Final Fantasy Wiki
Register
Advertisement

Template:Dissidia Character

A warrior of light clad in armor, wielding sword and shield. A noble warrior that fears no one and gallantly faces any foe.

Description

The Warrior of Light is one of the heroes fighting for the side of Cosmos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. A skilled swordsman, he also excels in using his shield both defensively and offensively. As the leader of the heroes fighting for Cosmos, the Warrior of Light is portrayed as a stoic character who faithfully seeks to fulfill Cosmos's request to retrieve the Crystals. In opposition, his nemesis Garland is Chaos's right-hand man. According to Dissidia's character files, Warrior of Light's origins and true name are unknown, even to him. During the 12th cycle, he is somewhat less confident and sure of himself.

Crystal and Attire

The Warrior's alternate outfits.

The Warrior of Light's original outfit is based on Yoshitaka Amano's artwork from the original Final Fantasy, and appears as a knight in blue armor with khaki and white linings. His EX Mode is based on the artwork of the Final Fantasy warrior, giving his armor red and yellow highlights and tilting the horns on his helmet forward.

The Warrior's first alternate outfit, "Amethyst Armor", is a red and sepia recolor, so as to invoke a weathered feeling, and his EX Mode is recolored red with silver and white highlights like the alternate artwork of the Warrior of Light.

The Warrior's second alternate outfit, "Classic Red" is based on Final Fantasy's Warrior sprites. The Warrior wears less decorative crimson armor with no cape or skirt, and removes his helmet to show red hair. His EX Mode in this outfit makes his hair spikier, and is slicked back. His muscles in his torso, arms, and legs become larger as well, appearing as the Knight class upgrade.

As a downloadable fourth outfit, "The Nameless Warrior", the Warrior removes his helmet, revealing long silver-white hair, as he appears in the Dissidia 012 opening, and in scenes with Prishe. Otherwise he appears identical to his base outfit.

His Crystal is a large blue shard, and is a direct reference to the elemental Crystals from Final Fantasy that each of the Warriors of Light held in the storyline.

The Warrior's Manikin version, False Hero, is blue.

Story

Template:Spoilers

WarriorDissidia012

Warrior of Light without his helmet in Dissidia 012 opening FMV.

During one of the previous cycles of conflict, Cid of the Lufaine attempted to make a perfect Manikin from his own memories. Despite repeated failures he eventually succeeded and created such a Manikin, its body not crystallizing to show its perfection. This Manikin had no signs of will, which Cid attributed to an incomplete transfer of his memories, and placed it among the other summoned warriors of the cycle to see what became of it. The Reports in Dissidia 012 heavily imply this perfect Manikin is the Warrior of Light, and it is confirmed in his character file.

The Warrior of Light first appeared in the Chaos Shrine, summoned by neither Cosmos or Chaos. Garland recognizes him and attempts to take him with him, but is fought off by Prishe, who also found him and later takes him to Cosmos to be brought over to their side. Though initially reluctant, eventually Cosmos too recognizes the Warrior and agrees, endowing him with her power.

At the Empyreal Paradox, the Warrior of Light and Prishe talk over his inability to remember his past, and she reassures him that he doesn't need his memories in order to know who he is, before realizing that he doesn't have a name yet. Prishe thinks about bringing the topic up with Cosmos before excitedly proclaiming she knows exactly what they'll call him.

Dissidia 012

Kain and Light Dissidia 012 English

The Warrior of Light and Kain discuss the Manikins.

Having learned from Kain the true nature of the cycle, the Warrior comes to the agreement with him that they should defeat their allies before the Manikins do to ensure their return in the next cycle. To that end, Kain goes after the other warriors while the Warrior shields him from harm from either when. When Lightning barely escapes the Manikins and he listens to her stating to Cosmos of Kain's "betrayal", the Warrior of Light clashes blades with her before Cosmos stops them and demands answers. However, the Warrior's reasons and intentions only serves to further anger Lightning as Laguna, Vaan, and Yuna arrive. The four agree to remain awake to stop the Manikin infestation as the Warrior could do nothing but wish them all good luck. While the others are joined by Kain and Tifa, he is a witness of Terra's conversion into a Warrior of Cosmos.

