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Latest revision as of 02:56, 27 November 2019

I, BlueHighwind happen to be a big fan of Enlightened Self-Interest. That is, being completely greedy and self-serving only that your process of attaining wealth, power, fame, fortune, etc. happens to help out somebody else. Take for example this walkthrough. I don't give a shit about your problems in beating this game, and in fact enjoy watching you fail over and over again. However by writing this, I am now getting a platform by which you'll be forced to listen to me. So enjoy my Space Monkie captive audience. Be grateful that my ultimate goals don't coincide with your complete destruction.

Ronka Ruins[edit source]

Don't worry, once you defeat the Soul Cannon, you can still go back down to Earth to heal up and train a bit. And this is not the final dungeon of the game, in fact its not even the final area of this world. You can still do everything you might have missed once you finish with this floating continent. Though be warned, this is the most difficult area in the first third of the game. There are a lot of invisible paths in the Ruins, so a Thief may be advisable. But even better is just listening to me, so that you don't have to waste a position on a weaker Job.

The first floor is a simple go all the way around to the Northwest corner of the room. It shouldn't take too long. F2 is even more straightforward. Walk all the way East across, then head South through an invisible pathway to reach the Southern part of the room. Here you'll find Golden Armor and the stairs up to the next floor.

The third floor is much more complicated. Head to the left side of the platform, then down the invisible path to reach the Southwest platform. From here head West until you see three routes up. The right one leads to nothing, so ignore it. The center one leads up over a few invisible paths up to an Elixir, and the left one takes you straight up to the Northern platform - which happens to have two immediate sets of stairs. Head East as far as you can (ignoring the stairs for now and grabbing the Phoenix Down along the way of course) then head South to reach more stairs.

Now things can get somewhat more confusing. Instead of just heading straight up each floor, you instead must go up and down stairs between the floors in little tiny rooms until you finally reach the Boss. However there are a lot of treasures along the way, and we're not missing any of them. Go around to reach the stairs leading down. From here head Northeast up and over the invisible path that goes over the chasm (its second from the right) then up to the left to reach a Golden Shield. Backtrack all the way back to the Phoenix Down on F3 and now take those stairs that I told you to ignore a while back. The one on the right leads to a Save Point. The other one gets you moving forward through the dungeon.

From here you'll be going up and down stairs in a linear path about four times, or until your in the center of a long hallway and there is no other stairway in sight. At this point you must go right and down through the door to reach a staircase. Go up to find a Potion, ignore the door for now and take the stairs on the right side. Go around to find a room filled with treasure. All in all you'll find 5000 gil, a Shuriken, an Ancient Sword, a Moonring Blade and a Power Armlet. Not a bad haul, not bad at all. However just two steps up is a booby trap that will drop you down back to the staircase just before the Potion. Move around it, then grab the treasures. Now back to the Potion room (either go back the way you came or use the booby trap - it makes no difference) then go South through the door. Here is another staircase, which you should take.

Now go up the stairs, and then head through the door. Be sure to avoid that pitfall in front of you, but its nice and visible so only an idiot could fall in. Head around the linear path through the door until you finally reach another staircase. Take it. In this room you'll find a set of stairs and a door. First take those stairs to find a certainly badly needed Save Point (use a Cottage here - that's not a suggestion; do it). Then go back and take that door to reach yet another flight of stairs. I told you there were a lot of stairs here. Proceed though the door then take the stairs on the right. At the bottom of this path is a hidden path which leads to a few Treasures: a Cottage and an Ether. Go back up those last stairs and then head South. Go through the door, then hit the button to reveal a secret set of stairs heading down. Take them.

Head up to finally reach King Tycoon. He's finally showing his low blood's true colors and instead of a warm welcome, rudely barks orders to your party. How much you want to bet that's he's an evil demon in disguise. Ten bucks? You're on! A Boss Battle is in the way of you and the last Crystal. So let's get to work.

Boss Battle: Archeoavis
Archeoavis-ffv.gif
HP: 6,400
Steal: Nothing
Difficulty: Medium

Strategy:

This is certainly the hardest regular Boss you've faced yet. As the bastard says, this monster can change its magical weakness on cue. Thus Magic Sword will be worthless because shifting spells is far too time consuming. Every time Archeoavis uses "Wall Change" its weakness will shift. You can figure out what its weak to by using its own attacks against it. So if it uses "Blaze", fire back with "Blizzara", "Lightning" means use "Aqualung", and if he uses neither you might want to use "Fira". However you could just let the whole magic weakness thing go and just use those new weapons and armor you found to maximum effectiveness. Even though Archeoavis is truly a hard puncher with the use of Shurikens and just plain old physical bashing this fight will end in your favor.


