Vice
Location(s)
Eunorus Plains, Lachenta Wetlands, Tuhanda Shores, Nomarania Beach, King Ed Plains, Metalark Shores, Derek Beach, Makiki Beach, Deadly Cape, Lanshake Island, Suma Archipelago, Vube Desert, Eesistern Coast
The Vice is an enemy from Final Fantasy IX . The party can find it in the overworld areas of the Mist Continent around the Dragon's Gate to Lindblum , near to Chocobo's Forest and Cleyra .
The Vice is able to steal an item from the party's inventory. Any items stolen in this way are lost forever, even if the Vice is subsequently defeated (unlike the Vice enemy from Final Fantasy VII ). This can be of immense annoyance, as the only way to recover these items is to revert to the last save. It is best to defeat them quickly; Vivi's magic is potent and can be multi-targeted against groups.
Stats [ ]
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Normal (100%)
Absorbs (-100%)
Eunorus Plains, Lachenta Wetlands, Tuhanda Shores, Nomarania Beach, King Ed Plains, Metalark Shores, Derek Beach, Makiki Beach, Deadly Cape, Lanshake Island, Suma Archipelago, Vube Desert, Eesistern Coast
Formations [ ]
????
None
Vice
40%
1
Vice x2
60%
2
????
None
Vice
25%
1
Vice x2
25%
2
Hedgehog Pie
25%
1
Hedgehog Pie x2
25%
2
????
None
Hedgehog Pie
0%
2
Hedgehog Pie x2
30%
2
Hedgehog Pie, Vice
40%
2
Vice
0%
2
Vice x2
30%
2
????
None
Hedgehog Pie
0%
1
Hedgehog Pie x2
30%
2
Hedgehog Pie, Vice
40%
2
Vice
0%
2
Vice x2
30%
2
????
None
Skeleton
0%
2
Skeleton x2
0%
2
Vice
25%
1
Vice x2
75%
2
????
None
Skeleton
0%
2
Skeleton x2
0%
2
Vice
40%
1
Vice x2
60%
2
AI script [ ]
Function Vice_Init set attacklist = [ Slice ; Fire ; Steal ] Function Vice_ATB set selectedattack = RandomAttack ( attacklist ) if ( selectedattack == Slice ) set SV_Target = RandomInTeam ( SV_PlayerTeam ) elseif ( selectedattack == Fire ) set SV_Target = RandomInTeam ( SV_PlayerTeam ) elseif ( selectedattack == Steal ) set SV_Target = RandomInTeam ( SV_PlayerTeam ) if ( escapeflag ) set SV_Target = SV_FunctionEnemy Attack ( Escape ) if ( selectedattack == Steal ) if ( # SV_Target & & # ( SV_Target [ MODEL_TYPE] == $ 13 ) ) set selectedattack = Slice Attack ( selectedattack ) set escapeflag = TRUE Attack ( selectedattack ) Function Vice_CounterEx if ( GetAttacker != SV_FunctionEnemy ) return if ( GetAttackId != Escape ) return while ( IsAttacking != 0 ) Wait ( 1 ) if ( # NotMatching ( SV_EnemyTeam [ STATUS_CURRENT] , PETRIFY | VENOM | DEATH | STOP) > 1 ) set SV_FunctionEnemy [ TARGETABLE] = 0 set SV_FunctionEnemy [ MODEL_OFF] = 255 Wait ( 1 ) if ( ! ( # ( NotMatching ( SV_EnemyTeam [ STATUS_CURRENT] , PETRIFY | VENOM | DEATH | STOP) & SV_FunctionEnemy ) ) ) set SV_FunctionEnemy [ DISAPPEAR] = 0 return if ( # NotMatching ( SV_EnemyTeam [ STATUS_CURRENT] , PETRIFY | VENOM | DEATH | STOP) == 0 ) set SV_FunctionEnemy [ DISAPPEAR] = 0 elseif ( # NotMatching ( SV_EnemyTeam [ STATUS_CURRENT] , PETRIFY | VENOM | DEATH | STOP) == 1 ) RunBattleCode ( Disable ATB ) while ( GetBattleState != 1 ) Wait ( 1 ) if ( GetExpGain ) RunBattleCode ( End Battle, Victory ) else RunBattleCode ( End Battle, Escape ) else set SV_FunctionEnemy [ PRESENCE_OFF] = 1
Gallery [ ]
Full, smaller concept artwork of the Vice.
Etymology [ ]
[view · edit · purge ] Vice is a practice, behaviour, or habit generally considered immoral, sinful, criminal, rude, taboo, depraved, or degrading in the associated society.
Related enemies [ ]