As Lightning and her group fell defeating several Manikins to close the Rift, the Warrior finds himself facing even more. Though he sees himself unworthy of his title, the Warrior remains by Cosmos' side due to his vow of protecting her to the bitter end in an act of self sacrifice. However, the goddess sacrifices herself to destroy the horde to his dismay. Coming to, the Warrior sees Lightning and her group fading from existence while he and the current Warriors of Cosmos were saved by Shinryu to participate in the final cycle of conflict.

Dissidia: Prologue

WOL Tidus intro

Warrior of Light and Tidus before the first battle against the villains in the thirteenth cycle.

The prologue opens with the Warrior of Light regaining consciousness after an epic battle against Chaos's remaining forces. Upon awakening, he hears Cosmos speaking to him, saying she has been defeated by the god of discord. After getting rid of the Manikins barring his path he arrives at Order's Sanctuary, finding Cosmos weakened. She pleads with him and the other Warriors of Cosmos, telling them to find the Crystals in order to restore the balance between harmony and discord. She regrets her inability to support them, but the Warrior assures her light is already with them. Cosmos vanishes and the Warrior of Light sets off, determined to fulfill this quest.

Destiny Odyssey

Sephiroth wol fight

Warrior of Light fights Sephiroth after the latter injures Firion.

During his travels the Warrior of Light encounters Garland who tries to goad the Warrior into a fight. The Warrior complies and the two battle, resulting in Garland's defeat. However, Garland says the hope to save the world is a mere illusion, also telling that the real truth of the war will be revealed eventually.

Later, the Warrior meets Cecil and Tidus, who tell him Firion pursued someone who stole something of importance to him. The Warrior of Light tracks Firion down, only to find him injured from battling Sephiroth. He engages Sephiroth in Firion's stead and defeats him. After the duel, Sephiroth asks him why he fights, and the Warrior replies that it is for the Crystals and for the war to end. However, Sephiroth says the fighting will not end, and that the Warrior fights for the thrill of it, just as he does. Sephiroth then departs to battle Cloud, leaving the Warrior of Light puzzled, but still determined.

As he travels further, he encounters Ultimecia who taunts his resolve to end the war. The Warrior ignores her words, however, and they engage in battle. Though the Warrior defeats her, Ultimecia states there is no hope for them to succeed, and says that his comrades are losing their faith in the Crystals before departing. Shortly after, the Warrior encounters Squall in the Crystal World, traveling alone. Squall declares he will fight and find his Crystal on his own, and the Warrior questions if he is truly strong enough to follow his path in solitude. The two battle and Squall proves himself and wins the duel. Squall tells the Warrior that while he travels alone, he still has his comrades' support and shows him Bartz's good luck charm. The Warrior questions Squall's decision, and Squall says he was told by Cosmos to follow his path alone. Satisfied with his strength and his trust in his allies, the Warrior continues on and leaves Squall to his chosen path.

After leaving Squall, Cosmos approaches the Warrior of Light and tries to dissuade him from his journey. However, the Warrior of Light insists on continuing, even when hope seems lost, keeping his sworn oath to find the Crystals and end the war. She then responds with an oath of her own: to keep believing in them until the very end. The Warrior arrives in Pandaemonium, facing the Emperor, who tries to sway the Warrior of Light with a fake Crystal. However, he sees through the ruse easily and destroys it, declaring the Crystals are earned through their own strength, not by the mercy of an enemy. Thus, the two engage in battle and the Warrior wins. Just after the Emperor disappears, Garland arrives and tells the Warrior of Light to follow him if he wants to know the truth behind the war.

Warrior light vs garland

Warrior of Light faces Garland.

Before the battle, Garland reveals all of them are trapped in an endless cycle of death and rebirth, saying it is their destiny to fight forever and thus hopeless to fight against fate. The Warrior of Light replies that even though they are trapped, he will overcome the cycle against all odds, and the two start fighting. The Warrior wins and earns his Crystal, but Garland warns he will return yet again. The other Warriors of Cosmos arrive, and the ten return to Cosmos's sanctuary with their Crystals.

