Final Fantasy Tactics Lion War logo.jpg

Finally, we are in the last moments of this long Walkthrough. After several months of doing this project, we are finally close to the very end, let's do it.

Final Dungeon[edit source]

Our next destiny, Orbonne, is the last location in the game and the last Multi-Battle Zone in the game but still, make a backup file to not stay there forever and to do the Sidequests, if you haven't do them yet. Also, because this is the last location, anything you steal here won't stay in your inventory after the ending credits so don't steal anything and focus on winning.

If you follow my strategies and suggestions, this should be your final party:

The ones that will destroy the Lucavi
Ramza Balthier Thunder God Agrias Cloud
Ramza1.jpg
TBal.jpg
Orlandu.jpg
Agrias.jpg
Cloud-FFVIIArt.png
Dark Knight/Squire Sky Pirate Sword Saint Holy Knight Soldier/Time Mage
These four (because Ramza is mandatory) are the ones that should be in your main party for this final Multi-Battle Zone, their average Levels must be Level 65. The Thunder God has all the best Swordskills and a amazing power, making the rest of the battles a walk on the park.

Balthier can charm the female units with "Steal Heart", steal the equipment of the enemy, use Machinist's skills and his own "Barrage" attack. Agrias can use the Tynar Rogue and she has tons of raw power but sadly she lacks the Thunder God's variety of attacks. Cloud is in the final team because he can buff your party with Time Magics and with enough training, he is very strong but you're free to replace him with Beowulf or Melia, if you want to. A very important need, your five characters need to know "Safeguard".

Note: Once again, I have to use Cloud's artwork made by Nomura, if you can find me a Yoshida artwork of him, please let me know.



Battle Number: 64
Secrets of Orbonne
Location Monastery Vaults Fourth Level
Foes 3 Knights, 2 Monks 1 Archer
Allies none
Formation
X X X X X
X X X X X
  front  
Objective Defeat All Enemies
Terrain Stone, Man-made
Geomancy Contortion, Tremor.
Difficulty Easy (what a surprise)
Recommended Level Level 65.


Enemies[edit source]

Folke
FFT-job-knightM.gif
Knight
Runeblade
Crystal Shield
Crystal Helm
Luminous Robe
Elven Cloak
Arts of War
Geomancy
'
Reequip
'


Aldebrand
FFT-job-knightM.gif
Knight
Runeblade
Crystal Shield
Circlet
Luminous Robe
Vampire Cape
Arts of War
Fundaments
Shirahadori
Reequip
'


Raulin
FFT-job-knightM.gif
Knight
Runeblade
Crystal Shield
Crystal Helm
Luminous Robe
Vampire Cape
Arts of War
Items
'
Defend
'


Hewrey
FFT-job-monkM.gif
Monk
none
none
none
Black Garb
Featherweave Cloak
Martial Arts
Arts of War
Counter
Reequip
Lifefont


Ladislas
FFT-job-monkM.gif
Monk
none
none
none
Black Garb
Featherweave Cloak
Martial Arts
Arts of War
Counter
Reequip
Waterwalking


Taran
FFT-job-archerM.gif
Archer
Yoichi Bow
none
Thief's Cap
Black Garb
Elven Cloak
Aim
Steal
'
Reequip
'



Strategy[edit source]

Loffrey is in a hurry to enter a room in the basement of Orbonne but he leaves some soldiers to be aware of us, that's when we enter to do some killing.

The hardest part of this battle is the battlefield. With so many heights and places to hide, it will take you a while to kill the enemies but it's a good thing that the enemy doesn't have anything good to defend themselves. The Knights lack any special equipment or abilities to be a danger, same deal with that Archer. The Monks are too weak at this moment to fight with light equipment, an easy target.

Your party can have tons of fun here with such an easy enemy. Ramza, Agrias and the Thunder God can destroy the Knights with their Swordskills while Balthier and Cloud kill the light units. I really what to write in this section because this fight is very easy.

Once you win, you'll hear Loffrey saying some weird words that I never understand.



Battle Number: 65
No Turning Back
Location Monastery Vaults Fifth Level
Foes Loffrey, 2 Black Mages, 2 Summoners, 1 Time Mage
Allies none
Formation
X X X X X
X X X X X
  front  
Objective Defeat Loffrey
Terrain Stone, Man-made
Geomancy Contortion, Tremor
Difficulty Easy, Easy.
Recommended Level Level 65.


Enemies[edit source]

Loffrey
FFT-Rofel.gif
Divine Knight
Save the Queen
Crystal Shield
Crystal Helm
Crystal Mail
Germinas Boots
Unyielding Blade
Magicks
Parry
Defense Boost
Ignore Elevation


Stewart
FFT-job-blackmageM.gif
Black Mage
Wizard Rod
none
Thief's Cap
Luminous Robe
Featherweave Cloak
Black Magicks
White Magicks
'
Reequip
'


Wolfstan
FFT-job-blackmageM.gif
Black Mage
Wizard Rod
none
Thief's Cap
Luminous Robe
Featherweave Cloak
Black Magicks
White Magicks
'
Reequip
Treasure Hunter


Erasmus
FFT-job-summonerM.gif
Summoner
Golden Staff
none
Thief's Cap
Luminous Robe
Featherweave Cloak
Summon
Black Magicks
'
Reequip
'


Taran
FFT-job-summonerM.gif
Summoner
Golden Staff
none
Thief's Cap
Luminous Robe
Featherweave Cloak
Summon
Time Magicks
Counter Tackle
Reequip
'


Taran
FFT-job-timemageM.gif
Time Mage
Golden Staff
none
Thief's Cap
Luminous Robe
Featherweave Cloak
Time Magicks
Black Magicks
'
Defend
'



Strategy[edit source]

Loffrey appears in front of us to end our quest in Orbonne but the poor bastard doesn't know that I'm the guy who you have being following in this entire game. I'll skip the trash talk and I'll start the battle.

FFT Loffrey Wodring Portrait.png

This fight is just weird. Loffrey is a combination between Melia's Divine Knight Class and Cletienne's Sorcerer Class and having both commands but he has a full of Mages to back him up, which is not a very good idea fighting our party full of Swordskills characters. The only real danger is that the Templar destroy your rare equipment but if you have been listening to me, your main five should have "Safeguard", making this fight a hell up easier.

If you have "Safeguard", there isn't any real danger or nothing good to steal, finish Loffrey. This is another easy fight, I was hoping that the Templars would give a challenge but I think they're nothing but show-offs.

After Battle[edit source]

Loffrey is close to meet his end and after saying some of the more random words in the history of Spell callings, he throw us an amazing Spell, vanishing our entire party.

Afterwards, we appear in what it seems to be a graveyard but according to Loffrey, this is the Necrohol, the very hell. This should be fun. Alma is near but we must do this in another page.


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