Welcome! I'm Apoqliphoth, resident maths nerd and food enthusiast. If you've read any of my other walkthroughs you'll probably know my style already -- obscure cultural references, hilarious observations and sage advice.
This walkthrough is accurate for the GBA, PSP and iOS remakes -- it also features the 20th Anniversary content exclusive to the PSP and iOS. If you're on the GBA version, this walkthrough is perfectly usable; you just won't have the final optional dungeon available.
Spoilers are there because being vague does not a good walkthrough make.
Instead of characters, at the start of the game you choose jobs and names for the Four Warriors of Light.
- Don't run from battle unless you're about to get killed. The game is relatively difficult and you'll want to keep your levels up when entering a new region or dungeon.
- With that in mind, don't level grind until a certain part of the game. You'll start gaining more stats at level up later in the game, so any excess levelling before that point will count against you in the end.
- Create your party with a balance of Strength, Defence and Magic ability (unless you're doing an optional challenge). You obviously want a White Mage for healing, a Black Mage for taking advantage of enemy weaknesses and widespread destrcution, as well as physical fighters for holding down the fort.
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