I couldn't miss the chance to practice my drawing!
Anyone thirsty?Lulu, Final Fantasy X
Water (ウォータ, Wōta?), also known as Aqua, is a Water-elemental spell, which first appeared in Final Fantasy VIII. When it appears, it is often the sole ability capable of inflicting Water-elemental damage to the enemy save for the summon Leviathan.
It is called Aqua (Latin for "water") in Spanish, Idro (from the Greek word for "water") in Italian, and Aqua or Wasser in German.
Water is an elemental Magic Materia that deals Water-elemental damage.
Water inflicts Water-elemental damage on one opponent. It can be drawn or refined from items. Casting Water in battle increases compatibility with Leviathan by 1, but lowers compatibility with Quezacotl and Pandemona by 0.8. It can also be junctioned to deal or resist against Water-elemental damage.
Vivi can cast the Black Magic spell Water learned from the N-Kai Armlet for 55 AP. It costs 22 MP to cast, and has a spell power of 64. It can be reflected and works with Return Magic. It can also be used in conjunction with Steiner's Swd Mag.
Water is a Black Magic spell that deals minor Water-elemental damage. It has a spell power of 12. It is located in Lulu's section of the Sphere Grid. Water can be cast by Lord Ochu, Mortibody, Sin's Core, Sinspawn Geneaux, Spherimorph, and Water Flan.
Water is a tier 1 Black Magic spell purchasable in Port Windurst, Port San d'Oria, and Bastok Markets for 140-162 gil, depending on fame. When cast, the spell deals Water-elemental damage to a single enemy.
In the original version, Water is a Level 2 Black Magick available on the License Board for 25 LP. The spell deals small water-elemental spell to a single foe and has a default cost of 12 MP. In addition, the spell can also be used via the Water Mote.
Despite several enemies having access to higher tier variants such as Watera and Waterga, Water is the only water-elemental spell available to players to use in the original release.
In the Zodiac versions, Water is renamed Aqua (アクア, Akua?) and is a Black Magick spell and part of the Black Magick 3 license. It can be used by the Black Mage and Red Battlemage job classes. Larsa is able to use the spell whenever he joins the party as a guest.
In addition, the Water Mote from the original version is replaced by the new Aquara Mote.
Deal water damage to target.Description
Water is a Ravager ability that deals magical damage. It has an ATB cost of 1 and a modifier of 1.0. It can be learned by Lightning (stage 1), Snow (stage 5), Vanille (stage 1), Hope (stage 3), and Fang (stage 7).
Inflict water-attribute magic damage.Description
Water appeared as an ability and dealt water-elemental damage to the target and all nearby enemies. At the initial release, Water was a Conjurer spell available for use at Rank 1 and it cost 3 action points to set. After the release of patch 1.20, Water; along with its upgraded forms, became unusable by any class in the game and could only be used by enemies.
Water is an enemy ability available to water-sprite enemies and by Galvanth the Dominator. The ability deals water-elemental damage to a single target. The only water-elemental ability available to players is the Conjurer ability Fluid Aura, which uses the same animation as the Water spell. However in early alpha footage of the game, Water was the original name for the Fluid Aura ability.
Envelops target in a damaging sphere of water.Description
Water is a spell that deals water damage. It is learned for 200 AP by Bishops from the Spring Staff and Sages from the Battle Mace. It costs 12 MP to cast, a range of 3 with a vertical reach of 2, a Magic Power of 34, and cannot be reflected. It can be countered with Return Magic, and have MP absorbed from Absorb MP.
Water is a low level Black Magic spell. The spell costs 2 AP to cast and it has a spell power of 5. The spell can only be used if a Water Tome is in a character's inventory. The spell can be purchased for 500 gil in Liberte, Urbeth at night, and Spelvia. A Water Tome can also be found in a chest inside the the Guera Caverns.
A variation called Strong Water can be used when two Psyched Up characters cast Water during the same turn.
The upper limit for Shantotto casting Water with Spirit Magic: Water is now 2000 bravery.
Water is split into two versions, one that has a rarity of Normal and one that has a rarity of Normal plus. At its base, the Normal Water has an Attack of 50 and a Defense of 80. Its maximum level is 20, its cost is 1, and its leveling rate is fast. Normal plus Water's base Attack is 320 and its base defense is 300. Its maximum level is 40, its cost is 5, and its leveling rate is normal.
Water is a Black Magic Ability with a Rarity of 1☆. It deals light water magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Minor Black Orbs x2, Minor Fire Orb x2, Minor Ice Orb x2, and 1000 gil.
Launch a projectile that creates a small splash on impact.Description
Water is an active, water-elemental magic ability that inflicts magical water damage to a single target for 3 AP. It can be used by 2P Serafie, Baby Tonberry, Dualizard, Kupicaroon, Mindflayer, Miney, Mini Flan, Mo, Nightsqual, Quacho, Sea Snake, Sharqual, Squidraken, Ultros★, Water Golem, and Water Toad.
It is also an enemy ability used by Yuna.
Non-Final Fantasy guest appearances
Other Square Enix titles
Water has appeared in other Square Enix titles as an ability, referencing the Final Fantasy version of the spell.
Water appears in the Kingdom Hearts series, making its proper debut as a spell in Kingdom Hearts III. It initially creates a barrier of water around Sora, followed by firing it as a projectile to attack enemies. Water has three upgraded forms in the game - Watera, Waterga, and Waterza.
Influences in other titles
Water (ウォーター, Wōtā?) and Aqua (アクア, Akua?) are prominent Black Magics in RPGs created by the Mistwalker company founded by Hironobu Sakaguchi, appearing in the titles Blue Dragon and Lost Odyssey respectively. The abilities deal water-elemental damage to targets in both titles. In addition, the spells use a similar tier system to Final Fantasy's for its upgraded forms; Blue Dragon using the names Water, Watera (ウォータラ, Wōtara?), and Waterus (ウォータラス, Wōtarasu?, lit. Wateras), while Lost Odyssey uses the names Aqua, Aquara (アクアラー, Akuarā?), and Aquarus (アクアラス, Akuarasu?, lit. Aquaras).
Behind the scenes
Water (ウォーター, Wōtā?) originates from the SNES Square RPG, Chrono Trigger, originally serving as a magic tech for the character Frog. In addition, Water II (ウォータガ, Wōtaga?, lit. Waterga) also exists as a magic tech for both Frog and Magus, serving as a group-wide variant of the spell.
Despite the water-element being present in the Final Fantasy series since Final Fantasy V, Water would not properly be introduced as a spell until Final Fantasy VIII. However, the Japanese name of the Final Fantasy spell would be changed to (ウォータ, Wōta?), dropping the chōonpu of the (タ, ta?) kana to match series's tradition of using four characters for spell names.
Aqua is Latin for "water".