Let's find out where we are, shall we?
Tycoon Castle? Edit
First things first;
Head up to Tycoon Castle. when you get here, it looks like you're back home. So a lot of stuff happens and apparently they're now at a ball of sorts. Faris finally dresses like an actual woman, which Bartz takes notice of. And dancing begins. Urm, ok. Go to the balcony and talk to Krile (leave the castle and go back if she's not there I think), then leave the castle.
Pirates' Hideout and More Edit
The Pirates' Hideout is in the same place as World One. Go left and upwards (there is a bridge letting you go across this time). When you get there, Boko appears, very happy that he has a mate now. The female Chocobo from world tow, I imagine. Why's that? You'll find out. Well, now we got ourselves a vehicle of sorts. Ride back to Tycoon, then go left and upwards, and around, until you come across Tule. Stopping by at the inn and pub is pointless, really. But riding the chocobo left and downwards is not. You fall into a hole, sure.
Trapped? Meh. Just walk around a while and you will get a rope. Try and grab it. Stuff will happen. Eventually you'll get up.
Cool, we got Faris back. And Krile has a splinter.
Kepp heading downwards to the middle. And you will get to Ghido's Cave (???). He'll explain everything then beat up Exdeath.
Library of the Ancients Edit
But this is not World One, Worlds One and Two are combined. Yay! But Exdeath will DESTROY EVERYTHING!!! So not quite.
Now we are back at the Library of the Ancients. Scene plays. We have to get the Twelve Legendary Weapons. Remember that Castle we had to ignore in World Two? Not ignored here. Four tablets, each gets us three weapons. Oh, and some ultimate summons.
Our first job is to head to the very left to the Shifting Sands. However, while we're here, a first and insignificant job is to talk to a guy on the roof for Mana's Paean, a Bard song. A slightly more important job is Blue Magic:
You can learn some decent magic from the Library, the last time we can visit it, and a little bit outside. Here, I'm going to assume you have no Blue Magic except Level 5 Death from the area. Even if you don't have Level 5 Death, unless one of your characters is level 5, do not gain EXP to learn it. This portion of the game is the only time when grinding is bad, because any ABP and EXP you gain is EXP and ABP Lenna has lost.
First things first, head to the Library the exact same way as before. First off, get into a fight with Page 256. We can learn two abilities.
Firstly, control it:
then, don't control, get into a fight and do nothing:
Now let's fight a Page 32 for a weak ability:
And now let's head outside, because we can learn a better Blue Magic outside. Fight an Elm Gigas.
So there we have it, Blue Magic learnt. Now, let's go to the Pyramid of Moore.
Pyramid of Moore Edit
First visit, story reasons Edit
Now head left of the Library. When you get into a Forest, a short scene at the Guardian Tree plays, continue left. Get to the desert. Remember this desert? No more shifting sands. Now you're probably wondering, why haven't I told you to change party yet? It's because:
You fight a boss-but-not-quite-boss battle against two Gargoyles. The boss music may play, but this is easy. Kill both at once, target both with Firaga. Then get allowed in.
There is a path to the very left, but for now, it can be ignored. Why? Because we will revisit this dungeon later. Not for story purposes, that is. Just that for now, we should not be fighting. We should run away from every fight. There is tons of Blue Magic to learn and a bestiary to refill, but not while we have no Lenna, oh hell no.
First, head inside, now when there are two options (left and around or through a door), go through the door. The bit left and around, we will come back to. Anyway, up the stairs. In this next bit, go down to see a room. When you go through, two Apsis snakes will release (they're easy) and the doors shut on you. The buttons on the right and the left are the ones we should press. Go downwards and around up to another staircase. Anyway, head straight up in the next floor to find first with four The Damneds, who are relatively easy, and get Dark Matter, left to fight more The Damneds for Flame Shield, and right to fight Archeosaur for a White Robe. Now go around and to the right. Try to avoid the spikes and the moving staircase to eventually get upwards, going at the right moment.
This next room is full of walking Mecha Heads for you to avoid. So:
But try to avoid them. Go to the top right of the room, for an Elixir. There are also two more chests, one guarded by a mummy, the other not. The mummy one, blast them with Firaga and stuff, get a Thornlet. The other is another Elixir, yay. Now go to the bottom left, hit the blue switch, go up and fight an Archeosaur (another Firaga spam job) to get Black Robe. Now, go back and upwards, to the top left with another mummy. Save Point, use a Cottage if you have to (you probably do). Now go up. Go through the open mummy, right and all the way around, and up the stairs at the bottom. Hit the switch to stop the sand, go across, and again, go left and hit, down and right, and again. Go to the right and upwards. Save Point. Now carry on through.
