A Warrior of Light who suddenly appeared in the world during a time of darkness with a crystal in hand. After defeating Garland and rescuing Princess Sarah of Cornelia, he embarks on a long journey to restore light to the crystal and return peace to the world as the prophecies foretold.
Description
The Warrior of Light is a playable character in Dissidia Final Fantasy Opera Omnia who is available at the start of Chapter 1 of the main storyline.
Contents
Profile[edit | edit source]
Appearance[edit | edit source]
The Warrior of Light's default costume consists on a pale blue armor with gold and khaki details, a horned helmet, and a long khaki cape.
His alternate costume is based on the "Fledgling Warrior" from Dissidia NT. The Warrior wears a simpler crimson armor with a brown kilt at the front, shorter gauntlets that show his biceps, and a shorter collar. He wears no helmet, showing dark red hair.
Personality[edit | edit source]
The Warrior of Light is steadfast and driven. He frequently takes the lead when the party enters a new area or encounters a new danger. Although he is implacable when dealing with foes, he is also quick to accept new allies, such as when Terra attacks in the Snowy Peaks of Crudelis. The Warrior first cautions against approaching her until informed that she was not acting of her own will, and then immediately suggests that they treat her wounds. As their journey continues, the Warrior becomes more prone to show emotion.
Story[edit | edit source]
Summoned into the conflict by Materia, this honorable and skilled knight is one of the first four heroes to be recruited by Mog. The Warrior's journey begins after a battle with Garland. When Garland strikes him down, the Warrior falls unconscious and awakens in the meadows of the world created by Materia and Spiritus as a place of recuperation for their exhausted fighters. However, that world is now being undermined by Torsions. The Warrior soon meets Rem and Vivi, and Mog. Upon being informed of the threat of the Torsions, the Warrior immediately embarks on the quest to seal them.
When Shantotto reveals that the "light" Mog has gathered them for is really the power to create Torsions, the Warrior is distraught for the first time. The idea that light could be a harmful force to the world disturbs him, and he questions his own purpose. Although Terra tries to reassure him that they're doing everything to help the world, it doesn't entirely dispel his doubts. This continues into Imber Manor, when the Onion Knight explains that the Cloud of Darkness appears when either darkness or light is too prevalent in the world.
The Warrior begins to explore the remnants of his memories and notes when certain things feel familiar to him, such as the magma tunnels beneath Capta Est Tower (similar to Mount Gulg). He realizes that his own loss of memory is different from his companions' in its completeness, but he tries to hide his feelings and remain focused on closing the Torsions so as not to disturb his allies. His allies notice regardless. Firion and Vivi encourage him to open up as a friend. The Warrior relents and asks for their help in regaining his lost memories in their next confrontation with Garland.

Gameplay[edit | edit source]
Equipment[edit | edit source]
- Weapons
Image | Name | Image | Name |
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Braveheart (I) ブレイブハート【I】 (4★) / 10CP |
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Enhancer (I) エンハンスソード【I】 (5★) / 15CP |
Based on its updated design from Dissidia NT. The Warrior's signature weapon in the Dissidia games. |
Based on its sprite from Final Fantasy (PSP ver.). | ||
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False Hero's Sword (I) 偽りの勇者の剣【I】 (5★) / 15CP |
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Flame Sword (I) フレイムソード 【I】 (5★) / 35CP |
Original weapon. Manikin weapon based on the Braveheart. |
Based on its version from Dissidia NT. | ||
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Ice Brand (I) アイスブランド【I】 (5★) / EX (70CP) |
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Ice Brand (I)+ アイスブランド【I】+ (6★) / EX+ (100CP) |
Based on its version from Dissidia NT. | |||
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Duel Rapier (I) デュエルレイピア【I】 (5★) / LD (90CP) |
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Sun Blade (I) サンブレード【I】 BT (130CP) |
Original weapon. | Based on its version from Dissidia NT. |
- Armor
Image | Name | Image | Name |
---|---|---|---|
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Knight's Armor (I) ナイトの鎧【I】 (4★) / 20CP |
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Crystal Shield (I) クリスタルシールド【I】 (5★) / 35CP |
Original design. | Based on its sprite from Final Fantasy (GBA ver.). | ||
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Diamond Shield (I) ダイヤシールド【I】 (5★) / 90CP |
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Diamond Shield (I)+ ダイヤシールド【I】+ (6★) / 130CP |
Based on its artwork of the Tactics version from Record Keeper. | |||
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Warrior of Light's Armor (I) ウォーリア オブ ライト モデル【I】 (7★) / 210CP |
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Warrior of Light's Armor (I)+ ウォーリア オブ ライト モデル【I】+ (7★) / 220CP |
Original armor. Based on the "Warrior of Light" costume from Dissidia NT. |
Abilities[edit | edit source]
Move | Type | Image |
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BRV Attack ブレイブ攻撃 |
BRV, Melee | ![]() |
Steals enemy's BRV. BRV Attack+: Grants party BRV pased on INT BRV 2-hit BRV attack Condition: "Will of Light" active. BRV Attack++: Grants party BRV based on INT BRV. 2-hit BRV attack. Condition: "Will of Light" and 3 stacks of "Shield" actives. | ||
HP Attack HP攻撃 |
HP, Melee | ![]() |
Expends BRV to deal HP damage HP Attack+: Increases BRV based on INT BRV 1-hit BRV+HP attack Stolen BRV may exceed MAX BRV up to 120% Condition: "Will of Light" active. HP Attack++: Increases BRV based on INT BRV. 2-hit BRV+HP attack. Increased BRV may exceed up to 120%. Stolen BRV may exceed up to 150%. Condition: "Will of Light" and 3 stacks of "Shield" actives. | ||
Shining Shield シャインシールド |
HP, Buff, Shield | ![]() |
Grants party BRV based on 100% individual INT BRV, then further increases BRV x 2.1. HP attack. Increased BRV may exceed individual MAX BRV up to 120%. High turn rate. Party: 7 turns Shield (reduces BRV damage equal to own INT BRV x 3.0). Self: 7 turns Will of Light. | ||
Throw Buckler スローバックラー |
HP, Ranged, Provoke, Buff, Shield | ![]() |
Grants party BRV based on INT BRV. 4-hit ranged BRV attack + HPattack. Stolen BRV may exceed MAX BRV up to 180%. High turn rate. Target: 5 turns Lock. Self: 3 turns INTV BRV Up I, Elude Up III; 7 turns Shield, Will of Light. | ||
All Resist Up レジストアップオール |
Additional Ability, Buff | 200px |
Reduces party's BRV damage taken for 5 turns. Applies a "BRV Regen" effect to the party. Instant turn rate. | ||
Shining Wave シャイニングウェーブ |
EX Ability, HP, Ranged | ![]() |
Base effects: 2-hit BRV+HP attack. Realization effects:
4-hit BRV+HP attack. | ||
Bitter End エンドオール |
LD Ability, HP | ![]() |
Grants party BRV based on own INT BRV 8-hit ranged BRV attack + HP attack | ||
Ultimate Shield アルティメットシールド |
BT Ability, HP | ![]() |
Increases BRV based on INT BRV 12-hit group ranged BRV attack + group HP attack |