There's no battle here by now, instead, you have a scene. Ramza walks through the streets of Sal Ghidos until he runs with the least expected person by me, Aerith Gainsborough from the somewhat overrated game, Final Fantasy VII, who continues to be the same flower girl from the compilation. As pretty she might be, I never had so much interest on her but she was a amazing playable character. Too bad Square got lazy and they didn't make her playable here. Bummer.
Aerith will ask if you want a flower for 1 Gil. Say yes to continue our long sidequest with our friend Mustadio. This won't be the last time we see Aerith in this game. Promise.
|Battle Number: 48|
|Pay the Toll in Blood|
|Foes||1 Ninja, 2 Thieves, 3 Archers|
X X X | X X X X X X . | . X X X X X . | . . X X front front
|Terrain||Grass, Rock, Man-made|
|Difficulty||Very Easy now that you have the Thunder God.|
|Recommended Level||Level 38|
This is the begining of two of my least favorite fights in the game. Why? Because they don't offer any challenge and they are not even related to the plot in any way. Boring.
I need to laught of this enemy team, really. A full team of light units. Why the game wants to make Chapter 4 so damn easy? It really takes the fun out of this. Anyway, the Ninja can be dangerous since he can "Throw" strong weapons to your party several times thanks to his high speed. The Thieves can "Steal Heart" your female party members so don't bring them here. The Archers are uselles, as usual but one of them has a Artemis Bow, steal it if you like Bows.
Your party can break the record of "The fastes killing ever!" if you are fast enough. Send Balthier and a Ninja to kill the enemy's ninja since they are probably you're fastest units. Ramza with the help of a Black Mage can defeat those Thieves. Beowulf and Luso can support any of those teams, Reis can be a good aid too. And the Thunder God can actually kill any unit in this fight but he probably doesn't have many attacks right now, so use him if you want to give him some JP and EXP.
|Battle Number: 49|
|Ghosts of the Lake|
|Foes||2 Archers,1 Summoner, 1 Mystic, 2 Revenants|
X X X X X X X X X X X X X X X front
|Objective||Defeat All Enemies|
|Terrain||Sand, Stone, Man-made|
|Geomancy||Sandstorm, Contortion, Tremor.|
|Difficulty||Another easy fight.|
|Recommended Level||Level 38|
Another fight with no plot relevance. Yeah...
This is a interesting fight because the human units are Ghosts and they are undead units in this battle. You may be able to kill them with the old Phoenix Down trick but I don't know for sure since I never tried it. The Revenants are really not so much of a threat since they don't a strong attack to hurt you. The Archers, well, do I need to say anything at this stage of the game? The Summoners are quite strong but you are already fast enough to kill her before she can summon anything of real danger. By some reason that Mystic has Arts of War as a backup command, making the Mystic more useless than ever.
They are undead, so they have a general weakness to "Holy", a White Mage can fill this duty. The Revenants are weak to Fire, use a "Firaga" with your Black Mage. Agrias and the Thunder God can help kill the undead because the game has glitch that makes Holy Sword attacks Holy-Elemental damage. Ramza and Balthier can protect your low-defense Mages while Beowulf use "Chicken" to delay the enemy. Luso is not that useful here since he doesn't have any unique ability. You shouldn't have any need excuse to lose here.
For total lazyness, I'll continue on the next page.
|Zangetsu's FFT Walkthrough|
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