Hello, Kiddies, I'm TenzaZangetsu and welcome to my Final Fantasy Tactics: The War of the Lions Walkthrough! This is my first Walkthrough, hopefully first one of many to come. This covers the PSP version but it can also be helpful for the PS1 version. This game first came in 1997 and a few years later, I played the game. This game is awesome, I love the gameplay, the characters and the story, but after my PS1 broke, I stopped playing it. But a few years later, I got it for my PSP, so now the time has come for me to write a Walkthrough about this masterpiece, because this is one of the best Final Fantasy out there and one of the most underrated (maybe because it doesn't show the death of someone for the fanboys would cry?)
I'm proud to say that I put all my hard work in this Walkthrough. I tried every Job to see their abilities and flaws, I search on google for images like crazy, it actually took me 30 pages to find an image of Cloud and Aerith in FFT. Why I did all that? Because I wanted to make the best FFT possible and I think I did it, screw you, suckers.
Basic Controls Edit
Well, first things first, you're going to need a human brain (a smart one, a human brain who doesn't watch MTV because it's crap), good eyes (how are you going to read if you are blind?) but I prefer that you have at least the Rinnegan, but that's another history. You will need a copy of the game and a PSP. Insert the game (I'm guessing you know how to start a new game). Now, let's talk about the controls in the game: does nothing in this game, I still don't know the function of that button; is the same as it is in other FF, cancel; means select in this game and means select menu, ; and allows you to change the view of the battlefield, though sometimes you won't see anything right (sorry, I can't fix that). Select works like a help guide, it tells you about every abilities and every option in the game, so you wouldn't be needing useless tutorials. Select also has the same function thing as . I almost forgot, you use the D-Pad to move around the world map.
The most notable thing about FFT is its gameplay. You now fight in a three-dimensional battlefield, so you've got to think tactfully in battles: if you attack your enemy from the front, there are chances that the attack will miss, but if you attack from behind or from the side you'll have more chances to hit with the attack and it would do more damage. Also, your units and your enemies can move around the battlefield, making the game much more challenging, because you must reach them without getting surrounded by enemies.
In this game there are two specials things called Bravery and Faith. The more Bravery your units have the more damage they deal; the more Faith they have, the better their magics. If your units have low Bravery, they will turn into chickens (no kidding) and run away from your party for ever; it works backwards with Faith, if they have too much Faith, they will leave your team for a spiritual journey, so you must keep a good balance - a good choice would be units with Faith and Bravery between the 60s or 70s.
Now, let's talk about the leveling system, for every action you make, the unit who makes that action will gain EXP - which works to gain levels - and JP, which is given to the job that the unit is using to learn new abilities and job levels. Sometimes it's a good idea attack your own units when the enemy is almost defeated to earn EXP and JP.
This is my favorite part of the game, the job system. All the units in this game have jobs, every job has their own abilities, bonuses and drawbacks. The more jobs levels you gain, the more jobs you unlock - but for that you must level certain jobs to unlocks the new ones. You can also give each unit a Backup Ability, which is a command from another job and a Reaction Ability, where success is dependent on Bravery levels (the more you have the more they will work). Now we have the Support Abilities. These abilities will give your units extra bonuses - like equipping weapons that their job will normally not allow -, which is great to give versatility to your units. The last one are the Movement Abilities which give abilities to your units when they move, something like healing HP when they make a move.
With this job system, you can make a unit with five different abilities from five different jobs, something that you'll want to do towards the end of the game.
Another thing about this game is that there's no dungeons or cities. Instead, you get a menu of things that you can do in each city: the outfitter is the place where you can buy the armors, weapons and accessories for your units; the tavern is where you can make errands, which is to send three of your units out of your team for a few days, but when they come back, they come with more JP and more money to your pockets (so make errands with the units that you don't want to use); and the Warrior's Guild is where you can hire new units for your party, but that becomes worthless after Chapter 1 because they always come in level 1.
In the World Map, you see that there's an date. Well, every time you go to another place in the World Map, one day passes. Every unit (including monsters) have their own birthdays, and on their birthday they become more powerful, (but not by much, I never noticed the difference). Also every unit has their own Zodiac sign. Some signs are opposites to others, so you can make that into a very good strategy because, for example, if a Libra is opposite to Cancer, then Libra may make more or less damage to the Cancerian one.
There are three types of units in this game: Generics, Monsters and Specials. The Generics are units that you can recruit in every town, they all have the same jobs and with minor changes in their stats (excluding Bravery and Faith); the Monsters are units that you will mostly see in random battles, they are totally useless, they don't have jobs and they level up really slow; and the last one is the best one: the Specials. This type of units are the characters of the storyline, so each character has a job class that the Generics don't have. These jobs classes are usually a lot more powerful than the regular ones.
