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The art of the marauder was first born in the crucible of brutal ship-to-ship skirmishes. Found to be just as--if not more--effective on dry land, this fighting style relies on one's ability to properly direct the force generated by the axe's heavy blade. Thus the techniques employed by a marauder seek to maximize the destructive potential of our chosen weapons. The axe is used to rend, to cleave, and to destroy. It is not our way to simply outfight our adversaries; we seek to overwhelm them. A marauder must be the most powerful and enduring presence on the battlefield; we must account for the most enemies defeated. Our role in combat is that of a steel whirlwind, dealing death and destruction without equal.

The Warrior is a Job in Final Fantasy XIV, introduced as the Discipline of War Marauder (斧術士, Fujutsushi?, lit. Axeman) in the original release. Players start as a Marauder, and then may upgrade to Warrior using the Soul Crystal obtained from the quest Pride and Duty (Will Take You from the Mountain) after Marauder reaches level 30.

Profile[]

Marauder[]

Marauder Class Artwork ARR.jpg

The marauder is a combat specialist who wields the greataxe—a fearsome arm emblematic of Eorzea's pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.

They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or turning the tide of battle between warring nations. Throwing axes, such as the Francisca, supplement the marauders' arsenal, making them fearsome adversaries even at range.

Lodestone

Marauders attack with an axe and equip heavy armor. Their main role in battle is that of a Tank and many of their attacks have the added effect of increasing the enmity in enemies, forcing them to attack the Marauder instead of other party members.

Marauders generally have the highest HP pool of all classes. They possess abilities capable of restoring their own HP while damaging enemies. As such, Marauders are often seen as a more reactive tank, as opposed to the more proactive Gladiator class. Despite being a tank, Marauders have a high damage per second ratio.

Warrior[]

On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.

In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime their art has descended into the shadows of obscurity, where it remains to this day.

Lodestone

Warrior extends the tanking capabilities of Marauder, as well as massively increasing their capacity for damage and self-healing. In the right circumstances or in late-game, a Warrior will deal burst-damage every bit as effectively as a melee DPS class, though their trade-off of defensive power for increased healing from magic in their tanking stance means they'll need to frequently use defense-increasing cooldown abilities.

Story[]

Marauder[]

Th Marauder of Limsa Lominsa appeared out of both convenience and necessity. Both the lumbering and maintenance of the pirate's ships necessitated the use of dual-handed axes, naturally leading them becoming tools of war during both boarding at sea and disputes on land.

Manipulation of the Waraxe progressively led to the establishment of a school teaching those usages and the Marauders Guild was thus founded. With the Galadion Accord forbidding piracy, the Guild lost its secondary goal of utilitarian teachings to focus exclusively on the martial wielding of the Axe and its member changed to gloryhounds using their strength for the good of the new Lominsan society.

With the fusion of the Knights of the Barracuda and the Maelstrom, the Yellowjackets, the infantry of the former Navy, effectively became independent and established their new headquarter with the Marauders in the Coral Tower. This reflected in their training mainly comprised of Axe wielding and since recently gun shooting.

Warrior[]

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Heavensward[]

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Stormblood[]

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Equipment[]

An hyuran warrior with the Bravura and Fighter's artifact armor.

Marauders and warriors predominantly wield two-handed axes as their weapon. Their armor is primarily made up of "Fending" gear that they share with other tanking disciplines, boasting the highest defenses amongst all armors. At lower levels they also have access to lighter armors used by DPS disciplines. While the bonus attributes of these items may be of use, it is important to weigh their benefits against the defenses lost.

The primary attributes for marauders and warriors are strength and vitality, which boost their attack power and HP respectively, and should always be prioritized over other attributes. As tanking disciplines, they have access to the tank-exclusive tenacity attribute, which boosts their damage done and healing received, while also lowering damage taken.

Lists of marauder and warrior equipment

Marauder's Arms Marauder's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[]

Defiance Gauge

The Job Gauge was introduced to players in 4.0 Stormblood. The Warrior uses the Beast Gauge.

The Beast Gauge indicates whether or not Warrior is in a defensive stance (Defiance) or offensive stance (Deliverance). When the Warrior is in Defiance, the symbol on the gauge will be a bronze, helmet-shaped design. Defiance increases maximum HP but reduces damage output. The gauge itself will fill with Wrath when the Warrior uses certain weaponskills. Wrath is required to execute actions with devastating power. Advancing the gauge while in Defiance will improve the parry rate.

