This is a short guide to defeating each boss in Final Fantasy V. This page is essentially a "Help! I'm stuck on boss x!" page. If you can't find it on the walkthrough/have no time to read to find it, I gotcha covered. Click each section to read about how to defeat the boss. Some bosses have more than one strategy involved, which I cover too.
None(would be irrelevant as you lack elemental damage now)
Ah, don't worry, this boss is straight forward for the most part. Since all you have is attack power, anyway. Just keep attacking the Wing Raptor, for the most part.
UNTIL IT CLOSES ITS WINGS. This part is deceptive to new players. When the Raptor closes its wings, just do nothing. Not only will it do nothing to it if you hit it, but it will counterattack. Once it opens its wings again, go back to attacking.
Really, if you can survive the volley of Breath Winds - and if you healed up prior to the battle, you probably can - you should have no problem here.
Anyway, congratulations! You beat your first boss of the game. Many more to come. But now, reap the rewards!
If you have Cure, this battle is easy. Just heal your party when they take damage, and don't worry about your MP. If you come to the battle low, you might be in trouble, which is my fault because I told you the Inn wasn't essential :D but it really isn't.
Tail Screw would be dangerous if you didn't have Cure, but you do. Cure basically renders everything a non-threat this early. Have your White Mage cure whoever gets hit by it, and cure the whole party too (you should know how to target your whole party with one spell?) if only hit by normal physicals. That said, even with Cure, you can be unlucky and have your White Mage get paralyzed, so be careful.
The reason I told you Lightning was nice but not essential is not just because this boss is easy. It's also because your Black Mage should be equipped with a dagger. If so, at this stage, a dagger does more damage to this boss than Fire. Meaning you don't need to bother with magic. If you did pick up Lightning, then you'll find this boss even easier and not need to buy it later.
Try to ensure everyone survives. The 5 ABP is damn nice for everyone. If everyone doesn't, it's not the hugest issue, but it's really nice. But yeah, easy boss early, attack til it dies. Same story.
Like most bosses in the early levels, you shouldn't have too much of a problem. However, this is the first boss where there's much real strategy involved.
By default, her form is in 'Alive' status. This is where your Monk and Knight come into play. Hammer her with physicals during this time. Oh, and have your Black Mage use physicals too. The White Mage should be just using Cure every turn.
Later, she'll turn to her Undead form. This is when your Black Mage should spam Fire. Monk and Knight can still do whatever, though, and White Mage still spam cure. However, as she is undead, White Mages can, if they want, damage her with healing spells. But they are likely better off healing the party instead. Physicals do damage to this form, it's just less impressive.
Switch between these two 'styles' depending on form. This boss will be relatively easy. As it is early on and you have few spells, and Monks are OP in this stage, bosses won't be too difficult. I listed this as Medium, as it can be difficult if you don't know what you're doing. Hopefully you do know what you're doing since you have me, though.
Still easy. But if she summons Forza, hardest boss you fought so far. You didn't fight any hard bosses yet, though.
Lenna starts poisoned, whatever her job, so fix that with a White Mage. Your White Mage could also Silence Magissa. Have your other jobs use potions and healing items meanwhile, if anyone is hurting.
If Silence works right, she can sometimes never summon Forza making this easy as hell. But we want achievements, right? So if you want to dodge the risk of never getting Forza's entry, don't cast Silence. She's still easy.
You can avoid this fight altogether. Please don't though, not if you want the achievement, that is. If you don't care for achievements, then all you lose by not fighting is 6 ABP which can be learnt by 6 fights.
Let's say you do fight. Kill Magissa off, won't be too much more. Have your Knight use Guard and Cover as this guy is mostly physical based. Not necessary, though. Other than that, your Monk and Black Mage should deal with this guy once Magissa's dead. Have your White Mage cure whoever gets Tackled, though.
With your Monk strat, it's fairly simple. Your Monks have a chance to counter Garula's attacks, meaning that you can get in extra damage. Furthermore, one of your Monks probably already has Chakra, which is useful, and whoever your White Mage was before certainly has Protect, right? Cast Protect on everyone with your White Mage/Monk. With your super Monk, cast Chakra basically every turn. With your other two, attacks will do. Eventually, you should take out Garula's HP.
That 5 ABP for Mon on everyone is partially useful. On the one hand, it won't help much now to anyone other than who was previously your Monk, on the other, it will really come in handy when everyone masters this Job anyway.
In my opinon harder to pull off because it involves going back and getting equipment. Other than that, it might be either more or less effective.
Anyway; have one of your White Magic-knowing characters us Protect on everyone. The other one should heal every turn. The Knights, use them to attack, and occasionally to Protect each other. Whenever a Knight is critically low, they can use Guard, and the two Mages will heal them up.
Eventually, Garula won't do much damage to you and you'll be able to knock off that 500 HP. It took you a damn long time to get thta equipment, but hey, if the ohter strats didn't work, it payed off.
This really isn't tough at all. There is no strategy involved. Use four Black Mages to cast "Fira" on every target until her warriors die, then on her, and win. It would be tough without Fira, however.
Slightly less straightforward, not too much less easy. No immunity to Slow, so feel free to have your Time Mage cast Slow on her. Your Mystic Knight needs to use Spellblade, Fira in particular.
Monk Kicks first, while Red Mage casts Fira on all targets. Your Time Mage should also have White Magic, and cast Cura on everyone. Once the Commanders are done, hard part over. Have your Mystic Knight tunnel vision Shiva, while your Red Mage Fira's her, and Monk does Monk stuff.
