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{{Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Sticker}}
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[[File:Final_Fantasy_Tactics_Lion_War_logo.jpg|center|250px]]
 
   
Hello, Kiddies, I'm [[user:TenzaZangetsu|TenzaZangetsu]] and welcome to my [[Final Fantasy Tactics: The War of the Lions]] Walkthrough! This is my first Walkthrough, hopefully first one of many to come. This covers the PSP version but it can also be helpful for the PS1 version. This game first came in 1997 and a few years later, I played the game. This game is awesome, I love the gameplay, the characters and the story, but after my PS1 broke, I stopped playing it. But a few years later, I got it for my PSP, so now the time has come for me to write a Walkthrough about this masterpiece, because this is one of the best Final Fantasy out there and one of the most underrated (maybe because [[Final Fantasy VII|it doesn't show the death of someone for the fanboys would cry?]])
 
   
I'm proud to say that I put all my hard work in this Walkthrough. I tried every Job to see their abilities and flaws, I search on google for images like crazy, it actually took me 30 pages to find an image of Cloud and Aerith in FFT. Why I did all that? Because I wanted to make the best FFT possible and I think I did it, screw you, suckers.
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[[Image:Final_Fantasy_Tactics_Lion_War_logo.jpg]]
   
If my Walkthrough doesn't fit your needs, [[user:Zerobandwidth|Zero]] and [[user:BlueHighwind|Blue]] have their [[Walkthrough:Final Fantasy Tactics/Zerobandwidth|own]] [[Walkthrough:Final Fantasy Tactics/BlueHighwind|Walkthroughs]].
 
   
   
== Basic Controls ==
 
   
Well, first things first, you're going to need a human brain (a smart one, a human brain who doesn't watch MTV because it's crap), good eyes (how are you going to read if you are blind?) but I prefer that you have at least the Rinnegan, but that's another history. You will need a copy of the game and a PSP. Insert the game (I'm guessing you know how to start a new game). Now, let's talk about the controls in the game: [[File:Square-button.png]] does nothing in this game, I still don't know the function of that button; [[File:Circle-button.png]] is the same as it is in other FF, cancel; [[File:X-button.png]] means select in this game and [[File:Triangle-button.png]] means select menu, [[File:Playstation-Button-R1.png]]; and [[File:Playstation-Button-L1.png]] allows you to change the view of the battlefield, though sometimes you won't see anything right (sorry, I can't fix that). '''Select''' works like a help guide, it tells you about every abilities and every option in the game, so you wouldn't be needing useless tutorials. Select also has the same function thing as [[File:Triangle-button.png]]. I almost forgot, you use the D-Pad to move around the world map.
 
   
== Gameplay ==
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Hello, Kiddies, i'm [[TenzaZangetsu]] and welcome to my Final Fantasy Tactics The War of the Lions Walktrough, this is going to be my first Walktrough and i hope that this one is going to be the first of many to come, this a Walktrough about the PSP version but it can also be helpful for the Ps1 version. This game first came in 1997 and a few years later, i play the game. This game was awesome, i love the gameplay, the Characters and the history but after my Ps1 got broke, i stop playing the game. But a few years later, i get it for my PSP, so now the time has come for me to write a walktrough about this masterpiece, because this is one of the best Final Fantasy out there and one of the most underratted, maybe because [[Final Fantasy VII | doesn't show the death of someone for who the fanboys would cry.]]
   
The most notable thing about FFT is its gameplay. You now fight in a three-dimensional battlefield, so you've got to think tactfully in battles: if you attack your enemy from the front, there are chances that the attack will miss, but if you attack from behind or from the side you'll have more chances to hit with the attack and it would do more damage. Also, your units and your enemies can move around the battlefield, making the game much more challenging, because you must reach them without getting surrounded by enemies.
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If my Walktrough wouldn't satisfice your needs, [[user:Zerobandwidth |Zero ]]and [[user:BlueHighwind| Blue ]]have there [[Walkthrough:Final Fantasy Tactics/Zerobandwidth |own]] [[Walkthrough:Final Fantasy Tactics/BlueHighwind| Walktroughs]]
   
In this game there are two specials things called Bravery and Faith. The more Bravery your units have the more damage they deal; the more Faith they have, the better their magics. If your units have low Bravery, they will turn into chickens (no kidding) and run away from your party for ever; it works backwards with Faith, if they have too much Faith, they will leave your team for a spiritual journey, so you must keep a good balance - a good choice would be units with Faith and Bravery between the 60s or 70s.
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Note: I maybe have some grammar errors, so, if you see some mistake, please lend me know on the talk page of the walktrough, thanks.
   
