The art of the marauder was first born in the crucible of brutal ship-to-ship skirmishes. Found to be just as--if not more--effective on dry land, this fighting style relies on one's ability to properly direct the force generated by the axe's heavy blade. Thus the techniques employed by a marauder seek to maximize the destructive potential of our chosen weapons. The axe is used to rend, to cleave, and to destroy. It is not our way to simply outfight our adversaries; we seek to overwhelm them. A marauder must be the most powerful and enduring presence on the battlefield; we must account for the most enemies defeated. Our role in combat is that of a steel whirlwind, dealing death and destruction without equal.

Wyrnzoen

The Warrior is a Job in Final Fantasy XIV, introduced as the Discipline of War Marauder (斧術士, Fujutsu Shi?) in the original release. Players start as a Marauder, and then may upgrade to Warrior using the Soul Crystal obtained from the quest Pride and Duty (Will Take You from the Mountain) after Marauder reaches level 30.

Profile[edit | edit source]

Marauder[edit | edit source]

Marauder Class Artwork ARR.jpg

The marauder is a combat specialist who wields the greataxe—a fearsome arm emblematic of Eorzea's pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.

They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or turning the tide of battle between warring nations. Throwing axes, such as the Francisca, supplement the marauders' arsenal, making them fearsome adversaries even at range.

Lodestone

Marauders attack with an axe and equip heavy armor. Their main role in battle is that of a Tank and many of their attacks have the added effect of increasing the enmity in enemies, forcing them to attack the Marauder instead of other party members.

Marauders generally have the highest HP pool of all classes. They possess abilities capable of restoring their own HP while damaging enemies. As such, Marauders are often seen as a more reactive tank, as opposed to the more proactive Gladiator class. Despite being a tank, Marauders have a high damage per second ratio.

Warrior[edit | edit source]

On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.

In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime their art has descended into the shadows of obscurity, where it remains to this day.

Lodestone

Warrior extends the tanking capabilities of Marauder, as well as massively increasing their capacity for damage and self-healing. In the right circumstances or in late-game, a Warrior will deal burst-damage every bit as effectively as a melee DPS class, though their trade-off of defensive power for increased healing from magic in their tanking stance means they'll need to frequently use defense-increasing cooldown abilities.

Story[edit | edit source]

Marauder[edit | edit source]

Th Marauder of Limsa Lominsa appeared out of both convenience and necessity. Both the lumbering and maintenance of the pirate's ships necessitated the use of dual-handed axes, naturally leading them becoming tools of war during both boarding at sea and disputes on land.

Manipulation of the Waraxe progressively led to the establishment of a school teaching those usages and the Marauders Guild was thus founded. With the Galadion Accord forbidding piracy, the Guild lost its secondary goal of utilitarian teachings to focus exclusively on the martial wielding of the Axe and its member changed to gloryhounds using their strength for the good of the new Lominsan society.

With the fusion of the Knights of the Barracuda and the Maelstrom, the Yellowjackets, the infantry of the former Navy, effectively became independent and established their new headquarter with the Marauders in the Coral Tower. This reflected in their training mainly comprised of Axe wielding and since recently gun shooting.

Warrior[edit | edit source]

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Heavensward[edit | edit source]

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Stormblood[edit | edit source]

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Equipment[edit | edit source]

The Marauder class is defined by wielding a two-handed axe. In terms of late game armor and accessories, Marauders and Warriors share "Fending" gear with Gladiators, Paladins, Dark Knights, and Gunbreakers.

Job Gauge[edit | edit source]

Defiance Gauge

The Job Gauge was introduced to players in 4.0 Stormblood. The Warrior uses the Beast Gauge.

The Beast Gauge indicates whether or not Warrior is in a defensive stance (Defiance) or offensive stance (Deliverance). When the Warrior is in Defiance, the symbol on the gauge will be a bronze, helmet-shaped design. Defiance increases maximum HP but reduces damage output. The gauge itself will fill with Wrath when the Warrior uses certain weaponskills. Wrath is required to execute actions with devastating power. Advancing the gauge while in Defiance will improve the parry rate.

Deliverance Gauge.

When the Warrior is in Deliverance, the gauge will be designed with two crossed, blue-gray axes. Damage will be increased instead of HP. As the Warrior gain Wrath, the critical hit rate will increase as well.

At the beginning of Stormblood, if the Warrior changed stances the gauge would lose half of the gained Wrath. As of the most recent patches stances can be switched freely.

