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Sup Mechanites! (It's a new name for all who read my stuff), MechaKaiser here, starting up on the first official Job FAQ for Final Fantasy III.

Now I know what you're thinking (and it's not about food or sleep), 'Why are you doing this walkthrough when we already know the jobs of this game? Could you not think of anything else better?'

Well, sometimes you need to do small things to contribute to what may be helpful in the future to anyone willing to play this classic, which in this case may be a very small list of people interested. And if you don't understand or don't care, that's fine, this is for those that want to max out their Jobs or plan ahead on what they want to make their characters of.

Any way, a while back, I saw Sensei Drake doing a Job FAQ for Final Fantasy V, and I thought, 'Hey, why can't I do that?' So, instead of FFV, it's gonna be of FFIII. Get over it.

Also, while the title DOES say DS Job walkthrough, the following also matters for the PSP version, so don't worry about whether there's a difference between versions.

Now I also know not many people like the game mainly because unlike in FFV, leveling up jobs is even more of a pain, but don't worry. The chart that you see below tells you how much difficulty you'll have training a Job class, so it might come in handy:

Rating What it means
Very Easy This won't take long to level up, you should have no problem with it. # of turns: 5
Easy A little difficult, but only means more battles. # of turns: 6
Somewhat Easy In between the Very Easy jobs and the Hard jobs. Only one class has this. # of turns: 7
Medium May need some work, but definitely worth it. # of turns: 8
Somewhat Hard A bit harder, but also worth it. # of turns: 9
Hard Close to impossible. Most awesome classes have this difficulty. # of turns: 10
Very Hard The most amount of work you'll ever do next to leveling up your characters. Another one where only one Job has this. # of turns: 13


So I imagine your first question is "What are turns? Why do I need this chart for leveling my Jobs?" Here's the deal: Final Fantasy III DS does its exclusive progression system in a way that was fortunately never done again (that I know of). There exists an invisible counter that tallys up the amount of XP points you get for a Job that you are currently using, and thanks to a YouTube video I found years ago, I discovered how it works. From Job levels 1-14, each Guard or equivalent move you make per character adds 1/5 XP for their chosen Job. Guard four times, then attack on the fifth time, and you're guaranteed an increased Job Level. After Job Level 14, the amount of XP you get per Guard changes. Some you have to Guard six times, others ten times. Aside from getting the Legendary Smith equipment near the end of the game, the only reason to do this is to max out your damage output in battle.

Speaking of the Legendary Smith, I'll also add what you get for maxing the level of each Job from the Legendary Smith sidequest, and what weapon each class uses.

Okay, enough chitchat. Let's get it on!!!!

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