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A gunslinger who slept in a coffin in the Shinra Mansion for many years. Vincent is one of the few who knows Sephiroth's true origin. Vincent has been surgically altered, giving him eternal youth and the ability to change into a variety of beasts.
—Character profile

Vincent is a playable character who could initially be recruited via the Challenge Event A Brewing Nightmare, where he was the First Time Reward for completing the event's Sister Ray stage on the Classic difficulty track.

As a gunner-mage, Vincent suffers from low defense and middling HP, but makes up for it with strong Attack and excellent Magic. It's recommended to put him in the back row with a strong gun, to make the best of his damage output.

StatsEdit

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 186 11 7 12 7 5 25 20 106
10 723 27 14 37 17 12 25 20 110
20 1,321 46 24 60 29 21 26 21 116
30 1,918 65 35 82 41 30 26 21 122
40 2,516 83 46 102 53 38 27 22 129
50 3,113 102 57 122 65 47 28 22 136
60 3,711 121 69 141 77 56 28 23 143
65 4,010 130 75 150 83 60 28 23 146
70 4,309 139 81 160 89 64 29 23 150
80 4,906 158 93 178 101 73 29 24 157
Rank (Max: 5) 3 4 1 5 1 1 3 3 4

AbilitiesEdit

Vincent can use Black Magic abilities up to rarity rank 5, Summoning abilities up to rarity rank 4, Support abilities up to rarity rank 4, Darkness abilities up to rarity rank 5, Sharpshooter abilities up to rarity rank 5, and Machinist abilities up to rarity rank 5.

Most of Vincent's Soul Breaks are fire-elemental. As a physical/magic hybrid attacker, he excels in damage from either type, although most of the time his magic output yields better results.

Soul BreaksEdit

Name Designation Relic Effects
Gauge Type Duration Power (Including potency of stat increase(s) and chance of effect(s) occurring)
Head Shot
FFRK Head Shot Icon
Default N/A 2 PHY N/A 0.38
Deal four ranged physical attacks to one target.
Chain Shot
FFRK Chain Shot Icon
Unique Vincent's Cape (VII)

FFRK Vincent's Cloak FFVII

2 PHY 25s 129%
35% (stats)
Deal four ranged physical attacks to one target, and temporarily raise the user's Attack and Magic a moderate amount.
Cerberus Shell
FFRK Magic Bullet Cerberus Icon
Super Shotgun (VII)

FFRK Shotgun FFVII

2 BLK 25s 3.60
20% (MAG)
Deal four magic non-elemental attacks to all targets, and temporarily raise the party's Magic a small amount.
Bestial Roar
FFRK Beast Howl Icon
Super Shortbarrel (VII)

FFRK Shortbarrel FFVII

2 BLK 25s 2.21
Deal eight magic fire attacks to one target, and temporarily infuse the user with the power of fire.
Galian Beast
FFRK Galian Beast Icon
Burst Vincent's Glove (VII)

FFRK Vincent's Glove FFVII

2 PHY or BLK 25s
Party reflect damage 30s
0.94 (PHY)
2.21 (BLK)
Deals six fire and non-elemental physical or magic attacks to all targets, grants allies a barrier that reflects damage back at the attacker, and grants Burst Mode to the user. Attack type depends on the stats of the user.
FFRK Magic Nails Icon PHY N/A 0.47 (0.65 if Doomed)
Claws of the Damned: Deal four physical fire and non-elemental attacks to one target. Deals more damage if the user has Doom.
FFRK Beast Roar Icon BLK N/A 2.04 (2.86 if Doomed)
Howl of the Damned: Deal four magic fire and non-elemental attacks to one target. Deals more damage if the user has Doom.
Lucrecia's Lament
FFRK Lucrecia's Regret Icon
Ultra Cerberus (VII-DoC)

FFRK Cerberus VIIDC

2 PHY or BLK Fire infuse 25s
EX mode 15s
0.85 (PHY)
2.25 (BLK)
30% (stats)
Deal six ranged physical or magic fire and non-elemental attacks to all targets, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, and enter Hellhound EX mode. Hellhound EX mode temporarily raises the user's Attack or Magic a moderate amount, and reduces delay of the user's next action after using a fire attack. Type of damage dealt and stat raised depends on the user's stats.
Cerberus Soul
FFRK Cerberus Soul Icon
Chain Riot Gun (VII)

FFRK Lariat FFVII

2 NAT 150 hits (15s) 50% (MAG)
50% (fire field)
Trigger a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Magic a large amount.

MateriaEdit

Record MateriaEdit

Materia Description Acquirement
Flesh Undying
FFRK Flesh Undying Icon
Gain a small amount of Magic when a gun is equipped. Awarded for breaking character level cap.
Unerring Shot
FFRK Unerring Shot Icon
Deal significantly more physical damage when a gun is equipped. Obtain the Flesh Undying Record Materia. Chance to obtain with Vincent in your party.
Lingering Nightmare
FFRK Lingering Nightmare Icon
Gain a moderate amount of Defense and Resistance when a gun is equipped. Break Vincent's level cap 3 time(s) and obtain the Unerring Shot record materia. Awarded for raising Vincent to level 99.

Legend MateriaEdit

Materia Description Acquirement
Turk Among Turks
FFRK Turk of Turks Icon
Increase fire damage a small amount. Legend Sphere
Beast Within
FFRK Those Who Harbor Beasts Icon
When low on HP, restore HP to the user, temporarily increase some of their stats a moderate amount, and enter Beast Mode, reducing delay of their actions. Can only trigger once per battle. Legend Sphere
Seeing Red
FFRK Crimson Determination Icon
Small chance for offensive fire abilities to trigger twice. FFRK Vincent's Bandana FFVII
Vincent's Bandana (VII-DoC)

EquipmentEdit

Vincent can equip the following weapon types: daggers, rods, staves, and guns.

He can equip the following armor types: hats, light armor, and bracers.

He can equip accessories.

GalleryEdit

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