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WoFF Water Harmony

Water Harmony in World of Final Fantasy.

Calls upon the power of the sea to heal allies and cure them of status ailments.

Final Fantasy VI description

Water Harmony (みずのハーモニー or 水のハーモニー, Mizu no Hāmonī?), also known as Water Rondo, is a recurring ability in the Final Fantasy series, used by moogles.

Appearances[]

Final Fantasy VI[]

Water Harmony is a Dance usable by Mog, giving access to the abilities El Niño, Plasma, Apparition, and Racoon. It is learned while fighting in the Lethe River, Baren Falls, Serpent Trench (before the World of Ruin, or when fighting Leviathan in the GBA or 2014 versions of the game.

Dissidia Final Fantasy Opera Omnia[]

Water Harmony is the secondary ability of Mog (FFVI), granting him an overhead buff for a minimum of 6 turns. When fully powered, Water Harmony allows Mog to follow up any attack with Plasma (if not afflicted with debuffs) or El Niño (if debuffed). Plasma has a chance to Confuse the target, while El Niño removes most debuffs cast on the party in the act of dealing damage.

World of Final Fantasy[]

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Final Fantasy Trading Card Game[]

Water Harmony is the ability of 15-122L Mog (FFVI). At the cost of 1 Water token, Water Harmony lets the player draw 2 cards, which can only be used once per turn.

Etymology[]

In music, harmony is the process by which the composition of individual sounds, or superpositions of sounds, is analyzed by hearing.