Final Fantasy Wiki
Advertisement

Calls upon the power of the earth to attack enemies and heal allies.

Description

Water Harmony, also known as Water Rondo,[1][2] is a Dance option for Mog in Final Fantasy VI. It grants the abilities El Niño, Plasma, Apparition, and Raccoon. These abilities mostly focus on water- and lightning-elemental damage, with a chance to heal HP and cure negative statuses. Water Harmony is learned from battling in underwater locations.

Obtained[]

Water Harmony is learned by battling on one of the following locations: Lethe River, Serpent Trench, and Leviathan in versions where Leviathan can be fought. The dance is missable, as Lethe River and Serpent Trench become unrevisitable in the World of Ruin, and Leviathan is not available in every version, and is also not a repeatable battle.

Gogo can also use any Dance that Mog has learned by equipping Dance in Gogo's ability menu.

Abilities[]

Name Description Chance Image
El Niño
(El Nino)
Deals water-elemental damage to all opponents. Its spell power is 61, it is unblockable, and it ignores split damage. 7 in 16 El Niño
Plasma Deals lightning-elemental damage to one opponent. Its spell power is 70 and it is unblockable. 6 in 16 Plasma
Apparition
(Specter)
Causes confuse on one opponent. Its Hit Rate is 120, and it fails on targets immune to confusion. 2 in 16 Apparition
Raccoon
(Wild Bear)
Restores HP to all allies and recovers from darkness, zombie, poison, petrify, doom, silence, berserk, confuse, sap, sleep, slow, stop, and frozen. Its spell power is 100. 1 in 16 Raccoon

Use[]

Water Harmony is a fairly reliable Dance option in a number of cases. Its common abilities, El Niño and Plasma, are strong magic attacks, targeting water and lightning-elemental damage, respectively. Water Harmony should never be used against enemies that absorb one of these elements, but can be very effective at targeting these weaknesses. Its rare Raccoon ability is strong, healing HP and curing a number of ailments, making it useful proactively against enemies that inflict negative statuses.

As with Dance in general, using it will make Mog uncontrollable for the rest of the fight. As such, players should be certain that they will only want Mog for these abilities for the rest of the battle, and should be prepared for a degree of randomness. Because Dance's damage is magic based, if players wish to use Mog this way, leveling him up with magicite that boosts his Magic stat is ideal; alternatively, players may prefer to use Dragoon Boots and rely on his physical damage from spears, meaning Strength should be used instead.

Gallery[]

Citations[]


Advertisement