It's kinda obvious what to do, in terms of, "spam Blizzara and Shiva to win while Monks attack and use Blizzara Spellblade on your Mystic Knight." In that sense, it's literally a case of just throwing that stuff on this poor boss. Doesn't matter too much about your party, as long as Blizzaras come in some form, be it Mystic Knight or Black Mage.
However, it's not that simple. The "hand" form is immune to ice, so during that time, Monk uses Chakra, Mystic Knight just defends, Red Mage casts Cura and Summoner should have White Magic and also cast Cura. Then when back to another form, blast it with more stuff. While in tornado form, it will Fira itself for heals.
It's fairly hard to go wrong with this fight and it's pretty basic. I think this boss is designed to teach the player to use elemental weaknesses to their advantage. Anyways, piece of cake. Just be careful of Blaze and make sure to Raise anyone in your party who dies, then Cura before attacking.
This boss is incredibly easy, I won't lie. Just use your normal party.
Remember your Liquid Flame strategy? If you don't, it was; summon Shiva with your summoner, use Blizzara with a Red Mage/Black Magic user, have a Mystic Knight use Blizzara Blade and have the Monk attack or Chakra. Ifrit is much like that, difference is he's easier. He realy isn't hard to kill. Before long, he will tell you that you have "proven your worth". Now your summoner can summon Ifrit!
How convenient. This boss is weak to Fire, and we just got a Fire summon. Aww, yeah.
This isn't too hard. You can manage with your current party, but if you want, change everyone to Summoner or to Black Mage to spam stuff. I wouldn't bother with that personally.
The most difficult thing is the amount of status effects he inflicts. If you don't have a White Mage, or high level Red Mage, they cannot be stopped for the most part. So the main strategy is to spam Fire-related stuff before he can kill you off. That's Fira, Fira Blade and Ifrit.
Stopping to cast Cura on everyone isn't a bad idea. Keep everyone alive for that sweet 7 ABP. Oh, and just to note: if you decide to bring a Blue Mage along, you're in luck, because learning Magic Hammer from this geezer is a great idea.
Ramuh is a normal encounter, but not a normal enemy. Keep fighting until you encounter him.
This boss is incredibly easy and you should have no trouble with it. It can be defeated with your main party, mostly by just spamming high level magic, summons, spellblades and hitting it. It's not a challenging boss at all, there's not much strategy involved. Watch it for Thundara, its biggest damage dealer.
If you're low level; bring a Time Mage, or a Time Magic-knowing character. Ramuh is incredibly slow, and Haste and Slow can capitalise on that. That will make it easier if it's giving you a hard time.
When you beat Ramuh, you now have a new Summon, the lightning summon Ramuh. It's an item you have to use to get the summon, though.
Yeah, this way really is cheap, and easy as hell. Aqua Breath, which you just learnt, does 4,000 damage to this guy. If you look at his HP...yeah, it really is as easy as using one spell on him to win.
If you don't want a cheap method, this boss is tough, but you can do it with your normal party.
Sandworm has no weaknesses, so using whatever magic should work. Be careful as it constantly moves between three different holes. Using physicals should work. Your Red Mage should definitely be healing, and not attacking. Time Mage, use Haste on everyone, Slow won't work that well.
It's definitely a hard boss because of Gravity and Quicksand. The former reduces your HP based on percentage, the latter saps your HP and heals it. Its 3000 HP isn't too hard to deal with, but it's not easy. Eventually you should win, without using any cheap methods.
This boss isn't too hard, you can defeat it with a normal party. It's really simple.
Do not worry about Tail Screw. Its damage will not kill you, it will just get you low. This boss will probably die before it uses something that can kill you. All you need to do is use Lightning. So:
Do you have a Mystic Knight? Use Thundara Blade.
You have picked up Coral Swords, use them.
Use Thundara on your Red Mage/Black Mage user.
If you have been using a Red Mage, then have the Red Mage use Thunder attacks. Don't worry about healing, you probably can't heal that fast, and it's more efficient to just kill this thing quickly and get it over and done with.
All in all, an ez 5 ABP, and ez Frost Bow, an ez boss ez lief.
This guy is hard, but not too hard. He is defeatable with your current party. Your main problem is that he takes little damage, and does plenty of damage.
It's wise to have a Mystic Knight who can Blizzara Blade. Using any kind of Ice is crucial as it's the only way to do any real damage to him. Shiva summons, Blizzara, Blizzara Blade. Otherwise, using Protect is sweet, on the weaker characters. Adamantoise does tons of damage.
Finishing him off quickly works. So a Red Mage using Blizzara instead of Protect or Cura is fine. The boss isn't too hard if you get rid of him fast with Ice magic. If you don't, he deals damage faster than you can probably deal with.
Well, I say "harder than the other cannons" but only in the sense that it has much higher HP and there's more to it than the rest of the fights in Ronka Ruins. Lightning Scrolls will, once again, be incredibly useful.
While it has Launchers that need to be taken care of, don't worry. Lightning Scroll, Kick, Thundara, Ramuh, if only a few of these are used, the Launchers will die before they can do anything. So don't fret too much.
After this, make sure you keep your HP high. Because if it uses Wave Cannon, your characters are llikely not to survive it on low HP. Just throw out Curas on everyone before. Try not to let anyone die to it, as the 7 ABP it gives is sweet. But it's easy to make quick work of it.
Three strategies: one if you have several Shurikens, one if you are short, and one if you have the Level 5 Death Blue Magic.
