Well, this is it, folks. This is the page where we fight the second-to-final boss, one of the hardest superbosses, and the final boss. Everything we've done in this walkthrough leads up to this moment. Are. You. Ready?
The Rift mk 2 Edit
Second and third areas Edit
Gilgamesh has just run off and we can take a teleporter to the next room. Cool. In this room, there are different enemies (just as powerful, of course), and still yielding huge amounts of ABP, but I will repeat that we don't want to fight as anything but Freelancers and Mimes until we get the Save Point here. Otherwise we're wasting our time dying instead of grinding. The path in the second area is linear. Along the way, the treasures are Fuma Shuriken and Elixir (the latter found near the teleporter).
The third is similarly a self explanatory path, with a difference. There's new enemies and a hugeass staircase leading to a ridiculously awesome treasure...and to the aforementioned ultra hard superboss. Don't go yet. Do instead go to the top left, and a Fuma Shuriken shall be your reward. Now to the top right.
Penultimate area Edit
This one's neato. Starts off as a linear path. This is also where we get the penultimate boss fight, and a Save Point. At a cost, of course. That cost being a boss. When there are two sets of stairs - one straight up, the other to the left and up - take those to the left. First, heal everyone with a chosen Mime (preferably whoever has Dualcast, and given Summon as well). Then, make them heal everyone. Now, once they have, Elixir them. Interact with that little light.
Now you have several options. Thanks to the Save Point, if you have three or more Cottages, you can actually afford to job grind now. I won't recommend it, though, as grinding at this point is anticlimatic considering we've done it all game up until now. However, the bonus dungeon, we'll definitely grind, though. If you choose to grind, if you enjoy it or simply don't feel confident in your abilities to win, consider mastering Monk (for the HP), Samurai (for cool stats, great evasion and the Evasion passive), Dragoon (you will need 4 for one of the bonus dungeon's bosses), and if you're on a version with them, Oracle (weak abilities but amazing magic stat) or Gladiator (decent abilities and good stats). Of those, Monk in particular is probably the best for stats and HP, and its Counter ability.
The other options are to fight one of two bosses. Shinryu, or the final boss. For those of you who are playing the SNES or PS verisons (ie have no bonus dungeon), you will definitely want to save yourself a trip coming back to this dungeon later, so you will definitely want Shinryu. Otherwise, it's up to you. Finishing the game in the other versions resets things, and grinding here is essential for the dungeon, so you will want to master jobs here. That means you'll come back here anyway. On the other hand, it leaves you with a ton of pre-bonus dungeon work which can be a more tiring buildup, while doing a tiny bit of that buildup for this boss saves work later. My advice is to take Shinryu now, but we'll have to prepare. And preparation for Shinryu is...not easy.
Go to the area where Shinryu is, the area just before the Save Point and Necrophobe. Equip Steal on at least one character, Mimic if you want, and Time Magic. We want to fight a Crystal Dragon. In the fight with the Dragon, Steal. If you get nothing, Steal again. If you get Elixir, use Time Magic to Return. If you get Dragon Lance, celebrate, then kill it with Bahamut Dualcasts and Rapid Fire. Rinse and repeat, four times. Four Dragon Lances. If the Stealing process is tedious, don't worry. You're not alone in hating the tedium behind it.
Soon as you got four, equip the Jump ability on your Freelancers, Coral Rings on everyone and get that treasure. Gulp.
If you just beat Shinryu, awesome! You defeated the hardest boss in the original release! And have Ragnarok, the most powerful sword at this point! If you can do it, it means you're a job master or two away from being able to take on the bonus dungeon. You should head up to the next area and use a Cottage. If you're fighting Exdeath next, that is. If not, you likely still should if you're grinding. If you're doing neither of those, you're done, of course.
Final Boss Edit
Okay, so in Save Point area, just take the stairs up. Make sure your two Freelancers and two Mimes have the right equipment. Give the Freelancers swords (or, if you prefer to make them Dragoon-like, give them Dragon Lances), and your Mimes should have every type of magic except Black Magic. If you defeat Shinryu and Omega, you're more than ready. Just Omega, you're still ready. If you defeated neither...you'll probably still be able to make this one. Oh, and if going for the achievements, try to finish the battle with everyone alive. Doesn't matter if you don't do that, because you will be able to do it again.
Ahem. Up the stairs in Save Point area, take the teleporter, now up the stairs in the new area. Head all the way up the long-ass stairs to Exdeath, and watch the scene that plays. Make sure your Mime with Dualcast (if you have one) has White Magic, and Summon would be nice. Someone needs Time Magic and Blue Magic though, that goes to your other Mime. And make sure you have Freelancers with swords to Spellblade with. Then, go and fight the tree Exdeath...
Enjoy the sweet ending. It's pretty cool considering, well, this game. Bit Deus Ex Machina-ish. For those of you who are on the PS and SNES version of the game, I hope you enjoyed my walkthrough, and I hope you enjoyed this game! Well, what there is to enjoy. It's not a bad game, just a little underwhelming at times. Still has an awesome job system which makes up for its terrible story.
For those of you on another version, you'll be warped to the World Map with equipment from after Neo Exdeath and the dungeon unlocked, but Neo Exdeath can be fought whenever. If your version contains a bonus dungeon, I'll see you next page when we take it on!