Deliverance Gauge.

When the Warrior is in Deliverance, the gauge will be designed with two crossed, blue-gray axes. Damage will be increased instead of HP. As the Warrior gain Wrath, the critical hit rate will increase as well.

At the beginning of Stormblood, if the Warrior changed stances the gauge would lose half of the gained Wrath. As of the most recent patches stances can be switched freely.

In PvP, the gauge is used to fuel specific abilities and can be refilled by utilizing combo attacks.

Abilities[]

Ability Level Type Cast Recast MP Cost Range Area
Heavy Swing
Heavy Swing from Final Fantasy XIV icon.png
Marauder1 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 200.
Maim
Maim from Final Fantasy XIV icon.png
Marauder4 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Heavy Swing
Combo Potency: 300
Combo Bonus: Increases Beast Gauge by 10
Berserk
Berserk from Final Fantasy XIV icon.png
Marauder6 Ability Instant 90s
Guarantees that all attacks are critical and direct hits.
Duration: 10s

Additional Effect: Extends Storm's Eye duration by 15s to a maximum of 60s

Overpower
Overpower from Final Fantasy XIV icon.png
Marauder10 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 8y 8y cone
Delivers an attack with a potency of 130 to all enemies in a cone before you.
Defiance
Defiance from Final Fantasy XIV icon.png
Marauder10 Ability Instant 10s
Significantly increases enmity generation.
Effect ends upon reuse.
Tomahawk
Tomahawk from Final Fantasy XIV icon.png
Marauder15 (Complete the quest "Brutal Strength") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 15y
Delivers a ranged attack with a potency of 140.
Additional Effect: Increased enmity
Storm's Path
Storm's Path from Final Fantasy XIV icon.png
Marauder26 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be.) 3y
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 380
Combo Bonus: Restores own HP
Cure Potency: 250
Combo Bonus: Increases Beast Gauge by 20
Thrill of Battle
Thrill of Battle from Final Fantasy XIV icon.png
Marauder30 (Complete the quest "Bringing Down the Mountain") Ability Instant 90s
Increases maximum HP by 20% and restores the amount increased.
Additional Effect: Increases HP recovery via healing actions on self by 20%
Duration: 10s
Inner Beast
Inner Beast from Final Fantasy XIV icon.png
Warrior35 (Complete the quest "Embracing the Beast") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be.) 3y
Delivers an attack with a potency of 350.
Beast Gauge Cost: 50
Vengeance
Vengeance from Final Fantasy XIV icon.png
Marauder38 Ability Instant 120s
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s
Mythril Tempest
Mythril Tempest from Final Fantasy XIV icon.png
Warrior40 (Complete the quest "Curious Gorge Goes to Wineport") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be.) 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Overpower
Combo Potency: 200
Combo Bonus: Extends Storm's Eye duration by 30s to a maximum of 60s
Combo Bonus: Increases Beast Gauge by 20
Holmgang
Holmgang from Final Fantasy XIV icon.png
Marauder42 Ability Instant 240s 6y
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 8s
When a target is selected, halts their movement with chains.
Steel Cyclone
Steel Cyclone from Final Fantasy XIV icon.png
Warrior45 (Complete the quest "Proof Is the Pudding") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be.) 5y radius
Delivers an attack with a potency of 220 to all nearby enemies.
Beast Gauge Cost: 50
Storm's Eye
Storm's Eye from Final Fantasy XIV icon.png
Marauder50 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 380
Combo Bonus: Increases damage dealt by 10%.
Duration: 30s

Extends Storm's Eye duration by 30s to a maximum of 60s
Combo Bonus: Increases Beast Gauge by 10

Infuriate
Infuriate from Final Fantasy XIV icon.png
Warrior50 (Complete the quest "How to Quit You") Ability Instant 60s
Increases Beast Gauge by 50.

Additional Effect: Grants Nascent Chaos
Duration: 30s
Maximum Charges: 2
Can only be executed while in combat.