Uses Wall Change Revived
This battle comes in two parts. Now, first part's up. The first battle with Archeoavis shouldn't be too much of a problem.
The Ninja should throw Scrolls, and possibly Shurikens. Monk, get on the attacks. The Red Mage doesn't have to throw out Curas. This is because we only need the Ninja alive for two turns to defeat Archeoavis' final hard form. The Time Mage could do with hasting everyone and slowing Archeoavis, but it's normally safer to just summon. You basically want to destroy Archeoavis as fast as possible.
When it "dies", it will revive. Did you keep two shurikens on you? Good. Throw them both. Archeoavis dies quickly, before he becomes a nuisance. Because trust me, he is a serious nuisance. As expensive as shurikens are, throwing them both is worth it. Kill it before it lays eggs. Well, figuratively speaking.
Oh boy. If you don't have more than 1 shuriken, the revived form will be much harder.
Same strategy for the first bit. "The Ninja should throw Scrolls, and possibly Shurikens. Monk, get on the attacks. The Red Mage doesn't have to throw out Curas. This is because we only need the Ninja alive for two turns to defeat Archeoavis' final hard form. The Time Mage could do with hasting everyone and slowing Archeoavis, but it's normally safer to just summon. You basically want to destroy Archeoavis as fast as possible." The difference is, this time, Haste your Red/White Mage, seriously. In fact, it might be a good idea to Haste everyone.
Now here's the tricky part, since you don't have shurikens on you. Firstly, throw what shurikens you do have (again, only 2 are needed to kill it). Don't worry about throwing it, you can buy them, they just aren't cheap. Anyway, this time, just have your Red/White Mage spam Cura often because Maelstrom hurts, it gets you down to critical HP. This fight will be incredibly tough.
Uses Wall Change Revived
Rejoice. You got Level 5 Death? Then you can ignore the hardest part of the battle.
Same strategy for the first bit. "The Ninja should throw Scrolls, and possibly Shurikens. Monk, get on the attacks. The Red Mage doesn't have to throw out Curas. This is because we only need the Ninja alive for two turns to defeat Archeoavis' final hard form. The Time Mage could do with hasting everyone and slowing Archeoavis, but it's normally safer to just summon. You basically want to destroy Archeoavis as fast as possible." Slight variation. You don't have to worry about saving shurikens at all, and if you have 1000 Needles, spam that.
Okay, now because you're a lucky sod, this next part happens in a single stage. Use Level 5 Death on the revived Archeoavis. Instant win. Congratulations.
Obviously, Mystic Knight uses Fira Blade or whichever. Ninja throws any scroll, doesn't matter. Best to save shurikens, as the last boss is harder. If whoever the White Mage is also happens to have Time Magic, hasting the attackers is a good idea, but so is casting Slow on Titan. They should probably be using Cura instead.
This fight isn't much harder, but be careful. Have at least one character with HP above 400 or so, it uses Earth Shaker before death.
When you win, you get Titan, who for a while, is the strongest summon. Sweet.
A much harder fight, but only in the sense that its attacks do way more damage. So whoever has White Magic should Cura every turn, without fail. Because Aqua Breath hurts.
Other than that, well, don't be afraid to throw all your Shurikens at this geezer. If not, Scrolls. Just hit hard and fast with two, while the other Curas. A Mystic Knight can just Fira Blade, doesn't matter which element as long as it's not Ice. If you kill this guy quickly, he isn't too much of an issue.
Small variation if you've got 1,000 Needles (not big enough to give it its own separate tab though); if you have 1,000 Needles, make everyone a Blue Mage, and just use it. You will be able to use it 3 times, knocking off 3,000 HP. Then two attacks should finish it off.
The fight isn't too hard, but it's more difficult than the others.
It is possible to lose this fight, but it's hard to. Don't worry about that HP number, ignore it. You don't need to knock off nearly that much. Knock off a bit, and he'll run away.
Basically, if Galuf is a Red Mage, use Protect, Cura, then start attacking. Keep attacking until he runs. Anyone else; just use the best attacks possible to get rid of him ASAP. Gilgamesh is not that hard.
Gilgamesh does nothing this fight but attack. When he learns that Galuf is actually sort of strong, he stops. No, Gilgamesh is much more powerful than this, but he never shows it in this game. I guess he's used to fights being really easy.
If you have difficulty, don't worry. "Easy" is not an excuse to be careless when you have only one character. If you died, you were probably only a few hits from killing him. I was careless when I tried and got rekt, because that's what I was, completely careless as to my own character's HP. If so, using Protect on yourself should do the trick.
The first few thousand HP, Gilgamesh is not that strong. But the important part is that he is strong for the next few thousand. Oh well, stronger he is, more I get to savour this moment and enjoy this music. Aw, yeah.
During this time, the Red Mage should be using Protect (or whoever has White Magic). And a Time Mage should be using Haste, first on themselves, but then on everyone else. They will save a "Slow" for Gilgamesh later. Meanwhile, physical attackers should be at it. Once the Hasting and Protecting is done, then using magic is good.
Gilgamesh will pretend to run, but he's just casting Haste, Protect and Shell on himself. And now he uses the Dragoon's Jump (but it lands instantly and gives no invulnerability time). He's now much more likely to actually kill your party. Protect should help with that. A Time Mage should try to land a "Slow" on him. That'll make this battle much easier.
This is hard as hell fight if you're a hardkore gamer l33t 360 noscope MLG pro that doesn't use cheap methods. You might go back on your decision soon. Well, if you didn't have two characters with White Magic, anyway.
