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[[File:FFT Caution.png|right|thumb|200px|Vigilance as seen in ''[[Final Fantasy Tactics]]''.]]
 
[[File:FFT Caution.png|right|thumb|200px|Vigilance as seen in ''[[Final Fantasy Tactics]]''.]]
 
{{Q|Prevents sneak attacks and back attacks.|Description, ''[[Final Fantasy Dimensions]]''.}}
 
{{Q|Prevents sneak attacks and back attacks.|Description, ''[[Final Fantasy Dimensions]]''.}}
'''Vigilance''' {{J|ガッツ|Gattsu|Guts}}, also known as '''Caution''', is a recurring ability in the ''[[Final Fantasy (series)|Final Fantasy]]'' series, associated with the [[Thief (job)|Thief]] [[job system|job class]].
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'''Vigilance''' {{J|けいかい or 警戒|Keikai|Warning}}, also known as '''Caution''' and '''Alert''', is a recurring ability in the ''[[Final Fantasy (series)|Final Fantasy]]'' series, associated with the [[Thief (job)|Thief]] [[job system|job class]]. It generally prevents [[Back Attack|back attacks]]
   
 
{{See Also|Vigilaga}}
 
{{See Also|Vigilaga}}
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===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
 
{{sideicon|FFV}}
 
{{sideicon|FFV}}
Vigilance, also known as Caution, is a support ability for the [[Thief (Final Fantasy V)|Thief]] job class, costing 75 ABP. It reduces the chance of a [[attack formations|back attack]] on the party from 1/16 to 0.
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{{Q|Prevent back attacks.|Description}}
  +
Vigilance, also known as Caution, is a support ability for the [[Thief (Final Fantasy V)|Thief]] job class, costing 75 ABP. It reduces the chance of a back attack on the party from 1/16 to 0.
   
 
===''[[Final Fantasy VI]]''===
 
===''[[Final Fantasy VI]]''===
 
{{sideicon|FFVI}}
 
{{sideicon|FFVI}}
Vigilance is found on the [[relic (Final Fantasy VI)|relic]] [[Relic (Final Fantasy VI)#Alarm Earring|Alarm Earring]] which protects against Back Attacks and Pincer Attacks.
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Vigilance is found on the [[relic (Final Fantasy VI)|relic]] [[Relic (Final Fantasy VI)#Alarm Earring|Alarm Earring]] which protects against Back Attacks and Pincer Attacks. Because some enemies only attack in certain formations, this eliminates some [[Random encounter]] groups.
   
===''[[Final Fantasy XIII]]''===
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===''[[Final Fantasy VII]]''===
{{sideicon|FFXIII}}
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{{sideicon|FFVII}}
[[File:Vigilance-ffxiii-icon.png|right]]
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Although not mentioned in the [[Materia (Final Fantasy VII)|Materia]]'s description, the [[First Strike (ability)|Preemptive Materia]], when mastered and placed on the last character on the [[party]], gives an "Ambush Alert Bonus", which halves the chance of back and pincer attacks.
{{Q|Boost target's odds of interrupting actions and avoiding interruption of own.|Description}}
 
Vigilance is a [[Synergist (Final Fantasy XIII)|Synergist]] command ability expends 2 ATB gauge segments. [[Sazh Katzroy|Sazh]] learns it at Crystarium Stage 2, [[Snow Villiers|Snow]] at Crystarium Stage 7, [[Oerba Dia Vanille|Vanille]] at Crystarium Stage 1 and [[Lightning (Final Fantasy XIII)|Lightning]] at Crystarium Stage 10.
 
   
====''[[Final Fantasy XIII-2]]''====
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Each area in the game has a set number of battle formations that are possible to occur during a random encounter. When a random encounter is about to start the game performs a check to see if any of the "special attack formations" apply.
{{sideicon|XIII2}}
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If the area has any special formation battles (Back Attack, Side Attack and Pincer Attack) the chance of getting them is calculated first. These battles have the player at a disadvantage, but a mastered Preemptive Materia helps protect against these battles by halving the chances of the disadvantageous ones.
Vigilance returns in the sequel as a [[Synergist (Final Fantasy XIII-2)|Synergist]] retaining it 2 ATB gauge segment cost. It has an area-of-effect spell variation known as [[Vigilaga]]. Vigilance can be infused into other Synergist monsters.
 
