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Final Fantasy VI (SNES) Walkthrough by Crazyswordsman
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Advance extras



Spoiler warning: Plot and/or ending details follow. (Skip section)

The Returners' Hideout Edit

Returnerhideout

I think the Returners have some of the best sprites.

Terra, Locke, Edgar, and Sabin find the Returners' Hideout as a mountain path in the Sabil Mountain Range. When you get there, a Returner will ask who you are and realize that Banon, leader of the Returners, has been expecting you. He'll take you into the dining room. There, grab a Green Cherry from the pot next to the suit of armor near the table, then go into the room to the right. Now, strip Locke of his equipment, and talk to Banon (the green guy). He'll tell Terra the story of Pandora's box and about how Terra is the Returners' last hope (way to discriminate against Magic users, Banon. As if Terra already didn't have enough on her mind).

After this, everyone will leave the party, and Terra will awaken in a room with Locke next to her. Locke will tell Terra why he joined the Returners. You now have control of just Terra. Grab a Fenix Down from the chest in this room, and exit it. Go into the room to the north, and open the chests for another Fenix Down, and more importantly a True Knight and an Air Lancet. Just keep them, you'll need the Air Lancet later (and you'll want the True Knight for the area coming up). The bucket and the pot along the north wall have an Antidote and a Tincture, respectively. Now, hug the north wall and go behind the crates to find a hidden passage. This leads to an area with a chest. Open it to get a White Cape. This is one of the better Relics in the game. Not because it protects against Imp, but because it adds 10% MBlock, which, due to the Evade bug, allows a character to avoid both physical AND magic attacks.

Now, there's three situations that could come up. This walkthrough will give you the best cutscene with the best item. First, speak to Sabin and Edgar, then go to the area outside the Returners' Hideout, and you'll find Banon. Say "no" to "will you be our last ray of hope?" and Terra will go back inside. Go back to the room with all the chests, and talk to one of the Returners. He'll give you a Genji Glove, which is another of the better Relics in the game, as it allows you to equip each hand with a weapon. Save it for later, as there are fights where it's worth it to have it. Now, go back and talk to Banon and say "yes" this time. This will give you the cutscene where you talk strategy. If you say "yes" without saying "no," you'll get the cutscene but you'll get a Gauntlet instead of the Genji Glove, which is one of the worst Relics in the game (it allows you to equip a weapon with two hands for extra damage, but you can't equip a Shield with this). Alternatively, you can say "no" three times and get a boring cutscene, but you will get the Genji Glove.

Regardless of what happens, a wounded Returner will enter and say that the Empire has invaded South Figaro. An unhappy Locke leaves to go investigate this (but not before warning Terra of Edgar's sexual fetish...). Banon then decides to accompany Terra, Edgar, and Sabin to Narshe because he wants to investigate the frozen Esper. You now have a party of these four people. You'll notice immediately that you can't change Banon's equipment. So for now, unequip everyone's Star Pendants (since there's no Poison to worry about at this point). Edgar should still have the Atlas Armlet. Give him the True Knight as well, since he has the best defenses. Give Sabin the RunningShoes. What you do after that with Relics is up to you. You may be tempted to equip Goggles if you have them, because the next area has enemies that put Blind on your party, but it's not necessary beyond making sure your characters don't look annoying (Terra with sunglasses on...). Lastly, put Banon in the Back Row.

You now have to go back to Narshe. You may be tempted to climb back over Mt. Kolts again, but you can't, and if you try, you'll get to be called a "scum." How insulting. Instead, notice that you're in a new area. Go into the door to the north (this goes back to the place where you first met Banon), grab a Potion from the chest, and save your game. Now go back through the south door and exit to the south again.

The Lethe River Edit

Banon

This picture makes Banon look a lot tougher than he really is..

You'll now end up in the Lethe River. Hop aboard the raft, and you'll learn why I had you put the True Knight on Edgar. Banon isn't allowed to die! That's right, the game ends if Banon dies. Luckily, his special ability is called Health, which basically casts Cure 2 on the entire party. This is what he should be doing every round because his physical sucks (especially because he's in the Back Row) and because it's free healing.

