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11/11/11 is when an RPG game comes out. If you can tell me, Cymbeline what game it is, you win nothing but the satasfaction that you either like another series that I do, or you just happen to know.

Newfound Purpose[]

You have to make your way all the way back to the Steppe for the next stone. Make your way back to the teleport crystal, and warp to the Central Expanse of the Steppe, then hop on a chocobo and make your way all the way to where the last stone was. Now that the barrier is gone you can explore this area, and the stone we're looking for is towards the north section of the ruined town. (Its a teleport stone, by the way.) The mark itself can also be found in the town, and its made easy thanks to our really helpful map.

Mark Fight: Pulsework Champion
FFXIII enemy Pulsework Champion
HP: 187,500
Magic: 1,707
Strength: 1,625
CP: 2,860
Difficulty: Easy

He's got some help from some Seekers, but thats hardly anything to worry about. Firaga the Seekers to death, then devote the rest of the battle to staggering and destroying this mark.

For completing this mission you will recieve Perfect Conductorx3.


We can now teleport to these ruins whenever we please. How nice.

And Then There Was One[]

This stone is located on the path leading from Base Camp to the Steppe, so warp to Base Camp, and then walk towards the Steppe to reach the stone. The mark can be found on the Steppe, so grab a chocobo and make your way to it. Its in the Western Benchland (Use you map, really it makes it far less complicated.) (If you really need guidance, its by the pond by Mahabara's enterance.)

Mark Fight: Amam
FFXIII enemy Amam
HP: 446,250
Magic: 1,680
Strength: 764
CP: 6,500
Difficulty: Easy

Its just one little wolf enemy. Hardly a battle when you think about it. Either Blizzaga or Quake they're both his weaknesses. How is it that the half-way mission could be such a pushover. I'm starting to get a little dissapointed here.

For completing this mission you will recieve a Glass Buckle.


Half-way through and not a single difficult Mark. I'm really wishing that they could have at least made them a little challenging.

A Parent's Pledge[]

The stone we're looking for is back in that ruined town that we opened up not too long ago. Warp there and look at the only stone here we haven't used (Its not the one by the red wall, its in the town, by a group on Goblins. Its sort of in the corner of rubble, use you map if you must.) The itself can be found in the Eastern part of the Steppe. The fastest way here is to go to the pasture, grab a chocobo and head back to the main area. Your already in the east, so just use your map to find where the mark is.

Mark Fight: Adamanchelid
FFXIII enemy Adamanchelid
HP: 956,250
Magic: 861
Strength: 1,292
CP: 4,550
Difficulty: Easy

This is a member of the Adamant family so he must be tough right? Wrong, this is one of the easiest marks thus far. Espionage allows you to get out Deprotect, Deshell, and Imperil. Hope should Haste the whole team then just let him have it with Blizzaga. It will be over in a flash. (Though you probably will have to heal every so often.)

For completing this mission you will recieve a White Cape.


Now theres just one more battle left for this page. Yeah I know it'll be short but I have a very good reason.

Zenobia, The Butcher[]

This mark is the one that binds the red wall in the town we've been frequenting for quite some time now. The mark is and Undying, so don't expect a walk in the park. Jump down to the ruins, and head toward the star for a movie. Hey! You don't see too many of these in this post-storyline gameplay. Zenobia will rise from the ground and get ready to challenge us. But then, a Tonberry (finally they appear) comes up and stabes her in the leg, killing her instantly. Because that was our mark and he took it out, if we kill him it will be like killing Zenobia ourselves, thus we will complete the mission sucessfully right? Well I guess thats the case because the Tonberry's next on the Chopping Block.

Mark Fight: Tonberry
FFXIII Tonberry
HP: 742,500
Magic: 2,700
Strength: 1,543
CP: 7,500
Difficulty: Va ri es

The difficulty of this battle depends entirely on the ammount of times the Tonberry can use Grudge. Not only does the ability heal him, but it increases his Strength and Magic to insanely high levels (Grudge Lv4= 14,033 Magic and 26,154 Strength!) Because of this use Espionage to get off Deprotect, Deshell, Imperil, and Poison. With those up use Relentless Assault to tear though as much HP as you can. Try to stagger him as quickly as possiable and after that he'll fall. Diversity is a good way to heal, with Combat Clinic for emergencies.


For completing this mission you will recieve a pair of Hermes Sandles.


And with that I am done with this page. Its only because I intend to cover Titan's Trials on their own page so see you there. The Trials, by the way, can be found past the barrier we just lifted.

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