Fell Cleave
Fell Cleave from Final Fantasy XIV icon.png
Warrior54 (Complete the quest "The Bear Necessity") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 590.
Beast Gauge Cost: 50
※Action changes to Inner Chaos while under the effect of Nascent Chaos.
Raw Intuition
Raw Intuition from Final Fantasy XIV icon.png
Warrior56 (Complete the quest "Pirates of Shallow Water") Ability Instant 25s
Reduces damage taken by 20%.
Duration: 6s
Shares a recast timer with Nascent Flash.
Equilibrium
Equilibrium from Final Fantasy XIV icon.png
Warrior58 (Complete the quest Slap an' Chop) Ability Instant 60s
Restores own HP.
Cure Potency: 1,200
Decimate
Decimate from Final Fantasy XIV icon.png
Warrior60 (Complete the quest "And My Axe") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y radius
Delivers an attack to all nearby enemies with a potency of 250.
Beast Gauge Cost: 50
※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.
Onslaught
Onslaught from Final Fantasy XIV icon.png
Warrior62 Ability Instant 10s 20y
Rushes target and delivers an attack with a potency of 100
Beast Gauge Cost: 20
Cannot be executed while bound.
Upheaval
Upheaval from Final Fantasy XIV icon.png
Warrior64 Ability Instant 30s 3y
Delivers an attack with a potency of 450.
Beast Gauge Cost: 20
Shake It Off
Shake It Off from Final Fantasy XIV icon.png
Warrior68 Ability Instant 90s 15y radius
Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of their maximum HP.
Dispels Thrill of Battle, Vengeance, and Raw Intuition, increasing damage absorbed by 2% for each effect removed.
Duration: 15s
Inner Release
Inner Release from Final Fantasy XIV icon.png
Warrior70 (Complete the quest "The Heart of the Problem") Ability Instant 90s
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects.
Additional Effect: Guarantees that all attacks are critical and direct hits
Duration: 10s

Additional Effect: Extends Storm's Eye duration by 15s to a maximum of 60s

Chaotic Cyclone
Chaotic Cyclone from Final Fantasy XIV icon.png
Warrior72 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y radius
Delivers a critical direct hit with a potency of 400 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.
※This action cannot be assigned to a hotbar.
Nascent Flash
Nascent Flash from Final Fantasy XIV icon.png
Warrior76 Ability Instant 25s 30y
Grants the effect of Nascent Flash. Also grants target party member Nascent Glint.
Nascent Flash Effect: Absorbs damage dealt as HP
Nascent Glint Effect: Restores HP equaling 50% of that recovered by Nascent Flash while also reducing damage taken by 10%
Duration: 6s
Shares a recast timer with Raw Intuition.
Inner Chaos
Inner Chaos from Final Fantasy XIV icon.png
Warrior80 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers a critical direct hit with a potency of 920.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.
※This action cannot be assigned to a hotbar.

Role Actions[]

Action Level Type Cast Recast MP Cost Range Area Role Affinity
Rampart
Rampart Role from Final Fantasy XIV icon.png
8 Ability Instant 90s Tank
Reduces damage taken by 20%.
Duration: 20s
Low Blow
Low Blow Role from Final Fantasy XIV icon.png
12 Ability Instant 25s 3y Tank
Stuns target.
Duration: 5s
Provoke
Provoke Role from Final Fantasy XIV icon.png
15 Ability Instant 30s 25y Tank
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject
Interject from Final Fantasy XIV icon.png
18 Ability Instant 30s 3y Tank
Interrupts the use of a target's action.
Reprisal
Reprisal Role from Final Fantasy XIV icon.png
22 Ability Instant 60s 5y radius Tank
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Arm's Length
Arm's Length from Final Fantasy XIV icon.png
32 Ability Instant 120s TankMelee DPSPhysical Ranged DPS
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk
Shirk from Final Fantasy XIV icon.png
48 Ability Instant 120s 25y Tank
Diverts 25% of enmity to target party member.

Traits[]

Name Level Description
Tank Mastery
Tank Mastery from Final Fantasy XIV icon.png
Marauder1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
The Beast Within
The Beast Within from Final Fantasy XIV icon.png
Warrior35 Increases Beast Gauge when landing Maim or Storm's Path in a combo.
Inner Beast Mastery
Inner Beast Mastery from Final Fantasy XIV icon.png
Warrior54 Upgrades Inner Beast to Fell Cleave.
Steel Cyclone Mastery
Steel Cyclone Mastery from Final Fantasy XIV icon.png
Warrior60 Upgrades Steel Cyclone to Decimate.
Enhanced Infuriate
Enhanced Infuriate from Final Fantasy XIV icon.png
Warrior66 Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets.
Berserk Mastery
Berserk Mastery from Final Fantasy XIV icon.png
Warrior70 Upgrades Berserk to Inner Release.
Nascent Chaos
Nascent Chaos from Final Fantasy XIV icon.png
Warrior72 Infuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos.
Mastering the Beast
Mastering the Beast from Final Fantasy XIV icon.png
Warrior74 Increases Beast Gauge when landing Mythril Tempest in a combo.
Enhanced Thrill of Battle
Enhanced Thrill of Battle from Final Fantasy XIV icon.png
Warrior78 Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%.

