the player arrives at the Bresha Ruins 5 AF and defeats Paradox Alpha, but after having defeated Atlas, the rain stops. The Bresha Ruins 300 AF and Vile Peaks 10 AF have snowfall, which also changes the characters' appearance on the field, the tops of their heads and parts of their equipment turn white from the snow. Academia 400 AF is in a continual state of rain during the game. When it rains, rain drops appear on the player's screen, like droplets on a camera lens.
The weather in each area randomly changes to a small set of possible weather conditions, commonly sunny, rainy, or stormy. It is marked by an icon on the upper right corner of the mini-map. The weather changes every eight hours—at midnight, 8:00 AM, or 4:00 PM in Eorzean time, and 12:02am, 8:02am and 4:02pm in real time. Cutscenes in outdoor areas will depict the current weather and time-of-day. While it has no direct effect on battles or crafting, weather can affect conditions needed for fishing or completing the Sightseeing Log.
The weather in duties are generally constant, however there are certain times that the weather may change, such as when the player reaches the final boss of a dungeon. The weather also indicates whether bosses of FATEs (Odin or Ixion) have spawned or not.
In patch 2.35, Skywatchers are NPCs who provide a 24-hour forecast for a given area.
These weather conditions occur in normal areas. Some of these are unique to an area.
|Clear Skies*previously "Clear"||Clear||All|
|Fair Skies*previously "Fair"||Fair||All|
|Clouds*previously "Overcast" and "Cloudy"||Overcast||All|
|Wind*previously "Windy"||Winds||Middle La Noscea, Lower La Noscea, Western La Noscea, Coerthas, Peaks, Ruby Sea, Azim Steppe, Sea of Clouds|
|Gales||Gusty||Western La Noscea, Azim Steppe, Churning Mists|
|Fog*previously "Misty"||Foggy||All except Ruby Sea, Churning Mists, and Azys Lla|
|Rain*previously "Rainy"||Rainy||Eastern La Noscea, Lower La Noscea, Middle La Noscea, Outer La Noscea, Central Shroud, East Shroud, North Shroud, Central Thanalan, Eastern Thanalan, Western Thanalan, Dravanian Hinterlands, Idyllshire, Yanxia, Azim Steppe|
|Showers||Showery||Eastern La Noscea, North Shroud, Eastern Thanalan, Dravanian Hinterlands, Idyllshire, Yanxia|
|Thunder||Thundery||Upper La Noscea, Central Shroud, East Shroud, South Shroud, Azys Lla, Dravanian Forelands, Rhalgr's Reach, Fringes, Ruby Sea|
|Thunderstorms*previously "Stormy"||Experiencing Thunderstorms||Upper La Noscea, South Shroud, Lochs|
|Dust Storms*previously "Duststorm"||Dusty||Central Thanalan, Dravanian Forelands, Peaks|
|Heat Waves||Blistering||Southern Thanalan|
|Hot Spells||Hot||Southern Thanalan|
|Gloom*previously "Miasma"||Gloomy||Mor Dhona|
|Umbral Static||Experiencing Umbral Static||Churning Mists|
|Umbral Wind||Experiencing Umbral Wind||Sea of Clouds|
|Cherry Blossoms||—||All Little Ladies' Day venues|
|Auroras||Experiencing Auroral Activity||All during the Fall of Dalamud, August - September 2012|
|Dalamud||—||All during the Fall of Dalamud, September - November 2012|
These special weather conditions occur in instanced duties or FATEs. Some weather conditions appear when a boss enters a certain phase, while some stay constant throughout the battle.