A Mystic Knight should use Fira Blade as it's weak to Fire. A Ninja, throw Flame Scrolls. Just let the Time Mages slow it and haste everyone. While it might sound nice, don't bother using Cura on it, it doesn't take too much damage. It does take damage from Fire though.
Watch out for Poison Breath. Keep up the Curas on yourself. Slow is essential on him.
Oh, if you equipped your Ninja with Spellblade, then awesome. Two Spellblade hits are incredibly strong against this guy.
I managed to do it. It wasn't easy, and I had only two characters left - both were poisoned. It was hard.
It's not too hard, but you have to finish this guy off quickly. That's where Ninjas come in. Have them throw stuff. Oh, but throw Flame Scrolls first, to kill off the flowers.
The Pod itself cannot attack. All it can do is summon the Flowers to attack for it. Esuna should deal with all its status ailments it inflicts. So while the others just deal with the flowers - even the bard's physical can deal with them - keep throwing until it dies. If you have to use Shurikens, so be it.
Trust me, this fight is annoying. And throwing Flame Scrolls to deal with them all every turn is not ideal. It just spawns more flowers. So once the main guy is down, destroy the flowers, fight over.
Gilgamesh is much more difficult in this encounter, and he also summons his sidekick, Enkidu, half way through the battle. Do you have the summon ability? Good, you will need it.
Summoning "Golem" is very helpful here. Once summoned, it makes things easier at the start. Hasting everyone is also incredibly useful. The first half is a breeze. Gilgamesh does not let the second half be a breeze, however. When Enkidu is summoned, "White Wind" heals them both back up to full HP, so you have to start over.
It gets more difficult now. Enkidu should be the main target, but as he is in the back row, it is more difficult to kill him. Hopefully, this part should be helped by "Haste" on everyone. When Enkidu is down, go for Gilgamesh himself. Any Red Mage who was attacking Gilgamesh before probably needs to shift focus now. If there are spare turns, throw attacks in, of course.
Eventually he will fall and drop Golden Shield. If you have Steal, however, getting the Genji Shield would be very helpful, if non-essential.
Oh god. This is one of the more memorable fights in FFV. It's definitely one of the best designed, but it's ridiculously hard. If you're ready, you can take this boss. There are a few ways to do it, but it's not easy.
The boss will use "Comet" on everyone randomly. It does tons of damage and ignores defense. But once it kills someone, they will be pulled in slowly and taken out of the fight when pulled in. While soemone is being pulled in, Atomos cannot do much other than Gravity which halves HP.
So a strategy here is to let someone die, unfortunately. When they die, ask yourself: do they have Time Magic powers? If so, revive. If not, keep them dead. Now have the Time Magic user Haste everyone. Then attack as fast as possible, and as hard as possible. Ninjas should throw, any Samurai use Zeninage, any Dragoon use Jump, all the powerful abilities your party (in the walkthrough's case, Ninja, Red Mage, Mystic Knight) has, use them. Atomos has high HP.
When it seems he is close to death, use Libra to check. If so, revive someone then. If someone is close to being pulled in, Revive them and hope he doesn't kill two people.
Catoblepas is a tough enemy that cannot be defeated too easily. He is not hard for anyone who knows what they're doing, or anyone with at least 3 Gold Needles.
The primary objective here is to make every hit hard. About 1,500 damage a hit is good. The reason for this is Catobpleas counters everything with "Evil Eye", which petrifies (turns to stone) a character. Ouch. That's why a Dragoon and a Ninja is almost essential.
Throws and Jumps should be the only hits. They deal tons of damage reliably, "reliably" being the important word here. While a Ninja who uses "Sword Dance" on both blades will probably kill him if not destroy most of his HP, that has a 1/4 chance of working, and should be avoided. The other way of dealing high amounts of damage is a Titan summon.
A few hits should kill it, it's just surviving those few hits. When not countering, it has decent physical damage and Drains for about 500.
Three strategies: normal, Summoners, and Zeninage. First one is my preferred strategy, second works sometimes but I would not advise in most cases, and the third relies on you being very rich and making your party into four Samurai. All require floating beforehand.
There are four ??? of different elements. The Fire one uses Firaga and absorbs Fire, the Earth one absorbs Earth damage and uses Earth Shaker when low, the Air one absorbs Air damage and uses Aeroga when low, and the Water one absorbs Water and uses Aqua Breath when low. When not low, they deal heavy physical damage. Golem solves that problem immediately.
Due to the way these work, dealing heavy magic damage when they're low, I actually wouldn't advise trying to kill them all off quickly. Instead, kill them one by one. This means that you can't have more than one using a highly damaging skill. Killing them off one by one means that you can easily heal up afterwards. You don't want to eat Firaga and Aeroga to the face.
The Ninja should be either Throwing or just hitting normally. The Dragoon, Jump. Use Golem and Hastega immediately. As for the White Mage, Shell everyone and occasionally use Curaga. Once everyone is Shelled, and/or the Ninja has run out of Shurikens, Berserk them. Why? Because the Ninja will do nothing but attack and Berserk raises their damage. Even more importantly, that increases their Sword Dance potential damage significantly. I have seen a Ninja using Sword Dance twice followed up by a normal attack while Berserked kill one of them instantly.
It's a tough fight if you do it wrong, but taking it slowly can work wonders.
The way this strat works is that the Summoners can repeatedly use Titan. Titan deals tons of damage to all of them, except the Earth one. Earth is the main problem. Summoning Titan over and over won't damage it. But the party are Floating. This means it can do no damage. Hastega must be used, Golem must be used, and Slowga must be used.