Shade Impulse

Dissidia WoL Crystal

Warrior of Light holding his Crystal.

After all the heroes have gathered at Cosmos's Throne, they attempt to save the goddess, but arrive too late. Chaos arrives at the scene, transports everyone to his throne and incinerates Cosmos. Soon afterward, the heroes begin to disappear from his throne and are transported to a place of absolute darkness, where not even a single speck of light can be seen. However, the last remaining strength of Cosmos's spirit within the Crystals saves them from permanent erosion and gives the warriors another chance to strike back.

Cornelia Dissidia Ending FMV

Warrior of Light walks towards Castle Cornelia.

During his journey the Warrior of Light states that, unlike his comrades, he has no memory of what happened in his own world before he met them and Cosmos, not even his own name. At some point during the story, Bartz approaches him at the Empyreal Paradox, asking if he's alright and remarks that the Warrior of Light sometimes goes there to stare into the sky, and that they still don't have a name for him. The Warrior of Light says that deep in his heart, he remembers someone calling him by name and he doesn't want that memory lost beneath a new identity.

Later, Tidus tells him that there is more to memories before they got there and that it will be nice if he remembers fighting alongside them. The Warrior of Light promises he will remember his friends for eternity. After defeating their respective villains, they challenge Chaos directly and emerge victorious. Shortly afterward, they find themselves in the reformed world of the original Final Fantasy. Everyone fades back to their own worlds, except for the Warrior of Light, who walks towards Castle Cornelia with his Crystal in hand bidding the light to shine over them forever. Template:Endspoilers

Battle

Template:See Also Warrior of Light is described as a Paragon, using both magical and physical attacks with proficiency, and fights using both his sword and shield. The Warrior is primarily a well-rounded melee fighter that relies on close to mid-range combos, and several of his attacks initiate chase sequences. Furthermore, all of his aerial Bravery attacks can chain into HP attacks. As a downside, the Warrior has few ranged attacks, and his melee strikes are not overly powerful compared to the game's other melee attackers.

Boss

The Warrior of Light is fought in Destiny Odyssey VIII, Distant Glory, and Inward Chaos.

In Dissidia 012 he is fought in Chapter 5 in Treachery of the Gods campaign.

Attacks

Template:See Also

Bravery attacks

Move Type CP (Mastered) AP Obtained Description Image
Dayflash Ground 30 (15) 90 Initial Short three-hit combo that knocks opponent away. Executes quickly but has low range.
Additional Effect: Wall Rush
DFF Dayflash
Red Fang Ground 20 (10) 120 Initial Conjure a fireball to home in on opponent. DFF Red Fang
Sword Thrust Ground 30 (15) 180 Level 3 Throw shield forward, then charge forward to attack opponent with a sword combo. The shield throw staggers opponents.
Additional Effect: Wall Rush
DFF Sword Thrust
Blue Fang Ground 20 (10) 120 Level 19 Conjures six shards of ice to strike opponent from above. DFF Blue Fang
White Fang Ground 20 (10) 120 Level 24 Conjures a stream of lightning bolts that travel towards opponent. DFF White Fang
Ascension Ground 30 (15) 90 Level 30 Throw shield forward and up and attack with a sword combo to launch opponent into the air.
Additional Effects: Chase, Wall Rush
DFF Ascension
Crossover Aerial 30 (15) 120 Initial Move forward while spinning shield, then stab opponent to knock them into the air.
Additional Effects: Chase, Wall Rush
DFF Crossover
Rising Buckler Aerial 30 (15) 120 Level 9 Throws shield upwards at opponent to hit multiple times, then stab and knock them downward.
Additional Effect: Chase, Wall Rush
DFF Rising Buckler
Shield Strike Aerial 30 (15) 120 Level 13 Throw shield downward at opponent to hit multiple times, then knock them upward.
Additional Effect: Chase, Wall Rush
DFF Shield Strike