   
[[Serah Farron|Serah]] learns it at Role Level 30, [[Noel Kreiss|Noel]] at Role Level 11, [[Clione (Final Fantasy XIII-2)|Clione]] at level 4, [[Fachan (Final Fantasy XIII-2)|Fachan]] at level 10, [[Gahongas]] at level 13, [[Leyak (Final Fantasy XIII-2)|Leyak]] at level 5, [[Nanochu]] at level 17, [[Sahagin Prince (Final Fantasy XIII-2)|Sahagin Prince]] at level 15, [[Sazh Katzroy#Final Fantasy XIII-2 2|Sazh]] at level 2, [[Thexteron (Final Fantasy XIII-2)|Thexteron]] at level 3, and [[Yakshini (Final Fantasy XIII-2)|Yakshini]] at level 45. It is known by default by [[Microchu (Final Fantasy XIII-2)|Microchu]] and [[Purple Chocobo]].
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The game uses two types of check in order to detect whether of not a party member has a mastered Preemptive Materia equipped: a single character check and a global check. The single character check is made whenever the player changes Materia or Equipment. If the character does not have a mastered Preemptive Materia the game will remove the Ambush Alert Bonus, which halves the chance of Back and Pincer Attacks, and it doesn't matter if another character does actually have a mastered Preemptive equipped.
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  +
The global check is used when entering the menu or exiting the [[Cellphone|PHS]] screen by running the single character check on each character in the party in turn, starting from the top. What this means is that only the bottommost character in the party counts for whether they have a mastered Preemptive Materia equipped.
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===''[[Final Fantasy VIII]]''===
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{{sideicon|FFVIII}}
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{{Q|Prevents Back Attack.|Description}}
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Alert is available from the [[Guardian Force]] [[Cerberus (creature)|Cerberus]] for 200 AP. It doesn't protect against fixed back attacks, such as the one in [[Deep Sea Research Center]] against a [[Ruby Dragon]] whilst answering [[Bahamut (Final Fantasy VIII boss)|Bahamut]]'s questions.
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===''[[Final Fantasy IX]]''===
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The Alert [[List of Final Fantasy IX support abilities|support ability]] costs four [[Magic Stone (Final Fantasy IX)|Magic Stones]] to equip and reduces the chance of being ambushed from 24/256 to 0%. It is learned from the [[List of Final Fantasy IX armor#Barbut|Barbut]], [[List of Final Fantasy IX armor#Ninja Gear|Ninja Gear]], and [[Add-on#Germinas Boots|Germinas Boots]]. Alert can be learned by [[Zidane Tribal|Zidane]], [[Adelbert Steiner|Steiner]] and [[Amarant Coral|Amarant]]. Zidane learns it for 40 AP, Steiner for 60 AP and Amarant for 30 AP.
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===''[[Final Fantasy XI]]''===
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{{sideicon|FFXI}}
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{{Abil-stub|Final Fantasy XI}}
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
 
{{sideicon|FFT}}
 
{{sideicon|FFT}}
  +
{{Q|Assume a defensive stance.|Description}}
 
Vigilance, also known as Caution, is a [[List of Final Fantasy Tactics reaction abilities|reaction ability]]. The [[Thief (Tactics)|Thief]] class learns it for 200 JP. Receiving an enemy's attack causes the character to take up a [[Defend (status)|defensive]] position that doubles the unit's evasion rate (but not reduce damage received). It lasts until the character's next AT.
 
Vigilance, also known as Caution, is a [[List of Final Fantasy Tactics reaction abilities|reaction ability]]. The [[Thief (Tactics)|Thief]] class learns it for 200 JP. Receiving an enemy's attack causes the character to take up a [[Defend (status)|defensive]] position that doubles the unit's evasion rate (but not reduce damage received). It lasts until the character's next AT.
   
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{{sideicon|FFE}}
 
{{sideicon|FFE}}
 
{{Abil-stub|Final Fantasy Explorers}}
 
{{Abil-stub|Final Fantasy Explorers}}
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===''[[Final Fantasy Fables: Chocobo's Dungeon]]''===
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Alert is a level 3 [[Thief (Chocobo's Dungeon)|Thief]] ability that costs 3 SP to use and requires 260 JP to learn. It finds enemies, traps, and items on the floor.
   
 
==Gallery==
 
==Gallery==
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[[Category:Reaction Abilities]]
 
[[Category:Reaction Abilities]]
 
[[Category:Final Fantasy V Abilities]]
 
[[Category:Final Fantasy V Abilities]]
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[[Category:Final Fantasy VIII Abilities]]
 
[[Category:Final Fantasy XIII Synergist Abilities]]
 
[[Category:Final Fantasy XIII Synergist Abilities]]
 
[[Category:Final Fantasy XIII-2 Synergist Abilities]]
 
[[Category:Final Fantasy XIII-2 Synergist Abilities]]

Revision as of 08:02, February 16, 2016

FFT Caution

Vigilance as seen in Final Fantasy Tactics.

