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Vitality (たいりょく, Tairyoku?, lit. Physical Strength), usually abbreviated as VIT, is a defensive statistic. In games where it is present, a creature's vitality is either compared versus Strength to help determine damage or is used to determine HP. Vitality is often modified by equipment.

Appearances[edit | edit source]

Final Fantasy[edit | edit source]

Vitality is one of the five base stats and determines how much HP a character gains when they level up.

Final Fantasy III[edit | edit source]

Vitality determines how much HP gained during level up and is determined by the current job.

In the original, on a normal level up, a character gains (VIT/4)+1 Max HP. On a strong level up, they gain 20+(VIT/4)+R Max HP, where R is random number from one to six, inclusive.

In the remakes, the HP gain formula is:Level + Vitality + (Vitality × Random(1 to 1.5))

In the Famicom version, vitality also gives a boost to defense.

Final Fantasy VII[edit | edit source]

Vitality affects the amount of damage taken from physical attacks. It can be increased with the Guard Source item.

Crisis Core -Final Fantasy VII-[edit | edit source]

Vitality affects the amount of damage taken from physical attacks. It may also be increased by equipping the appropriate Materia.

Final Fantasy VIII[edit | edit source]

The VIT statistic determines how much damage is taken from physical attacks. This statistic can be increased through the Junction system. Both playable characters and enemy's VIT statistic can be nulled if the Vit 0 status is incurred.

Final Fantasy XI[edit | edit source]

Vitality is a stat that is compared with an attacker's Strength to determine the damage curve and reduces the maximum amount of damage that a character takes from a blow. Tanks, primarily Paladins, raise VIT in order to live longer and make a White Mage's job easier. For every two points of Vitality, a character's Defense stat is raised by one point. VIT further affects how much HP is restored from curative spells.

It is associated with the Earth element, and thus many Earth-based items add VIT to a player's stats.

Final Fantasy XII[edit | edit source]

Vitality is the rate of resistance from negative status effects and the length of status effects (including positive ones). Essentially Vitality makes beneficial statuses last longer (up to 99% extra) and harmful statuses last shorter (up to 49.5% reduction). Vitality also helps determine damage of axes, hammers, and hand-bombs.

Many bosses have Ignore Vitality passive ability, which means their statuses will always hit unless the target is immune (although under Shell the chance is still halved). The player can replicate the effect by equipping the Indigo Pendant accessory.

The accuracy underflow bug is a glitch in some versions of Final Fantasy XII where a low level character with extremely low Magick attempts to use a status move on a target with very high Vitality, and the accuracy of the spell becomes less than zero, the accuracy will underflow to 100%, allowing certain status spells to always succeed.

Final Fantasy XIV[edit | edit source]

Vitality increases a character's HP, at level 80 providing 22.1 HP per Vitality for non-tank classes, or 31.5 HP per Vitality for tank classes.

Final Fantasy XV[edit | edit source]

Vitality, along with Defense, affects the damage received by physical attacks. This damage can be modified by equipping certain accessories, along with purchasing Vitality Level from the Ascension Grid.

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Bravely Default[edit | edit source]

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Final Fantasy Dimensions[edit | edit source]

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