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===''[[Final Fantasy Brave Exvius]]''===
 
===''[[Final Fantasy Brave Exvius]]''===
Waltz returns in ''[[Final Fantasy Brave Exvius]]'' in the form of Curing Waltz and Healing Waltz. Curing Waltz cost 5 MP to cast, heals 100HP (1.2x) to all allies, and can be learned by [[Penelo/Other appearances#Final Fantasy Brave Exvius|Penelo]] (3★) at Level 1 and [[Sarai]] (1★) at Level 13.
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Waltz returns in ''Final Fantasy Brave Exvius'' in the form of Curing Waltz and Healing Waltz. Curing Waltz cost 5 MP to cast, heals 100HP (1.2x) to all allies, and can be learned by [[Penelo/Other appearances#Final Fantasy Brave Exvius|Penelo]] (3★) at Level 1 and [[Sarai]] (1★) at Level 13.
   
 
Healing Waltz, however, costs 8 MP and cures most [[List of Final Fantasy Brave Exvius statuses|status ailments]] ([[Poison (status)|Poison]], [[Blind (status)|Blind]], [[Sleep (status)|Sleep]], [[Silence (status)|Silence]], [[Paralysis|Paralyze]], [[Confuse (status)|Confuse]]) to one ally. [[Rakshasa]] (5★) learns the ability at Level 45.
 
Healing Waltz, however, costs 8 MP and cures most [[List of Final Fantasy Brave Exvius statuses|status ailments]] ([[Poison (status)|Poison]], [[Blind (status)|Blind]], [[Sleep (status)|Sleep]], [[Silence (status)|Silence]], [[Paralysis|Paralyze]], [[Confuse (status)|Confuse]]) to one ally. [[Rakshasa]] (5★) learns the ability at Level 45.

Revision as of 00:48, 4 October 2016

Template:Images Waltz (ワルツモード, Warutsu Mōdo?, lit. Waltz Mode) is a recurring ability in the Final Fantasy series first appearing in Final Fantasy XI as a move usable by Dancers. It is divided into several subtypes, all of which are dances that have a curative property, allowing the player to remove status effects and regenerate lost HP.

Appearances

Final Fantasy XI

The Curing Waltzes (I, II, III, IV) have the same HP healed as a Cure II, Cure III, Cure IV, and Cure V, respectively. Divine Waltz is an Area-of-Effect waltz that has the same curing ability as Curaga, while Healing Waltz has an effect similar to Erase: it can remove all status ailments except Petrification, Doom, and Curse.

CHR has a large effect on the amount of HP cured by waltzes, as does the VIT of the target of the waltz has an effect of the HP cured. The equipment Dancer's Casaque improves Waltz potency by 10%.

Waltzes Level Recast TP Cost Description
Curing Waltz
(ケアルワルツ, Kearu Warutsu?)
15 00:06 20 Restores a party member's HP.
Curing Waltz II
(ケアルワルツII, Kearu Warutsu II?)
30 00:08 35
Curing Waltz III
(ケアルワルツIII, Kearu Warutsu III?)
45 00:10 50
Curing Waltz IV
(ケアルワルツIV, Kearu Warutsu IV?)
70 00:17 65
Curing Waltz V
(ケアルワルツV, Kearu Warutsu V?)
87 00:23 80
Divine Waltz
(ディバインワルツ, Dibain Warutsu?)
25 00:13 40 Restores the HP of all party members within a small radius.
Divine Waltz II
(ディバインワルツII, Dibain Warutsu II?)
78 00:20 80
Healing Waltz
(ヒーリングワルツ, Hīringu Warutsu?)
35 00:08 20 Removes one magic-induced ailment from a party member.


Final Fantasy Brave Exvius

Waltz returns in Final Fantasy Brave Exvius in the form of Curing Waltz and Healing Waltz. Curing Waltz cost 5 MP to cast, heals 100HP (1.2x) to all allies, and can be learned by Penelo (3★) at Level 1 and Sarai (1★) at Level 13.

Healing Waltz, however, costs 8 MP and cures most status ailments (Poison, Blind, Sleep, Silence, Paralyze, Confuse) to one ally. Rakshasa (5★) learns the ability at Level 45.

Etymology

Waltz, from German: "Walzer", is a ballroom and folk dance, normally in triple time, performed primarily in closed position.

Template:FFXI Abilities Template:Sideicon Template:FFBE Template:Sideicon