Final Fantasy Crystal Chronicles: Ring of Fates
A warm welcome to all entities, and a welcome devoid of any sensation to my fellow nonentities!
You seem to have found your way to something created by Sorceror Nobody. This may or may not be a cause
for concern, but since you're here you might as well have a look around before fleeing this fragment of the void.


This is a guide to the Nintendo Dual Screen game Final Fantasy Crystal Chronicles: Ring of Fates. In the unlikely event that there is any difference between the EU and US versions of the game, please note that since I'm English, this guide is based on the former.


I think that you should be aware that I cleared all of my save data so that I could be completely certain that my completion data wasn't unlocking anything on a fresh New Game file. Suffice to say, you'd better be damn grateful for my sacrifice, you hear?


Feel free to correct any SPG errors, though I don't usually make many. Don't attempt to change English spellings to American.


There's a good chance that you may not have encountered my style of writing before. If so, heed these seven warnings:

  • Humour: You may find my sense of humour odd or just plain unfunny. Expect frequent sarcasm
  • Randomness: Non-sequiturs are rather probable. They can occur at any time, so be prepared
  • Profanity: I will almost certainly use mild profanity frequently, and strong profanity occasionally
  • Sexual Refs: The intermittent occurrence of sexual references (usually mild) is entirely possible
  • "Pet Hates": I will frequently make jokes at the expense of things that I don't hold in high regard
  • "Pet Likes": I will occasionally make jokes at the expense of things that I do hold in high regard
  • Offensive: Any offence I may cause is entirely unintentional (unless stated otherwise, but that's very rare)


Note: The "Walkthrough" part of this guide is complete, and comprises the first thirteen chapters. The most important part of Chapter 14 is also done, although there is more information that I intend to add. Chapter 15, the Treasure Index and the Resources are ongoing works-in-progress, and will remain so for some time, if not near-indefinitely. Thus I justify placing this guide in the "completed Walkthroughs" category on the basis of the "Walkthrough" part being complete. Please, enjoy.


How to Play Ring of Fates[edit source]

I'd love to do a certain joke here, but I'd just be copying a certain user. Though they do say imitation is the highest form of flattery...

Basic Controls[edit source]

Since this game is on NDS, you'll be using the following parts of the handheld device:

Power Switch: Required in order to play the game, since you shouldn't be inserting or removing the game card while the DS is switched on, and it can't be played if the DS is switched off
Volume Control: Not strictly required, but you'll probably be wanting to use it at some point
Touch Screen: Definitely required. You can't select your magicites/items (or discard them) without the touch screen, nor can you change between your party members. During cutscenes, touch the screen to be offered the chance to skip the scene
Microphone: Should be functional, if only because a fully functioning DS is preferable to one with any defects. You don't actually need to use the microphone for this game
Hinge: When you're not playing the game, it is advisable to close your DS to avoid damage to the screens. That and the fact that Sleep Mode is the only way to pause this game
A Button: General selection in menus and interactions, used in the field to attack, which is how chests are opened too, and pick up money, loot, scrolls and other goodies
B Button: General cancellation in menus and interactions, used in movement to jump. Selkies can double jump by pressing it again in midair. Also, if your character is sent flying by an attack, pressing B soon enough performs a sort of "Aerial Recovery", where the character will flip the right way up rather than lying on the floor stunned
X Button: Press and hold to cast a magicite/item target ring. Also crops up in most menus, where the icon usually makes it fairly clear what it does
Y Button: Pick up and drop objects, enemies or even fellow party members. If you move when dropping, the object is thrown instead. In inventory menus, it is used to sort items. In the status menu, it toggles between elemental affinity and equipped ability display
L Button: Calls the other party members to the current character's location. Also locks target rings and manually triggers locked rings. Also used to cycle through menus
R Button: Toggles the current character's Tribe Ability. Also used to cycle through menus
Start Button: Opens the main party menu. Rather annoyingly, it doesn't pause the game, so you are open to attack from enemies while the menu's open. Also used to skip cutscenes
Select Button: Cycles through your party members in shop menus


Battle system[edit source]

Like the Kingdom Hearts games, combat is mostly hack-and-slash, and enemies are encountered in the field. The main difference with KH in this respect is the magic system. In RoF, you cast magic by moving a target ring to the target. Magicite target rings can be piled to form higher spells, and locked to delay their casting. Item target rings cannot be piled, but they can be locked. Magic piling can be performed solo or by tapping another party member's icon while casting a ring to make them cast a ring onto the same place as yours. Cooperating like this is the only feasible way to manage to cast spells such as Ultima.

Growth System[edit source]

Character growth is governed by the good old level up system, with boost items for character statistics found in certain treasure chests and purchasable from Artemecion's shop in Rebena Te Ra, as well as being an extremely rare outcome of Lilty Alchemy. Characters learn their abilities, which are specific to their tribe, at certain experience levels.


Using the Walkthrough[edit source]

There is relatively little outside of plain text, with the odd image and a few fairly self-explanatory things like enemy rosters. The only thing that really needs to be explained is that when you open a treasure chest or break a barrel, the walkthrough will give you a reference in the form "C__" for chests and "B__" for barrels. This reference code refers to the Treasure Index of my guide. Other than that, I hope my guide is clear enough. If you find any of the actual phrases or terms used in the text confusing, you can refer to the Glossary. If you still have problems... well, that's exactly the sort of thing that Talk Pages are useful for!


Table of Contents[edit source]

A list of my beea-oootiful looty-booty
Useful information for RoF players
Elucidation of some of the perplexing
vocabulary in my assistive document


Section I: Beginnings

Children, moogles, and a Scorpion
Temple bells, ruins, and a Behemoth
Moogle plants, deep snow, and a Zu


Section II: Allies

Snow again, a rescue, and a Crystal
Treetops, feral youths, and a Plant
Heavy rain, mechanisms, and a Fish


Section III: Revelations

Lava pools, more snow, and a Dragon
Underworld, carbuncles, and a Parent
More rain, evacuation, and a Fish


Section IV: Endings

Returning, an impostor, and a Lich
Lunites, traps, and an Anchorite
Worlds, realities, and a Moongod


Section V: Horizons

Bonus areas, toxic fog, and a Crab
Hard, very hard, and Cyclic Time
Friends, minigames, and Hair Dye


Yes, many of those Chapter titles are deliberate references:

The caption for the Treasure Index ("my beea-oootiful looty-booty") is an Edge Chronicles reference as well.




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