Final Fantasy Wiki

Water magic damage/one enemy


Water is an attack magic spell in Final Fantasy VIII. It is the only Water-elemental spell in the game, making it the only spell that can be junctioned to absorb or deal Water damage in battle. It can also be cast as a spell to deal moderate damage.


There are only a few enemies from whom Water can be drawn and there are no Water draw points outside of a Laguna dream. The Guardian Force Shiva allows Water to be refined from Fish Fins and Water Crystals with I Mag-RF, meaning the player can amass a lot of Water spells early by fighting Fastitocalon-Fs on beaches or by modifying their cards, as well as the cards of the larger brethren.



Water has a spell power of 26 when cast, meaning its damage is calculated as:


It is cast as a spell in the Magic command, Selphie's Slot Limit Break, or Rinoa's Angel Wing if she has it in her inventory.

Casting Water in battle increases compatibility with Leviathan by 1, but lowers compatibility with Quezacotl and Pandemona by 0.8.

Water is useful for elemental attack junctions when fighting Cactuars, special enemies that can be annoying to otherwise defeat as they tend to run away. Triple-casting it against the Jumbo Cactuar also works well to defeat it fast before it flees.

The only enemy to use the spell against the player party is NORG. It can be reflected.