The main problem is that, when multiple are damage, that gives them time to use plenty of highly damaging attacks. Hastega and Slowga should somewhat help. Once the three are finished off fast, then only one remains. The one remaining can do no damage to you. Just use whatever weak summons that aren't Earth over and over and the battle is yours.
Much more straightforward, while Golem and Hastega should be used, the "I'm rich" strat can probably deal with these in a few turns. Watch out for their massively damaging attacks, but use Zeninage - Gil Toss - repeatedly until they die. Of course, it's expensive as hell. But it might be worth it.
Don't use any magic on it, as it auto-reflects. Keep at it with physicals. But spellblade is important. Use Silence Spellblade to prevent it from doing anything. Only problem is attacks that miss. Use Jump at all times. Physicals are good. The fight is not too hard.
The total boss of a character might be at his strongest, but this is not the hardest fight. It's decently tough, because of Hurricane and his Blue Magic he now learnt. White Mage should take care of that with Esunas and Curagas. As for eveyrone else, Jump, Aim, Attack this guy to death. It's a test of endurance, because Gilgamesh may be strong, but he cannot wipe your party.
As soon as Gilgamesh' most famous quote appears, the battle is won. He claims to have Excalibur, but in fact he has the useless Excalipoor which does not damage to you. Keep hitting him and eventually Exdeath grows tired of him (aw).
This is actually a really hard battle. You need Summons, and two characters with at least basic White Magic. One has to have high level though. This is a tougher fight than Gilgamesh for sure, but that gives you a bit of what to expect. Summon Carbuncle and Golem as soon as possible.
Once Carbuncle is summoned, all magic will reflect. While Exdeath is not as powerful as he was against Galuf, he is still ridiculously hard. Summon Carbuncle and Golem repeatedly to be safe. Blast all the high level magic you got. Use magic healing items if necessary. This is one really hard fight that is incredibly exhausting.
If anyone has a start other than this that doesn't involve staves, I'd love to hear it. This boss is that hard. So why Black Magic, you ask? Because high level Black Magic deals upwards of 2000 damage at this point, and we need to deal with this guy quickly. Or he will deal with us much quicker, and we do not want that.
I beat this boss with a bloody Thief, Red Mage and White Mage (with Time Magic too), for christ's sake, this is easy. Whichever Melusine is weak to, use a Black Magic of that element. Whichever she is not weak to, she probably absorbs. She's immune to most physicals so don't bother with those. This is a very straightforward and kinda repetitive fight.
This boss annoys me for three reasons: he's sexist, his abilities are awful to deal with, and he's an illusion-using cowardly prick. No matter. Anyway, this boss has four sprites, but only one is actually the real Wendigo, the others are clones. Hit the right one, and you will deal damage, then he will move on to the next.
You will probably throw out tons of Esunas because of his Mind Blasts and Confuses. They are so goddamn infuriating. Even more infuriating is how you're frantically attacking everything hoping to hit the bastard.
You know that geezer in Pyramid of Moore, that "my brother in the tower will kill you" one? This is the brother.
Minotaur does impressive amounts of damage. But hopefully, a Samurai, a Ninja, Ranger or whoever will outdamage him. Not a lot of point in Mystic Knights. Anyway, heal with items fairly often, and try to do more damage overall than he does.
When he attempts to cast Holy, he will fail because he has no MP for it. Which is kind of hilarious.
Omniscient is not that much harder than Minotaur, but there is a clear difference. Start the battle with Hastega followed by Carbuncle, and from then on, it should run smoothly.
With Carbuncle up, all of Omniscient's magic is reflected straight back at him. This is good. Although he is weak to wind, you cannot dualcast Blue Magic (sadly), so use Firaga. Summon Syldra throughout. Keep blasting him,, and hope you destroy him before Carbuncle wears off.
When the battle ends, Omniscient will cast Flare. The difference is he can actually cast it. Hopefully two people are alive, so that only one dies. Or, Carbuncle may reflect.
Delta Attack(die far too quicly to pose anything resembling a threat)
Elixir, Gold Needle
There are two equally easy ways to beat this boss. If you have Odin, summon him and they die. If you do not, 4 Bards with Requiem and they will die. Otherwise, they might be decently hard, but Firaga spam should work. Win, laugh, finish.
Odin is no easy boss by any means. He is hard, but not too hard. You can use your usual party. Odin's strongest attack is Zantetsuken. Your main problem will be killing him in under a minute.
Time Magic is necessary. Hastega everyone, and frequently Meteor. Get rid of your Holy equipment. Dualcast Flare. Rapid Fire a Flare Blade. Attack. The timer does not count down when you are selecting a spell, don't worry. Be chill, but make sure you deal as much damage as you can in a short space of time.
Leviathan is a tough boss, but there are ways to deal with him. If you don't have Coral Rings, then Tidal Wave can kill you alone. If you do, then this fight will be alright. Summon Golem. That will make you immune to his (powerful) physicals. He can no longer do real damage to you.
So, now what? Spellblade Thundaga Blade. Have your dualcasting Black Mage Dualcast Thundaga each time. Rapid Fire the Thundaga Blade, or attack with the Ninja normally. Keep it at. And summon Syldra. Eventually, this amount of heavy damage will be too much for Leviathan to prepare for.
Why is it so hard, you ask? Because if you didn't come prepared (and hopefully thanks to the walkthrough, you did), you are very likely to be devastated by Leviathan. Good thing you got me, eh?
