Final Fantasy XV Ultimania Scenario Side describes warping as a form of magic. To warp, one must use the magic of the kings of Lucis, either by being royalty, or by the king lending his power with others like with the Kingsglaive and King Regis. Appropriate training is also required. The training requirement may be the reason Noctis's retinue does not warp in Final Fantasy XV outside of the one battle with the adamantoise where Noctis seems to warp all of them. Noctis himself started to practice warping after his 16th birthday, likely with the Engine Blade he received as present from his father. The persons known to be able to warp are Noctis, Regis, the members of the Kingsglaive, the Old Wall statues and their spirits, Ardyn Izunia and the Eroder in Close Encounter of the Terra Kind.
Pressing the Warp button without a "destination" is a free-warp (added in Crown Patch), and propels Noctis forward in the direction he is facing. It is the only type of warp that can be used outside of battle, although it still can't be used in towns and outposts, when an indicator is on-screen, or in dungeons (unless in a battle). When used in battle, it can be useful for dodging or just fast movement in general, but still deals minor damage if Noctis throws his weapon into an enemy, and has a small period of invincibility, like a dodge roll.
Daggers and the Katana of the Warrior have especially fast warp animations. When used on the field, free-warping can allow the player to reach some locations they can't otherwise get to by jumping. Noctis can free-warp with anything except machines. Free-warps with the Ring of the Lucii, the Cerberus, and Magic are quicker than with weapons, but do not damage enemies and cover slightly less distance. Outside of battles, Noctis can only free-warp once in mid-air. He also cannot free-warp through solid objects.
Some enemies' grapple attacks bring up a prompt, allowing Noctis to warp out of danger. Warping in mid-air will mitigate fall-damage (whereas swinging a weapon will not).
Warping to out-of-the-way locations and objects is called a point-warp, done by holding the Warp button while a warp indicator is visible on-screen. It fully restores Noctis's MP, but gradually drains his stamina gauge if he is left hanging from the area to which he warped. When Noctis's stamina runs out, he falls. Hanging is considered a form of cover, and Noctis's HP and MP replenish at an expedited pace. If the battlefield has multiple point-warp spots, Noctis can freely travel between them. Performing the first point-warp suspension earns the Just Hangin' Around achievement/trophy. Noctis can point-warp with anything equipped; the weapon model used for hanging from structures is Noctis's equipped one-handed sword; if he has none equipped, he is shown using the basic Broadsword model. Noctis can only point-warp when in battle, with a few minor exceptions (i.e. in Adventurer from Another World, the player can warp back to where they fell off from during a platforming sequence.)
Warping to enemies and subsequently dealing damage to them is called a warp-strike. The farther away from his target Noctis is, the greater damage warp-striking deals. Once the damage multiplier exceeds 3.0, warp-striking is almost guaranteed to put any non-boss enemy to vulnerable status, but not all battlefields have enough space for this. The player can further increase the damage output through the Ascension grid. Slaying an enemy with a warp-strike grants 1 AP. Some battles that offer extra AP for completing an objective require Noctis to perform a warp-strike that deals double damage. Warp-striking to enemy appendages from afar can be a good way to break them off. If the player is using character swap, a confused and AI-controlled Noctis will try to warp-strike into the sky and then fall onto the ground. Royal arms often have unique warp-strikes, as does the Mutant Rakshasa Blade. The Ragnarok is a Season Pass-exclusive weapon that significantly boosts warp-strike damage, with a unique sound and red hue to boot, but at the cost of making them slightly laggier. Warp-striking can't be performed with machinery, magic, the Ring of the Lucii, or the Cerberus sniper rifle.
When infiltrating imperial bases, Noctis can use warp-kill to instantly defeat imperial troops. He cannot use this ability if he is detected.
Invoking Armiger turns all of Noctis's movements into warps for its duration, and he gains a unique lengthened warp-strike consisting of multiple weapon swings. Noctis is in a sustained Armiger mode during the boss battles against Leviathan and a phase of the final boss, where moving or pressing the jump button will also cause him to warp. In Armiger Unleashed, warp-strikes vary depending on the distance to the target with farther distances dealing more complex combos and damage, but take longer to execute.