HP attacks

Move Type CP (Mastered) AP Obtained Description Image
Shining Wave Ground 40 (20) 180 Initial Stab sword into the ground and swing to send a wave of light forward. Tracks slightly and has a high reach into the air. Dissidia WoL ShiningWave
Shield of Light
(ground)
Ground 40 (20) 180 Initial Guard and hold out shield to unleash a short-ranged burst of light energy.
Additional Effects: Block, Wall Rush
Dissidia WoL ShieldofLight
Shield of Light
(midair)
Aerial 40 (20) 180 Initial Guard and hold out shield to unleash a short-ranged burst of light energy.
Additional Effects: Block, Wall Rush
Dissidia WoL ShieldofLight
Radiant Sword Aerial 40 (20) 180 Level 38 Summon six glowing swords that fire forward and then curve towards opponent. Can be blocked, but will cause staggering making it likely the other swords will hit.
Additional Effect: Wall Rush
Dissidia WoL RadiantSword

Bravery to HP attacks

Move Type CP (Mastered) AP Chains from Description Image
Rune Saber
(ground)
Ground 40 (20) 300 Ascension Create a field of light energy to damage opponent, and stab upwards with a large sword of energy.
Additional Effect: Wall Rush
Dissidia WoL RuneSaber
Rune Saber
(midair)
Aerial 40 (20) 300 Crossover Create a field of light energy to damage opponent, and stab upwards with a large sword of energy.
Additional Effect: Wall Rush
Dissidia WoL RuneSaber
Bitter End A Aerial 40 (20) 300 Shield Strike Strike opponents with a flurry of sword attacks, then knock them away.
Additional Effect: Wall Rush
Dissidia WoL Bitter End
Bitter End B Aerial 40 (20) 300 Rising Buckler Strike opponents with a flurry of sword attacks, then knock them away.
Additional Effect: Wall Rush
Dissidia WoL Bitter End

Bravery attacks

Move Type CP (Mastered) AP Obtained Description Image
Dayflash Ground 30 (15) 90 Initial Short three-hit combo that knocks opponent away. Executes quickly but has low range.
Additional Effect: Chase
DFF Dayflash
Red Fang Ground 30 (15) 90 Initial Conjure a fireball to home in on opponent. DFF Red Fang
Sword Thrust Ground 30 (15) 90 Level 4 Throw shield forward, then charge forward to attack opponent with a sword combo. The shield throw staggers opponents.
Additional Effect: Wall Rush
DFF Sword Thrust
Blue Fang Ground 30 (15) 90 Initial Conjures six shards of ice to strike opponent from above. DFF Blue Fang
White Fang Ground 30 (15) 90 Level 8 Conjures a stream of lightning bolts that travel towards opponent. DFF White Fang
Ascension Ground 30 (15) 120 Level 30 Throw shield forward and up and attack with a sword combo to launch opponent into the air.
Additional Effects: Chase, Wall Rush
DFF Ascension
Crossover Aerial 30 (15) 120 Initial Move forward while spinning shield, then stab opponent to knock them into the air.
Additional Effects: Chase, Wall Rush
DFF Crossover
Dayflash Aerial 30 (15) 90 Unknown Short three-hit combo that knocks opponent away. Executes quickly but has low range.
Additional Effect: Chase
DFF Dayflash
Rising Buckler Aerial 30 (15) 150 Level 9 Throws shield upwards at opponent to hit multiple times, then stab and knock them downward.
Additional Effect: Wall Rush
DFF Rising Buckler
Shield Strike Aerial 30 (15) 200 Level 13 Throw shield downward at opponent to hit multiple times, then knock them upward.
Additional Effect: Wall Rush
DFF Shield Strike

