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The majority of the missions on this page are actually covered in the main body of the walkthrough, so this was a relatively painless one to have to write. Missions 18-25 from Paramina's Cie'th Missions Guide, in 3, 2...

Mission 18: So Close, Yet So Far[]

  • Cie'th Stone Location: Twilit Cavern, Mah'habara Subterra
  • Mark Location: Twilit Cavern, Mah'habara Subterra
  • Waystone

Set your default to Ruthless (RAV COM SAB), then go for Relentless Assault or Aggression (RAV COM COM), and Diversity (COM RAV MED) to heal up.

Cie'th Stone Mission: Ambling Bellows
No. 18 - So Close, Yet So Far
Ambling Bellows
Class: C
Initial Reward: Sorcerer's Mark
Repeat Reward: Piezoelectric Element x4

Level: 7 (Bellows), 5 (Hoplites)
HP: 270,000 (Bellows), 33,638 (Hoplites)
Difficulty: Easy

Make sure your Saboteur dishes out Deshell and Pain. Once those have stuck, change to Relentless Assault and hit its elemental weaknesses: Thunder and Water, push to Stagger and dispatch. If the Hoplites are heckling you, switch out to Diversity to heal up whilst still on the offence. When the Bellows goes down, the Hoplites themselves are no trouble.


Mission 19: Triangle of Tragedy[]

  • Cie'th Stone Location: Ceiling of Sky, Sulyya Springs
  • Mark Location: Subterranean Lake, Sulyya Springs
  • Waystone

You only need two paradigms for this one: Strike Team (SYN COM COM) for your default, and Aggression (RAV COM COM). Make sure your Synergist is your Party Leader, because you just need to cast one buff before switching out of the paradigm.

Cie'th Stone Mission: Uridimmu
No. 19 - Triangle of Tragedy
Uridimmu
Class: C
Initial Reward: Cobaltite
Repeat Reward: Bomb Shell x5

Level: 9
HP: 45,900 (x4)
Difficulty: Easy

Getting past the Ceratoraptors blocking the way is way tougher than the actual fight, you will be relieved to hear. Starting out in Strike Team, have your Synergist bestow Enthunder, then switch to Aggression and finish up.


Mission 20: Words Unspoken[]

  • Cie'th Stone Location: The Palisades, Taejin's Tower
  • Mark Location: The Palisades, Taejin's Tower
  • Waystone
Cie'th Stone Mission: Goblin Chieftain
No. 20 - Words Unspoken
FFXIII enemy Goblin Chieftan
Class: C
Initial Reward: Rhodochrosite
Repeat Reward: Bomb Shell x5

Level: 7 (Goblin Chieftain), 7 (Goblins), 6 (Munchkin Maestro), 6 (Munchkins)
HP: 216,000 (Goblin Chieftain), 86,400 (Goblins), 90,720 (Munchkin Maestro), 25,920 (Munchkins)
Difficulty: Medium

Focus your attacks on clearing out the little guys first, since they can morph into bigger guys if you leave them too long. You can go in there all guns ablaze with Relentless Assault, or use Delta Attack to pace yourself a bit. Once you've done crowd control (which includes the Munchkin Maestro), switch to a Paradigm with a Saboteur (Evened Odds is a good shout, to buff and heal simultaneously) to inflict Deprotect and Despell on your Goblin Chieftain, and Dispel if they've acquired any buffs during the fight. From that point on, it's easy pickings. Push to stagger. Decimate. Done.


Mission 21, 22, 23: A Tremulous Terror, Infernal Machine, Natural Defenses[]

  • Menhirrim Missions
Second Tier: Cie'th Stone Missions
No. 21: Gelatitian No. 22: Ambling Bellows No. 23: Gurangatch
Gelatitan FFXIII
Ambling Bellows
Gurangatch
HP: 679,140
Difficulty: Easy
HP: -
Difficulty: Easy
HP: 242,500
Difficulty: Easy
This guy is possible to pre-empt, so have the patience to land it, it'll really help. Its weak to Thunder so stack those. Relentless Assault is your best bet. This shouldn't be too tricky, you've faced enough Flans to know how they work. Go for the pre-emptive with a default of Ruthless (COM/RAV/SAB). Have Fang inflict Painga, Fogga and Slowga on the Ambling Bellows, then switch to Relentless Assault to finish off. You've faced like a million of these guys before, you know how it works: Stagger to get that shell off, then plague it with debuffs and slice it up. Just keep an eye on your HP with this one.
Initial Reward: Speed Sash Initial Reward: Particle Accelerator x3 Initial Reward: Warrior's Wristband
Repeat Reward: Bomb Shell x4 Repeat Reward: Electrode x3 Repeat Reward: Bomb Shell x4

Mission 24: A Potent Sting[]

  • Menhirrim Mission
Cie'th Stone Mission: Mushussu
No. 24 - A Potent Sting
Mushussu
Class: B
Initial Reward: Moonblossom Seed x6
Repeat Reward: Moonblossom Seed

Level: 10 (Mushussu), 10 (Yakshini)
HP: 121,275 (Mushussu), 58,212 (Yakshini)
Difficulty: Easy

The Yakshini can cast supportive magic, so you want to take them out first; Relentless Assault is suffice. The Mushussu is actually pretty buff defence-wise - it absorbs all elemental damage, so be sure to cast Libra to alert the AI. I stuck with Relentless and just stacked Aero to get it to stagger, then switched to Aggression to take it out quickly when it got there, but I suppose you could skip the first step if you want.


Mission 25: Spectral Haunt[]

  • Menhirrim Mission

Before you go charging at it, you'll possibly need to do a little battle team recon. Vetala is pretty much immune to Fang's Saboteur skillset, so she's on the bench for this one, let Vanille have a go. Set your default to Ruthless (RAV COM SAB). The only other Paradigms you'll need are Diversity (COM RAV/MED RAV/MED), Discretion (COM MED MED) and the usual Relentless Assault.

Cie'th Stone Mission: Vetala
No. 25 - A Potent Sting
Vetala
Class: B
Initial Reward: Cobaltite
Repeat Reward: Bomb Core x6

Level: 9
HP: 480,249
Difficulty: Easy

Vetala has crazy good defences, and if you don't find a way to turn the tides in your favour quickly, then this is going to be a long, dull, exhaustive, no-starred battle. Open with Ruthless - quickly cast Libra - and have Vanille inflict Imperil. Once Imperil has stuck, switch to Relentless Assault to push it to Stagger (you might want to switch back to Ruthless when you hit Stagger to inflict Poison and Deprotect with ease), and heal up with Diversity and Discretion.


→ Missions 26-34
← Missions 9-17
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