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The following is a list of items found in War of the Visions: Final Fantasy Brave Exvius.
Shards[]
Name | Effect | Obtain |
---|---|---|
Silver Vision Sphere |
An item required to awaken units and vision cards | R Soul Medal Exchange Shop / R Vision Medal Exchange Shop |
A silver orb with a pattern of countless threads notched into its surface. It is said that each strand of the thread-like pattern hosts fragments of visions—their memories kept alive by the Crystals. If numerous orbs are collected, they can be used to Awaken or Limit Break visions based on the color of the orb. | ||
Gold Vision Sphere |
An item required to awaken units and vision cards | SR Soul Medal Exchange Shop / SR Vision Medal Exchange Shop |
A golden orb with a pattern of countless threads notched into its surface. It is said that each strand of the thread-like pattern hosts fragments of visions—their memories kept alive by the Crystals. If numerous orbs are collected, they can be used to Awaken or Limit Break visions based on the color of the orb. | ||
Azure Vision Sphere |
An item required to awaken units and vision cards | MR Soul Medal Exchange Shop / MR Vision Medal Exchange Shop / Monthly Summon Medal Exchange Shop |
An orb with a blue-green shine and a pattern of countless threads notched into its surface. It is said that each strand of the thread-like pattern hosts fragments of visions—their memories kept alive by the Crystals. If numerous orbs are collected, they can be used to Awaken or Limit Break visions based on the color of the orb. | ||
Rainbow Vision Sphere |
An item required to awaken units and vision cards | UR Soul Medal Exchange Shop / UR Vision Medal Exchange Shop / Monthly Summon Medal Exchange Shop |
An orb that glistens in seven colors with a pattern of countless threads notched into its surface. It is said that each strand of the thread-like pattern hosts fragments of visions—their memories kept alive by the Crystals. If numerous orbs are collected, they can be used to Awaken or Limit Break visions based on the color of the orb. |
Guild[]
Tickets[]
Consumables[]
Name | Effect | Obtain |
---|---|---|
NRG Restore (S) |
Restore player's NRG (S) | |
A medicine made from plants that grow freely throughout all regions of Ardra. This strangely shaped root has medicinal properties that, when consumed in a concentrated dose, recover one's energy. Though the reason for its efficacy remains unclear, it has long been used without side effects. It is rather bitter, but at least it is cheap and widely available. | ||
NRG Restore (M) |
Restore player's NRG (M) | |
A restorative medicine made from a concentration of curiously shaped plant roots, concentrated further to boost its medicinal effects. It recovers a great amount of enery, though it is now even more bitter. Complaints about the taste generally come from first-time users, since those accustomed to it know that the taste is proportional to its healing properties. | ||
NRG Restore (L) |
Restore player's NRG (L) | |
A concentrated restorative extract from boiling down plant roots. Few doubt its healing properties, but many consider its blackish-blue appearance less than appetizing. Just a drop will cause one's sense of taste to dull for minutes on end. Adventurers drink it out of necessity, not because they want to. | ||
NRG Restore (XL) |
Restore player's NRG (XL) | |
Expedition Ticket (2h) |
A ticket that can be used to speed up a 2-hour Chocobo Expedition | Reward: Beginner Quest 08 |
Chocobos receive training while in the stables to discourage them from running faster than their riders can handle. This ticket makes the chocobo forget that training, enabling it to run around at top speed. The chocobo's favorite food is printed on both sides of the ticket. | ||
Expedition Ticket (5h) |
A ticket that can be used to speed up a 5-hour Chocobo Expedition | |
A ticket that amplifies a chocobo's latent potential, allowing it to dash forth at speeds far greater than normal. Issued by the chocobo trainers' guild, this ticket has a portrait of a female chocobo drawn on the back and the chocobo's favorite food drawn on the front. | ||
Expedition Ticket (10h) |
A ticket that can be used to speed up a 10-hour Chocobo Expedition | |
Story Skip Ticket |
A ticket that can be used to skip Story Quest battles | Reward: Beginner Quest 10 Other: Shop / Video Summon |
An item that allows one to reexperience the rigors of battle already fought through image training. The same items and rewards received from the actual battle will be obtained after use. | ||
Agility Potion | Temporarily raises AGI | Shop |
A medicine with a refreshing taste. Though its effects are temporary, this potion bestows the drinker with the kind of agility that would put a thief to shame. Drinking too much will cause the body to become faster than the mind can handle, leading to unintended missteps. | ||
Remedy | Cures Poison, Blind, Sleep, Silence, Paralysis, and Confusion | Shop |
These adorable pink pills can cure any and all bodily ailments, but they can only do so if every pill in the bag is taken at once. Users should be careful not to let any get caught in the throat. | ||
Potion | Recovers a unit's HP (S) | Shop |
A blue medicine that has a small crystal inside. The crystal is imbued with healing magic, and the liquid that is released can heal small injuries with ease. As it is easy to acquire, most households have some on hand. | ||
Hi-Potion | Recovers a unit's HP (M) | Shop |
A green medicine that has a large crystal inside. As an improvised potion, it can heal even serious injuries. It's easy to use and has become a favorite travel supply of adventurers. It has a unique flavor, so opinions on it vary. | ||
X-Potion | Recovers a unit's HP (L) | Shop |
A red medicine that has a star-shaped crystal inside. With one sip, every cell in the body awakens, instantly healing even the gravest of injuries. These potions fetch quite a high price, so they have become a status symbol for the adventurers able to acquire them. | ||
Turbo Ether | Recovers a unit's TP (M) | Shop |
A medicine that greatly restores the TP of the user. Due to the faint, mellow glow emitted by the magic crystals contained within, it is not uncommon to see these bottles used ornamentally rather than consumed. | ||
Stimulant | Cures Silence, Immobilize, and Disable | Shop |
A medicine contained within a deep-red bottle. The liquid is the same burning shade of red as the bottle in which it is contained. One sip has the power to instantly restore vitality to even the bedridden. | ||
Antidote | Cures Poison | Shop |
A transparent, light-blue pill. It is so bitter that even adults recoil at the taste. However, its effectiveness more than makes up for this. It can quickly cure any poison. As it used to be made from snake venom, it pays homage to this history with the snake design on its container. |