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===''[[Final Fantasy: The 4 Heroes of Light]]''===
 
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[[File:FF4HoL Water Slot.png|right]]
 
[[File:FF4HoL Water Slot.png|right]]
Water is a low level Black Magic spell. The spell costs 2 AP to cast and it has a spell power of 5. The spell can only be used if a Water Tome is in a character's inventory. The spell can be purchased for 500 gil in [[Liberte]], [[Urbeth]] at night, and [[Spelvia]]. A Water Tome can also be found in a chest inside the the [[Guera Caverns]].
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Water is a low level Black Magic spell. The spell costs 2 AP to cast and it has a spell power of 5. The spell can only be used if a Water Tome is in a character's inventory. The spell can be purchased for 500 gil in [[Liberte]], [[Urbeth]] at night, and [[Spelvia]]. A Water Tome can also be found in a chest inside the the [[Guera Caverns]].
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A variation called Strong Water can be used when two [[Psyched Up|psyched up]] characters cast Water during the same turn.
 
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|File:FFTA Water.png|''[[Final Fantasy Tactics Advance]]''.
 
|File:FFTA Water.png|''[[Final Fantasy Tactics Advance]]''.
 
|File:FFTA2 Water.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
 
|File:FFTA2 Water.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
|File:FF4HoL Water.png|''[[Final Fantasy: The 4 Heroes of Light]]''.
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|File:FF4HoL Water.png|Water in ''[[Final Fantasy: The 4 Heroes of Light]]''.
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|File:FF4HoL Strong Water.png|Strong Water in ''[[Final Fantasy: The 4 Heroes of Light]]''.
 
|File:DFF SM Water1.png|''[[Dissidia Final Fantasy]]''.
 
|File:DFF SM Water1.png|''[[Dissidia Final Fantasy]]''.
 
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Revision as of 05:16, 2 June 2012

FFX Water

Water in Final Fantasy X

Anyone thirsty?

(Water, ウォータ?, lit. Wōta) is a Water-elemental spell, which first appeared in Final Fantasy VIII. In the games it appears in, it is often the sole ability capable of inflicting Water-elemental damage to the enemy save for the summon Leviathan.

It is called Aqua (latin for "water") in Spanish, Idro (from the greek word for "water"), Hidro in Italian, and Aqua or Wasser in German.

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Appearances

Before Crisis -Final Fantasy VII-

Water is an elemental Magic Materia that deals Water-elemental damage. Template:Sec-stub

Final Fantasy VIII

Water inflicts Water-elemental damage on one opponent. It can be drawn or refined from items. Casting Water in battle increases compatibility with Leviathan by 1, but lowers compatibility with Quezacotl and Pandemona by 0.8. Template:FFVIII Spell

Final Fantasy IX

Vivi can cast Water by learning it from the N-Kai Armlet for 55 AP, costs 22 MP to cast, and has a spell power of 64. As such, it can also be used in conjunction with Steiner's Sword Magic. Water can be cast by Anemone, Axolotl, Clipper, Gigan Toad, Gizamaluke, Kraken, Lani, Quale, and Sahagin.

Final Fantasy X

Final Fantasy X includes three levels of the Water spell (Water, Watera, and Waterga), putting it on the same level as the three key elemental magic spells, Fire, Thunder, and Blizzard. Like most Black Magic, it is located in Lulu's section of the Sphere Grid. Water can be cast by Lord Ochu, Mortibody, Sin's Core, Sinspawn Geneaux, Spherimorph, and Water Flan.

Final Fantasy X-2

Water is an ability already known by the Black Mage dressphere. It can also be used if the Blue Ring accessory or Menace of the Deep garment grid are equipped.

The Dragon Scale and Water Gem items have the effect of a Water spell. Water can also be used via Yuna's Festival-Goer dressphere ability Water Geta. The spell can be cast by several enemies in the game.

Final Fantasy XI

Template:FFXI Spell

Water is a tier 1 Black Magic spell purchasable in Port Windurst, Port San d'Oria, and Bastok Markets for 140-162 gil, depending on fame. When cast, the spell deals Water-elemental damage to a single enemy.

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Final Fantasy XII

There is only one level of Water Magick obtainable by the player and the Black Magick 2 license is required to use it. The spell can also be used via the Water Mote. However, several enemies cast Watera and Waterga liberally and the Esper Famfrit can cast Waterja during the battle against him, which inflicts Silence status. Famfrit's attacks are also Water-based.

In the International version, Water was renamed Aqua (アクア) and can be used by the Black Mage and the Red Mage. Also the item Water Mote was replaced by Aquara (Watera) Mote.

Final Fantasy XIII

Water is a Ravager ability available to all characters except Sazh. It deals magical damage and costs 1 ATB to cast.

Final Fantasy XIV

Water is a Conjurer spell (Rank 1). Template:Sec-stub

Final Fantasy Tactics Advance

Water can be cast by Bishops and Sages. It costs 12 MP and requires 200 AP to master. It is learned by Bishops through a Spring Staff and learned by sages through a Battle Mace. It has a range of 3 with a vertical reach of 2, a Magic Power of 34, and cannot be reflected. It can, however, be countered with Return Magic, and have MP absorbed from Absorb MP.

Final Fantasy Tactics A2: Grimoire of the Rift

Water is a spell used by Sages and Bishops, like in the previous game. Sages learn it from the Battle Mace, while Bishops learn it from the Spring Staff. Unlike the last game, it takes 14 MP to use. It has a range of three, unlike standard spells that have a range of four, but to compensate, it is more powerful.

Final Fantasy: The 4 Heroes of Light

FF4HoL Water Slot

Water is a low level Black Magic spell. The spell costs 2 AP to cast and it has a spell power of 5. The spell can only be used if a Water Tome is in a character's inventory. The spell can be purchased for 500 gil in Liberte, Urbeth at night, and Spelvia. A Water Tome can also be found in a chest inside the the Guera Caverns.

A variation called Strong Water can be used when two psyched up characters cast Water during the same turn.

Dissidia Final Fantasy

Water is an HP attack for Shantotto when using Spirit Magic: Water while her Brave is less than 3,000. It creates a small burst of water surrounding opponents.

Dissidia 012 Final Fantasy

The upper limit for Shantotto casting Water with Spirit Magic: Water is now 2000 bravery.

Gallery

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Template:Black Magic Template:FFVIII Abilities Template:FFXIII Abilities