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[[File:FFT Caution.png|right|thumb|200px|Vigilance as seen in ''[[Final Fantasy Tactics]]''.]]
 
[[File:FFT Caution.png|right|thumb|200px|Vigilance as seen in ''[[Final Fantasy Tactics]]''.]]
{{Q|Prevents sneak attacks and back attacks.|''[[Final Fantasy Dimensions]]'' description}}
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{{Quote|Prevents sneak attacks and back attacks.|''[[Final Fantasy Dimensions]]'' description}}
'''Vigilance''' {{J|けいかい or 警戒|Keikai|Warning}}, also known as '''Caution''' and '''Alert''', is a recurring ability in the [[Final Fantasy series|''Final Fantasy'' series]], associated with the [[Thief (job)|Thief]] [[job system|job class]]. It generally prevents [[attack formations|back attacks]]
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'''Vigilance''' {{J|けいかい or 警戒|Keikai|Warning}}, also known as '''Caution''' and '''Alert''', is a recurring ability in the [[Final Fantasy series|''Final Fantasy'' series]], associated with the [[Thief (job)|Thief]] [[job system|job class]]. It generally prevents [[attack formations|back attacks]].
  +
  +
{{See|Vigilance (Synergist ability)}}
   
{{See Also|Vigilaga}}
 
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
 
{{Quote|Prevent back attacks.|Description}}
{{sideicon|FFV}}
 
{{Q|Prevent back attacks.|Description}}
 
 
Vigilance (also known as Caution) is a support ability for the [[Thief (Final Fantasy V)|Thief]] job class, costing 75 ABP. It reduces the chance of a back attack on the party from 1/16 to 0.
 
Vigilance (also known as Caution) is a support ability for the [[Thief (Final Fantasy V)|Thief]] job class, costing 75 ABP. It reduces the chance of a back attack on the party from 1/16 to 0.
   
 
===''[[Final Fantasy VI]]''===
 
===''[[Final Fantasy VI]]''===
 
Vigilance is found on the [[relic (Final Fantasy VI)|relic]] [[Alarm Earring]] which protects against Back Attacks and Pincer Attacks. Because some enemies only attack in certain formations, this eliminates some [[Final Fantasy VI battle system#Random encounters|random encounter]] groups.
{{sideicon|FFVI}}
 
Vigilance is found on the [[relic (Final Fantasy VI)|relic]] [[Relic (Final Fantasy VI)#Alarm Earring|Alarm Earring]] which protects against Back Attacks and Pincer Attacks. Because some enemies only attack in certain formations, this eliminates some [[Random encounter]] groups.
 
   
 
===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
 
Although not mentioned in the [[Materia (Final Fantasy VII)|Materia's]] description, the [[Pre-Emptive (Final Fantasy VII) |Preemptive Materia]], when mastered and placed on the last character on the [[party]], gives an "Ambush Alert Bonus", which halves the chance of back and pincer attacks.
{{sideicon|FFVII}}
 
Although not mentioned in the [[Materia (Final Fantasy VII)|Materia's]] description, the [[First Strike (ability)|Preemptive Materia]], when mastered and placed on the last character on the [[party]], gives an "Ambush Alert Bonus", which halves the chance of back and pincer attacks.
 
   
 
Each area has a set number of battle formations that are possible to occur during a random encounter. When a random encounter is about to start the game performs a check to see if any of the "special attack formations" apply. If the area has any special formation battles (Back Attack, Side Attack and Pincer Attack) the chance of getting them is calculated first. These battles have the player at a disadvantage, but a mastered Preemptive Materia helps protect against these battles by halving the chances of the disadvantageous ones.
 
Each area has a set number of battle formations that are possible to occur during a random encounter. When a random encounter is about to start the game performs a check to see if any of the "special attack formations" apply. If the area has any special formation battles (Back Attack, Side Attack and Pincer Attack) the chance of getting them is calculated first. These battles have the player at a disadvantage, but a mastered Preemptive Materia helps protect against these battles by halving the chances of the disadvantageous ones.
   
