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Now we get to, first of all, fight a boss.

World Map, going to Quelb Edit

As you leave Bal Castle...

Boss: Abductor
AbductorV1-ffv-ios
HP MP Deadly attacks Steal Morph Drops Weakness Resistance Difficulty
2,500 1,000 Hurricane Hi Potion/Power Armlet None Potion None None Easy

This is pathetically easy. In fact, there's not much of a strategy to give here.

Treat it like any normal encounter. It will not be hard at all.

Oh well. We can't return to Bal. But just head north. There's a decent amount of AP here, so...

Recommended party
FFV Bartz Ninja iOS FFV Lenna Mystic Knight iOS FFV Galuf Blue Mage iOS FFV Faris Beastmaster iOS

Let's grind a bit more, shall we?

Oh, there's also Pond's Chorus which we can learn, but eh. Of course, you don't have to grind at all. But I like to get that second Beastmaster level here so I don't have to worry too much about it again. However, the objective here is just to grind until MP is low. It might take a while, but it's worth it. Once Control is learned, you'll be happy, the Beastmaster does not have to be leveled again (until the achievements).

Quelb Edit

Quelb

Quelb

Now let's go to Quelb. Galuf asks if the gate at the end of the town is locked. The answer is, it is. There is one house in this town that isn't locked. That's Kelger's House. Go inside. Go to the end, find the door is locked, then head back out. You'll get stopped and ambushed by werewolves. One werewolf is Kelger, one of the original Four Warriors before our party. Kelger refuses to listen to Galuf and fights us. No, there's no boss battle. Now, Bartz agrees to Kelger's demand of "1v1 me bro", then Bartz wins. Learn a bit more about Bartz' past, and stuff. Gate is unlocked, so is the town!

Don't use the Inn. Go inside, and go to the table that a wolf is sitting at. He will refresh your MP and HP for free. Cool. For the shops; buy a Kodachi for the Ninja, but only one - keep the Dancing Dagger. This is because of one of the most powerful glitches in the Android/iOS versions: when a Ninja uses Sword Dance with the Dancing Dagger, it will do a Sword Dance attack twice, and then a normal attack from the second weapon. However, if you have no Dancing Dagger, just get two. A couple Shurikens are nice to buy, too, and stock up on Flame Scrolls. There is nothing new for anyone else. Before you leave, in the top right of the town there are three wolves. Talk to each. One will teach you Requiem. FOR ONCE, OUR BARDS ARE USEFUL. For this dungeon. Now leave.

Drakenvale Edit

Drakenvale

Drakenvale

Aww hell yeah, I love Drakenvale. Remember the awesome mountain music? Boy, I missed it so much. Oh, where was I?

Recommended party
FFV Bartz Ninja iOS FFV Lenna Mystic Knight iOS FFV Galuf Red Mage iOS FFV Faris Bard iOS

Yep! We're using a bard, people! Hah, you can tell how enthusiastic I am to be in this dungeon, I should be moaning. Anyway, just make the Time Mage/Summoner the Bard because they're filling in for general utility. and Time Magic isn't that needed. Anyway, that'll make fights here stupidly easy.

Really, fights here are now easy as hell. Have the Bard use "Requiem". The others do their usual thing.

First cave, go in, treasure, head out. Head up, next cave, go in. Other end, go right and up, through cave. Grab the Cottage in the treasure chest, then go down stairs, go out. Cross the bridge. Go down, through cave. Out the other end, left and down. Go around, interact with the dragon bones (one gives Bone Mail) but don't go further yet. Run around and wait for fights. You should fight "???", who will just hit you then run off.

Wait, before you move on:

Ability: Golem
Earthen WallFFV MP cost Type Learned by Effect
18 Summon (level 3) Won from Golem in Drakenvale or in Interdimensional Rift in Omega's room Earthen Wall - protects the party from physical attacks

Golem is probably the most useful summon in the game. He may drop off later on, but his Earthen Wall protecting the party from physicals will be a literal lifesaver and can beat most bosses on its own. Golem renders any physical attacker useless for a while.

Golem is won in Drakenvale (and apparently the Rift?), during a fight. But he isn't defeated in the sense that the others are, rather, a fight where Golem is fighting two other enemies shows up. And Golem wins because you defeat the other two. I don't know if that's the case in the Rift, but it would make sense. However, getting him early is essential so I do not see why.

Try to end up in a fight with this same "???", now called Golem, also fighting Bone Dragon and Zombie Dragon. This is hardly a boss battle, but it sort of is. A Bard Requiem should do it. If not, hit the Zombie Dragon a bit and he'll die. Don't hit Golem, it becomes a summon. Cool, we got one of the most powerful summons for a long while. Now we can continue.

Go through the cave. Here, you want to end up falling through a trap door. Find yourself at the bottom, get 7,000 gil. First go to the door on the left and hit a switch, opens a path outside. Now head back and up through another door, to where you were. Go outside the cave.

Out here, just go down that path and through the cave. Here, go down the stairs left to get the two treasures, Hypno Crown and Wind Slash (meh). Back, and down the stairs on the right. Down them, now get the Phoenix Down in the treasure, and go down more stairs. Two doors, one leads to a Save Point, the other leads onward. Now, just go down.

A short scene will play. And we have a short boss battle to follow. For this fight, the Bard can equip White Magic, unless they don't have White Magic level 4, in which case make them a White Mage.

DragonPod-ffv-ios
HP MP Deadly attacks Steal Morph Drops Weakness Resistance Difficulty
12,000 1,000 Confuse Powder ??? None ??? None None Medium

It's not too hard, but you have to finish this guy off quickly. That's where Ninjas come in. Have them throw stuff. Oh, but throw Flame Scrolls first, to kill off the flowers.

The Pod itself cannot attack. All it can do is summon the Flowers to attack for it. Esuna should deal with all its status ailments it inflicts. So while the others just deal with the flowers - even the bard's physical can deal with them - keep throwing until it dies. If you have to use Shurikens, so be it.

Trust me, this fight is annoying. And throwing Flame Scrolls to deal with them all every turn is not ideal. It just spawns more flowers. So once the main guy is down, destroy the flowers, fight over.

Ah well, the worst part of an otherwise awesome dungeon. Head back to Bal Castle. Meet you on the next page!

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