Final Fantasy Wiki
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*'''HP''' - 100,000
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*'''HP''' - 110,000
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[[File:FF Dimensions Gehenna 2.PNG|350px|left]]
 
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*'''Weakness''' - Holy
 
*'''Weakness''' - Holy
 
*'''Difficulty''' - Easy
 
*'''Difficulty''' - Easy

Latest revision as of 15:38, 8 May 2020

Ffl-char-empireo

Today is a great day, everyone. This marks the first time in my existence where I've ever had to use the letter L in roman numerals. I'm so proud. There's something else to say, though. I'm sorta-kinda-definitely starting to rush the walkthrough now, which is a bit sad considering the hours upon hours of work I've put into it in order to get the thing published in the walkthrough section. Don't fret, people. One day after I upload the walkthrough in its entirety, I promise to redo some old pages with my awesome writing skills and terrible jokes.

- Mr. Alt


From the save point, walk left and up the stairs to enter Cocytus' lair, a frost covered dungeon swarming with icy monsters. Walk west to a chest with a remedy inside, then walk up the stairs north of the entrance. Go north from the stairs to find a Murasame (two of them on your ninja will allow them to inflict over 3000 damage on weaker foes, and it seems like all the enemies in this place are weaker than Shango's brood. Walking south of the stairs leads to a set of five ice paths that lead north. The middle and leftmost paths only lead to holes that will drop you to the first floor, so unless you plan on taking them back to the save point, don't use them. Take the second path from the left and head west when you're given the opportunity to find some stairs and a chest with an X-Potion. Take the stairs down and follow the linear path through two extra rooms and into a second ice-covered room.

There are two paths to take from the entrance. Take the left path first:

  • Go south, then east, then north to a small alcove with an elixir.
  • From this point, take the left path south to a pillar, then go left, down, right, up, right and down to get to back to stone ground. Walk up the stairs and cross the small strip of ice to get a misty whip, then retreat back to the large ice maze again.
  • From the one path you can use, go up, left and down to a small room with a chest: it has some dragon claws in it.
  • From this point, go north, west, south, west, north, west, south and up the stairs.

Grab the Yoichi Bow from the north chest, then walk east to a save point. Head north through the door, walk up to the throne, and talk to Cocytus. After a little banter, Cocytus decides to forgo the usual long-winded speech and just outright attacks us. She didn't even reward us for our bravery with a complimentary heal! The bitch!

Boss Fight: Cocytus, Second Encounter
FFD Cocytus

  • HP - 66,000
  • Weakness - None
  • Difficulty - Easy
  • Steal - Nothing

I'd say that frosty here is even worse than Shango was, as she has a propensity to use powerful spells that hit all members of the party for mind-blowing damage that will put a damper on your fighting force. Like Shango, Cocytus is reasonably fast, and can attack 2-3 times per turn. She uses the time-worn strategy of placing Shellshock on the team to diminish their magical defence, then following with Blizzaga, Glacial Dance, or some other magical attack that is capable of eliminating the entire team at lower levels. Her attacks include Roundhouse (stun), Slap (confuse) and a weak physical attack that all hit for around 600-800 with protect on. Blizzaga is worth 1200 to the party (1400 on one), Glacial Dance, which hits for 2000, and Arctic Reverb, which applies sap to the party and does 2500+ damage to everyone. Recast shell constantly throughout the battle to defend against the worst of Cocytus' attacks, and keep the HP high to survive a possible Shellshock-Arctic Reverb combo. Benumb hits for 3000 damage, but can also inflict stop, so that's probably her most dangerous technique. Cast Esuna to rectify that before she uses it again.

