I couldn't miss the chance to practice my drawing!
Erases one enemy from the battlefield.
Final Fantasy V description
Warp (デジョン, Dejon?), also known as Banish, Dezone, X-Zone, or Degen, is a recurring spell with two varying effects. Warp either allows the party to teleport between different floors in a dungeon or to escape from battle, while in other cases Warp is an offensive spell that casts enemies into the Void, removing them from battle.
In some games, Warp is localized in English as Banish, an otherwise different spell, or as Teleport, a similar spell that warps the party out of battle and dungeons, but is usually not used offensively.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VI
- 1.7 Final Fantasy VII
- 1.8 Final Fantasy XI
- 1.9 Final Fantasy XII
- 1.10 Final Fantasy XV
- 1.11 Final Fantasy Tactics
- 1.12 Vagrant Story
- 1.13 Final Fantasy Dimensions
- 1.14 Dissidia Final Fantasy (2008)
- 1.15 Final Fantasy Airborne Brigade
- 1.16 Final Fantasy Record Keeper
- 1.17 Chocobo's Dungeon 2
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
- 4 Etymology
- 5 References
Appearances[edit | edit source]
Banishes foes to another dimension.
Banishes foes to another dimension or transports party to previous floor.
Warp (Banish in Final Fantasy Origins) is a Black Magic spell that attempts to warp one or all foes to another dimension, defeating them. The success rate increases with the level of the spell, however the success rate is drastically reduced if the spell targets all foes. When used in a dungeon outside of battle, Warp teleports the party to previous floors depending on the level of the spell. For example, if the spell is at level 3, the party will be teleported back three floors at the point where they exited that floor. If there are no previous floors, the party will be teleported to the world map in front of the entrance to the dungeon.
Warp is ineffective in the Snow Cave, Bafsk Sewers, the Dreadnought, the Coliseum, and Castle Palamecia due to the storyline. Warp cannot be used in the Soul of Rebirth outside of battle. Any character can learn Warp by having them use the Warp Tome (Banish Scroll in Origins).
|Effect||Allows the target to learn Warp when used outside of battle. Casts Warp VIII when used in battle.|
|Drop||Dark Soul, Death Knight, Death Rider, Ogre Mage, Royal Guard, Wizard|
|Cost||1,500 gil (Origins)|
|1,000 gil (Dawn of Souls, 20th Anniversary Edition)|
Warps party back to previous floor.
Warp is a Black Magic spell that moves up one level of a dungeon, or escapes from battles in the 3D versions. It is learned by Rydia (level 12) and Palom (level 29). It has a casting time of 0, costs 4 MP in the 2D versions, and 10 MP in the 3D versions.
The spell's properties come to light when attempting to break down the 64 door hierarchy glitch. There are two types of map/room changes: "Go" types and "Return" types. "Go" types save the player's location, and "Return" types go back to a saved location. On the world map the player is at Room Level 0, but every time one enters a room the "Room Level" increments. Each time one exits something, the Room Level will decrement. It appears the Warp spell takes the player to the last point at which the party were at Room Level 0. In terms of normal gameplay, this should always be the world map. In the 3D versions, Warp places the player at the entrance of the previous floor, can be used to flee battles, and is disabled in towns and the Sealed Cave.
Warp was originally meant to be an instant death spell, as seen in the SNES version when a Confused Marionetteer casts the spell with no in-battle effect. The animation is the same as several other instant death attacks, such as Ninth Dimension used by Trap Door, so it's possible that Warp was going to have an in-battle instant death effect, as is the case with other games in the series. This animation has been defined for the spell, but is intended to use a green palette rather than the blue palette seen when reflected.
Thrown into the Rift!
When Exdeath punishes Gilgamesh with this spell, he can be later found in the Rift, however, the spell still works (with the same success message) when the party ventures there. Banish can be cast by Black Warlock, Carbuncle, Chrono Controller, Exdeath's Soul, and Gilgamesh.
The player may also use this ability by catching and releasing a Page 32, Black Warlock, Zephyrus, Chrono Controller, Gel Fish, or Moss Fungus. When the Gel Fish or Moss Fungus are released, the spell is bugged and will hit nothing.
Banishes enemies to another dimension.
Banish is an attack spell (also called X-Zone) learned from the esper Fenrir and the Cursed Ring relic at a rate of x5. It costs 53 MP to cast, has a 85% hit rate, and affects all enemies. The spell tears a hole into a starry space that quickly closes, taking with it any enemies that were affected by the spell. In the early versions, Banish will always work on an opponent with the Invisible status due to a bug that ignores Death protection. The big has been fixed from the Advance version onwards. Banish is affected by Runic in the SNES/PS versions, but ignores it in the post-GBA games.
