A gunslinger who slept in a coffin in the Shinra Mansion for many years. Vincent is one of the few who knows Sephiroth's true origin. Vincent has been surgically altered, giving him eternal youth and the ability to change into a variety of beasts.
Vincent is a playable character who could initially be recruited via the Challenge EventA Brewing Nightmare, where he was the First Time Reward for completing the event's Sister Ray stage on the Classic difficulty track.
As a gunner-mage, Vincent suffers from low defense and middling HP, but makes up for it with strong Attack and excellent Magic. It's recommended to put him in the back row with a strong gun, to make the best of his damage output.
Power(Including potency of stat increase(s) and chance of effect(s) occurring)
Deal four ranged physical attacks to one target.
Vincent's Cape (VII)
129% 35% (stats)
Deal four ranged physical attacks to one target, and temporarily raise the user's Attack and Magic a moderate amount.
3.60 20% (MAG)
Deal four magic non-elemental attacks to all targets, and temporarily raise the party's Magic a small amount.
Deal eight magic fire attacks to one target, and temporarily infuse the user with the power of fire.
Vincent's Glove (VII)
PHY or BLK
25s Party reflect damage 30s
0.94 (PHY) 2.21 (BLK)
Deals six fire and non-elemental physical or magic attacks to all targets, grants allies a barrier that reflects damage back at the attacker, and grants Burst Mode to the user. Attack type depends on the stats of the user.
0.47(0.65 if Doomed)
Claws of the Damned: Deal four physical fire and non-elemental attacks to one target. Deals more damage if the user has Doom.
2.04(2.86 if Doomed)
Howl of the Damned: Deal four magic fire and non-elemental attacks to one target. Deals more damage if the user has Doom.
PHY or BLK
Fire infuse 25s EX mode 15s
0.85 (PHY) 2.25 (BLK) 30% (stats)
Deal six ranged physical or magic fire and non-elemental attacks to all targets, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, and enter Hellhound EX mode. Hellhound EX mode temporarily raises the user's Attack or Magic a moderate amount, and reduces delay of the user's next action after using a fire attack. Type of damage dealt and stat raised depends on the user's stats.
Riot Gun (VII)
150 hits (15s)
50% (MAG) 50% (fire field)
Trigger a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Magic a large amount.