Welp, here we go. This boss is close to Final Boss levels of difficulty. Not far off I'd say. This boss is like a trial run, if you can kill it, Exdeath's done for.
So while Bahamut is not weak to Holy, it's still good. Spellblade Holy, Dualcast Holy, and the like. Since you will want to use Curagas often, don't summon Carbuncle right away, but do summon Golem. His attacks can Poison you, so be careful. He has Aqua Breath and Tidal Wave, but you have Coral Rings. The rest of his attacks are all deadly and all need Curagas afterwards.
Close to his defeat, summon Carbuncle. That will block his Mega Flare attack which can otherwise kill you. If you found this boss easy, good, you prepared well. If you struggled, it's normal.
This is nothing compared to the superbosses we are about to face, so do not worry. Equipping Rapid Fire on those who have it is nice and makes it easy. That said, you should have White and Time Magic on you.
Magic is the best way to beat her. So Dualcasts of Bahamut and Meteor are the way to go. She will cast Reflect, however, so don't use Black Magic. Spellblades are not a horrible idea. While she is weak to nothing, she is not resistant to anything either.
Everything else(absorbs EVERY element but Lightning)
Omega, or Omega Weapon, is a name of a type of superboss in almost every Final Fantasy game. And this game was where he notoriously made his debut. To fight this, you need to be very well prepared both in game and mentally, as this can take several tries. Even the most prepared of parties have difficulty. Do not be fooled by the normal battle music playing, this boss is way harder than a normal battle. Rapid Fire and Spellblade on two Freelancers, two blade weapons on each Freelancer, and Coral Rings are what you need.
The key is mostly to survive three turns. You need to Thundaga Blade on two Freelancers, then Rapid Fire with them. Your Mime should have White Magic and Time Magic. Hastega first, of course. If you have any spare turns, which is unlikely, Dualcast Meteor or Bahamut (neither do a whole lot). Otherwise, Curaga, Arise, anything and everything to save you from this guy. He hits hard. I would normally say "don't bother with Curaga and focus on Arise", but if you do that, you can easily be killed on low HP. Coral Rings on everyone to avoid Atomic Ray among other things. Oh, and Rocket Punch? It goes through Ribbon. If you lose both of your Dual-Wielding Spellblading Freelancers, you're toast.
Just keep calm and fight on. And excuse my ridiculous meme spouting. Omega in this game is really damn cool I must say, giant robots are always awesome. But he's also a huge pain to fight. It's down to luck, skill and preparation. The chances of everyone being alive when it is defeated are minimal. Oh, and when you beat it, you get an Omega Badge for brag rights. Mobile version gets a better brag right prize (an achievement).
Point and laugh at this guy, who is basically a Library of the Ancients enemy, because we just beat Omega and he thinks he can stop us. Laugh very hard. If you didn't beat Omega, you can still laugh.
A few Rapid Fires, possible Dualcasts of Bahamut, and this guy is helpless. His Magic Hammer is annoying, so you should deal with him quickly. Confuse, unlike Rocket Punch, does not go through Ribbon if you're still using a party of Freelancers and Mimes. If not, just equip Rapid Fire and spam it. However, he does cast Protect, so Bahamut is better.
Try and equip Learning on someone, or make someone Blue Mage. Because learning Magic Hammer from this guy isn't a bad idea, if fairly unnecessary.
"Azulmagia" means "Blue Magic" in Spanish. This guy is a Blue Mage. So any Blue Magic you use that he has not learnt, he will use. First things first, keep casting Reflect on him. Why? I'll tell you why: Mighty Guard. If everyone has Learning, and can learn any Blue Magic, then reflect on him and he will cast Mighty Guard on himself and it will bounce to you. In fact, you can learn almost any Blue Magic in a fight with this guy, I learnt Time Slip too. But I seriously recommend you get Mighty Guard from this geezer in particular.
Don't be scared about using MP. A Save Point will apppear straight after. Anyway, so your plan of action for killing this guy? You can kill him the old fashioned "spam Rapid Fire" way, but there's a much more amusing and easy method. Use Self-Destruct on him. Soon as you do, he will learn it, and cast it...and die. So two of your characters will die, but it's too hilarious to pass up.
Cool appearance, boring name. Catastrophe's main attacks are Earth based. This means that Floating avoids all the attacks. If you have Mighty Guard (and you should), then a cast of that automatically Floats everyone. If not, the Time Magic "Float" does the trick. However, what Catastrophe will do is 100 Gs, which pulls you down from your Floating position, so you'll need to recast it. However, there's a funnier way to deal with that; if you summon Carbuncle, he will cast 100 Gs but it will reflect on him, and do nothing. Since you're floated, he'll keep attempting to use it but keep failing as it reflects.
As for dealing with the boss? Summoning Bahamut, and Rapid Fires of Flare Blade do it, just like usual. There is very little to this boss. His HP isn't that high, he's only a threat if you don't Float yourselves.
This battle can go one of two ways based on a question: "do you have two or more Ribbons equipped?" If so, this battle is yours, just wipe out his pitifully small HP with Rapid Fires of Flare Blade and/or Dualcasts of Bahamut. If not, your whole party gets turned into frogs and you can feel bad and wonder where you went wrong. Ah well. Not a lot to this fight.