In PvP, the gauge is used to fuel specific abilities and can be refilled by utilizing combo attacks.

Abilities[edit | edit source]

Ability Level Type Cast Recast Cost Range Radius
Heavy Swing
FFXIV Heavy Swing Icon.png
Marauder1 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 200.
Maim
FFXIV Maim Icon.png
Marauder4 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Heavy Swing
Combo Potency: 300
Combo Bonus: Increases Beast Gauge by 10
Berserk
FFXIV Berserk Icon.png
Marauder6 Ability Instant 90s
Guarantees that all attacks are critical and direct hits.
Duration: 10s
Overpower
FFXIV Overpower Icon.png
Marauder10 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 8y 8y cone
Delivers an attack with a potency of 130 to all enemies in a cone before you.
Defiance
FFXIV Defiance Icon.png
Marauder10 Ability Instant 10s
Significantly increases enmity generation.
Effect ends upon reuse.
Tomahawk
FFXIVARR Tomahawk Icon.png
Marauder15 (Complete the quest "Brutal Strength") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 15y
Delivers a ranged attack with a potency of 140.
Additional Effect: Increased enmity
Storm's Path
FFXIV Storm's Path Icon.png
Marauder26 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be.) 3y
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 380
Combo Bonus: Restores own HP
Cure Potency: 250
Combo Bonus: Increases Beast Gauge by 20
Thrill of Battle
FFXIV Thrill of Battle Icon.png
Marauder30 (Complete the quest "Bringing Down the Mountain") Ability Instant 90s
Increases maximum HP by 20% and restores the amount increased.
Additional Effect: Increases HP recovery via healing actions on self by 20%
Duration: 10s
Inner Beast
FFXIV Inner Beast Icon.png
Warrior35 (Complete the quest "Embracing the Beast") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be.) 50 Beast 3y
Delivers an attack with a potency of 350.
Beast Gauge Cost: 50
Vengeance
FFXIV Vengeance Icon.png
Marauder38 Ability Instant 120s
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s
Mythril Tempest
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Warrior40 (Complete the quest "Curious Gorge Goes to Wineport") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be.) 5y circle
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Overpower
Combo Potency: 200
Combo Bonus: Extends Storm's Eye duration by 10s to a maximum of 30s
Combo Bonus: Increases Beast Gauge by 20
Holmgang
FFXIV Holmgang Icon.png
Marauder42 Ability Instant 240s 6y
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 8s
When a target is selected, halts their movement with chains.
Steel Cyclone
FFXIV Steel Cyclone Icon.png
Warrior45 (Complete the quest "Proof Is the Pudding") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be.) 50 Beast 5y circle
Delivers an attack with a potency of 220 to all nearby enemies.
Beast Gauge Cost: 50
Storm's Eye
FFXIV Storm's Eye Icon.png
Marauder50 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 380
Combo Bonus: Increases damage dealt by 10%.
Duration: 30s
Combo Bonus: Increases Beast Gauge by 10
Infuriate
FFXIV Infuriate Icon.png
Warrior50 (Complete the quest "How to Quit You") Ability Instant 60s
Increases Beast Gauge by 50.

Additional Effect: Grants Nascent Chaos
Duration: 30s
Maximum Charges: 2
Can only be executed while in combat.