Boss Battle: Archeoavis
Archeoavis-ffv.gif
HP: 2500
Steal: Nothing
Difficulty: Hard

Strategy:

Archeoavis will revive as soon as you kill it. After King Tycoon stops gushing, you can return to battle. It will open with "Maelstrom" which will reduce your whole party to critical status. Be sure to save a Shuriken from the last fight so that you can finish it off in one turn. Two will probably be fatal to your party. If you can't kill it in your second turn, that's pretty much GAME OVER.


Tycoon gives an evil laugh (but since he's not of true Highwind stock its not nearly as pure as a Highwind evil laugh), then pushing us out of the way to get to the Crystal. Oddly enough, nobody, not even the usually perceptive Galuf notices that the guy has turned evil.

Head up to reach the Crystal Room and then a really long cutscene. King Tycoon destroys the last Crystal, which means that the whole world should technically not exist anymore. Luckily instead of a nonsense fight with Necron, the only bad that happens is that Exdeath, the warlock of ultimate evil revives. Sadly Exdeath is not a very good villain, instead of doing anything really scary he just laughs a lot and calls us "peons". His heart is in the right place, but he just lacks the talent. Exdeath really tries to hard to be something he's not, he should just be himself like Kefka and Sephiroth. Also Krile appears, but who cares about that ditz?

Sadly the game does, because she'll be joining your party eventually.

Anyway, Galuf leaves the party temporarly to go save his own world. Galuf, you selfish bastard! I though we had something special. One ancient evil revives and you just dump us (sniff) just like that. (sniff) I HATE YOU!!! (weeps bitterly).

So that leaves us with only three playable characters and a bunch of new Jobs to play around with.

Earth Crystal Jobs[edit source]

Job Class: Dragoon
Bartz
Lenna
Galuf
Faris
Krile

ALL RIGHT!!! Here we go! Dragoons are easily my favorite Class in all of Final Fantasy (the "Highwind" part of my name should have tipped you off). Sadly in this game, this Class isn't half as great as it should be. Its a great physical attacker Class, and "Jump" being the most badass move in history is definitely worth learning. Sadly, it can't equip two spears, even with the "Duel Wield" ability.

Oh and as a rule, no mudblood Tycoons are allowed to sully the armor of a Dragon Knight. So Faris and Lenna can't be Dragoons. Its not a game helping tip, its just a rule of this walkthrough. Which means you have to follow it or you'll no longer be a Space Monkie. You'll just be a Space Douchebag.


Job Class: Dancer
Bartz
Lenna
Galuf
Faris
Krile

I hate this Class. Dancers are about as lame as Bards, perhaps even more so since you can't control which Dance you get. The only one that's worth anything is "Sword Dance", but since Dancers are terrible attackers it doesn't boost much. Even worse is that you only have a 25% chance of getting it, the other four are unbelievably pointless. And even worse is that this Class is the only one that equip Ribbons (a special Armor which gives complete immunity to all status effects), which sucks. It takes a whole special ability called "Equip Ribbons", just to equip it on other Classes. That fucking sucks, because there are a million better Abilities, so just say goodbye to Ribbons in this game until you finally make the transition back to the Freelancer Class.


Job Class: Samurai
Bartz
Lenna
Galuf
Faris
Krile

Not a bad physical attacker, but not a great one either. Pretty much all of its abilities have completely incomprehensible names like "Shirahadori", and "Zeninage". Zeninage is the only useful one. For some odd reason the name "Gil Toss" was far too sensible, so they used Zeninage. Its probably one of the most powerful attacks in the game, but you can't control the amount of money used, so your funds will disappear fast. Since I'm one who happens to be on the cheap side, I don't recommend this Class.


Job Class: Chemist
Bartz
Lenna
Galuf
Faris
Krile

Am I the only one who was so bored by this that I never even bothered to find out who these guys are and what they do? Probably. Chemists use the "Mix" command to make special Potions that boost stats. Its not useful in battle at all, so you can just ignore this one.


So in the end, only one out of four are worth anything. But its worth ten bad classes just to be able to use Jump once. I love Dragoons.

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