Charging form(higher Resistance, less immunities, no longer immune to Instant Death or Petrify)
Much tougher than any boss we fought in a while. Not even close to Omega, though. Anyway, Twintania's main difficulty comes from his much tougher attacks. As usual, Hastega and Mighty Guard will help you out a lot here. Twintania's defense is low despite his HP being high. If you equipped Coral Rings on everyone as told, his Atomic Ray is now useless, but his other abilities are powerful. Make sure your White Mage can deal with them. Also, Holy Blade. Spellblade Holy and Rapid Fire Twintania to death.
When Twintania is charging "Giga Flare", he will enter a new Charging form. This has much higher Resistance but loses immunity to several things. One of the easier ways to deal with Twintania, apparently, is to allow him to go to Charging form, then summon Odin or Catoblepas, hope they hit, and he should die.
Necrophobe is the penultimate boss and you should not be fooled by his weakness to all stats, he's actually decently difficult. Well, if you followed my walkthrough, he isn't that difficult for you. The main difficulty is his Barriers which all have Reflect.
Start of the fight, Dualcast Bahamut. The Barriers should be gone now. If not, Rapid Fire. They'll be gone soon. Necrophobe will then whine about how he is no longer invincible. Now, have your Mimes just heal everyone with Curaga or White Wind. Freelancers, spam Rapid Fire. It doesn't matter if he uses Flash, because Rapid Fire ignores miss chance. While you can do absurd amounts of damage if you Spellblade, don't. You may kill him too fast for the next awesome scene...
Guess who arrives? GIIIIIIIILGAMESH!! And on his arrival, you have basically won. He is fighting with us now. A badass dialogue scene plays, then Gilgamesh...sniff...sacrifices for us. What a bro. Don't worry, he comes back in other games.
Shinryu is such a ridiculously hard boss that he became famous for his difficulty. So famous, in fact, that he has made appearances in other games in the series. In the original release, Shinryu was the hardest boss. He is harder than Omega for a few reasons: has no elemental weakness (Spellblade, Rapid Fire and Dual Wield do nothing to him), requires different kind of preparation to Omega, is further from a Save Point and has Maelstrom. Don't worry, unlike Omega, he won't Confuse you through Ribbon or take someone out of the fight with Encircle. Shinryu doesn't have tons of disables to your party, but he has a greater disable, killing them.
Whether you can defeat him or not depends almost soley on your ability to Steal four Dragon Lances, and I say four as an almost minimum. You will need two Freelancers with the Dragoon's Jump and the Ninja's Dual-Wield. The other two party members are fine using useful spells like Mighty Guard, White Wind, Curaga, and Summons of Bahamut are also amazingly nice if you get a turn in between. Coral Rings are absolutely essential for blocking some of the magic, do NOT skip them.
Your primary source of damage comes from Jump. Luckily, anyone who casts Jump becomes immune to any source of damage for a few turns. You can breathe a sign or two of relief whenever you get Jump off without dyigng. Just a few Jumping turns, and eventually Shinryu should finally fall.
First things first, Hastega, Mighty Guard, and Spellblade, use Holy. Then, keep Rapid Firing his ass with occasional Dualcasts of Bahamut. Make sure that whenever he White Holes someone, use both Arise and Esuna to save them. Exdeath's Tree Form is resistant but not impossible. After a while, you will defeat his Tree Form, and he will change into a different form...
Wooo! Much cooler music and much cooler sprite! Aw yeah, this is a Final Battle in style. It's also much harder. This form has all of the most powerful weapons (in the original release) to Steal, but I wouldn't, since doing so takes an ablity slot. Okay, to start off, ensure you have Mighty Guard and Hastega on from last fight, they should carry over, but a KO'd character loses them (put them back on). You should also have Holy Blade on.
My setup was simple: I spammed Rapid Fire of Holy Blade as usual (it does much more damage here than against Tree Form), and my first Mime had Dualcast and Bahamut, so she would Summon him twice a turn, while my second Mime would Mimic immediately after, meaning four instances of Bahamut for the MP of two instances. A Summon of Bahamut has four times the effectiveness since there are four enemies to destroy. Thhat means that it and Bladeblitz are the most efficient ways of defeating Neo Exdeath (Rapid Fire is close but it's random), though Bladeblitz is something you are unlikely to have at this point. I didn't master the Gladiator until a while after this.
There's a decent chance you've already fought one of these before. He can be found earlier in World Two. Gil Turtle is a very strong physical attack that's also very resistant. He also has strong earth attacks, and you need to Float everyone. Just cast Mighty Guard, or cast Float and all and summon Golem.
Your plan of attack is simple: Spellblade, Blizzaga Blade, and Rapid Fire until it dies. Don't use any other forms of offense. You won't even need them. Gil Turtle is a joke compared to the bosses in this dungeon. But, he's still no one to underestimate.
The boss difficulty curve is huge as you can see. Going from Gil Turtle to Grand Aevis is a giant difficulty curve. Oh well. A Freelancer and Mime party should be able to handle it, just about. You'll need Ribbons of course, but you'll also need to have tons of Zombie Powder available since Ribbons do not always work. If you have no Dualcaster, you will struggle.
Begin by Dualcasting Bahamut. This will immediately get rid of the two Elementals which constantly heal him. Then, use Holy Blade. Hastega and Mighty Guard in that turn are also preferable. Once done, Rapid Fire him to bits and hope he doesn't Zombie your party too much.
"In return for releasing me, I'll rip you limb from limb! Whatta deal!" Whatta deal indeed. Archeodemon is a pallet swap of Twintania, but much harder. Aren't most enemies in this bonus dungeon just that? Yep. Well, unlike Twitania, there's a different strategy here.