Now, let's talk about the leveling system, for every action you make, the unit who makes that action will gain EXP - which works to gain levels - and JP, which is given to the job that the unit is using to learn new abilities and job levels. Sometimes it's a good idea attack your own units when the enemy is almost defeated to earn EXP and JP.
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==[[Basic Control]]==
   
This is my favorite part of the game, the job system. All the units in this game have jobs, every job has their own abilities, bonuses and drawbacks. The more jobs levels you gain, the more jobs you unlock - but for that you must level certain jobs to unlocks the new ones. You can also give each unit a Backup Ability, which is a command from another job and a Reaction Ability, where success is dependent on Bravery levels (the more you have the more they will work). Now we have the Support Abilities. These abilities will give your units extra bonuses - like equipping weapons that their job will normally not allow -, which is great to give versatility to your units. The last one are the Movement Abilities which give abilities to your units when they move, something like healing HP when they make a move.
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Well, first things first, you're going to need a human brain (a smart one, a human brain who doesn't wacht MTV), good eyes (how are you going to read with blind eyes?) but i will prefer that you have at least the rinnegan, but that's another history. You will need a Copy of the game and a PSP, insert the game and i'm guessing you know how to start the new game. Now, let's talk about the controls in the game, square do squack in this game, i still don't know what is the function of that button in the game, Circle is the same thing as he was in other FF, exit, X means select in this game and Triangle means select menu, R1 and Li allow you to change the view of the Battlefield, but sometimes you won't see anything right, sorry, i can't fix that. Select works like help guide, it tells you about every abilitie and every option in the game, so you would't be needing useless tutorial. Select does the same thing as triangle. I almost forgot, you use the D-Pad to move around the world.
   
With this job system, you can make a unit with five different abilities from five different jobs, something that you'll want to do towards the end of the game.
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==[[Gameplay]]==
   
Another thing about this game is that there's no dungeons or cities. Instead, you get a menu of things that you can do in each city: the outfitter is the place where you can buy the armors, weapons and accessories for your units; the tavern is where you can make errands, which is to send three of your units out of your team for a few days, but when they come back, they come with more JP and more money to your pockets (so make errands with the units that you don't want to use); and the Warrior's Guild is where you can hire new units for your party, but that becomes worthless after Chapter 1 because they always come in level 1.
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The most notable thing about FFT is his gameplay, you now fight in a tridimensional field, so now you most think better in the battles, if you attack your enemy from the front, there are chances that the attack will miss but if you attack from behind and from a side you would have more chances to hit with the attack and it would do more damage, also your units and your enemies can move around the battelfield, makeing the game much more challengeing, because you must reaching them without getting sorrounded by enemies.
   
In the World Map, you see that there's an date. Well, every time you go to another place in the World Map, one day passes. Every unit (including monsters) have their own birthdays, and on their birthday they become more powerful, (but not by much, I never noticed the difference). Also every unit has their own Zodiac sign. Some signs are opposites to others, so you can make that into a very good strategy because, for example, if a Libra is opposite to Cancer, then Libra may make more or less damage to the Cancerian one.
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In this game there is two specials things call it Bravery and Faith, The more Bravery your units has the more damage they dealt and the more Faith they have, the better works the magics with them, but if your units have low Bravery, they will into chickens (no kidding) and they'll run away from your party, for ever, it works backwards with Faith, if they have a lot of Faith, they will leave your team because of a spiritual journey, so you must choose a good balance, a good choice will be units with Faith and Bravery between the 60s or 70s.
   
There are three types of units in this game: Generics, Monsters and Specials. The Generics are units that you can recruit in every town, they all have the same jobs and with minor changes in their stats (excluding Bravery and Faith); the Monsters are units that you will mostly see in random battles, they are totally useless, they don't have jobs and they level up really slow; and the last one is the best one: the Specials. This type of units are the characters of the storyline, so each character has a job class that the Generics don't have. These jobs classes are usually a lot more powerful than the regular ones.
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Now, let's talk about the level system, for every action you make, the unit who makes that action would gain EXP, which works to gain levels and JP which is given to the job that the unit is useing to learn new abilities and getting job levels, which makes a good idea attack your own units when the enemie is almost defeated.
   