You'll face some new enemies here. The Nautiloid is the one that can Blind you (with its Ink attack) and the Exocite is no threat at all. However, both have high physical defenses, and both are weak to Fire, so have Terra use her Fire spell on them. Edgar should continue using his AutoCrossbow, and Sabin should use Aurabolt. The Pterodons are much tougher though. They attack in a pattern. They'll use their physical on their first turn, and Wing on their second, which inflicts Seizure (and God help you if they decide to use this on Banon). On their third turn, they use Fire Ball, which can take off massive damage. Against these guys, have Edgar use his NoiseBlaster to Muddle them, and watch and laugh as they throw Fire Balls at themselves. They, too, are weak to Fire, so it makes it all the more fun. If one of them looses Muddle, have Edgar use the NoiseBlaster again.

An interesting little tidbit is that the battles on the Lethe River are NOT random, and there are several places which ALWAYS have certain battles. There are two sets of monsters, each having a different formation. Set 1 will have you fight a Nautiloid and an Exocite 75 percent of the time, and a Pterodon and a pair of Exocites 25 percent of the time. Set 2 has a pair of Pterodons 75 percent of the time, and one of each enemy 25 percent of the time. When you start, you'll have to fight a Set 1 and then you'll come to a place where you can decide to go straight, left, or right. All three locations funnel to the same place, but you'll encounter different enemies depending on what you choose. If you go straight, you'll face between two and five battles. One of these battles (the first mandatory one, but it may be the second one) will be a Set 2, and the rest will be a Set 1. If you go left, you'll take the shortest path and face anywhere from zero to three battles. Two of these are Set 1, and the last is a Set 2. If you go right, you'll face a mandatory battle against a Set 1 and two more possible Set 1 battles. Regardless, the paths will funnel together into a cave with a Save Point. Save your game here, and jump back on the raft.

You'll face a mandatory Set 1 and come to another junction. This is where you can do the infamous "Lethe River trick" if you have a controller with autofire or turbo. Set the commands so Banon uses Health every turn, Edgar uses his AutoCrossbow, and Sabin and Terra use physical attacks. Now, have it so you always pick the "up" option. Come back after a few hours and you'll have gone through some insane levelling. I, however, don't recommend the Lethe River trick because it's cheating. Anyway, if you go up you'll face anywhere between zero and three battles, including a Set 2 and two Set 1s, and you'll come back to the up or left crossroads. If you go left you'll have a chance at facing a Set 2 before finding another cave with a Save Point. Save your game and get back on the raft.

Ultros battle

Uwe hee hee hee! Game over! Don't tease the octopus, kids!!

Now, you'll go through some rougher water and will jump down a waterfall. There's a chance you'll face a Set 2 and a chance you'll face a Set 1. Finally, you'll see an octopus in the river. This is the infamous Ultros, who will attack the party. He'll open with a physical, and then begin alternating with his physical and Tentacle. He'll have a turn every 10 seconds, and he'll first target Terra, then Sabin, and finally, Banon. He may stick some MT Tentacles in there as well. Watch out when Tentacle hits Banon, as this may kill him and force you to restart. Banon needs to use Health and every friggin' turn. Sabin should continue to use Aurabolt, Edgar should use his AutoCrossbow, and Terra should cast Fire spells. Ultros will then say "Yaaooouch! Seafood soup!" and counter with Ink, blinding Terra (which means nothing because Blind doesn't work anyway and Terra will be casting Fire.

When you beat Ultros, you'll get a cutscene where the inner girl in Terra comes out and Sabin does something that blows him off the raft.

And now, it's time to play "Choose Your Own Adventure," FFVI-style! Edit

After some more cutscenes, you'll see Mog say "Choose a scenario, kupo!" You'll now have to pick whose adventure you want to follow next (you'll get to see all three eventually, don't worry). Save your game at the Save Point, and choose to follow Terra, Edgar and Banon first.

Final Fantasy VI (SNES) Walkthrough by Crazyswordsman
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Advance extras

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