Don't use normal physicals, Archeodemon casts "Death" on himself when you do. And since he's Undead, that heals him to full. Yeah. So how do we get rid of him? We stop him casting Death on himself, or we use non-physical attacks. Dualcasts of Bahamut, and magic spells like Flare and Meteor do the job. As he absorbs all elements, that's your only hope. Stopping him casting? Neither Osmose nor Osmose Blade work, as he is undead and actually drain MP. Do you have the Blue Magic "Magic Hammer"? If so, cast it until his MP is too low, and the battle is impossible to lose. And then there's yet another way, the Time Magic "Mute" can stop any casting from both him and yourself. Less ideal, as you can no longer cast spells, but it's a good choice.
Once you stop him casting, that is when you can Flare Blade this guy to oblivion. Summary: stop him casting then kill him with physicals and/or non elementals. Funny story: one time, he Confused one of my characters and made them cast Mute which actually hurt himself.
Other than everything that Omega Mk. I had, Omega Mk. II has several new tricks to watch out for. He also has a very annoying "Remedy" which can heal himself. Yep, you're in for a tough ride. But it's nothing you can't handle. Will take several tries. There are a few ways to beat this boss, but honestly I think the best way is to use a similar tactic to Omega Mk.I, so get your Spellbladers and Rapid Firers ready.
Omega Mk. II's main new point of difficulty is not his new attacks, but his weakness changing. Get the wrong one, and you're pretty much screwed. Anyway, when he moves Right his weakness is Fire, when he moves left his weakness is Ice, and up or down, his weakness is Lightning. You can tell from his flight patterns this way, no need to use Libra. With that in mind, same ol' strategy, but change things up. As soon as he is hit by his weakness, he will change weakness. So keep one Rapid Firer/Spellblader on reserve to instantly Spellblade to the new weakness soon as he does.
You'll have to survive a few turns to exploit his weakness, but it's well worth it. While he has 10,000 more HP than he used to, you also have more powerful weapons and higher stats, so it shouldn't take much longer. If you know what you're doing, and if you're lucky enough to survive the first few turns, you'll be fine. If you go in blind, you're screwed. Thanks to me, you didn't go in blind.
While there are no new real spins on this fight compared to Shinryu like going from Omega to Omega Mk.II, Neo Shinryu is much harder. Do you have 6 Dragon Lances? Good, you have a chance. Do you have Coral Rings on everyone? Awesome, you resist several of Shinryu's attacks. His physicals will one hit you unless you have about 9,999 HP, and even then can kill you - you shouldn't have that much HP, probably. Shinryu has Earthquake, an almost guarenteed kill, but you can not rely on Mighty Guard, just Float everyone before the battle. I would definitely say have the Samurai and Ninja job mastered on a few, that Evasion is almost essential, Golem cannot save you at all. Oh, and if you want another Ribbon, make that Mime who is Jumping a Freelancer instead.
This battle is all about surviving two turns or so. When you begin the battle, Shinryu will cast "Mighty Guard". You can Dispel it, but if you have Dragon Lances you can deal 9,999 damage to him twice in one Jump anyway. After he opens with Maelstrom, if he casts Blaze, you're safe with Coral Rings; if he casts Ice Storm, restart. Unfortunately, you have no choice but to throw all your eggs in one basket for this one. Do your best to get a Hastega in early. Your strategy is to Jump with two Freelancers, and have a third Mime with two Lances just Mimic that. And try to do that twice with three. On death, he'll cast Giga Flare and Meteor. Hopefully, your Dragoon Jumps can avoid that.
If you get away with all of that, the battle is won. This battle is ridiculously hard, though, and will take several tries. Probably more than Omega Mk.II. But just know that once you've killed the bastard, you've defeated the single hardest boss in the game. And one of the hardest in the entire series.
It's hard enough to kill you a few times as most bosses in this dungeon are, not hard enough you can't handle. Similar to Soul Cannon from ages ago Whether you use Rapid Fire or not is up to you, but you'll need reliable single target damage, and as such, you may use Attacks for the first time in what probably seems like forever. Two Mimes, two Freelancers, good to go?
Dualcast Bahamut to deal heavy damage to those Launchers, if not get rid of them. Focus all attention, at first, on the Wave Cannon, that thing can kill you very fast if you don't get rid of it. Soon as the Launchers are out, unleash Rapid Fire (no Spellblade) on this thing and kill it.
Screw Enuo, this geezeer is Exdeath's dad. Lalalala I can't hear your "he has no ties to Exdeath" argument they're both Void-a-holics and have the same battle theme. Anyway, Spellblade and Rapid Fire should do you fine, but you might want toput up Ribbons. I say this is "very hard" because he's harder than Guardian.
Unlike Omega Mk.II and Shinryu, Enuo comes without his own particular strategy, you just need to defeat hi your own way. Whether that's spams of Bahamut Dualcasts, Flare Blade Rapid Fires, Finishers, or whatever, this boss rules because not only does he have an incredibly badass sprite, there's no strategy other than "put up Mighty Guard, put up Hastega, and do what you like". You probably don't want to use Rapid Fire, as several parts of his body absorb that, so if you ask me, the old trust Attack is the way to go.
Do not underestimate him though, after his "The power of the Void is increasing!" especially, you really want to watch out. You probably want to Dualcast Curaga often. He doesn't have any moves you've not seen, but moves from Omega Mk.II and Neo Shinryu do incorporate into this guy. He'll take several tries but it's a really fun throwback to the Neo Exeath days, complete with the same amazing final boss theme. Ah, I love this boss. Doesn't disappoint in the slightest.