Water magic damage/one enemy
Water is an attack magic spell in Final Fantasy VIII. It is the only Water-elemental spell in the game, making it the only spell that can be junctioned to absorb or deal Water damage in battle. It can also be cast as a spell to deal moderate damage.
There are only a few enemies from which Water can be drawn and there are no Water draw points outside of a Laguna flashback. The Guardian Force Shiva allows Water to be refined from Fish Fins or Water Crystals with I Mag-RF, meaning the player can amass a lot of Water spells early by fighting Fastitocalon-Fs on beaches.
Water has a spell power of 26 when cast, meaning its damage is calculated as:
- $ Damage = AttackerMag + 26 $
- $ Damage = Damage * (265 - TargetSpr) / 4 $
- $ Damage = Damage * Power / 256 $
Water is useful for elemental attack junctions when fighting Cactuars, special enemies that can be annoying to otherwise defeat as they tend to run away. Triple-casting it against the Jumbo Cactuar also works well to defeat it fast before it flees.