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Final Fantasy Tactics Lion War logo

Lately, TenzaZangetsu is not on the mood to write a intro, let's get going.

Trade City of Sal Ghidos Edit

FFT Aerith Portrait

There's no battle here by now, instead, you have a scene. Ramza walks through the streets of Sal Ghidos until he runs with the least expected person by me, Aerith Gainsborough from the somewhat overrated game, Final Fantasy VII, who continues to be the same flower girl from the compilation. As pretty she might be, I never had so much interest on her but she was a amazing playable character. Too bad Square got lazy and they didn't make her playable here. Bummer.

Aerith will ask if you want a flower for 1 Gil. Say yes to continue our long sidequest with our friend Mustadio. This won't be the last time we see Aerith in this game. Promise.

Mount Germinas Edit

Battle Number: 48
Pay the Toll in Blood
Location Mount Germinas
Foes 1 Ninja, 2 Thieves, 3 Archers
Allies none
Formation
X X X  |  X X X X
X X .  |  . X X X
X X .  |  . . X X
front      front
Objective Protect Reis
Terrain Grass, Rock, Man-made
Geomancy Tanglevine, Tremor.
Difficulty Very Easy now that you have the Thunder God.
Recommended Level Level 38


Enemies Edit

Boyle
FFT-job-ninjaM
Ninja
Morning Star
Kunai
Lambent Hat
Black Garb
Diamond Bracelet
Throw
Aim
'
Reequip
'


Lefwyne
FFT-job-thiefM
Thief
Air Knife
none
Gold Hairpin
Black Garb
Guardian Bracelet
Steal
Items
Sticky Fingers
Reequip
'


Cyrus
FFT-job-thiefM
Thief
Air Knife
none
Gold Hairpin
Gaia Gear
Jade Armlet
Steal
Fundaments
Sticky Fingers
Reequip
'


Dauid
FFT-job-archerM
Archer
Windslash Bow
none
Gold Hairpin
Gaia Gear
Protect Ring
Aim
Items
'
Reequip
'


Godebert
FFT-job-archerM
Archer
Windslash Bow
none
Gold Hairpin
Gaia Gear
Jade Armlet
Aim
Martial Arts
Sticky Fingers
Poach
'


Hewley
FFT-job-archerM
Archer
Artemis Bow
none
Gold Hairpin
Black Garb
Magick Ring
Aim
Arts of War
'
Reequip
'



Strategy Edit

This is the begining of two of my least favorite fights in the game. Why? Because they don't offer any challenge and they are not even related to the plot in any way. Boring.

I need to laught of this enemy team, really. A full team of light units. Why the game wants to make Chapter 4 so damn easy? It really takes the fun out of this. Anyway, the Ninja can be dangerous since he can "Throw" strong weapons to your party several times thanks to his high speed. The Thieves can "Steal Heart" your female party members so don't bring them here. The Archers are uselles, as usual but one of them has a Artemis Bow, steal it if you like Bows.

Your party can break the record of "The fastes killing ever!" if you are fast enough. Send Balthier and a Ninja to kill the enemy's ninja since they are probably you're fastest units. Ramza with the help of a Black Mage can defeat those Thieves. Beowulf and Luso can support any of those teams, Reis can be a good aid too. And the Thunder God can actually kill any unit in this fight but he probably doesn't have many attacks right now, so use him if you want to give him some JP and EXP.

Lake Poescas Edit

Battle Number: 49
Ghosts of the Lake
Location Lake Poescas
Foes 2 Archers,1 Summoner, 1 Mystic, 2 Revenants
Allies none
Formation
X X X X X
X X X X X
X X X X X
  front
Objective Defeat All Enemies
Terrain Sand, Stone, Man-made
Geomancy Sandstorm, Contortion, Tremor.
Difficulty Another easy fight.
Recommended Level Level 38


Enemies Edit

Bardolf
FFT-job-archerM
Archer
Artemis Bow
none
Gold Hairpin
Hempen Robe
Magepower Glove
Aim
Items
'
Reequip
'


Grim
FFT-job-archerM
Archer
Artemis Bow
none
Gold Hairpin
Black Garb
Nu Khai Armlet
Aim
Arts of War
Counter Tackle
Reequip
Move +1


Juliana
FFT-job-summonerW
Summoner
Golden Staff
none
Gold Hairpin
Black Robe
Shoulder Cape
Summon
Items
Counter Tackle
Reequip
Treasure Hunter


Wystan
FFT-job-oracleM
Mystic
Iron Fan
none
Lambent Hat
Luminous Robe
Protect Ring
Mystic Arts
Arts of War
'
Reequip
'



Strategy Edit

Another fight with no plot relevance. Yeah...

This is a interesting fight because the human units are Ghosts and they are undead units in this battle. You may be able to kill them with the old Phoenix Down trick but I don't know for sure since I never tried it. The Revenants are really not so much of a threat since they don't a strong attack to hurt you. The Archers, well, do I need to say anything at this stage of the game? The Summoners are quite strong but you are already fast enough to kill her before she can summon anything of real danger. By some reason that Mystic has Arts of War as a backup command, making the Mystic more useless than ever.

They are undead, so they have a general weakness to "Holy", a White Mage can fill this duty. The Revenants are weak to Fire, use a "Firaga" with your Black Mage. Agrias and the Thunder God can help kill the undead because the game has glitch that makes Holy Sword attacks Holy-Elemental damage. Ramza and Balthier can protect your low-defense Mages while Beowulf use "Chicken" to delay the enemy. Luso is not that useful here since he doesn't have any unique ability. You shouldn't have any need excuse to lose here.

For total lazyness, I'll continue on the next page.


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