PvP Actions[]

Ability Type Cast Recast MP Cost Range Area
Heavy Swing
Heavy Swing PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 1,000.

Additional Effect: Increases Beast Gauge by 10
※This action cannot be assigned to a hotbar.

Maim
Maim PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Heavy Swing
Combo Potency: 1,200
Combo Bonus: Increases Beast Gauge by 10
※This action cannot be assigned to a hotbar.
Storm's Path
Storm's Path PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Maim
Combo Potency: 1,400
Additional Effect: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Beast Gauge by 20
※This action cannot be assigned to a hotbar.
Mythril Tempest
Mythril Tempest PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y radius
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Beast Gauge by 10
※This action cannot be assigned to a hotbar.
Steel Cyclone
Steel Cyclone PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y radius
Delivers an attack to all nearby enemies.
Combo Action: Mythril Tempest
Combo Potency: 800
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Beast Gauge by 20
※This action cannot be assigned to a hotbar.
Tomahawk
Tomahawk PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 15y
Delivers a ranged attack with a potency of 800.
Additional Effect: Increases Beast Gauge by 10
Fell Cleave
Fell Cleave PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 2,000.
Additional Effect: Reduces the recast time of Infuriate by 10 seconds
Beast Gauge Cost: 50
※Action changes to Inner Chaos while under the effect of Nascent Chaos.
Decimate
Decimate PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y radius
Delivers an attack with a potency of 1,200 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5s for each enemy hit
Beast Gauge Cost: 50
※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.
Onslaught
Onslaught PvP from Final Fantasy XIV icon.png
Ability Instant 15s 15y
Rushes target and delivers an attack with a potency of 1,200.
Beast Gauge Cost: 20
Cannot be executed while bound.
Holmgang
Holmgang PvP from Final Fantasy XIV icon.png
Ability Instant 45s 10y
Draws target towards caster, and binds both.
Duration: 3s
Ignores target's bind and knockback resistance.
Attacks cannot reduce your HP to less than 1.
Infuriate
Infuriate PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Grants Nascent Chaos.
Duration: 5s
Maximum Charges: 2
Inner Release
Inner Release PvP from Final Fantasy XIV icon.png
Ability Instant 45s
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, Silence, and knockback and draw-in effects.
Duration: 6s
Nascent Flash
Nascent Flash PvP from Final Fantasy XIV icon.png
Ability Instant 30s 30y
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Absorbs 100% of damage dealt as HP
Nascent Glint Effect: Restores HP equaling that recovered by Nascent Flash and reduces damage dealt by 10%
Duration: 6s
Shake It Off
Shake It Off PvP from Final Fantasy XIV icon.png
Ability Instant 45s 15y radius
Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 2,000 potency.
Duration: 10s
When under the effect of Rampart, the effect is removed, increasing barrier potency to 4,000.
Inner Chaos
Inner Chaos PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 2,000.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Can only be executed while under the effect of Nascent Chaos. Effect ends upon execution.
※This action cannot be assigned to a hotbar.
Chaotic Cyclone
Chaotic Cyclone PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y radius
Delivers an attack with a potency of 1,200 to all nearby enemies.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Can only be executed while under the effect of Nascent Chaos. Effect ends upon execution.
※This action cannot be assigned to a hotbar.

Common Actions[]

Common Actions have no cost.