Another thing about this game is that the levels of the enemies in the random battles and the monsters in the storyline are average to yours, that can be very bad if you don't come prepared to battle.
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This is my favorite part of the game, the job system, all the units in this game has jobs, every job has there own abilities, bonus and drawbacks, the more jobs levels you gain, the more jobs you unlocked but for that you most level certain jobs to unlocked the new one, you can also give to each unit a backup abilitie, which is a comand from another job, a reaction abilitie, depending of the level of Bravery this will work, the more you have the more will work, now we the Support Abilities, this type abilities will give your units extra bonus, like equiping weapon that the job will not allowed, this is great to give versatility to your units, the last one is the Movement Abilities whic give abilities to your units when they move, something like healing the HP when they make a move.
   
Because I'm a evil person, I left the worst part for the end: your units can die '''forever''' in this game. When a unit dies, they pass out and they have a countdown in their head, from 3 to 0, when they reach 0 they will turn into a treasure chest or a crystal. If they turn into a treasure chest, you will get a item when another unit moves to that square. If they turn into crystal, they give the option of fully restoring your HP and MP - or sometimes they will give you the choice of learning one of the abilities of the fallen unit - when you move to that square. Due to a glitch, if you choose one exact ability, you can get all the abilities, so choose wisely. Whatever you get, when the unit turns into one of those two things, you lose that unit for the rest of the game, so if you lose a important unit, just restart, that's my best advice for you.
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With this job system, you can make a unit with five diferent abilities from five diferent jobs, something that you want to do towards the end of the game.
   
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Another thing about this game is that there's no dungeons or citys. Instead of that, you got a menu of things that you can do in the city, the outfiter is the place where you can buy the armors, weapons and accesory for your units, a tavern is the place where you can make errands, which is to sendo three of you units out of your team for a few days but when they come back, they come with more JP and more money to your pockets, so make errands with the units that you don't use, the last one is the warrior guild, this is the place where you can hire new units for your party but that becomes worthless after chapter 1.
   
== Notes ==
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In the world map, you see that there's an date, well, every time you go to another place in the world map, one day happens, every unit (including monsters) have there own birthdays, by the day of his/her birthday they become more powerful, but not that much (i never noticed the diference), also every one has there own Zodiac sign, some signs are oposites to anothers, so you can make that into a very good strategy.
* I will write the walktrough with the units that I think that are the best ones, but feel free to change one or two.
 
* If I'm saying stuff like "use potions to heal", it's because I'm thinking that you have a high stock of potions.
 
* Feel free to use the five units that you want to use in every battle, I'll try to do general suggestions.
 
* When I write a sidequest page, you can skip it if your only interest is to beat the game, but you will miss very good rewards.
 
* I maybe have some grammar errors, so, if you see some mistakes, please let me know on the talk page of the walkthrough, thanks.
 
* I'm not going to walkthrough the multiplayer mode, I'll ''maybe'' do it later.
 
* Ivalice has a weird thing of calling Magic "Magick" but I'm going to write it like Magic because that way is better.
 
   
== Tips ==
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There are three types of units in this game: Generics, monsters and specials. The Generics are units that you can recruit in every town, they all have the same jobs and with minor changes in his stats (excluding Bravery and Faith), the monsters are units that you will mostly see in random battles, they are totally useless, they don't have jobs andthey level up really slow and the last one is the best one: The special. This type of unit are the characters of the storyline so each one has a job class that the generics don't have, this jobs classes are usually a lot more powerful than the regular ones.
* Always try to train after each storyline battle.
 
* Always use different job classes since the more options you've got, the better.
 
* Keep a high stock of items.
 
* Don't kick out Generics after Chapter 1 unless it is totally necessary.
 
* Ramza's Squire job class is a lot stronger than the common Squire, don't confuse them.
 
   
== Table of Contents ==
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Other thing about this game is that the levels of the enemies in the random battles and the monsters in the storyline grows with you, that you can be very bad if you don't come ready to battle.
   
Enough expository banter! Now we write like men! And ladies! And ladies who dress like men! For [[User:TenzaZangetsu |TenzaZangetsu]]... it is Walkthrough time!
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Beacuse i'm a evil person, i left the worst to the end: your units can died '''for ever''' in this game. When a unit dies, they passdown and they have a countdown in there head, from 3 to 0, when they reach 0 they will turn into a treasure or a crystal. If they turn into a treasure, you will get a item when move to that square. If they turn into crystal, when you move to that square they give the option of fully restoring your HP and MP or sometimes they will give you the choice of learning one of the abilities of the fallen unit. Wathever you get, when the unit turns into one of those two things, you lose that unit for the rest of the game, so if you lose a important unit, just restart, that's my best advice.
   
