Requirements to use this walkthrough
- A body,
- A brain,
- A Nintendo DS,
- A Final Fantasy III DS game,
- An internet connection,
- The ability to read,
Part I: Hole, what hole?
Part II: Ghosts are now plot devices!
Part III: Gettin' Classy
Part IV: Fighter, Fighter, Thief
Part V: Amnesia is a convenient ailment.
Part VI: The Enterprise: Shittily built viking craft.
Part VII: Dwarves: The only people that think trees are evil.
Part VIII: Advisors = Bad for Kingdoms, but good for evilness quota.
Part IX: Time to make fiendish calimari!
Part X: Please wait, Reverting evil.
Part XI: Brokeback Saronia
Part XII: Nonsensical grinding. Odin too!
Part XIII: Dark Knights: Self Harming Maniacs.
Part XIV: 100% Pure Light Warrior.
Part XV: General Rule of RPGs #45: There is always a sealed realm. (SMDs optional)
Part XVI: What is it with pitiful penultimate bosses?
Part XVII: The Dark World is one massive acid trip...