The game uses two types of check in order to detect whether of not a party member has a mastered Preemptive Materia equipped: a single character check and a global check. The single character check is made whenever the player changes Materia or Equipment. If the character does not have a mastered Preemptive Materia the game will remove the Ambush Alert Bonus, which halves the chance of Back and Pincer Attacks, and it doesn't matter if another character does actually have a mastered Preemptive equipped.
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The game uses two types of check in order to detect whether of not a party member has a mastered Preemptive Materia equipped: a single character check and a global check. The single character check is made whenever the player changes Materia or Equipment. If the character does not have a mastered Preemptive Materia the game will remove the Ambush Alert Bonus, which halves the chance of Back and Pincer Attacks, and it does not matter if another character does actually have a mastered Preemptive equipped.
   
 
The global check is used when entering the menu or exiting the [[Cellphone|PHS]] screen by running the single character check on each character in the party in turn, starting from the top. What this means is that only the bottommost character in the party counts for whether they have a mastered Preemptive Materia equipped.
 
The global check is used when entering the menu or exiting the [[Cellphone|PHS]] screen by running the single character check on each character in the party in turn, starting from the top. What this means is that only the bottommost character in the party counts for whether they have a mastered Preemptive Materia equipped.
   
 
===''[[Final Fantasy VIII]]''===
 
===''[[Final Fantasy VIII]]''===
 
{{Main|Alert (Final Fantasy VIII)}}
{{sideicon|FFVIII}}
 
 
Alert is available from the [[Guardian Force]] [[Cerberus (Final Fantasy VIII)|Cerberus]] for 200 AP. It prevents preemptive strikes and back attacks from occurring against the party and increases the chances of them occurring against random encounters. It does not protect against the fixed back attack in the [[Deep Sea Research Center]] against a [[Ruby Dragon (Final Fantasy VIII)|Ruby Dragon]] while answering [[Bahamut (Final Fantasy VIII boss)|Bahamut's]] questions.
{{Q|Prevents Back Attack.|Description}}
 
Alert is available from the [[Guardian Force]] [[Cerberus (creature)|Cerberus]] for 200 AP. It doesn't protect against fixed back attacks, such as the one in [[Deep Sea Research Center]] against a [[Ruby Dragon (Final Fantasy VIII)|Ruby Dragon]] whilst answering [[Bahamut (Final Fantasy VIII boss)|Bahamut's]] questions.
 
   
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
 
{{Main|Alert (Final Fantasy IX)}}
{{sideicon|FFIX}}
 
The Alert [[List of Final Fantasy IX support abilities|support ability]] costs four [[Magic Stone (Final Fantasy IX)|Magic Stones]] to equip and reduces the chance of being ambushed from 24/256 to 0%. It is learned from the [[List of Final Fantasy IX armor#Barbut|Barbut]], [[List of Final Fantasy IX armor#Ninja Gear|Ninja Gear]], and [[Add-on (Final Fantasy IX)#Germinas Boots|Germinas Boots]]. Alert can be learned by [[Zidane Tribal|Zidane]], [[Adelbert Steiner|Steiner]] and [[Amarant Coral|Amarant]]. Zidane learns it for 40 AP, Steiner for 60 AP and Amarant for 30 AP.
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The Alert [[Final Fantasy IX support abilities|support ability]] costs four [[Magic Stone (Final Fantasy IX)|Magic Stones]] to equip and prevents back attacks. It is learned from the [[Barbut (Final Fantasy IX)|Barbut]], [[Ninja Gear (Final Fantasy IX)|Ninja Gear]], and [[Germinas Boots (Final Fantasy IX)|Germinas Boots]]. Alert can be learned by [[Zidane (Final Fantasy IX party member)|Zidane]] (40 AP), [[Steiner (Final Fantasy IX gameplay)|Steiner]] (60 AP), and [[Amarant (Final Fantasy IX gameplay)|Amarant]] (30 AP).
   