Another thing about this game is that the levels of the enemies in the random battles and the monsters in the storyline are average to yours, that can be very bad if you don't come prepared to battle.
Because I'm a evil person, I left the worst part for the end: your units can die forever in this game. When a unit dies, they pass out and they have a countdown in their head, from 3 to 0, when they reach 0 they will turn into a treasure chest or a crystal. If they turn into a treasure chest, you will get a item when another unit moves to that square. If they turn into crystal, they give the option of fully restoring your HP and MP - or sometimes they will give you the choice of learning one of the abilities of the fallen unit - when you move to that square. Due to a glitch, if you choose one exact ability, you can get all the abilities, so choose wisely. Whatever you get, when the unit turns into one of those two things, you lose that unit for the rest of the game, so if you lose a important unit, just restart, that's my best advice for you.
- I will write the walktrough with the units that I think that are the best ones, but feel free to change one or two.
- If I'm saying stuff like "use potions to heal", it's because I'm thinking that you have a high stock of potions.
- Feel free to use the five units that you want to use in every battle, I'll try to do general suggestions.
- When I write a sidequest page, you can skip it if your only interest is to beat the game, but you will miss very good rewards.
- I maybe have some grammar errors, so, if you see some mistakes, please let me know on the talk page of the walkthrough, thanks.
- I'm not going to walkthrough the multiplayer mode, I'll maybe do it later.
- Ivalice has a weird thing of calling Magic "Magick" but I'm going to write it like Magic because that way is better.
- Always try to train after each storyline battle.
- Always use different job classes since the more options you've got, the better.
- Keep a high stock of items.
- Don't kick out Generics after Chapter 1 unless it is totally necessary.
- Ramza's Squire job class is a lot stronger than the common Squire, don't confuse them.
Table of Contents Edit
Enough expository banter! Now we write like men! And ladies! And ladies who dress like men! For TenzaZangetsu... it is Walkthrough time!
Chapter 1: The Meager.
- Part 2: It begins after it's started.
- Part 3: We are graduated!!!
- Part 4: Great, we have to save a bastard.
- Part 5: Enough guard crap!
- Part 6: Gaara of the sand.
- Part 7: The bastard is out, finally.
- Part 8: Difference in birth.
- Part 9: VICTORY!!! THE BASTARD IS DEAD!!!!!
Chapter 2: The Manipulative and the Subservient
- Part 10: Return to the present.
- Part 11: Saving Bartz's Chocobo.
- 'Part 12: Ramza and Delita VS. Gaffgarion.
- Part 13: A Bunansa that is a Gunslinger... does that ring a bell to you?
- Part 14: Beating the crap out of Baert's company.
- Part 15: Ghosts and Company's killers, what a boring page.
- Part 16: The HOT Palladin.
- Part 17: Falling in the Fell Knight's trap.
- Part 18: Come on! Let's kill the rat bastard!
- Part 19: One of the ugliest things I have seen in my entire life.
Chapter 3: The Valiant
- Part 20: Power over time and space.
- Part 21: Little sis.
- Part 22: The fight in the basement.
- Part 23: Kicking Wiegraf's ass, AGAIN!
- Part 24: The hunter of a lame game.
- Part 25: Life as a heretic.
- Part 26: Delita is such a good person.
- Part 27: Yahoo! Rapha is out!
- Part 28: Ramza's greatest moment.
- Part 29: Hot demon chicks.
Chapter 4: In The Name of Love
- Part 30: The anger of a Tengille.
- Part 31: Sidequest: The man himself: Balthier!.
- Part 32: Sidequest: Beowulf...What a rip-off from a movie.
- Part 33: Sidequest: The love between a man and his Dragon.
- Part 34: Chocobo Nightmare.
- Part 35: The Gunner of the Templars.
- Part 36: Twin Fights!.
- Part 37: From now on, assume every battle in this game is easy.
- Part 38: Oh, crap! The flower girl is also here!.
- Part 39: Round two with the hot demon chicks.
- Part 40: VICTORY!!! THE BASTARD IS DEAD!!!!! AGAIN!!!!!.
- Part 41: The wierdest name I ever heard.
- Part 42: Battle at House Beoulve.
- Part 43: Sidequest: Terminator.
- Part 44: Sidequest: Enter Cloud Strife.
- Part 45: Sidequest: Final training.
- Part 46: Killing in a church.
- Part 47: Sidequest: Another Sephiroth look-alike.
- Part 48: Sidequest: These guys are just a Corpse Brigade rip-off.
- Part 49: Sidequest: The Superboss.
- Part 50: In the Presence of the Enemies.
- Part 51: Leave any hope behind.
- Part 52: The Bringer of Order.
- Part 53: The Blood Angel's Slayer.