|Beyond Time||Temporal||Alexander - The Soul of the Creator|
|Concordance||Concordant||Containment Bay P1T6 (Normal and Extreme)|
|Core Radiation||Radioactive||The Binding Coil of Bahamut, The Second Coil of Bahamut, and The Final Coil of Bahamut|
|Darkness||Dark||The Stone Vigil (Normal and Hard)|
|Demonic Infinity||Demonically Infinite||Containment Bay Z1T9 (Normal and Extreme)|
|Dimensional Disruption||Extradimensional||Deltascape v4.0 (Normal and Savage)|
|Dragonstorm||Unnaturally Stormy||The Aery|
|Eruptions||Erupting||The Navel (Normal, Hard, and Extreme)|
|Eternal Bliss||Blissful||Emanation (Normal and Extreme)|
|Gales||Gusty||The Howling Eye (Normal, Hard, and Extreme)|
|Gloom||Gloomy||Thornmarch (Hard and Extreme)|
|Heat Waves*previously "Heatwave"||Blistering||The Bowl of Embers (Normal, Hard, and Extreme)|
|Irradiance||Irradiant||Akh Afah Ampitheatre (Hard and Extreme)|
|Louring*previously "Lour"||Loury||The Minstrel's Ballad: Ultima's Bane|
|Multiplicity||Experiencing Multiplicity||Containment Bay S1T7 (Normal and Extreme)|
|Oppression||Oppressive||The Singularity Reactor, The Minstrel's Ballad: Thordan's Reign|
|Quicklevin||Hypervoltaic||A Horse Outside FATE in The Lochs|
|Revelstorm||Revelry||The Pool of Tribute (Normal and Extreme)|
|Rough Seas*previously "Torrential"||Experiencing Rough Seas||The Whorleater (Hard and Extreme)|
|Royal Levin||Experiencing Royal Levin||Long Live the Coeurl, Coeurls Chase Boys, Coeurls Chase Boys Chase Coeurls FATE in The Dravanian Forelands|
|Shelf Clouds||Unnaturally Cloudy||The Limitless Blue (Hard and Extreme)|
|Smoke||Smoky||Thok ast Thok (Hard and Extreme)|
|Storm Clouds||Threatened By Rain||The Striking Tree (Hard and Extreme)|
|Tension*previously "Hopelessness"||Crackling With Tension||Steel Reign FATE in The Black Shroud|
|Wyrmstorm||Unnaturally Stormy||The Royal Menagerie|
Weather affects the characters' appearance on the field; in rain the party's hair and clothes get a damp look, and in windy weather the party's hair and clothes blow about wildly. The Hair Gel accessory bought from the market in Lestallum stops the characters' hair from changing with the weather.
Weather has a tactical impact on battle conditions, with different types of Elemancy magic having varying effects. Using fire on a clear day can ignite the surrounding area. Some magic spells also "change the weather" temporarily, such as Behemoth King's ice attack that envelops the battle area in a blizzard (using ice Elemancy spells can have the same effect). Using -ga or "limit break" tier magic (or Holy from the Ring of the Lucii or Armiger Unleashed) will cancel out any active elemental effect on the field.
Weather is random, but depends on the region. It rarely rains in Leide, being a desert (it rains only once during a main quest segment), whereas rains in the north of Cleigne, in the Vesperpool, are common. Weather never changes in the areas around Galdin Quay, but if it was raining when the party drove into the tunnel that leads there, the ground will be wet when they arrive although it has stopped raining. Leide has sandstorms (especially the Three Valleys region), whereas Cape Caem is commonly windy.
Some monsters only appear during the rain, such as the Gigantoad. This also affects some hunts. The Regalia automatically puts up its hood when it starts raining. If the player sets up camp in the rain they won't get a "sitting around the fire" camping scene, as the party won't want to spend time outside in bad weather. The ability to fast-forward time was added in patch 1.21, and doing this can also change the weather.
The weather affects the fishing minigame, as lures work depending on whether it is clear skies, rainy or cloudy. Some special fruit that appear during chocobo races only appear during rain. The characters might complain about it being cold when it rains, and Gladiolus will advise Noctis to put on his jacket if he is not wearing one, but it won't affect gameplay.
Weather conditions affect ranged weapons' accuracy and elemental damage. In stormy weather the accuracy of bows and crossbows is reduced, and during rain Lightning attacks are more powerful, and fire weakened. For random encounters the weather varies between seasons dictated by the calendar, but set battles have fixed weather conditions.
With the exception of normal weather, all weather has an effect on battle. Some accessories nullify weather effects, but do not correct the negative effects the weather puts on King's ranged attacks. The enemies that appear in battle sometimes depend on the weather; when enemies are influenced by the weather, there will be a change to damage amount depending on the type of weather.
|Type||Fire||Ice||Lightning||Water||Earth||Wind||King's Gun||Lock-On Distances|
|HP reduces at a rate of 3.75 per second apart from when standing still.|
|HP reduces at a rate of 2.8 per second apart from when doing nothing.|