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{{See Also|Water (ability)|Watera|Waterga|Waterja}} |
{{See Also|Water (ability)|Watera|Waterga|Waterja}} |
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{{See Also|Water III|Water IV|Water V|Water VI}} |
{{See Also|Water III|Water IV|Water V|Water VI}} |
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+ | |||
== Appearances == |
== Appearances == |
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=== ''[[Final Fantasy XI]]'' === |
=== ''[[Final Fantasy XI]]'' === |
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{{-}} |
{{-}} |
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− | ==== |
+ | ==== Blood Pact: Rage ==== |
{{FFXI Spell |
{{FFXI Spell |
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|spellname = Water II |
|spellname = Water II |
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|casttime = Instant |
|casttime = Instant |
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|recasttime = 1 minute |
|recasttime = 1 minute |
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− | |type = |
+ | |type = Blood Pact: Rage |
|element = [[Water (element)|Water]] |
|element = [[Water (element)|Water]] |
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|jobs = [[Leviathan]] 10 |
|jobs = [[Leviathan]] 10 |
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}} |
}} |
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− | '''Water II''' is a level 10 [[Blood Pact]] for [[Leviathan]] in ''[[Final Fantasy XI]]''. |
+ | '''Water II''' is a level 10 [[Blood Pact]] for [[Leviathan]] in ''[[Final Fantasy XI]]''. It can be used even when the [[Summoner (Final Fantasy XI)|Summoner]] or Leviathan (or both) is [[Silence (status)|Silenced]]. [[Amnesia (status)|Amnesia]] on either the Summoner or Leviathan prevents the use of this ability. Leviathan's [[Tactical Points|TP]] is consumed upon using this ability, boosting its power. However, TP is not needed to use this. |
− | * Leviathan's Water II is not a spell; it is considered a job ability. |
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− | * Leviathan's Water II can be used even when the [[Summoner (Final Fantasy XI)|Summoner]] or Leviathan (or both) is [[Silence (status)|Silenced]]. |
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− | * [[Amnesia (status)|Amnesia]] on either the Summoner or Leviathan prevents the use of this ability. |
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− | * Leviathan's [[Tactical Points|TP]] is consumed upon using this ability, boosting its power. However, TP is not needed to use this. |
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{{See Also|Water IV}} |
{{See Also|Water IV}} |
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=== [[Final Fantasy XIV/Legacy|Legacy ''Final Fantasy XIV'']] === |
=== [[Final Fantasy XIV/Legacy|Legacy ''Final Fantasy XIV'']] === |
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− | [[File:FFXIVL Water II Icon.png|right|Water II icon |
+ | [[File:FFXIVL Water II Icon.png|right|Water II icon.]] |
− | Water II appeared as an ability |
+ | Water II appeared as an ability that dealt water-elemental damage to the target and all nearby enemies. At the initial release, Water II was a [[Conjurer (Final Fantasy XIV)/Legacy|Conjurer]] spell available for use at Rank 24 and it cost 3 action points to set. After the release of patch 1.20, Water II became unusable by any class in the game and could only be used by enemies. |
− | Despite sharing the name in the English localization of the relaunch |
+ | Despite sharing the name in the English localization of the relaunch, the abilities known as Water II in the title are in fact the recurring Watera spell in Japanese. |
=== ''[[Pictlogica Final Fantasy]]'' === |
=== ''[[Pictlogica Final Fantasy]]'' === |
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− | |||
{{Abil-stub|Pictlogica Final Fantasy}} |
{{Abil-stub|Pictlogica Final Fantasy}} |
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=== ''[[Final Fantasy Record Keeper]]'' === |
=== ''[[Final Fantasy Record Keeper]]'' === |
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− | |||
{{Abil-stub|Final Fantasy Record Keeper}} |
{{Abil-stub|Final Fantasy Record Keeper}} |
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Revision as of 21:09, 15 February 2019
Template:Sideicon Template:Images
Water II (ウォータII, Wōta II?) is a recurring spell in the Final Fantasy series, appearing only in the online installments of the series. It is an upgraded version of the Water spell.
Template:See Also Template:See Also
Appearances
Final Fantasy XI
Black Magic
Template:FFXI Spell
Water II is a tier II Black Magic spell in Final Fantasy XI. This spell is purchasable in Selbina and Windurst Waters for 9,360 gil or less, depending on fame. An upgraded version of the original Water spell, it deals Water-based elemental damage to a single target.
Blood Pact: Rage
Template:FFXI Spell Water II is a level 10 Blood Pact for Leviathan in Final Fantasy XI. It can be used even when the Summoner or Leviathan (or both) is Silenced. Amnesia on either the Summoner or Leviathan prevents the use of this ability. Leviathan's TP is consumed upon using this ability, boosting its power. However, TP is not needed to use this.
Template:See Also
Legacy Final Fantasy XIV
Water II appeared as an ability that dealt water-elemental damage to the target and all nearby enemies. At the initial release, Water II was a Conjurer spell available for use at Rank 24 and it cost 3 action points to set. After the release of patch 1.20, Water II became unusable by any class in the game and could only be used by enemies.
Despite sharing the name in the English localization of the relaunch, the abilities known as Water II in the title are in fact the recurring Watera spell in Japanese.