Fell Cleave
FFXIV Fell Cleave Icon.png
Warrior54 (Complete the quest "The Bear Necessity") Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 Beast 3y
Delivers an attack with a potency of 590.
Beast Gauge Cost: 50
※Action changes to Inner Chaos while under the effect of Nascent Chaos.
Raw Intuition
FFXIV Raw Intuition Icon.png
Warrior56 (Complete the quest "Pirates of Shallow Water") Ability Instant 25s
Reduces damage taken by 20%.
Duration: 6s
Shares a recast timer with Nascent Flash.
Equilibrium
FFXIV Equilibrium Icon.png
Warrior58 (Complete the quest Slap an' Chop) Ability Instant 60s
Restores own HP.
Cure Potency: 1200
Decimate
FFXIV Decimate Icon.png
Warrior60 (Complete the quest "And My Axe") Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 Beast 5y circle
Delivers an attack to all nearby enemies with a potency of 250.
Beast Gauge Cost: 50
※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.
Onslaught
FFXIV Onslaught Icon.png
Warrior62 Ability Instant 10s 20 Beast 20y
Rushes target and delivers an attack with a potency of 100
Beast Gauge Cost: 20
Cannot be executed while bound.
Upheaval
FFXIV Upheaval Icon.png
Warrior64 Ability Instant 30s 20 Beast 3y
Delivers an attack with a potency of 450.
Beast Gauge Cost: 20
Shake it Off
FFXIV Shake it Off Icon.png
Warrior68 Ability Instant 90s 15y circle
Creates a barrier around self and all nearby party members that absorbs damage totaling 12% of their maximum HP.
Dispels Thrill of Battle, Vengeance, and Raw Intuition, increasing damage absorbed by 2% for each effect removed.
Duration: 15s
Inner Release
FFXIV Inner Release Icon.png
Warrior70 (Complete the quest "The Heart of the Problem") Ability Instant 90s
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects.
Additional Effect: Guarantees that all attacks are critical and direct hits
Duration: 10s
Chaotic Cyclone
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Warrior72 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 Beast 5y circle
Delivers a critical direct hit with a potency of 400 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.
※This action cannot be assigned to a hotbar.
Nascent Flash
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Warrior76 Ability Instant 25s 30y
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Absorbs damage dealt as HP
Nascent Glint Effect: Restores HP equaling 50% of that recovered by Nascent Flash while also reducing damage taken by 10%
Duration: 6s
Shares a recast timer with Raw Intuition.
Inner Chaos
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Warrior80 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 Beast 3y
Delivers a critical direct hit with a potency of 920.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.
※This action cannot be assigned to a hotbar.

Role Actions[edit | edit source]

Action Level Type Cast Recast Range Radius Role Affinity
Rampart
FFXIV Rampart Icon.png
8 Ability Instant 90s Tank
Reduces damage taken by 20%.
Duration: 20s
Low Blow
FFXIV Low Blow Icon.png
12 Ability Instant 25s 3y Tank
Stuns target.
Duration: 5s
Provoke
FFXIV Provoke Icon.png
15 Ability Instant 30s 25y Tank
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject
FFXIV Interject Icon.png
18 Ability Instant 30s 3y Tank
Interrupts the use of a target's action.
Reprisal
FFXIV Reprisal Icon.png
22 Ability Instant 60s 5y circle Tank
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Arm's Length
FFXIV Arms Length Icon.png
32 Ability Instant 120s TankMelee DPSPhysical Ranged DPS
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk
FFXIV Shirk Icon.png
48 Ability Instant 120s 25y Tank
Diverts 25% of enmity to target party member.

Traits[edit | edit source]

Name Level Description
Tank Mastery
48px
Marauder1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
The Beast Within
48px
Warrior35 Increases Beast Gauge when landing Maim or Storm's Path in a combo.
Inner Beast Mastery
48px
Warrior54 Upgrades Inner Beast to Fell Cleave.
Steel Cyclone Mastery
48px
Warrior60 Upgrades Steel Cyclone to Decimate.
Enhanced Infuriate
FFXIV Enhanced Infuriate Icon.png
Warrior66 Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets.
Berserk Mastery
48px
Warrior70 Upgrades Berserk to Inner Release.
Nascent Chaos
48px
Warrior72 Infuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos.
Mastering the Beast
48px
Warrior74 Increases Beast Gauge when landing Mythril Tempest in a combo.
Enhanced Thrill of Battle
FFXIV Enhanced Thrill of Battle Icon.png
Warrior78 Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%.

PvP Actions[edit | edit source]

