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{{sideicon|PFF|FFRK|prime=FFXI}}
==Appearances==
 
===''[[Final Fantasy XI]]''===
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{{Image needed|PFF|Water II in Final Fantasy XI}}
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[[File:FFXIV 1.0 Water II.png|right|275px|thumb|Water II in ''[[Final Fantasy XIV/Legacy|Final Fantasy XIV]]''.]]
====''[[Black Magic]]''====
 
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'''Water II''' {{J|ウォータII|Wōta II}} is a recurring spell in the [[Final Fantasy series|''Final Fantasy'' series]], appearing only in the online installments of the series. It is an upgraded version of the [[Water (ability)|Water]] spell.
{{FFXI Spell
 
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|spellname = Water II
 
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{{See|Water (ability)|Watera|Waterga|Waterja}}
|MP = 43
 
 
{{See|Water III|Water IV|Water V|Water VI}}
|effect = Deals water damage to an enemy.
 
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|duration = Instant
 
 
== Appearances ==
|casttime = 1.5 Seconds
 
 
=== ''[[Final Fantasy XI]]'' ===
|recasttime = 6 Seconds
 
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{{Spell FFXI
|type = [[Elemental Magic]]
 
|element = [[Water (Element)|Water]]
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|spellname = Water II
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|MP = 19
|jobs = [[Black Mage (Final Fantasy XI)|BLM]] 30, [[Scholar (Final Fantasy XI)|SCH]] 34, [[Geomancer (Final Fantasy XI)|GEO]] 38, [[Red Mage (Final Fantasy XI)|RDM]] 40, [[Dark Knight (Final Fantasy XI)|DRK]] 48
 
 
|effect = Deals water damage to an enemy.
 
|duration = Instant
 
|casttime = 1.5 seconds
 
|recasttime = 6 seconds
 
|type = [[Elemental Magic (Final Fantasy XI)|Elemental Magic]]
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|element = [[Water (element)|Water]]
 
|jobs = [[Black Mage (Final Fantasy XI)|BLM]] 30, [[Scholar (Final Fantasy XI)|SCH]] 34, [[Geomancer (Final Fantasy XI)|GEO]] 38, [[Red Mage (Final Fantasy XI)|RDM]] 40, [[Dark Knight (Final Fantasy XI)|DRK]] 48
 
}}
 
}}
'''Water II''' is a tier II Black Magic spell in ''[[Final Fantasy XI]]''. This spell is purchasable in [[Selbina]] and [[Windurst Waters]] for 9360 gil or less, depending on fame. An upgraded version of the original Water spell, it deals Water-based elemental damage to a single target.
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Water II is a tier II Black Magic spell that deals [[Water (element)|Water]]-based [[Elemental Magic (Final Fantasy XI)|elemental]] damage to a single target. It can be bought in [[Selbina]] and [[Windurst Waters]] for 9,360 [[gil]] or less, depending on [[fame]].
 
{{clear}}
{{See Also|Water (Ability)|Water III|Water IV|Water V}}
 
{{-}}
 
   
====[[Blood Pact: Rage]]====
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==== Blood Pact: Rage ====
{{FFXI Spell
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{{Spell FFXI
|spellname = Water II
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|spellname = Water II
|MP = 24
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|MP = 24
|effect = Deals water elemental damage.
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|effect = Deals water elemental damage.
|duration = Instant
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|duration = Instant
|casttime = Instant
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|casttime = Instant
 
|recasttime = 1 minute
 
|recasttime = 1 minute
|type = [[Blood Pact: Rage]]
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|type = Blood Pact: Rage
|element = [[Water (Element)|Water]]
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|element = [[Water (element)|Water]]
|jobs = [[Leviathan]] 10
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|jobs = [[Leviathan]] 10
 
}}
 
}}
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Water II is a level 10 [[Blood Pact]] for [[Leviathan]]. It deals minor water magic damage. It can be used even when the [[Summoner (Final Fantasy XI)|Summoner]] or Leviathan (or both) is [[Silence (status)|Silenced]]. [[Amnesia (status)|Amnesia]] on either the Summoner or Leviathan prevents the use of this ability. Leviathan's [[Tactical Points|TP]] is consumed upon using this ability, boosting its power. However, TP is not needed to use this.
'''Water II''' is a level 10 [[Blood Pact]] for [[Leviathan]] in ''[[Final Fantasy XI]]''.
 
