Now we get to, first of all, fight a boss.
World Map, going to Quelb Edit
As you leave Bal Castle...
Oh well. We can't return to Bal. But just head north. There's a decent amount of AP here, so...
Oh, there's also Pond's Chorus which we can learn, but eh. Of course, you don't have to grind at all. But I like to get that second Beastmaster level here so I don't have to worry too much about it again. However, the objective here is just to grind until MP is low. It might take a while, but it's worth it. Once Control is learned, you'll be happy, the Beastmaster does not have to be leveled again (until the achievements).
Now let's go to Quelb. Galuf asks if the gate at the end of the town is locked. The answer is, it is. There is one house in this town that isn't locked. That's Kelger's House. Go inside. Go to the end, find the door is locked, then head back out. You'll get stopped and ambushed by werewolves. One werewolf is Kelger, one of the original Four Warriors before our party. Kelger refuses to listen to Galuf and fights us. No, there's no boss battle. Now, Bartz agrees to Kelger's demand of "1v1 me bro", then Bartz wins. Learn a bit more about Bartz' past, and stuff. Gate is unlocked, so is the town!
Don't use the Inn. Go inside, and go to the table that a wolf is sitting at. He will refresh your MP and HP for free. Cool. For the shops; buy a Kodachi for the Ninja, but only one - keep the Dancing Dagger. This is because of one of the most powerful glitches in the Android/iOS versions: when a Ninja uses Sword Dance with the Dancing Dagger, it will do a Sword Dance attack twice, and then a normal attack from the second weapon. However, if you have no Dancing Dagger, just get two. A couple Shurikens are nice to buy, too, and stock up on Flame Scrolls. There is nothing new for anyone else. Before you leave, in the top right of the town there are three wolves. Talk to each. One will teach you Requiem. FOR ONCE, OUR BARDS ARE USEFUL. For this dungeon. Now leave.
Aww hell yeah, I love Drakenvale. Remember the awesome mountain music? Boy, I missed it so much. Oh, where was I?
Really, fights here are now easy as hell. Have the Bard use "Requiem". The others do their usual thing.
First cave, go in, treasure, head out. Head up, next cave, go in. Other end, go right and up, through cave. Grab the Cottage in the treasure chest, then go down stairs, go out. Cross the bridge. Go down, through cave. Out the other end, left and down. Go around, interact with the dragon bones (one gives Bone Mail) but don't go further yet. Run around and wait for fights. You should fight "???", who will just hit you then run off.
Wait, before you move on:
Try to end up in a fight with this same "???", now called Golem, also fighting Bone Dragon and Zombie Dragon. This is hardly a boss battle, but it sort of is. A Bard Requiem should do it. If not, hit the Zombie Dragon a bit and he'll die. Don't hit Golem, it becomes a summon. Cool, we got one of the most powerful summons for a long while. Now we can continue.
Go through the cave. Here, you want to end up falling through a trap door. Find yourself at the bottom, get 7,000 gil. First go to the door on the left and hit a switch, opens a path outside. Now head back and up through another door, to where you were. Go outside the cave.
Out here, just go down that path and through the cave. Here, go down the stairs left to get the two treasures, Hypno Crown and Wind Slash (meh). Back, and down the stairs on the right. Down them, now get the Phoenix Down in the treasure, and go down more stairs. Two doors, one leads to a Save Point, the other leads onward. Now, just go down.
A short scene will play. And we have a short boss battle to follow. For this fight, the Bard can equip White Magic, unless they don't have White Magic level 4, in which case make them a White Mage.
Ah well, the worst part of an otherwise awesome dungeon. Head back to Bal Castle. Meet you on the next page!