The player can unlock abilities that enhance Warp from the Ascension.
|Daemon Destroyer||Combat||Warp-Strike can break daemon appendages.||24|
|Death Drop||Combat||From afar, use the attack button in midair to warp above the enemy and strike down with a sword or polearm.||28|
|Point-Blank Warp-Strike||Combat||Eliminate the damage modifier penalty of close-range warp-strikes.||333|
|Warp Decoy||Combat||Leave a hologram to divert enemies after warping.||48|
|Warp Factor||Combat||Warp-Strike damage increased by 25%.||24|
|Warp Factor II||Combat||Warp-Strike damage now increased by 50%.||52|
|Hang In||Recovery||Increase HP recovery rate while hanging from a warp-point position.||12|
|Warp-Ambush||Wait Mode||During Wait Mode, warp-strike an enemy not targeting Noctis to increase the likelihood of breaking its appendage.||18|
|Warp-Punish||Wait Mode||During Wait Mode, warp-strike an enemy with half or less of its HP remaining to increase damage inflicted.||99|
Players can warp, which allows them to move in whatever direction the character is moving, and warp-striking quickly moves to a target and attacks them. If an enemy is parried, the enemy cannot move, and will be open to linked warp-strike for a short time. Point-warping allows players to hang from surfaces.
The members of the Kingsglaive can warp due to tapping into the magic powers of King Regis. Nyx Ulric warps by throwing his kukris. When the king perishes Nyx loses his ability to use magic, including the ability to warp, but regains it after he makes a deal with the kings of the old. The statues of the Old Wall can warp, and at one point, Nyx digs his weapon into The Mystic's statue and accompanies it as it warps away.
In the Kingsglaive: Final Fantasy XV "Fan Appreciation Special Movie" Yamachang humorously warps to Ultros with his sandal.
During the A Nocturne For Heroes collaboration event, Noctis gives the Warrior of Light access to the Warp Strike during their fight with Messenger Garuda. The ability deals additional damage based on distance, and can be used on special targets in the arena to avoid attacks. By timing one's attacks with Noctis, the Warrior of Light can even perform a Link-strike. The process of bestowing the ability on a Kingsglaive is also shown, with Noctis personally imbuing the Warrior of Light with magic. It is unclear if the Warrior of Light retains the king's blessing after Noctis departs for Eos at the event's conclusion.
Shift Break is an active physical ability that inflicts neutral physical damage on a single target for 8 AP. It has very high topple strength. It can be used by Lann (Noctis's Champion Jewel).
Creation and developmentEdit
Noctis teleporting and materializing weapons from thin air was already present in the extended version of the E3 2006 reveal trailer of Final Fantasy Versus XIII, released in 2007 on the Dengeki Cloud DVD. Noctis is shown engaging soldiers with his crystalline weapons while remaining immune to their attacks as the weapons shield him from harm. His ability to teleport is showed as well as his ability to warp to his weapons and scale a building this way.
Past trailers, as well as earlier demos, showed Noctis point-warping to any weapon he has equipped. The final game launched with three generic hang animations (basic blade, Engine Blade, and Blazefire Saber). As of patch 1.23, all one-handed swords appear in point-warp animations, but no other weapons. Episode Duscae had spears as point-warp weapons as well, and in the Platinum Demo the player could point-warp with all weapons present with the adult Noctis, including the Star of the Rogue.
In the TGS 2014 Trailer, Noctis can be seen point-warping outside of combat.
Warp is an element in video game design that allows a player character instant travel between two locations or levels.
- Warping is depicted in various Final Fantasy XV media.
- Somnus Lucis Caelum defeats Ardyn by warp-striking him with a spear in Final Fantasy XV: Episode Ardyn – Prologue.
- As Noctis packs his sword in Final Fantasy XV Prologue Parting Ways, he remembers how he used to practice warping with it.
- Noctis warps in Brotherhood: Final Fantasy XV.
- When Ignis dons the Ring of the Lucii in Verse 1 of Final Fantasy XV: Episode Ignis, he warps backwards away from Ardyn before battling him.
- Phasing and warping leaves behind blue silhouettes of Noctis, unless he is equipping the Ragnarok, which changes the warp effects to red. It is slower to execute, seemingly to charge the power of the warp-strike.
- The Glaives in Kingsglaive: Final Fantasy XV warp with a mixture of red, blue, and orange sparks. When Nyx gains power from the Ring of the Lucii, the color of his warp becomes is similar to Noctis's blue warp in Final Fantasy XV, but it gradually fades as dawn approaches.
- Noctis warps with the same colors as the Glaives in the movie in Omen.
- Warp-striking at the area with the moving blocks in Costlemark Tower can be glitchy. If the player clips through a wall and there is no platform beneath them, they will fall into the abyss before being teleported outside the dungeon entrance.
- In Chapter 1 of Final Fantasy XV: Episode Ignis, the player can use a hookarm that works similarly to Noctis's warp from the main game.
- Ardyn seems to warp into the confrontation between Noctis and Ravus at the imperial base before his powers are revealed to the player and the party. It happens off screen, but the warping sound effect plays before Ardyn walks onto the scene.
- In Final Fantasy XV: Episode Ardyn, Ardyn can phase towards specific locations, similar to point-warping, or simply dash forwards in mid-air in the same manner. He also doesn't suffer fall damage.