Magic works best against Cocytus, especially Flare, Firaga and Meteor - along with any F-abilities you have. Cocytus also has a helluvalot of HP, so expect to be here a while as you whittle that amount down. It wouldn't be a bad idea to bring a dragoon or warrior to the fight either, to enhance damage yield. Say, for example, the combination of War Cry (to grant bravery), Brave Ballad (to further magnify attacking strength) and Boost Jump on a dragoon with a powerful spear. This could very well amount to over 4500 damage per turn for the dragoon, which is about 7% of Cocytus's HP. MeteoR is always the best at any rate, slamming your opponent for four rounds of 1200, adding up to 4800 (give or take about 100). With Magic Madrigal up an running, it will hit four times for a grand total of 6400 damage. That's almost one tenth of the Divine General's HP in one casting. Sure, you may get benumbed for the sheer audacity of taking that great chunk out of her in one go, but what of it? With subsequent castings, along with Boost Jumps, Strikes, Smashes and Raging Fists, Cocytus won't know what hit her, and very soon (can you imagine how soon if you use hastega and keep everyone hasted perpetually?) she'll be be disintegrating into the violet vapour along with her dumb-as-fuck name.


With that thrashing, Cocytus falls to the floor and dies, but not before expressing disbelief at how mere 'humans' could gather the strength needed to defeat her. Didn't these people use to be human once? Shango doesn't look it, but Cocytus does, so I'm sure that they have some degree of humanity left inside them: why is it so hard to believe that we whooped their ass? Exit the ice-bound rooms to the main hall, and that dead end path north of the save point opens, leading directly to the throne room. Teleport out and heal at the ship. At this point, I would highly recommend getting the Final Heaven and Dark Star abilities to make the next boss much easier on you. You can also revisit the moogle cave to buy any equipment that you couldn't afford the first time around, and to exchange the seven moogle coins that you picked up. If you really feel up to it, return to the Castle, walk straight north to the save point, then proceed upwards to find a long staircase lined with marble columns. Walk up and up and up to find the throne room, where the main antagonist awaits. Who could the emperor be? What terrors awaits us in the final battle? What happened to the remaining Divine Generals? To the throne, my people!

Along the way, you should start preparing for the mandatory boss battle that takes place in the throne room of a foreign castle. Walking up the steps, we find a man dressed in white, standing to the side. Talking to him will initiate a scene, but ignoring him and trying to walk right on past without any trouble will result in him forcing you back down the steps as if to say: 'Ho, get yo ass back here'. The suave Imperio Esquire congratulates the team on a job well done, but laments that we hand over the crystals to the Emperor like good little delivery boys and girls as was declared by the prophecy. What prophecy? You aren't seriously going to tell me that Styx wasn't just blowing smoke out her arse when she gabbled on about fulfilling a prophecy? So the party cries 'Never! The crystals are ours!' and blows the General and his Emperor off. Imperio isn't happy about that. Instead of warmly receiving the party like he promised to at the gates, he instead opts to destroy everybody and take the crystals the only way every boss in this game knows how. A looooooong template.

Boss Fight: Imperio of the Light/Gehenna of the Darkness
FF Dimensions Imperio 3

  • HP - 37,500
  • Weakness - Dark
  • Difficulty - easy
  • Steal - Nothing

This is my faaaavourite boss in the game, and not even the lack of yet another proper image for the boss can deter me from loving it as I do (Where the fuck are all the images?). I mean, look at Imperio up there, all dressed up and decked out. I've settled on the assumption that he is almost certainly a pimp, and one with a bizarre sense of fashion (Ill fitting one piece, Kippah on his head - Victoria's Secret Wings on his back). He also has a nice golden sceptre on him, which I suppose he uses to beat unruly molls with.