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* [[Leviathan]]'s Water II is not a spell; it is considered a job ability.
 
 
{{See|Water IV}}
* [[Leviathan]]'s Water II can be used even when the [[Summoner (Final Fantasy XI)|Summoner]] or [[Leviathan]] (or both) is [[Silence (Status)|Silenced]].
 
 
{{clear}}
* [[Amnesia (Status)|Amnesia]] on either the Summoner or [[Leviathan]] prevents the use of this ability.
 
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* [[Leviathan]]'s [[Tactical Points|TP]] is consumed upon using this ability, boosting its power. However, TP is not needed to use this.
 
 
=== [[Final Fantasy XIV/Legacy|Legacy ''Final Fantasy XIV'']] ===
{{See Also|Water IV}}
 
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[[File:FFXIVL Water II Icon.png|right|Water II icon.]]
{{-}}
 
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Water II appeared as an ability that dealt water-elemental damage to the target and all nearby enemies. At the initial release, Water II was a [[Conjurer (Final Fantasy XIV)/Legacy|Conjurer]] spell available for use at Rank 24 and it cost 3 action points to set. After the release of patch 1.20, Water II became unusable by any class in the game and could only be used by enemies.
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Despite sharing the name in the English localization of the relaunch, the abilities known as Water II in the title are in fact the recurring Watera spell in Japanese.
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=== ''[[Pictlogica Final Fantasy]]'' ===
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{{Ability section|Pictlogica Final Fantasy}}
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=== ''[[Final Fantasy Record Keeper]]'' ===
 
{{Ability section|Final Fantasy Record Keeper}}
   
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== Gallery ==
===''[[Final Fantasy XIV]]''===
 
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<gallery>
{{Abil-stub|Final Fantasy XIV}}
 
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FFXI Water II.png|''[[Final Fantasy XI]]''.
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</gallery>{{Gallery incomplete}}
   
{{Black Magic}}
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{{navbox black magic}}
{{Sideicon|FFXI}}
 
[[Category:Final Fantasy XI Elemental Magic]]
 

Revision as of 19:43, 13 January 2020

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Water II in Final Fantasy XIV.

Water II (ウォータII, Wōta II?) is a recurring spell in the Final Fantasy series, appearing only in the online installments of the series. It is an upgraded version of the Water spell.

Appearances

Final Fantasy XI

Water II
MP 19
Effect Deals water damage to an enemy.
Duration Instant
Casting Time 1.5 seconds
Recast Time 6 seconds
Magic Type Elemental Magic
Element Water
Jobs BLM 30, SCH 34, GEO 38, RDM 40, DRK 48

Water II is a tier II Black Magic spell that deals Water-based elemental damage to a single target. It can be bought in Selbina and Windurst Waters for 9,360 gil or less, depending on fame.

Blood Pact: Rage

Water II
MP 24
Effect Deals water elemental damage.
Duration Instant
Casting Time Instant
Recast Time 1 minute
Magic Type Blood Pact: Rage
Element Water
Jobs Leviathan 10

Water II is a level 10 Blood Pact for Leviathan. It deals minor water magic damage. It can be used even when the Summoner or Leviathan (or both) is Silenced. Amnesia on either the Summoner or Leviathan prevents the use of this ability. Leviathan's TP is consumed upon using this ability, boosting its power. However, TP is not needed to use this.


Legacy Final Fantasy XIV

Water II icon.

Water II appeared as an ability that dealt water-elemental damage to the target and all nearby enemies. At the initial release, Water II was a Conjurer spell available for use at Rank 24 and it cost 3 action points to set. After the release of patch 1.20, Water II became unusable by any class in the game and could only be used by enemies.

Despite sharing the name in the English localization of the relaunch, the abilities known as Water II in the title are in fact the recurring Watera spell in Japanese.

Pictlogica Final Fantasy

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Final Fantasy Record Keeper

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Gallery

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