 
===''[[Final Fantasy XI]]''===
 
===''[[Final Fantasy XI]]''===
 
Alertness is a job trait for the [[Ranger (Final Fantasy XI)|Ranger]] at level 5. Its description says that it "Lowers the chance of being detected by enemies." Nothing about how this works is known with any certainty.
{{sideicon|FFXI}}
 
Alertness is a mysterious job trait that [[Ranger (Final Fantasy XI)|Ranger]] gains at level 5. Its description says that it "Lowers the chance of being detected by enemies." Nothing about how this works is known with any certainty.
 
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
 
{{Quote|Assume a defensive stance.|Description}}
{{sideicon|FFT}}
 
 
Vigilance (also called Caution) is a [[Final Fantasy Tactics reaction abilities|reaction ability]]. The [[Thief (Tactics)|Thief]] class learns it for 200 JP. Receiving an enemy's attack causes the character to take up a [[Defend (status)|defensive]] position that doubles the unit's evasion rate (but not reduce damage received). It lasts until the character's next AT.
{{Q|Assume a defensive stance.|Description}}
 
Vigilance (also called Caution) is a [[List of Final Fantasy Tactics reaction abilities|reaction ability]]. The [[Thief (Tactics)|Thief]] class learns it for 200 JP. Receiving an enemy's attack causes the character to take up a [[Defend (status)|defensive]] position that doubles the unit's evasion rate (but not reduce damage received). It lasts until the character's next AT.
 
   
 
===''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''===
 
===''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''===
{{sideicon|FFTA2}}
 
 
Vigilance is a support ability exclusive to the [[Sky Pirate (Tactics A2)|Sky Pirate]] class, belonging solely to [[Vaan]]. It allows the user to not take extra damage from side or back attacks.
 
Vigilance is a support ability exclusive to the [[Sky Pirate (Tactics A2)|Sky Pirate]] class, belonging solely to [[Vaan]]. It allows the user to not take extra damage from side or back attacks.
   
 
===''[[Final Fantasy Dimensions]]''===
 
===''[[Final Fantasy Dimensions]]''===
{{sideicon|FFD}}
 
 
Vigilance is the level 12 ability of the [[Thief (Dimensions)|Thief]] class, requiring 230 AP to learn. It requires 1 slot in order to equip and use. The ability prevents sneak attacks and back attacks.
 
Vigilance is the level 12 ability of the [[Thief (Dimensions)|Thief]] class, requiring 230 AP to learn. It requires 1 slot in order to equip and use. The ability prevents sneak attacks and back attacks.
   
 
===''[[Theatrhythm Final Fantasy]]''===
 
===''[[Theatrhythm Final Fantasy]]''===
 
[[Theatrhythm Final Fantasy abilities#Vigilance|Vigilance]] is a special ability learned by [[Onion Knight (Theatrhythm)|Onion Knight]], [[Bartz Klauser|Bartz]], [[Faris Scherwiz|Faris]] and [[Locke Cole|Locke]]. Vigilance activates once per stage during [[Field Music Sequence]], and prevents the character from being replaced if they fall.
{{sideicon|TFF}}
 
[[List of Theatrhythm Final Fantasy abilities#Vigilance|Vigilance]] is a special ability learned by [[Onion Knight (Final Fantasy III)|Onion Knight]], [[Bartz Klauser|Bartz]], [[Faris Scherwiz|Faris]] and [[Locke Cole|Locke]]. Vigilance activates once per stage during [[Field Music Sequence]], and prevents the character from being replaced if they fall.
 