Banish works on the undead, and stalls the enemy from executing their final attack. A notable case is using Vanish and Banish combo in the SNES version to kill Deathgaze, preventing the game from recognizing him as beaten. This does not cause the player to permanently miss the Bahamut magicite; while they won't get it for that battle, Deathgaze's death script never running also means Deathgaze is not flagged as defeated, and continues to appear at random, so he will still yield the magicite whenever he is beaten "properly".
The Exit Materia includes the spell Remove that eliminates all enemies in the battle (though it does not work on all enemies). The player will not receive any EXP, AP, gil, or item drops for enemies removed from the battle in this way. The spell is the final spell on the Exit Materia, and costs 99 MP to cast. The spell either always hits or always misses, depending on if the enemy is immune against it or not. Using the spell in Chocobo battles is useful as it defeats the legitimate enemies and leaves the Chocobo, allowing the player to capture it in one turn (the player can use it with Sneak Attack).
Death Dealer uses the spell against a party member through the use of Hidden One, and will merely inflict instant death on the target.
Final Fantasy XI spellWarp
|Effect||Returns caster to his/her home point.|
|Casting Time||4 Seconds|
|Recast Time||10 Seconds|
|Magic Type||Enhancing Magic|
Warp is available to Black Mages, but any job at level 34 and higher can select Black Mage as a Support Job and cast Warp as long as the player has enough MP. Warp is used to return the player to his/her Home Point, which would generally be found in a safe place, such as a city. Warp is used by players both for transportation and as an emergency spell to save the caster's life when out of viable options.
Warp banishes all foes in range and characters will not receive EXP, LP, CP, or loot if successful. Warp will end any combat chain if the spell lands on an enemy that is not of the same chain. This does not always work due to some foes being immune to Instant Death. It is always successful as long as the enemy is not immune if the player equips the Indigo Pendant.
In the original version, Warp is on the Time Magick 3 License and costs 30 license points. Warp has the maximum Effect Capacity, which means no other spell or technick can be performed simultaneously. The spell can be bought in Rabanastre, and Eruyt Village for 1700 gil.
Warp is a Time Magick 8 License that costs 90 LP in the Zodiac versions. It is available for two job classes: Time Battlemage and Machinist, although Machinist must obtain the Famfrit license first. The spell can be obtained from a treasure in a hidden area in the Nabreus Deadlands Lifeless Strand. The Zodiac Age versions no longer have the Effect Capacity system in place.
Warp is used by Noctis to teleport to a nearby place by throwing his weapon, to warp to enemies and deal damage, to instantly kill enemies during covert missions in imperial bases, or simply for warping forward when moving on the field, which sometimes lets the player access places that are too far to normally jump. Ignis's Mark Technique marks enemies as warp spots for Noctis to damage in a chain.
Several areas have a Rift that can warp the Warriors to another area. These Rifts disappear during chapter 4 as the Warriors now have access to the airship.
Dissidia Final Fantasy (2008)[edit | edit source]
Warp is an ability chosen in the Onion Knight's Sage EX Burst, although it does nothing when selected.
Banish is a skill that instantly defeats all enemies of a lower level than the player's character when used in a chain. The spell also still appears during Onion Knight's EX Burst, but still does nothing.
When Gilgamesh enters the battlefield, he steps out a black portal identical to the animation used for the Banish spell in Final Fantasy V.
Warp is an SSR ability card made obtainable from the Chocobo Farm. It damages enemies by enveloping them within a giant mass of dark space that compresses itself to confine them.
Non-Final Fantasy guest appearances[edit | edit source]
Kingdom Hearts series[edit | edit source]
Warp is a sleight in Chain of Memories and Re:Chain of Memories, and is a magic command exclusive to Terra in Birth by Sleep. Warp instantly erases all enemies in the area of effect from existence. In Chain of Memories and its remake, the defeated enemies give Exp but leave no items, while in Birth by Sleep this is reversed.
Gallery[edit | edit source]
Etymology[edit | edit source]
Warp is an element in video game design that allows a player character instant travel between two locations or levels.
The original name, デジョン (Dejon?), is possibly a contraction of the German pronunciation of the word "dimension" (ディメンジョン, dimenjon?) abbreviated to fit into the four-character-standard for spells. It could also be a combination of the Japanese verb deru (