A Warrior of Darkness in Final Fantasy III.
The Warriors of Darkness (闇の戦士, Yami no Senshi?), also known as Warriors of the Dark, are counterparts to the Warriors of Light. In all of their appearances, Warriors of Darkness are heroes who fight for the same cause as the Warriors of Light; "light" and "dark" refer to literal, physical, or elemental light and darkness, rather than to good and evil.
A parallel term the Warriors of Chaos (カオスの戦士) is also used for counterparts to the Warriors of Light. Groups under this name are often villainous, and antagonistic. While not necessarily evil, they are morally questionable.
Appearances[]
Final Fantasy III[]

Just as the Warriors of the Light had to defend their world from becoming engulfed by darkness, the Warriors of the Dark were called to defend their own world from being swallowed by the light many years ago.
At the end of Final Fantasy III, the Warriors of the Light have to find their dark counterparts to aid them in their battle against the Cloud of Darkness. Each Warrior of the Dark appears after defeating each of the four bosses guarding the Dark Crystals in the World of Darkness: Cerberus, Echidna, Ahriman, and the Two Headed Dragon.
After each battle, one of the Warriors of the Dark tells the Warriors of the Light important information for the upcoming battle with the Cloud of Darkness. Before the final battle, the Warriors of the Dark sacrifice themselves so that the Warriors of the Light can save their own world.
In Final Fantasy I * II * III: Memory of Heroes, the Warriors of Darkness are described as a Knight, Ninja, Sage, and Black Belt, respectively.
Final Fantasy XIV[]
The Warriors of Darkness of Final Fantasy XIV.
The Warriors of Darkness are a group of characters introduced in the post-Heavensward main scenario, serving under Elidibus to stop the Warrior of Light to restore the balance of Light and Dark. The group consists of five individuals: Arbert, Blanhaerz, J'rhoomale, Naillebert, and Lamimi. Their appearances are based on the Midlander Hyur "Meteor Survivor" and his allies from the game's promotional material, while their jobs reference several classes originating from Final Fantasy III. The Warriors of Darkness originally hailed from the First, a reflection of the Source that faced calamity under the Flood of Light due to their actions. Their roles are expanded in the main scenario and role quests of Shadowbringers, when the Warrior of Light traveled to the First to prevent the Flood of Light from causing an Eighth Umbral Calamity.
Final Fantasy Dimensions[]
Four of the eight main characters of the game are the Warriors of Darkness: Nacht, Diana, Glaive, and Alba.
At the beginning of their adventure, the Warriors of Darkness are chosen by the Crystal of Lux and blessed with its power, as are four Warriors of Light. The Crystal sunders the world into two disconnected halves, and the two groups are separated. Childhood friends Diana and Glaive are forced to work with Avalonian conscripts Nacht and Alba, despite initially seeing them as enemies. They agree to cooperate in the search for their respective friends who have been similarly thrown together as the Warriors of Light. The half of the world accessible to the Warriors of Darkness is shrouded in perpetual night. During their journey, the Warriors of Darkness find five crystal shards which bless them with the Ranger, Dark Knight, Dancer, Ninja, and Magus Jobs. Both groups of Warriors fight to protect and restore the world.
Dissidia Final Fantasy[]
The Warriors of Chaos is one of the two warring factions which follows Chaos, God of Discord. By the time of the 13th cycle, it is comprised of the major antagonists from previous installments: Garland, Emperor Mateus, Cloud of Darkness, Golbez, Exdeath, Kefka Palazzo, Sephiroth, Ultimecia, Kuja, and Jecht.
The Warriors of Chaos have won the conflict for the last twelve cycles which has allowed them to retain their memories from the previous fights. Using this knowledge the Warriors of Chaos, each try to enact their own agenda, utilizing the conflict for their own purposes. During the 13th cycle, each Warrior of Chaos is defeated by their correspondent counterpart which bestows upon them a Crystal. It is revealed the Crystals are in fact, the power of Cosmos, causing her demise upon weakening.
When the Goddess of Harmony is felled, the Warriors of Chaos all go their separate ways, but are ultimately defeated once more before Chaos himself is felled as well. This marks the Warriors of Chaos first defeat.
Dissidia 012 Final Fantasy[]
During the conflict's 12th cycle, both Cloud Strife and Tidus serve as Warriors of Chaos. During the cycle, Cloud challenges Chaos, but is defeated, with his wish for Tifa Lockhart to be safe, this paves the way to become a Warrior of Cosmos in the next cycle. Due to Emperor Mateus' machinations, he manipulates Tidus into fighting Jecht, who is a Warrior of Cosmos during this time, until he ambushes them both, but is fended off by Yuna. Taking an interest in Jecht, he takes the fallen warrior before Chaos as an offering. Jecht thus becomes a Warrior of Chaos during the next cycle.
Dissidia Final Fantasy NT[]
The Warriors of Chaos return, now serving Spiritus, and are thus rebranded as the Warriors of Spiritus. Although composed of mostly villains, Spiritus himself is not malevolent and plays the villain out of what he considers a necessity, as he cares about World B and seeks to use the conflict to help provide with energy to sustain it.
Spiritus opposes Materia, but is willing to work with her for the greater picture. Upon learning the threat of the Planesgorger and ultimately Shinryu itself, Spiritus joins forces with Materia in fending off the terrifying dragon. It takes the combined efforts of all their forces to defeat Shinryu for good. The Warriors of Chaos are sent back to their home, as Spiritus uses doppelgängers to keep the war with Materia.
Stranger of Paradise Final Fantasy Origin[]
Initially believed to be the Warriors of Light, Jack Garland, Ash, Jed, Neon and Sophia eventually become referred to as the Warriors of Chaos. A group of Strangers (with the exception of Neon, who is a native Cornelian), they were Lufenian agents ordered to maintain the balance between light and dark in Cornelia to allow the Lufenians to use Cornelia as a dumping ground for their darkness while preventing the imbalance it created from growing out of control. This effort was supported by the use of the Dimensional Crystal Matrix, which allowed the Lufenians to reset Cornelia's timeline should anything threaten the status quo.
Becoming disgusted with Lufenia's actions, Jack and his fellow Strangers decide to seize control of the world away from Lufenia and place it back in the hands of its native Cornelians. Due to Lufenian mission parameters requiring their memories to be erased after each mission, the Strangers recruit Astos (another agent of Lufenia whose memory is allowed to remain intact from mission to mission) to guide them in a plan that takes place over the course of thousands of years and uncountable timeline resets. After many failures, Astos manages to manipulate events so that Jack absorbs all of the darkness in Lufenia, granting him the one power the Lufenians cannot control: that of Chaos.
Using his newfound power, Jack reaches the Lufenian world, takes the Dimensional Crystal Matrix they use to control Cornelia, and defeats the Darkness Manifest, a monster created from the Lufenians' cumulative Darkness. Jack absorbs its darkness, becoming Chaos. Using the Matrix, Jack cuts off the Lufenians' connection to Cornelia and returns to Cornelia's Chaos Shrine. Now with the power to loop time due to his possession of the Matrix, Jack revives his friends, who through the power of the darkness they absorbed during their journey become the Four Fiends of Chaos.
With the Lufenians thwarted, the Strangers decide on their next goal: to train the Warriors of Light to become strong enough to defeat them and restore the balance between light and dark in Cornelia. It is at this point that they begin to be referred to as the Warriors of Chaos.



