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WoFF Warp Crystal Green

A green Warp Crystal in The Crystal Tower.

Warp Crystals are special crystals in World of Final Fantasy that allow the player to warp to another location, and are found only in later dungeons. Warp Crystals come in several colors, and often come in pairs and allow the player to transport back and forth with them. Some Warp Crystal pairs, however, may have an inactive crystal (indicated as being colorless) and the player must examine its colored counterpart to activate it. There are also instances where examining a Warp Crystal will even create another that did not exist before. In the Maxima version exclusive Hidden Dungeon, there are also Warp Crystals that serve as a one-way transportation to other areas.

List of Warp Crystal locations[]

The Crystal Tower[]

Area Color Notes
First Floor Blue Located closest to the Gate; allows teleportation to the Third Floor. Initially colorless, examining the other Warp Crystal there restores its color and allows transportation.
Red Located closest to the exit to Nonary Region; allows teleportation to the Seventh Floor. Initially colorless, examining the other Warp Crystal there restores its color and allows transportation.
Amber Located at the bottom of the lowest stairway; used to warp to the Secret Respite.
Green Required for scaling the tower's floor; the first crystal of its pair is located up the first stairway and past the narrow corridor.
Second Floor Green Required for scaling the tower's floor; the first crystal of its pair is located up the first stairway and past the second narrow corridor.
Amber Located within the same vicinity as the green Warp Crystal, the first of its pair can be reached by flying over a gap with Flutter symbols. Using this pair provides access to a treasure chest.
Third Floor Blue Located near the Save Crystal. Examining it allows teleportation back to the First Floor.
Green Required for proceeding through the dungeon; this pair is found just past the blue Warp Crystal. Initially colorless, activating the nearby Puzzle Switch restores their color, making them usable.
Amber Located within the same vicinity as the second green Warp Crystal, the first of its pair can be found near the first enclosed stairway. Using this pair provides access to a treasure chest.
Fourth Floor Blue Required for proceeding through the dungeon.
Amber Located within the same vicinity as the blue Warp Crystal pair. Using this pair provides access to a green Warp Crystal, but is otherwise used for warping to opposite sides.
Green The first of its pair is found near the second amber Warp Crystal, while the other is located in front of a fixed encounter with a Kuza Beast. Used for warping to opposite sides otherwise.
Red Required for proceeding through the dungeon; the first of its pair located between the amber and green Warp Crystals.
Fifth Floor Amber Required for proceeding through the dungeon; the first of its pair is found at the top of the enclosed stairway. Initially colorless, activating the nearby Puzzle Switch restores their color, making them usable.
Seventh Floor Red Located near the Save Crystal. Examining it allows teleportation back to the First Floor.
Green Used to warp to the Chamber of Earth and Wind.
Blue Used to warp to the Chamber of Fire and Water.
Chamber of Earth and Wind Green Located at the beginning of the area; used to warp back to the Seventh Floor.
Green Required to progress deeper into the area.
Green Required to progress deeper into the area.
Green Accessible after defeating Asterius and Tiamat. Used to warp back to the Seventh Floor.
Chamber of Fire and Water Blue Located at the beginning of the area; used to warp back to the Seventh Floor.
Blue Accessible after defeating Kraken and Buer. Used to warp back to the Seventh Floor.
Secret Respite Amber Used to warp back to the First Floor.

Castle Exnine[]

Area Color Notes
Ordeal 1 Purple Located near the southern corner of the starting platform; allows teleportation to Ordeal 4. Appears only after examining the Warp Crystal there.
Purple Located on the southeastern edge of the starting platform; allows teleportation to Ordeal 7. Appears only after examining the Warp Crystal there.
Purple Located on the eastern corner of the starting platform; allows teleportation to Ordeal 10. Appears only after examining the Warp Crystal there.
Ordeal 4 Purple Located near the Save Crystal. Examining it creates a counterpart that allows teleportation back to Ordeal 1.
Ordeal 7 Purple Located near the Save Crystal. Examining it creates a counterpart that allows teleportation back to Ordeal 1.
Ordeal 10 Purple Accessible after defeating Carbuncle the first time in this area. Examining it creates a counterpart that allows teleportation back to Ordeal 1.
Ordeal 11 Purple Accessible after clearing the Postscript. Used to warp to the Secret Ordeal.
Secret Ordeal Purple Used to warp back to Ordeal 11.

