There's an ailment called 'Disease', very nasty. Once you get that in your system, your wounds... they won't heal.
Virus (ウイルス, Uirusu?), sometimes called Disease or Pointless, is a negative status effect appearing in various games. It is normally not visible during a fight except by checking a character's status in a menu during the fight.
Appearances[edit | edit source]
Virus prohibits a character from earning Experience Points and Ability Points at the end of a battle, stunting character growth. In addition, Virus completely nullifies the target's Evasion stat. Virus can be removed by use of a Vaccine.
|Virus Combo||Enemy Attack||Inflicts moderate non-elemental damage and Virus.|
|Virus Crunch||Enemy Attack||Inflicts major non-elemental damage and Virus.|
|Virus Fly||Enemy Attack||Inflicts major non-elemental damage and Virus.|
|Virus Powder||Enemy Attack||Inflicts major non-elemental damage and Virus.|
|Viral Smoke||Enemy Attack||Inflicts moderate non-elemental damage and Virus to party.|
|Virus Tentacle||Enemy Attack||Inflicts major non-elemental damage and Virus.|
Pointless prohibits a character from earning experience and Ability Points. It can be cured with Holy Water. The character inflicted will start flashing slowly.
Virus (divided into Plague or Disease) inhibits the regeneration of HP and MP through Healing. Players can still gain some HP and MP through Cures, Regen, and Refresh, as well as items that grant similar bonuses, however. The variation effect Plague instead slowly saps MP and TP until it wears off. Both status effects can be removed by casting Viruna on the inflicted.
The character's body festers with disease, preventing the healing of wounds. Remove with a Vaccine.
The character's body festers with disease, preventing the healing of wounds. Remove with a Serum.
Disease prohibits the use of healing items and magicks on a character. It does this in an odd way, by turning a character's Current HP into their new Maximum HP after it's inflicted. Even though they receive damage, the health bar doesn't drop at all, and seems to stay at 100%. Their actual HP does drop, but even Libra cannot detect the actual current HP.
Disease is cured with a Vaccine (Serum in Zodiac versions), the White Magick Cleanse, the Green Magick Bubble or a Remedy, provided the character has the license, Remedy Lore 3. Characters who are currently in Bubble status will be immune to Disease, and vice versa. A KO'd character with Disease status will have only 1/1 HP if s/he was revived. With the accessory Nihopalaoa equipped, a character can inflict Disease on enemies by using Vaccine (Serum) on them; Remedy will inflict Disease and other statuses as well.
Virus was an Arcanist ability that reduced the target's Strength and Dexterity by 15%. It was removed with the release of Final Fantasy XIV: Stormblood (4.0), and the Caster Role Ability Addle was considered a replacement for it.
Disease is a debuff separate from Virus that reduces effectiveness of healing spells and reduces the user's movement speed, similar to the Heavy status.
Disease lowers the afflicted party members' ATK, DEF, MAG, & SPR by 10% - which dampens the units' damage outputs, overall damage resistance, and magic healing potency - all in addition to any stat debuffs inflicted through offensive Abilities.
Disease is cured with a Vaccine, the White Magic Cleanse, or certain characters' Special Abilities and Limit Bursts. Disease is normally a persistent ailment over multiple battles or ongoing Explorations, but Terra, Trance Terra, Moogle, and Eiko cure their ailments after each battle with Terra's, Trance Terra's, and Moogle's passive ability Guardian Mog and Eiko's Mog's Friendship.