   
 
====''[[Theatrhythm Final Fantasy Curtain Call]]''====
 
====''[[Theatrhythm Final Fantasy Curtain Call]]''====
{{sideicon|TFFCC}}
 
 
Vigilance is a reactive ability that costs 4 CP to equip. It is activated just once in [[Field Music Sequence]]s (FMS) when a character is hurt. The character will not be switched out for the next party member like usual. It is learned by Onion Knight (level 5), Bartz (level 5), Galuf (level 10), Sephiroth (level 5), Vincent (initially), Tidus (initially), Vaan (initially), Balthier (level 5), Rikku (level 15), and Zack (level 5).
 
Vigilance is a reactive ability that costs 4 CP to equip. It is activated just once in [[Field Music Sequence]]s (FMS) when a character is hurt. The character will not be switched out for the next party member like usual. It is learned by Onion Knight (level 5), Bartz (level 5), Galuf (level 10), Sephiroth (level 5), Vincent (initially), Tidus (initially), Vaan (initially), Balthier (level 5), Rikku (level 15), and Zack (level 5).
   
 
===''[[Final Fantasy Explorers]]''===
 
===''[[Final Fantasy Explorers]]''===
 
{{Quote|Backstep out of harm's way, becoming invisible and reducing malice.|Description}}
{{sideicon|FFE}}
 
 
{{Ability section|Final Fantasy Explorers}}
{{Q|Backstep out of harm's way, becoming invisible and reducing malice.|Description}}
 
{{Abil-stub|Final Fantasy Explorers}}
 
   
 
===''[[Final Fantasy Brave Exvius]]''===
 
===''[[Final Fantasy Brave Exvius]]''===
  +
{{Ability section|Final Fantasy Brave Exvius}}
{{sideicon|FFBE}}
 
{{Abil-stub|Final Fantasy Brave Exvius}}
 
   
 
===''[[World of Final Fantasy]]''===
 
===''[[World of Final Fantasy]]''===
  +
Vigilance is a passive ability that prevents enemy ambushes. It can be used by Black Nakk, Magic Pot, Magna Roader (Red), and Security Eye.
{{sideicon|WoFF}}
 
{{Abil-stub|World of Final Fantasy}}
 
   
 
===''[[Final Fantasy Fables: Chocobo's Dungeon]]''===
 
===''[[Final Fantasy Fables: Chocobo's Dungeon]]''===
{{sideicon|FablesCD}}
 
 
Alert is a level 3 [[Thief (Chocobo's Dungeon)|Thief]] ability that costs 3 SP to use and requires 260 JP to learn. It finds enemies, traps, and items on the floor.
 
Alert is a level 3 [[Thief (Chocobo's Dungeon)|Thief]] ability that costs 3 SP to use and requires 260 JP to learn. It finds enemies, traps, and items on the floor.
   
 
{{navbox support abilities}}
 
{{navbox support abilities}}
  +
[[Category:Support abilities]]
 
[[Category:Reaction Abilities]]
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[[Category:Recurring support abilities]]
[[Category:Final Fantasy V Abilities]]
+
[[Category:Reaction abilities]]
[[Category:Final Fantasy VIII Abilities]]
 
[[Category:Final Fantasy Tactics Abilities]]
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Abilities]]
 
[[Category:Theatrhythm Final Fantasy Abilities]]
 
[[Category:Theatrhythm Final Fantasy Curtain Call Abilities]]
 

Latest revision as of 20:59, 5 March 2024

FFT Caution

Vigilance as seen in Final Fantasy Tactics.

Prevents sneak attacks and back attacks.

Vigilance (けいかい or 警戒, Keikai?, lit. Warning), also known as Caution and Alert, is a recurring ability in the Final Fantasy series, associated with the Thief job class. It generally prevents back attacks.

Appearances[]

Final Fantasy V[]

Prevent back attacks.

Description

Vigilance (also known as Caution) is a support ability for the Thief job class, costing 75 ABP. It reduces the chance of a back attack on the party from 1/16 to 0.

Final Fantasy VI[]

Vigilance is found on the relic Alarm Earring which protects against Back Attacks and Pincer Attacks. Because some enemies only attack in certain formations, this eliminates some random encounter groups.

