Last time, we finished off Island Shrine and got new weapons. So, let's head off to Fork Tower now. There is an enemy around here which teaches tons of Blue Magic, but I wouldn't bother for now. We'll hunt Blue Magic just before the final dungeon. Now, when you get there:
Fork Tower[edit source]
This dungeon is straightforward. When you enter, just go straight ahead. Wow, that's the beginning? Anyway, send your two physical attackers (for me, as you may have guseed, Bartz and Lenna) to the right. Your two mages go to the left. Their job doesn't matter too much, but it sort of does against the bosses they will fight.
Magical Party[edit source]
To begin with, your Mage party climbs the tower. It's really straightforward. The treasure is unmissable as the path is linear. The treasures are Ether on 4th floor and Wonder Wand on the 7th floor. Most enemies die just to Firagas, annihilate those Chrono Controllers. Once you get to the top floor, it will switch to the physical party.
Physical Party[edit source]
Just like the Magic Party, this is very straightforward. Hi-Potion 4th floor, Defender 7th floor. The White Tower is identical to the Black Tower, just a mirror image. There is little to no challenge here at all. Once you get to the top, go through the door and examine the glowing thing. This will switch to Magic Party.
Okay, the only challenge here. First things first: don't use a Dragoon with Holy Lance, or anything with a Holy weapon.
When that's done, you move to your Mage party. Switch the White Mage to a Summoner with Time Magic.
After that, the tower is destroyed, revealing the Catapult. Go there, and find Cid inside, Mid comes after. So we get our free inns again. And our Airship can now dive underwater. So it now doubles as a submarine (uh ok). Well, we can now go underwater for that second tablet.
Great Sea Trench[edit source]
The Great Sea Trench is located to the right of Crescent Island underwater. Kill Gargoyles, now change party. Prepare for a shock:
There is very little to this dungeon. Every enemy dies to a Requiem, if not one, they die to two. Other than a few locations where you may need Light Step (or a Geomancer in your party, if you hadn't mastered it), it's really easy, Oh, there is something else to do. There's some decent Blue Magic here if you haven't got it elsewhere. In particular, one Blue Magic I like to get in this dungeon:
Ahem. When you go inside, head to the right. When you come across a fork in your path, go down, to get the Water Scroll. Now head back up, go to the right, and down, and then the save point, wonder why the heck you need one, then save your game anyway. Go down, in the next room, hit a switch on the left to create a path across. Go across, to the right, down, and then the path opens a little. Don't bother with the switch. Now on the stairs which lead to lava, equip that Light Step ability to go across it to the other stairs directly above. Head up to another room.
Here, it gets more open. Hitting a switch leads to a fall somewhere. So, when you head up, hit the second one you come across. Yes, you fall, but you're meant to; head to you're right then to the top of the room to get a Dragon Fang, now head to the right to more stairs. In this new room, go right a little then take the first downward path, go across lava to the middle treasure at the bottom with an Ether. Go to the top right and up the stairs. Go right and down some stairs into lava; first head up the stairs on the left for a Phoenix Down, then head out on the top right.
Welcome to the Dwarven Kingdom of nothing in particular! Weapon and Armor shops here. Don't bother, they sell nothing special. The bottom left leads nowhere in particular and is a very long path to a dwarf. To the botom right, a flooded area that wants you to swim to the right and go bac to a lava areea. In the lava area, head far right to the stairs at the end of the room and hit the switch. Now go up the stairs to the left of that for Kaiser Knuckles.
There's a pattern of switches you have to follow here. First, get the switch down, the first one on the left. Next, at the bottom of the room are two switches, left one is 1, right is 2. Hit 1. Then, go to the top right of the room to hit the far right switch (same one that unlocked Kaiser Knuckles). Now, up at the top, the second set of stairs from the left. Be disappointed when the chest contains nothing, then go through. Feel free to do as I did and stay and master the Bard. I think it's a good idea when they're useless elsewhere. Or come back later to master it. It actually doesn't take long. When done, go through the gap.
The third tablet, yay! Oh wait, we have to fight Exdeath's evil pig army. Ok.
It's a shame, they're kind of like the Mage Sisters from FFIV, and those things from FFVI, but their boss is a joke. Every Final Fantasy had this trio of magic villains. I guess VII had the Turks but they weren't magic. Back on topic...you now have Meteor, the best Time Magic spell. Now teleport out.
If you want, however, before heading to the Sealed Castle to get more weapons, this isn't a bad grinding spot. I didn't do much here personally, and I don't go on long grinds in the third world until just before the final dungeon, but feel free to.
Good stuff. Now, a significantly harder page follows. Significantly harder because this page had little resembling difficulty.