Action Type Cast Recast Range Area
Low Blow
Low Blow PvP from Final Fantasy XIV icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 600.
Additional Effect: Stun
Duration: 2s
Bolt
Bolt PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Movement speed is increased.
Duration: 10s
Medical Kit
Medical Kit PvP from Final Fantasy XIV icon.png
Ability Instant 15s
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions[]

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Area
Full Swing
Full Swing PvP from Final Fantasy XIV icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 1,200.
Additional Effect: 15-yalm knockback
Weapon Throw
Weapon Throw PvP from Final Fantasy XIV icon.png
Ability Instant 30s 15y
Delivers a ranged attack with a potency of 400.
Additional Effect: 10-yalm draw-in
Reprisal
Reprisal PvP from Final Fantasy XIV icon.png
Ability Instant 45s 5y radius
Reduces damage dealt by nearby enemies by 20%.
Duration: 10s
Rampart
Rampart PvP from Final Fantasy XIV icon.png
Ability Instant 45s
Reduces damage taken by 20%.
Duration: 10s
Retaliation
Retaliation PvP from Final Fantasy XIV icon.png
Ability Instant 60s
Counters all incoming attacks.
Counter Potency: 800
Duration: 10s

Removed abilities[]

The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

Ability Level Type Cast Recast MP Cost Range Area
Foresight
Foresight from Final Fantasy XIV icon.png
Marauder2 Ability Instant 120s
Increases physical defense by 20%.
Duration: 20s

Marauder14 Enhanced Foresight: Shortens recast time to 90 seconds.

Removed in patch 4.0.

Skull Sunder
Skull Sunder from Final Fantasy XIV icon.png
Marauder4 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Heavy Swing
Combo Potency: 210
Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10

Removed in patch 5.0.

Fracture
Fracture from Final Fantasy XIV icon.png
Marauder6 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Additional Effect: Damage over time
Potency: 20
Duration: 18s

Marauder28 Enhanced Fracture: Extends duration to 30 seconds.

Removed in patch 4.0.

Bloodbath
Bloodbath MRD from Final Fantasy XIV icon.png
Marauder8 Ability Instant 90s
Converts 25% of physical damage dealt into HP.
Duration: 15s

Marauder20 Bloodshower: Extends duration to 30 seconds.

Replaced by Bloodbath Role Action in patch 4.0.

Brutal Swing
Brutal Swing from Final Fantasy XIV icon.png
Marauder10 Ability Instant 20s 3y
Delivers an attack with a potency of 100.
Additional Effect: Stun
Duration: 3s (PvP 3s)

Marauder32 Enhanced Brutal Swing: Extends duration to 5 seconds.

Removed in patch 4.0.

Mercy Stroke
Mercy Stroke from Final Fantasy XIV icon.png
Marauder26 Ability Instant 90s 3y
Delivers an attack with a potency of 200.
Can only be executed when target's HP is below 20%.
If delivered as the killing blow, up to 20% of your maximum HP will be restored.

Marauder40 Enhanced Mercy Stroke: Shortens recast time to 40 seconds.

Removed in patch 4.0.

Butcher's Block
Butcher's Block from Final Fantasy XIV icon.png
Marauder30 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Skull Sunder
Combo Potency: 300
Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10

Removed in patch 5.0.

Limit Break[]

Marauders' and Warriors' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. They both have the same Level 1 and Level 2 limit breaks as other Tanks.

Ability Level Description Image
Shield Wall 1 Reduces damage taken by all party members by 20% for a period of 10 seconds. FFXIV Tank Shieldwall.png
Mighty Wall 2 Reduces damage taken by all party members by 40% for a period of 15 seconds. FFXIV Tank Mighty Guard.png
Land Waker 3 Reduces damage taken by all party members by 80% for a period of 8 seconds. Land Waker.png

Other appearances[]

Final Fantasy Trading Card Game[]

Warrior and Marauder appear in Final Fantasy Trading Card Game as Fire-elemental Forward cards.

Behind the scenes[]

The Warrior soul crystal resembles the Taurus Zodiac Stone from Final Fantasy Tactics.

Square Enix's Eorzea Cafe served a dish called "Roast beef of monsters ~hunted by Marauder~" whose description translates to: Wild beasts hunted by the rock-shattering Marauder done roast beef style. Lather up your opponents in bloodbath sauce and smite them down!

Gallery[]

Arms and Gear sets
Abilities
Removed Actions

Etymology[]

A marauder is someone who engages in banditry such as: looting, piracy, robbery, and theft.


Trivia[]

  • Warrior's skillset, choice of weaponry, and artifact armors more directly reflect Berserker than it does the archetypal Fighter or Warrior that appears throughout the series, or even Final Fantasy XI's Warrior job. This is alluded to in Shadowbringers with the appearance of a Berserker proper, who functions nearly identically to a Warrior with the only real difference being in the use of a greatsword instead of an axe.
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