Imperio has more than just style and hustle going on for him: He's the leader of the Divine Generals (or should be, at least) and is the most powerful story boss you've fought since... Asmodai, maybe? As the General of Light, the majority of Imperio's attacks are holy based, similar to the Alexander summon you fought and acquired. As a precaution that almost doesn't need to be mentioned: Do not use Holy attacks. I.e, no Holy, no Alexander, no Final Heaven, no Holy Lance, NO HOLY ATTACKS. Dark, on the other hand, is very efficacious, but I'll get to that once I do the usual information about his arsenal of attacks. Imperio never strikes only once, doubling and rarely tripling his attacks to make mucho damage on the entire party. Here's the damaging attacks he can use: Critical (1000), Takedown (I forget), Right Arm (800-1400), Flare (3500+), Judgment (2500), Swing (800-1000) and Divine Shot (1000-1300). Like every hard skirmish in the game, there's good news and there's bad news to this. The good news is that Divine Shot and Swing are the only moves that hit everyone. The bad news is that he almost 100% surely uses Shellshock before Divine Shot to lower your magical defences and truly unleash hell on everybody. Reshell, heal (haste and protect if you haven't) and adjust the team's defence for the next attack. The onrush is relentless, naturally, so you need to keep the damage up too. Imperio doesn't make it easy, though - hononono. He can cast Protect and Shell at will, minimizing damage made against him (dispel it), and his cripplingly hard knocks will force you to heal every turn with your Seer (or other). He may counter attacks with a Mind Blast as well, which hits for around 1000, paralyzes, and saps. Whoopee! Ass.

Is it just me, or does this guy have a preposterously high defence? Unlike Coc and Shango, Normal attacks will do less than usual, so you have to rely on stronger techniques to get the HP count decreasing at a comfortable rate (comfortable to us, that is). Dark swords will do over 2000 damage with each hit, and the Darkness skill can do over 4000 with a seasoned Dark Knight. The Dark Star F-Ability that I said you may want to get does around 4600 to Imperio, and that's nice also. Finally, Diabolos can use his Dark Messenger power to take off an unhealthy 5500 damage, which is higher than anything else I tried. Try to knock off that preliminary amount of health as fast as you humanly can, because you don't want to be caught with little HP and MP when the second phase begins.

Imperio starts to freak out or something, and his inner badboy starts to take over his handsome white-meat frame. Gehenna of the Darkness takes over, a being of complete entropy maybe.


FF Dimensions Gehenna 2
  • HP - 37,500
  • Weakness - Holy
  • Difficulty - Easy
  • Steal - Nothing

Gehenna is stronger, steelier and basically a greater challenge than Imperio. He still uses Sweeps and Right arms to diminish our strength, but the damage has been ramped up by about 200 points. Bane is a new attack like Right arm, but I don't know what it does. He uses comet where Imperio used flare, but he can also use it as a counter to regular and magical attacks; 3000 or higher on a shellshocked character. Thankfully, Gehenna has no way of getting magical defence down on the party, so one shell will prevent you from getting into that status ever again. His other attacks are Blindga, Dark Star (2500-3000) and Soul Purge (1000-1600), and those ones will land on everyone without fail. Be sure to heal immediately after Imperio undergoes the change: G-Money has a habit of attacking quickly after that. He might use death on someone, but I only saw that used once and it failed to work.

Holy swords, Holy spells, Alexander and such are the abilities/equipment you will be using on this guy. If you got Final Heaven like I asked, you will be pleasantly surprised to find certain classes (White Mage, Seer, Paladin) dealing over 6000 damage in one turn. He may be tougher than his alter ego, but Gehenna can't take too much of this punishment for long. I mean who could? And if that didn't quite rock your socks off, I've seen people (on youtube) deal over 8000 damage to Gehenna. Forget the socks, that just blew my head off.

Remember to eschew dark spells and equipment for the remainder of the fight, and commence the holy-based blood-shedding to finish him.


FUCK YEAH! I repeat: Can no man beat me?! Return to the save room two doors back and save the game. Walk back to the throne room and approach the armoured man to start the end game. I don't know about you, but if I were the Emperor, I'd be shitting myself in fear after seeing the greatest Divine General in the empire get absolutely throttled the way he did.

Next page, new act my loyal readers. Time to wrap this puppy up.

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