Hi diddely ho, FF wiki neighboroonies! This is RowdyCMoore, and I’m here to guide you through one of the more underrated, underappreciated video RPGs created, Final Fantasy Adventure from the original Game Boy!
Okay, let’s get this out. I am well aware of the opinions many in the FF world have for this particular game. If Mystic Quest is the black sheep of the FF series, Adventure is likely the red-headed stepchild. Many insist that it is not even a real Final Fantasy game, claiming it to be a Mana game with the FF tag applied to help it sell in North America. Well, I’m going to write this walkthrough anyway, and I’ll be debating these challenges to the game’s FF validity throughout. Why am I doing this? Because this is the game that introduced me to the Final Fantasy world. If I hadn’t played this game, I wouldn’t be an FF fan and I wouldn’t be part of this illustrious community (I’ll let you all decide if that’s a good thing or not).
Final Fantasy Adventure revolves around a single hero who escapes his captivity as a gladiator slave and must stop the Dark Lord from stealing the life force of the earth for his own power. So, this is not really an FF game according to so many people, yet the story centers around an evil ruler who is threatening the natural balance for power? Hmmm....
Anyway, now for some of the reasons FF fans don't like this game, and argue that it's not a real FF game. First, instead of a party, you control a single character throughout the game, occasionally joined by a second NPC that aids your character. Also, the game employs a full-time overhead gameplay style with no "random encounters" in the true sense. The enemy sprites automatically appear on the screen, and you must battle them in real time. The A button allows you to swing your weapon, and the B button uses items or spells. I know, I can hear Clawfang screaming right now, "That's a ZELDA game!!" Well, I'm not Clawfang, and if this method of gameplay is going to be in one FF game, I can live with it.
Below the game screen is a stat screen. This shows your hit points, magic points and gold, along with a bar that you'll notice fills up the longer you go without using a weapon. When this meter is full, you can perform special attacks depending on what type of weapon you have. You know, that sounds a lot like a limit break, which is of course part of FF games...
Pressing the Start button takes you to the first sub screen. Here you see your character's condition and what he is equipped with. There are also the commands to select an item or spell, equip weapons and gear, or ask an NPC to do something. The second sub screen comes from the Select button, where you can save the game, check your full status, and can view the game map (though the map isn't really helpful).
You will gain experience points as you fight monsters. When you reach a new level, you recover and increase your hit and magic points. You also increase in all four abilities, and have the choice of building one skill a little more: Stamina, Power, Wisdom or Will.
Defeat all the monsters you find. The good news is you know how many there are once you enter a screen and don't have to worry about those pesky "random monster encounters."
Keep one of every type weapon you find. Each one has a special use that you'll need at several times in the game. You'll be switching weapons often.
Make sure you have a full set of Mattocks and Keys before entering any dungeon.
Remember that when the Girl is with you, she can heal you. This will save your bacon often.
Have you got all that? Well then, if you're not one of those pure FF conformists who's ripping his hair out for this game not following the exact same stye of all other FF games, we will proceed...