This bit should be known as the "three doors with treasures" area. But there is no way we can fight the various monster attacks now. So ignore the two around the staircase in the middle. Go up the staircase. Now this bit is tricky. Tiles switch between different patterns, try to memorise the ones that are constant. Now, first treasure to the left, a Ribbon, GET IT. Now the one in the middle, Protect Ring. If you're like me, you will fall after that. To a place with another treasure, Elixir, grab. Now just walk along the invisible path back to the middle and up the staircase to the moving tiles again. First treasure on the right, Gold Hairpin. Carry on going up and out the stairs going down to the top right. New place, new treasure. Up through the door holds two treasures, one with 12,000 gil, the other a monster attack, avoid. Nothing to do here.
Back to moving tile room, get to the left. Go down those staircases and you'll end up next to another place with two treasures straight above you. Left is Elixir, right is another trap, avoid. Head up the stairs in the middle of the room. Go through a few doors, and you'll come to a place in the middle. This gives you the first tablet. There is a scene playing, showing Bahamut, and our returned airship.
Post-first visit Edit
Go back to the Guardian Tree to hear a wind drake. Stuff happens, we are about to get Lenna back, when...
We now have Lenna back. Now our party is complete again.
And before we continue, let's head back to the Pyramid.
Second visit, treasure Edit
First thing you'll notice is how piss easy it is here. Every enemy is now ridiculously easy. Next thing you'll noticec is you don't have to avoid Mecha Heads anymore. Keep at least a couple alive, if you don't have Missile and Flame Thrower, though, to learn those.
First, head inside, then, go around the left hand side, ignoring the door, now see three switches. Hit the left and right ones, ignore the central switch, then go around and avoid the spikes. Go down through the gap, and follow the linear path, allowing yourself to be swept away by the sand. Grab the treasure for a monster attack, four The Damneds, not too hard. It's an Ice Shield for your reward. Now, go upwards, try to avoid the Aspis' thingies, then leave the room. Now, go around to the right, down, left and upwards. Hit the switch to stop the sand moving, you can now cross it. Now go up, and up the stairs. This bit is annoying, you get three different rooms and no indication as to where to go through. First one, it's the top, second one, it's the middle, third, top again. Now face that mummy statue, to find out it's actually a mummy. Kill it, then go through. Cursed Ring!
After this, go all the way back the way you went the first time. The room with Mecha Heads? Go in the path you went before. Remember when you went down through a door, ignoring the route upward? Go to the upward route. There are two treasures in there, one guarded by Objet d'Arts (Level 5 Death or otherwise) with Crystal Armor, the other, Dark Matter, against four The Damneds. Now go back on track to the way we were going before, but go instead to an invisible path (turn on Thief to see it) before that door at the bottm. Straight ahead to the right is nothing, but up and then right is a fight with three Steel Fists or Black Warlock and Bandercouels (?) for a Black Garb.
Back to the way we came first time, sand waterfall place. The door on the right after the first sand waterfall? Go through it, two switches, for treasures. Switch on the right makes you fall, twice, which is good. We end up in a place to fight monsters for Dark Matter. Go all the way back around up to that place, and hit the left switch. All four are now yours. Dark Matter, Dark Matter, 9000 gil, 8000 gil, only the left ones are monster attacks. Now back along our original path.
We are back to "three doors with treasures area". Have someone be a Thief or use Reveal Passages. Go to the left door and through that invisible path to fight three Steel Fists and get the Gaia Hammer treasure. Then up and around for 10,000 gil. To the left a bit, down, right, down and get a Cottage. Cool. Now go back around, up the staircase to the place with moving tiles, and to the path to the right. The treasure chest here is four easy The Damneds. Go around to the opposite, the one on the left, and fight four The Damneds.
Grinding and Blue Magic final visit Edit
After teleporting out, going to the inn or buying a cottge (Surgate is fairly close), and buying a few ethers (they're useful) return for the final time. I promise.
First, just run around as your ordinary party. Now rejoice. We're going to finally master the Red Mage, if you hadn't already. Once mastered, that character never needs to worry about it again. In fact, if you aren't doing the Final Dungeon or getting achieivements, you never need to worry again.
There are just a few Blue Magics to learn. Ushabti will teach us one, and if you didn't get Off-Guard, he will teach us two. But it will require us a) giving it an ether and hoping it uses Dark Spark. In a fight with these, kill them until one is left.
If you didn't get Off-Guard, you can get it from Ushabti's. I have described that ability above. If you did get Off-Guard, then you just have Dark Spark to learn:
Fight a Lamia Queen. If there are two, kill one. Do nothing (but Esuna whoever gets Enticed) until she uses 1000 Needles. This ability isn't as useful as it was two worlds ago, but it's cool nonetheless.
Now, FINALLY we are done with the Pyramid. Unless you chose to grind here (there are better spots), then we are finished with this dungeon.