HP attacks

Move Type CP (Mastered) AP Obtained Description Image
Shining Wave Ground 30 (15) 130 Initial Stab sword into the ground and swing to send a wave of light forward. Tracks through walls and floors as well as into the air. Dissidia WoL ShiningWave
Ultimate Shield Ground 30 (15) 130 Level 28 Fling shield out to drag opponent closer, than hit them several times and knock them away. Can fling up into the air as well including directly above Warrior of Light.
Additional Effect: Wall Rush
Warrior UltimateShield
Shield of Light
(ground)
Ground 30 (15) 130 Initial Guard and hold out shield to unleash a short-ranged burst of light energy.
Additional Effects: Block, Wall Rush
Dissidia WoL ShieldofLight
Shield of Light
(midair)
Aerial 30 (15) 130 Initial Guard and hold out shield to unleash a short-ranged burst of light energy.
Additional Effects: Block, Wall Rush
Dissidia WoL ShieldofLight
Radiant Sword Aerial 30 (15) 130 Level 38 Summon six glowing swords that fire forward and then curve towards opponent. Can be blocked, but will cause staggering making it likely the other swords will hit.
Additional Effect: Wall Rush
Dissidia WoL RadiantSword

Bravery to HP attacks

Move Type CP (Mastered) AP Chains from Description Image
Rune Saber
(ground)
Ground 30 (15) 130 Ascension Create a field of light energy to damage opponent, and stab upwards with a large sword of energy.
Additional Effect: Wall Rush
Dissidia WoL RuneSaber
Rune Saber
(midair)
Aerial 30 (15) 130 Crossover Create a field of light energy to damage opponent, and stab upwards with a large sword of energy.
Additional Effect: Wall Rush
Dissidia WoL RuneSaber
Bitter End A Aerial 30 (15) 130 Shield Strike Strike opponents with a flurry of sword attacks, then knock them away.
Additional Effect: Wall Rush
Dissidia WoL Bitter End
Bitter End B Aerial 30 (15) 130 Rising Buckler Strike opponents with a flurry of sword attacks, then knock them away.
Additional Effect: Wall Rush
Dissidia WoL Bitter End

EX Mode

Warrior of Light in EX-Mode.
Oversoul

The Warrior of Light's EX Mode is Class Change where he upgrades from a Warrior to a Knight, based on Amano's artwork of the Knight from Final Fantasy. The Warrior of Light gains the bonuses "Mirror Attack", "Protect", and "Light's Blessing". Mirror Attack deflects minor magic projectiles while attacking, Protect increases the Warrior's Defense by ten points, and Light's Blessing summons swords of light to strike opponents when landing a Bravery attack, dealing additional damage and knocking them further back than usual.

His EX Burst, Oversoul, has the Warrior of Light attack the opponent with powerful magic sword blows. The player must input a series of D-pad commands as the Warrior dashes past opponents to strike them multiple times. If the player inputs all the commands correctly, the Warrior executes a final strike that "detonates" the magical energy surrounding the opponent.

Equipment

Warrior of Light is able to equip Swords, Greatswords, Axes, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor. In Dissidia 012 the Warrior of Light can also equip Daggers, Katanas, Great Shields and Breast Plates.

Exclusive Weapons

Name Level Stats Effects Obtained
Flame Sword 50 ATK +36 Defense +5%. Trade: 15460 gil, Rapier, Spirit Stone x3, Protect Shard x2
Braveheart 92 ATK +63 Defense +10%. Trade: 29570 gil, Flame Sword, Goddess's Magicite x5, Protect Crystal x3
Barbarian's Sword 100 ATK +68 Defense +15%.
Minor Counterattack Effect.
Trade: 31920 gil, Braveheart, Guiding Light x5, Protect Orb x5
Name Level Stats Effects Obtained
Flame Sword 30 ATK +40 Defense +5%. Trade: 61000 gil, Rapier, Scarletite x1, Hero's Desire x5
Braveheart 90 ATK +63 Defense +7%. Trade: 158,000 gil, Flame Sword, Electrum x1, Hero's Dream x5
Barbarian's Sword 100 ATK +68 Defense +10%.
Minor Counterattack Effect.
Trade: 182,800 gil, Braveheart, Guiding Light x1, Hero's Hopes x5