Ability Type Cast Recast Cost Range Radius
Heavy Swing
FFXIV Heavy Swing PVP Icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 1,000.
※This action cannot be assigned to a hotbar.
Maim
FFXIV Maim PVP Icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Heavy Swing
Combo Potency: 1,200
Combo Bonus: Increases Beast Gauge by 10
※This action cannot be assigned to a hotbar.
Storm's Path
FFXIV Storms Path PVP Icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Maim
Combo Potency: 1,400
Additional Effect: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Beast Gauge by 20
※This action cannot be assigned to a hotbar.
Mythril Tempest
48px
Weaponskill Instant 2.4s 5y circle
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Beast Gauge by 10
※This action cannot be assigned to a hotbar.
Steel Cyclone
48px
Weaponskill Instant 2.4s 5y circle
Delivers an attack to all nearby enemies.
Combo Action: Mythril Tempest
Combo Potency: 800
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Beast Gauge by 20
※This action cannot be assigned to a hotbar.
Tomahawk
FFXIV Tomahawk PVP Icon.png
Weaponskill Instant 2.4s 15y
Delivers a ranged attack with a potency of 800.
Additional Effect: Increases Beast Gauge by 10
Fell Cleave
FFXIV Fell Cleave PVP Icon.png
Weaponskill Instant 2.4s 50 Beast 5y
Delivers an attack with a potency of 2,000.
Additional Effect: Reduces the recast time of Infuriate by 10 seconds
Beast Gauge Cost: 50
※Action changes to Inner Chaos while under the effect of Nascent Chaos.
Decimate
48px
Weaponskill Instant 2.4s 50 Beast 5y circle
Delivers an attack with a potency of 1,200 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5s for each enemy hit
Beast Gauge Cost: 50
※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.
Onslaught
FFXIV Onslaught PVP Icon.png
Ability Instant 15s 20 Beast
Rushes target and delivers an attack with a potency of 1,000.
Beast Gauge Cost: 20
Cannot be executed while bound.
Holmgang
FFXIV Holmgang PVP Icon.png
Ability Instant 45s 10y
Draws target towards caster, and binds both.
Duration: 4s
Ignores target's bind and knockback resistance.
Most attacks cannot reduce your HP to less than 1.
Infuriate
48px
Ability Instant 30s
Grants Nascent Chaos.
Duration: 5s
Maximum Charges: 2
Inner Release
FFXIV Inner Release PVP Icon.png
Ability Instant 45s
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, Silence, and knockback and draw-in effects.
Duration: 6s
Nascent Flash
48px
Ability Instant 30s 30y
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Absorbs 50% of damage dealt as HP
Nascent Glint Effect: Restores HP equaling that recovered by Nascent Flash
Duration: 6s
Shake It Off
48px
Ability Instant 60s 15y circle
Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 2,000 potency.
Duration: 10s
When under the effect of Rampart, the effect is removed, increasing barrier potency to 3,000.
Inner Chaos
48px
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 2,000.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Can only be executed while under the effect of Nascent Chaos. Effect ends upon execution.
※This action cannot be assigned to a hotbar.
Chaotic Cyclone
48px
Weaponskill Instant 2.4s 5y circle
Delivers an attack with a potency of 1,200 to all nearby enemies.
Additional Effect: Increases target's damage taken by 5%
Duration: 10s
Can only be executed while under the effect of Nascent Chaos. Effect ends upon execution.
※This action cannot be assigned to a hotbar.

Common Actions[edit | edit source]

Common Actions have no cost.

Action Type Cast Recast Range Radius
Low Blow
FFXIV Low Blow PVP Icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 600.
Additional Effect: Stun
Duration: 2s
Bolt
48px
Ability Instant 30s
Movement speed is increased.
Duration: 10s
Vanward Potion
48px
Ability Instant 15s
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions[edit | edit source]

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Radius
Full Swing
48px
Ability Instant 30s 5y
Delivers an attack with a potency of 1,000.
Additional Effect: 15-yalm knockback
Weapon Throw
48px
Ability Instant 30s 15y
Delivers a ranged attack with a potency of 400.
Additional Effect: 10-yalm draw-in
Reprisal
48px
Ability Instant 60s 5y circle
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Rampart
48px
Ability Instant 60s
Reduces damage taken by 20%.
Duration: 10s
Retaliation
48px
Ability Instant 60s
Counters all incoming attacks.
Counter Potency: 800
Duration: 10s

Limit Break[edit | edit source]

Marauders' and Warriors' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. They both have the same Level 1 and Level 2 limit breaks as other Tanks.

Ability Level Description Image
Shield Wall 1 Reduces damage taken by all party members by 10% for a period of 10 seconds. FFXIV Tank Shieldwall.png
Mighty Guard 2 Reduces damage taken by all party members by 20% for a period of 15 seconds. FFXIV Tank Mighty Guard.png
Land Waker 3 Reduces damage taken by all party members by 50% for a period of 12 seconds. Land Waker.png

Other appearances[edit | edit source]

Final Fantasy Trading Card Game[edit | edit source]

Warrior and Marauder appear as Fire-elemental cards.


Behind the scenes[edit | edit source]

The Warrior soul crystal resembles the Taurus Zodiac Stone from Final Fantasy Tactics.

Square Enix's Eorzea Cafe served a dish called "Roast beef of monsters ~hunted by Marauder~" whose description translates to: Wild beasts hunted by the rock-shattering Marauder done roast beef style. Lather up your opponents in bloodbath sauce and smite them down!

Gallery[edit | edit source]

Arms and Gear sets
Abilities
Removed Actions

Etymology[edit | edit source]

A marauder is someone who engages in banditry such as: looting, piracy, robbery, and theft.

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