Final Fantasy VII[]

Although not mentioned in the Materia's description, the Preemptive Materia, when mastered and placed on the last character on the party, gives an "Ambush Alert Bonus", which halves the chance of back and pincer attacks.

Each area has a set number of battle formations that are possible to occur during a random encounter. When a random encounter is about to start the game performs a check to see if any of the "special attack formations" apply. If the area has any special formation battles (Back Attack, Side Attack and Pincer Attack) the chance of getting them is calculated first. These battles have the player at a disadvantage, but a mastered Preemptive Materia helps protect against these battles by halving the chances of the disadvantageous ones.

The game uses two types of check in order to detect whether of not a party member has a mastered Preemptive Materia equipped: a single character check and a global check. The single character check is made whenever the player changes Materia or Equipment. If the character does not have a mastered Preemptive Materia the game will remove the Ambush Alert Bonus, which halves the chance of Back and Pincer Attacks, and it does not matter if another character does actually have a mastered Preemptive equipped.

The global check is used when entering the menu or exiting the PHS screen by running the single character check on each character in the party in turn, starting from the top. What this means is that only the bottommost character in the party counts for whether they have a mastered Preemptive Materia equipped.

Final Fantasy VIII[]

Alert is available from the Guardian Force Cerberus for 200 AP. It prevents preemptive strikes and back attacks from occurring against the party and increases the chances of them occurring against random encounters. It does not protect against the fixed back attack in the Deep Sea Research Center against a Ruby Dragon while answering Bahamut's questions.

Final Fantasy IX[]

The Alert support ability costs four Magic Stones to equip and prevents back attacks. It is learned from the Barbut, Ninja Gear, and Germinas Boots. Alert can be learned by Zidane (40 AP), Steiner (60 AP), and Amarant (30 AP).

Final Fantasy XI[]

Alertness is a job trait for the Ranger at level 5. Its description says that it "Lowers the chance of being detected by enemies." Nothing about how this works is known with any certainty.

Final Fantasy Tactics[]

Assume a defensive stance.

Description

Vigilance (also called Caution) is a reaction ability. The Thief class learns it for 200 JP. Receiving an enemy's attack causes the character to take up a defensive position that doubles the unit's evasion rate (but not reduce damage received). It lasts until the character's next AT.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Vigilance is a support ability exclusive to the Sky Pirate class, belonging solely to Vaan. It allows the user to not take extra damage from side or back attacks.

Final Fantasy Dimensions[]

Vigilance is the level 12 ability of the Thief class, requiring 230 AP to learn. It requires 1 slot in order to equip and use. The ability prevents sneak attacks and back attacks.

Theatrhythm Final Fantasy[]

Vigilance is a special ability learned by Onion Knight, Bartz, Faris and Locke. Vigilance activates once per stage during Field Music Sequence, and prevents the character from being replaced if they fall.

Theatrhythm Final Fantasy Curtain Call[]

Vigilance is a reactive ability that costs 4 CP to equip. It is activated just once in Field Music Sequences (FMS) when a character is hurt. The character will not be switched out for the next party member like usual. It is learned by Onion Knight (level 5), Bartz (level 5), Galuf (level 10), Sephiroth (level 5), Vincent (initially), Tidus (initially), Vaan (initially), Balthier (level 5), Rikku (level 15), and Zack (level 5).

Final Fantasy Explorers[]

Backstep out of harm's way, becoming invisible and reducing malice.

Description
Edgar - Chainsaw2This section about an ability in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius[]

Edgar - Chainsaw2This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

World of Final Fantasy[]

Vigilance is a passive ability that prevents enemy ambushes. It can be used by Black Nakk, Magic Pot, Magna Roader (Red), and Security Eye.

Final Fantasy Fables: Chocobo's Dungeon[]

Alert is a level 3 Thief ability that costs 3 SP to use and requires 260 JP to learn. It finds enemies, traps, and items on the floor.