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FFTA Warcry

Warcry in Final Fantasy Tactics Advance.

Warcry (雄叫び, Otakebi?), also called War Cry, Infuriate and Battle Cry, is a recurring ability in the series, usually used by enemies though usable by player characters in certain games. It inflicts a status effect on targets, though this status effect varies per appearance.

Appearance[]

Final Fantasy VII[]

War Cry is an enemy ability of Screamer and Staniv. It inflicts the status Sadness.

Final Fantasy XI[]

Warcry is an ability available to Warriors at level 35. It enhances attacks of party members within area of effect. The attack boost increases with the user's level with main job or subjob Warrior. Enmity added to the user varies depending on how many party members the effect lands on. Should it land on all 6 party members, the enmity generated is equal to Provoke. It does not stack with Boost. Warcry will have no effect if Boost is active. If the effect is stolen via Aura Steal, the amount of attack increase is the same as the increase on the monster it was stolen from.

It has a recast time of 5 minutes (-10 seconds with each Merit Points upgrade) and a duration or 30 seconds. Due to the brief duration and long recast time, it is often used immediately before the party attempts a skillchain or the user does a weapon skill.

Final Fantasy XII: Revenant Wings[]

Warcry is an enemy ability used by Enkidu that disables enemies over a large area.

Final Fantasy XIII[]

War Cry is an enemy ability, used by the Adamantheron and Thexteron, which bestows Haste and Bravery onto the caster.

Final Fantasy XIII-2[]

War Cry is a support ability used by Thexteron that gives Bravery to the user, as well as Vigilance when used by Gorgonopsid.

Lightning Returns: Final Fantasy XIII[]

War Cry is an enemy ability, used by the Gorgonopsid, which bestows Bravery on the caster, and is immediately followed through with the Megabite attack.

Final Fantasy XIV[]

Infuriate is an ability learned by Warriors after completing the level 50 Warrior quest "How to Quit You". It increases the Beast Gauge by 50 while either Defiance or Deliverance is active. It can only be executed while in combat. Infuriate has an instant cast time and a 60-second recast time.

Final Fantasy XVI[]

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Final Fantasy Tactics Advance[]

Reduces the speed of nearby units.

Description

Warcry is an ability of the Templar class, learned for 300 AP from the Javelin. It reduces the Speed of all surrounding units.

Final Fantasy Tactics A2: Grimoire of the Rift[]

War Cry is an ability of the seeq Viking and hume Paladin job classes. It adds a Resilience stat onto targets that surround the unit. For seeq, it can be learned from the Francisca, and for humes, it can be learned from the Oblige. This ability costs 300 AP to master.

Final Fantasy Dimensions[]

Increases ATK for all allies.

Description

War Cry is an ability of the Warrior class, as part of the Battle Arts skillset. It is learned at job level 15, costs 24 MP, and increases the Attack of all allies in the party.

Final Fantasy Dimensions II[]

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Dissidia Final Fantasy NT[]

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Dissidia Final Fantasy Opera Omnia[]

Battle Cry is a support ability for Tifa. It grants Tifa BRV x2.

Pictlogica Final Fantasy[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Brave Exvius[]

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Mobius Final Fantasy[]

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Stranger of Paradise Final Fantasy Origin[]

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Gallery[]

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Etymology[]

A Warcry or battle cry is a yell or chant taken up in battle, usually by members of the same military unit. Battle cries are not necessarily articulate, although they often aim to invoke patriotic or religious sentiment. Their purpose is a combination of arousing aggression and esprit de corps on one's own side and causing intimidation on the hostile side.

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