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 1 |'''Part 1:''' It's time for jobs!.]]
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==[[Important Notes]]==
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==[[Table of Contents]]==
<font color=darkred><u>'''Chapter 1: The Meager.'''</u></font>
 
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 2 |'''Part 2:''' It begins after it's started.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 3 |'''Part 3:''' We are graduated!!!]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 4 |'''Part 4:''' Great, we have to save a bastard.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 5 |'''Part 5:''' Enough guard crap!]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 6 |'''Part 6:''' Gaara of the sand.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 7 |'''Part 7:''' The bastard is out, finally.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 8 |'''Part 8:''' Difference in birth.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 9 |'''Part 9:''' VICTORY!!! THE BASTARD IS DEAD!!!!!]]
 
 
<font color=darkred><u>'''Chapter 2: The Manipulative and the Subservient'''</u></font>
 
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 10 |'''Part 10:''' Return to the present.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 11 |'''Part 11:''' Saving Bartz's Chocobo.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 12 |''''Part 12:''' Ramza and Delita VS. Gaffgarion.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 13 |'''Part 13:''' A Bunansa that is a Gunslinger... does that ring a bell to you?]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 14 |'''Part 14:''' Beating the crap out of Baert's company.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 15 |'''Part 15:''' Ghosts and Company's killers, what a boring page.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 16 |'''Part 16:''' The ''HOT'' Palladin.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 17 |'''Part 17:''' Falling in the Fell Knight's trap.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 18 |'''Part 18:''' Come on! Let's kill the rat bastard!]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 19 |'''Part 19:''' One of the ugliest things I have seen in my entire life.]]
 
 
<font color=darkred><u>'''Chapter 3: The Valiant'''</u></font>
 
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 20 |'''Part 20:''' Power over time and space.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 21 |'''Part 21:''' Little sis.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 22 |'''Part 22:''' The fight in the basement.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 23 |'''Part 23:''' Kicking Wiegraf's ass, AGAIN!]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 24 |'''Part 24:''' The hunter of a lame game.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 25 |'''Part 25:''' Life as a heretic.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 26 |'''Part 26:''' Delita is such a ''good'' person.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 27 |'''Part 27:''' Yahoo! Rapha is out!]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 28 |'''Part 28:''' Ramza's greatest moment.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 29 |'''Part 29:''' Hot demon chicks.]]
 
 
<font color=darkred><u>'''Chapter 4: In The Name of Love'''</u></font>
 
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 30 |'''Part 30:''' The anger of a Tengille.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 31 |'''Part 31: Sidequest:''' The man himself: Balthier!.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 32 |'''Part 32: Sidequest:''' Beowulf...What a rip-off from a movie.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 33 |'''Part 33: Sidequest:''' The love between a man and his Dragon.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 34 |'''Part 34:''' Chocobo Nightmare.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 35 |'''Part 35:''' The Gunner of the Templars.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 36 |'''Part 36:''' Twin Fights!.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 37 |'''Part 37:''' From now on, assume every battle in this game is easy.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 38 |'''Part 38:''' Oh, crap! The flower girl is also here!.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 39 |'''Part 39:''' Round two with the hot demon chicks.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 40 |'''Part 40:''' VICTORY!!! THE BASTARD IS DEAD!!!!! AGAIN!!!!!.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 41 |'''Part 41:''' The wierdest name I ever heard.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 42 |'''Part 42:''' Battle at House Beoulve.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 43 |'''Part 43: Sidequest:''' Terminator.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 44 |'''Part 44: Sidequest:''' Enter Cloud Strife.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 45 |'''Part 45: Sidequest:''' Final training.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 46 |'''Part 46:''' Killing in a church.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 47 |'''Part 47: Sidequest:''' Another Sephiroth look-alike.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 48 |'''Part 48: Sidequest:''' These guys are just a Corpse Brigade rip-off.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 49 |'''Part 49: Sidequest:''' The Superboss.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 50 |'''Part 50:''' In the Presence of the Enemies.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 51 |'''Part 51:''' Leave any hope behind.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 52 |'''Part 52:''' The Bringer of Order.]]
 
* [[Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu/Part 53 |'''Part 53:''' The Blood Angel's Slayer.]]
 
 
 
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