EX Dungeon Z[]

Area Color Notes
Area 6 Purple Used to warp to Area 7.
Area 7 Purple Used to warp back to Area 6.

Hidden Dungeon[]

Area Color Notes
Entrance Colorless Located in a hidden alcove near the hub of other Warp Crystals. Examining it creates a counterpart.
Colorless Located on the opposite side of the first Exit Gate. Appears only after examining the other Warp Crystal.
Amber Located at the hub of other Warp Crystals, on the northwest. Used as a one-way transportation to the first floor of the Earth route. Initially colorless, clearing the Earth route restores its color.
Red Located at the hub of other Warp Crystals, on the southwest. Used as a one-way transportation to the first floor of the Fire route. Initially colorless, clearing the Fire route restores its color.
Blue Located at the hub of other Warp Crystals, on the southeast. Used as a one-way transportation to the first floor of the Water route. Initially colorless, clearing the Water route restores its color.
Green Located at the hub of other Warp Crystals, on the northeast. Used as a one-way transportation to the first floor of the Wind route. Initially colorless, clearing the Wind route restores its color.
Black Located north of the hub of other Warp Crystals, appearing only after clearing all four routes. Used as a one-way transportation to the first floor of the final route.
Earth route - Floor 1 Black Used as a one-way transportation to Floor 2; located in front of an inaccessible entrance.
Black Used as a one-way transportation to the desert area. If used previously, the player is then given the option whether to use it or not.
Earth Route - Floor 2 Black Used as a one-way transportation to the "Watchplains area".
Earth Route - Boss room Black Accessible after defeating Lich; used as a one-way transportation to the Warp Crystal hub back at the dungeon's entrance.
Fire route - Floor 1 Black Used as a one-way transportation to Floor 2; located by heading east, and eventually going north to a platform in the back of the room.
Black Used as a one-way transportation to the desert area. If used previously, the player is then given the option whether to use it or not.
Fire Route - Floor 2 Black Used as a one-way transportation to the "Watchplains area".
Fire Route - Boss room Black Accessible after defeating Marilith; used as a one-way transportation to the Warp Crystal hub back at the dungeon's entrance.
Water route - Floor 1 Black Used as a one-way transportation to Floor 2; found at the end of the room, on the left-hand side.
Black Used as a one-way transportation to the desert area. Located on the right, across from the other Warp Crystal. If used previously, the player is then given the option whether to use it or not.
Water Route - Floor 2 Black Used as a one-way transportation to the "Watchplains area".
Water Route - Boss room Black Accessible after defeating Kraken; used as a one-way transportation to the Warp Crystal hub back at the dungeon's entrance.
Wind route - Floor 1 Black Used as a one-way transportation to Floor 2; found by taking the fork on the right, down the ledges and all the way to the end.
Black Used as a one-way transportation to the desert area; found on a dragon's nest. If used before, the player is then given the option whether to use it or not.
Wind Route - Floor 2 Colorless Required to progress deeper into the area.
Colorless Required to progress deeper into the area.
Black Used as a one-way transportation to the "Watchplains area".
Wind Route - Boss room Black Accessible after defeating Tiamat; used as a one-way transportation to the Warp Crystal hub back at the dungeon's entrance.
Watchplains area Black Used as a one-way transportation to a boss room.
Desert area Black Used as a one-way transportation to the dungeon's entrance.
Final route - Floor 1 Black Used as a one-way transportation to Floor 2.
Final route - Floor 2 Black Used as a one-way transportation to the boss room.

Gallery[]

Eytmology[]

Warp is an element in video game design that allows a player character instant travel between two locations or levels.

A crystal or crystalline solid is a solid material whose constituent atoms, molecules, or ions are arranged in an ordered pattern extending in all three spatial dimensions.

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