Prevents sneak attacks and back attacks.

Description, Final Fantasy Dimensions.

Vigilance (けいかい or 警戒, Keikai?, lit. Warning), also known as Caution and Alert, is a recurring ability in the Final Fantasy series, associated with the Thief job class. It generally prevents back attacks

Template:See Also

Appearances

Final Fantasy V

FFV wiki icon

Prevent back attacks.

Description

Vigilance, also known as Caution, is a support ability for the Thief job class, costing 75 ABP. It reduces the chance of a back attack on the party from 1/16 to 0.

Final Fantasy VI

FFVI wiki icon Vigilance is found on the relic Alarm Earring which protects against Back Attacks and Pincer Attacks. Because some enemies only attack in certain formations, this eliminates some Random encounter groups.

Final Fantasy VII

FFVII wiki icon Although not mentioned in the Materia's description, the Preemptive Materia, when mastered and placed on the last character on the party, gives an "Ambush Alert Bonus", which halves the chance of back and pincer attacks.

Each area in the game has a set number of battle formations that are possible to occur during a random encounter. When a random encounter is about to start the game performs a check to see if any of the "special attack formations" apply. If the area has any special formation battles (Back Attack, Side Attack and Pincer Attack) the chance of getting them is calculated first. These battles have the player at a disadvantage, but a mastered Preemptive Materia helps protect against these battles by halving the chances of the disadvantageous ones.

The game uses two types of check in order to detect whether of not a party member has a mastered Preemptive Materia equipped: a single character check and a global check. The single character check is made whenever the player changes Materia or Equipment. If the character does not have a mastered Preemptive Materia the game will remove the Ambush Alert Bonus, which halves the chance of Back and Pincer Attacks, and it doesn't matter if another character does actually have a mastered Preemptive equipped.

The global check is used when entering the menu or exiting the PHS screen by running the single character check on each character in the party in turn, starting from the top. What this means is that only the bottommost character in the party counts for whether they have a mastered Preemptive Materia equipped.

Final Fantasy VIII

FFVIII wiki icon

Prevents Back Attack.

Description

Alert is available from the Guardian Force Cerberus for 200 AP. It doesn't protect against fixed back attacks, such as the one in Deep Sea Research Center against a Ruby Dragon whilst answering Bahamut's questions.

Final Fantasy IX

The Alert support ability costs four Magic Stones to equip and reduces the chance of being ambushed from 24/256 to 0%. It is learned from the Barbut, Ninja Gear, and Germinas Boots. Alert can be learned by Zidane, Steiner and Amarant. Zidane learns it for 40 AP, Steiner for 60 AP and Amarant for 30 AP.

Final Fantasy XI

FFXI wiki icon

Edgar - Chainsaw2This section about an ability in Final Fantasy XI is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Tactics

FFT wiki icon

Assume a defensive stance.

Description

Vigilance, also known as Caution, is a reaction ability. The Thief class learns it for 200 JP. Receiving an enemy's attack causes the character to take up a defensive position that doubles the unit's evasion rate (but not reduce damage received). It lasts until the character's next AT.

Final Fantasy Tactics A2: Grimoire of the Rift

FFTA2 wiki icon Vigilance is a support ability exclusive to the Sky Pirate class, belonging solely to Vaan. It allows the user to not take extra damage from side or back attacks.

Final Fantasy Dimensions

FFD wiki icon Vigilance is the level 12 ability of the Thief class, requiring 230 AP to learn. It requires 1 slot in order to equip and use. The ability prevents sneak attacks and back attacks.

Theatrhythm Final Fantasy

TFF wiki icon Vigilance is a special ability learned by Onion Knight, Bartz, Faris and Locke. Vigilance activates once per stage during Field Music Sequence, and prevents the character from being replaced if they fall.

Theatrhythm Final Fantasy Curtain Call

TFFCC wiki icon

Edgar - Chainsaw2This section about an ability in Theatrhythm Final Fantasy Curtain Call is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Explorers

FFE wiki icon

Edgar - Chainsaw2This section about an ability in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Fables: Chocobo's Dungeon

Alert is a level 3 Thief ability that costs 3 SP to use and requires 260 JP to learn. It finds enemies, traps, and items on the floor.

Gallery

Template:Gallery

Template:Support abilities Template:FFV Template:FFVI Template:FFXIII Template:XIII2 Template:FFT

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