Gallery

Template:Gallery

Allusions

  • The Braveheart is a weapon dropped by Yamatano Orochi in the Whisperwind Cove and Barbariccia in the Hellfire Chasm in the Dawn of Souls and 20th Anniversary editions of Final Fantasy. The Barbarian's Sword is the strongest weapon available in the 20th Anniversary edition, surpassing even the Ultima Weapon, and can only be obtained by defeating the strongest version of Chronodia in the Labyrinth of Time.
  • The Warrior of Light's Red Fang, Blue Fang, and White Fang attacks are named after recurring items of the same names that cast elemental magic when used in battle. When any of the three attacks are used, the fang itself can be seen being thrown into the air and vanishing.
  • Before fighting Garland in Destiny Odyssey I-5 and when dealing the final blow in his EX Burst, the Warrior of Light makes the same pose as the one found on the original game cover, illustrated by Yoshitaka Amano.
  • The scene in Dissidia's ending where the Warrior of Light is walking towards Cornelia Castle resembles the opening scene of the original Final Fantasy.
  • The Warrior's EX Mode allows him to slash away magic projectiles while attacking. This may be a reference to the CGI cutscene from Final Fantasy Origins, in which he cuts through a Red Dragon's fireball.
  • At the end of Destiny Odyssey 1-5 Warrior of Light states that he will find a way to save everyone, even Garland. This may reference the epilogue from Final Fantasy, which states that once the world is washed with light, everyone including Garland will be there.
  • When using Shining Wave, the Warrior says "bathe in the Light," referencing the epilogue of Final Fantasy, which says that the four warriors used the elements that had destroyed the world "to bathe [it] in light."
  • At the beginning of Shade Impulse Chapter 3-4, the Warrior of Light tells his friends he does not remember anything before the events of the game, including his own name. The original Light Warriors were not given default names and it was up to the player to name them. In Dissida 012, Bartz and Prishe discuss coming up with a name to use for the Warrior, again referencing the naming system.
  • In Destiny Odyssey I, Warrior of Light faces Garland as his first boss, and again at the end of his story as his final boss. This is similar to the original Final Fantasy, where Garland, in various forms, is both the first boss and final boss.
  • in Dissidia 012, in the Warrior of Light's altered Destiny Odyssey, he encounters the Bahamut summonstone, who says "Long has it been since men of courage have stood before me. Come, I shall confer upon you my power!". This is a reference to Bahamut's pivotal role in upgrading the classes of the Warriors of Light in the original Final Fantasy, and his requirement to provide him with proof of their courage before he would do so.

Trivia

  • The Warrior of Light has the longest storyline in the game in Dissidia; his storyline begins moments after Cosmos sends the Warriors of Light to find their Crystals, and according to Destiny Odyssey 109, the Warrior of Light retrieves his Crystal the last.
    • The Warrior of Light's storyline has a few unique aspects compared to the other characters'. He is the only character to fight the same enemy twice in one storyline (Garland); he is the only character to face a boss in the middle of a stage rather than at the end (Ultimecia - this battle piece is also the only Destiny Odyssey boss battle to have a DP Reward attached to it); and he has the most boss fights of any character's storyline, a total of five, whereas all other characters fight no more than three.
  • At the end of Dissidia, all of the heroes return to their respective homes, except for the Warrior of Light, who simply walks towards Castle Cornelia. Dissidia 012's Character Files hint that the story of Final Fantasy begins at this point.
  • The final D-pad command for the Warrior's EX Burst is always left.
    • This has been changed for 012, however; now the final D-pad command for his EX Burst is as random as the other commands.
  • The Warrior of Light and Zidane were the first heroes to be announced for Dissidia.
  • The Warrior of Light's fighting style, Paragon, has the same name as a superboss in Final Fantasy X-2. The Warrior's EX Burst Oversoul shares its name with the term for monsters in the same game that are stronger than normal.
  • The Warrior of Light is one of three characters, the others being Zidane and Kuja, to have more than one intro quote when fighting his rival in the first game.

Template:Dissidia Template:Dissidia 012

Advertisement